Noblesse Oblige Wiki noblesseobligelegacywiki https://noblesseobligelegacy.miraheze.org/wiki/Noblesse_Oblige_Wiki MediaWiki 1.40.1 first-letter Media Special Talk User User talk Noblesse Oblige Wiki Noblesse Oblige Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Module Module talk Main Page 0 1 1 2023-10-14T12:00:43Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. 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The bureaucrat(s) might still be working on a Main Page, so please check again later! 21236ac3f8d65e5563b6da6b70815ca6bf1e6616 Walkthrough 0 2 2 2023-10-14T19:37:20Z StormyAngel 2 Creating the walkthrough wikitext text/x-wiki == Walkthrough == === Introduction === This walkthrough is currently under construction. === The Prologue === First, a cutscene plays, with a brief introduction to the combat where you get to play as the King of Versalia. <u>'''Avalonia'''</u> 67a2ea8f26d7fecbe9f8e04a5669200ccbbf97b0 21 2 2023-10-14T21:27:51Z StormyAngel 2 wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. === The Prologue === First, a cutscene plays, with a brief introduction to the combat where you get to play as the King of Versalia. <u>'''Avalonia'''</u> 6fbf1b17ba50a90fe7e13699a9021b99fe932234 22 21 2023-10-14T22:59:36Z StormyAngel 2 wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat where you get to play as the King of Versalia. === Avalonia === <u>'''A Lady Distressed'''</u> <u>'''The Cave of Trials'''</u> <u>'''Ancient Avalonia'''</u> <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> == Shadowreach == <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Parialopolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Parialopolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == == Chapter 7: The Fate of Riversmeet == 6624c321e03f964b56a1f6b1157cbc8baacf7f06 23 22 2023-10-14T23:00:44Z StormyAngel 2 /* Shadowreach */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat where you get to play as the King of Versalia. === Avalonia === <u>'''A Lady Distressed'''</u> <u>'''The Cave of Trials'''</u> <u>'''Ancient Avalonia'''</u> <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Parialopolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Parialopolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == == Chapter 7: The Fate of Riversmeet == 720b7ed70f668020aa32a3a4c161a14780abe46c 24 23 2023-10-14T23:01:41Z StormyAngel 2 /* Chapter 3: In the Halls of Legend */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat where you get to play as the King of Versalia. === Avalonia === <u>'''A Lady Distressed'''</u> <u>'''The Cave of Trials'''</u> <u>'''Ancient Avalonia'''</u> <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Parialopolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Parialopolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == == Chapter 7: The Fate of Riversmeet == a9e3ee9a6346ed6c101f5e92e004ca1fd05575eb 25 24 2023-10-14T23:28:37Z StormyAngel 2 wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat where you get to play as the King of Versalia. === Avalonia === <u>'''A Lady Distressed'''</u> <u>'''The Cave of Trials'''</u> <u>'''Ancient Avalonia'''</u> <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Parialopolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Parialopolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: ??? == 5411bd988bea81915de951b30542ec46de231f59 26 25 2023-10-14T23:29:51Z StormyAngel 2 /* Chapter 8: ??? */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat where you get to play as the King of Versalia. === Avalonia === <u>'''A Lady Distressed'''</u> <u>'''The Cave of Trials'''</u> <u>'''Ancient Avalonia'''</u> <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Parialopolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Parialopolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 438ed276182da975b43a6b54124827cf228cd95b 27 26 2023-10-14T23:41:47Z StormyAngel 2 /* Prelude: The Calm Before the Storm */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat in the middle where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. <u>'''A Lady Distressed'''</u> Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. <u>'''The Cave of Trials'''</u> Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. Go ahead and pick whichever option you prefer, the only difference in results is different dialogue. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. <u>'''Ancient Avalonia'''</u> <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Parialopolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Parialopolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == b6fc615615a04933704eb7870b87a2fd29b95acd 28 27 2023-10-15T00:06:35Z StormyAngel 2 /* Prelude: The Calm Before the Storm */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. <u>'''A Lady Distressed'''</u> Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. <u>'''The Cave of Trials'''</u> Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. Go ahead and pick whichever option you prefer, the only difference in results is different dialogue. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. <u>'''Ancient Avalonia'''</u> <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Parialopolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Parialopolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == f04d410a33eea8541a09219321340741b1eb93d3 30 28 2023-10-15T00:24:20Z StormyAngel 2 wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. <u>'''A Lady Distressed'''</u> Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. <u>'''The Cave of Trials'''</u> Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. Go ahead and pick whichever option you prefer, the only difference in the results is different dialogue. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. <u>'''Ancient Avalonia'''</u> <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Parialopolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Parialopolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == a91f9f6791ce84882d0e415de20467c6c7022d26 31 30 2023-10-15T00:30:52Z StormyAngel 2 /* Prelude: The Calm Before the Storm */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. <u>'''A Lady Distressed'''</u> Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. <u>'''The Cave of Trials'''</u> Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. Go ahead and pick whichever option you prefer, the only difference in the results is different dialogue. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] <u>'''Ancient Avalonia'''</u> Our party seems to be in for an eventful evening. <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Parialopolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Parialopolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 1d0000e0a4f53a9870857d0da631f89a8209e3f0 32 31 2023-10-15T00:31:36Z StormyAngel 2 /* Chapter 4: The City of Water */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. <u>'''A Lady Distressed'''</u> Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. <u>'''The Cave of Trials'''</u> Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. Go ahead and pick whichever option you prefer, the only difference in the results is different dialogue. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] <u>'''Ancient Avalonia'''</u> Our party seems to be in for an eventful evening. <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 7c848ffc2ee425b7b318803966a7597fcbf19938 33 32 2023-10-15T00:49:23Z StormyAngel 2 /* Avalonia */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. <u>'''A Lady Distressed'''</u> Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. <u>'''The Cave of Trials'''</u> Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. Go ahead and pick whichever option you prefer, the only difference in the results is different dialogue. Ligaea's loyalty goes up either way. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] <u>'''Ancient Avalonia'''</u> Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a Star Ruby, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 0fcef4b8bddde70f1d92b9f3d7c4eb93ae200144 38 33 2023-10-15T01:52:13Z StormyAngel 2 wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. <u>'''A Lady Distressed'''</u> Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. <u>'''The Cave of Trials'''</u> Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. Go ahead and pick whichever option you prefer, the only difference in the results is different dialogue. Ligaea's loyalty goes up either way. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. <u>'''Ancient Avalonia'''</u> Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find roaming enemies to fight. {| class="wikitable" |+ Caption text |- ! Enemy !! Type !! Weakness !! Misc |- | Kaelveri Iceclaw || Melee || - || Some attacks Freeze their target. If they hit. |- | Kaelveri Frosttail || Melee || - || Always hits with its tail attack. Will freeze its target. |} These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == a31319037e8802049651550e48444ff0262ecaf1 39 38 2023-10-15T01:52:59Z StormyAngel 2 /* Avalonia */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. <u>'''A Lady Distressed'''</u> Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. <u>'''The Cave of Trials'''</u> Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. Go ahead and pick whichever option you prefer, the only difference in the results is different dialogue. Ligaea's loyalty goes up either way. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. <u>'''Ancient Avalonia'''</u> Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find roaming enemies to fight. {| class="wikitable" |+ |- ! Enemy !! Type !! Weakness !! Misc |- | Kaelveri Iceclaw || Melee || - || Some attacks Freeze their target. If they hit. |- | Kaelveri Frosttail || Melee || - || Always hits with its tail attack. Will freeze its target. |} These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 58c9c2b48c176e5bb47712663c304df230b732ff 43 39 2023-10-15T04:45:36Z StormyAngel 2 wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. <u>'''A Lady Distressed'''</u> Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. <u>'''The Cave of Trials'''</u> Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. Go ahead and pick whichever option you prefer, the only difference in the results is different dialogue. Ligaea's loyalty goes up either way. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. <u>'''Ancient Avalonia'''</u> Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find roaming enemies to fight. {| class="mw-collapsible mw-collapsed wikitable" |+ |- ! Enemy !! Type !! Weakness !! Misc |- | Kaelveri Iceclaw || Melee || - || Some attacks Freeze their target. If they hit. |- | Kaelveri Frosttail || Melee || - || Always hits with its tail attack. Will freeze its target. |} These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == b9165cb5f3f88d310128a188439b154ed9463a80 MediaWiki:Sidebar 8 3 3 2023-10-14T19:57:25Z StormyAngel 2 Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** [[Walkthrough|Walkthrough]] * SEARCH * TOOLBOX * LANGUAGES" wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** [[Walkthrough|Walkthrough]] * SEARCH * TOOLBOX * LANGUAGES bf0dfe4d275fa0e33875aa097ffbc6f06647c82f 4 3 2023-10-14T19:57:51Z StormyAngel 2 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** Walkthrough|Walkthrough * SEARCH * TOOLBOX * LANGUAGES 1584bc7f5309ef2954c5463cdebe9fd64d6bb20a 10 4 2023-10-14T20:41:59Z StormyAngel 2 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** Gameplay|Gameplay ** Walkthrough|Walkthrough ** Investments|Investments ** Quests|Quests ** Bosses|Bosses ** Equipment|Equipment * SEARCH * TOOLBOX * LANGUAGES 781337e6ca4116840ad53367f69eb33e1969e82d 13 10 2023-10-14T20:50:57Z StormyAngel 2 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** Gameplay|Gameplay ** Walkthrough|Walkthrough ** Investments|Investments ** Quests|Quests ** Bosses|Bosses ** Equipment|Equipment * Lore ** Characters ** Countries * SEARCH * TOOLBOX * LANGUAGES 66214c77347dca3acf24d86635e1fd5aaa9d95df 14 13 2023-10-14T20:52:08Z StormyAngel 2 wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** Gameplay|Gameplay ** 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helppage|help-mediawiki * Guides ** Gameplay|Gameplay ** Walkthrough|Walkthrough ** Investments|Investments ** Petitions|Petitions ** Quests|Quests ** Bosses|Bosses ** Equipment|Equipment * Lore ** Characters|Characters ** Countries|Countries * Misc ** Version History|Version History * SEARCH * TOOLBOX * LANGUAGES b11bec9454999967b70cd0bddb3fcc07a562fc09 Gameplay 0 4 5 2023-10-14T20:04:15Z StormyAngel 2 creating a page for explanation of the gameplay wikitext text/x-wiki == Gameplay UNDER CONSTRUCTION== This page will be about the various features of the game. Primarily, the combat, but also with a brief overview of anything else relevant. d95eee88eeb8c8e7d4d3195c5060ea9b6e76dc51 Investments 0 5 6 2023-10-14T20:06:34Z StormyAngel 2 A page for investment decisions wikitext text/x-wiki == Investments UNDER CONSTRUCTION == This will be the page for details regarding the investments, helping to collect the widespread impact of the various options into one place. b203aff7b672d1b6ad7388280b705f2dd45e2865 Quests 0 6 7 2023-10-14T20:10:14Z StormyAngel 2 a page for Quest Info wikitext text/x-wiki == Quests == Although the built in quest system in the game is delightfully comprehensive, this will serve as a pointer for anyone who needs more specific guidance. Especially for the Optional side quests that are available everywhere. 5011db6690b3766dcd3e5163e0c171110ba44e5b Bosses 0 7 8 2023-10-14T20:11:53Z StormyAngel 2 a page for bosses wikitext text/x-wiki == Bosses UNDER CONSTRUCTION == While somewhat limited due to the incomplete nature of the game, there are a number of tougher fights which this page will provide strategies and information for. 0db98bf6e4aa0c986473c91302bea16b0337d372 Equipment 0 8 9 2023-10-14T20:38:43Z StormyAngel 2 a page for equipment wikitext text/x-wiki == Introduction == The game includes equipment that can be purchased, can be obtained through story and optional quests, and that can be ordered from certain specialists. This page will cover the details. 6e1b91679eb48dc72d421706cd769d155e1dfd05 Characters 0 9 11 2023-10-14T20:47:21Z StormyAngel 2 A page for an index of characters, with links to their pages once built out wikitext text/x-wiki == Introduction == Intended for an index of the characters of the game. af755261e672d8dee98e1f225941550175c23e2a 36 11 2023-10-15T01:14:24Z StormyAngel 2 wikitext text/x-wiki == Introduction == Intended for an index of the characters of the game. [[Alexander]] [[Ligaea]] 9533cb422eae924c61782eb55a43f6c44a56a4fd 37 36 2023-10-15T01:14:54Z StormyAngel 2 wikitext text/x-wiki == Introduction == Intended for an index of the characters of the game. *[[Alexander]] *[[Ligaea]] 66b8a4e3ae40bd92694b7917e835f7640e6cf261 Countries 0 10 12 2023-10-14T20:50:47Z StormyAngel 2 A page for kingdoms and empires, and perhaps the constituent pieces of them if relevant wikitext text/x-wiki == Introduction == Intended as the home for an index of the various political blocs of the game, as recognized by borders and so forth. 9053558ddbf7d1e892acc86cc195455cdb92d737 Petitions 0 11 15 2023-10-14T20:59:26Z StormyAngel 2 Created page with "== Introduction == This page will provide a specific breakdown of the impact of each choice for petitions brought to the player in the court." wikitext text/x-wiki == Introduction == This page will provide a specific breakdown of the impact of each choice for petitions brought to the player in the court. 13f85f37bc9d4ea4fd569c898db22ecf33ba5d7e Version History 0 12 17 2023-10-14T21:20:16Z StormyAngel 2 a page for the version history of the game wikitext text/x-wiki == Introduction == This page will have the version history for the game, as a reference. 1cfbd31b67ebb35e7b655da43a2d2655fdf36727 File:Ballad of Alexander.png 6 13 29 2023-10-15T00:13:50Z StormyAngel 2 A screenshot from the prelude of the game. wikitext text/x-wiki == Summary == A screenshot from the prelude of the game. bb894ccbcd0c8896bfc59129348e3395aaf14007 Alexander 0 14 34 2023-10-15T00:52:33Z StormyAngel 2 A page for Alexander wikitext text/x-wiki [[File:Ballad of Alexander.png|center|Complete with ominous foreshadowing...]] Alexander is, as you can see, the hero of the tale. As the main protagonist, the player follows his perspective the majority of the time. baced3eaca60d435725ada34b3a1ecbe85c85918 Ligaea 0 15 35 2023-10-15T01:13:06Z StormyAngel 2 A page for Ligaea wikitext text/x-wiki Ligaea is one of the main characters of the game, and a valued member of Alexander's Hetairoi. bfe84f4b5c5f74cdb3f62d755833a4ac3d2b710a 41 35 2023-10-15T01:56:44Z StormyAngel 2 Added image for Ligaea wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|A picture of Ligaea]] Ligaea is one of the main characters of the game, and a valued member of Alexander's Hetairoi. 4ac5dbc9c890d11843be18c50eb435163a7a1196 49 41 2023-10-15T05:51:06Z StormyAngel 2 removed redundant caption wikitext text/x-wiki [[File:Ligaea Bust.png|thumb]] Ligaea is one of the main characters of the game, and a valued member of Alexander's Hetairoi. 6c405d92e11ef19f8dce963b342e221b1a916ace 50 49 2023-10-15T06:02:33Z StormyAngel 2 adding content wikitext text/x-wiki [[File:Ligaea Bust.png|thumb]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Ligaea joins the party with a base score of 20 Loyalty For either choice when you confront Count Renaud's lackey in the tavern. For checking the inn and library for signs of hidden enemies. For agreeing to help Sir Eric without qualification. 3ded5b04cb55b46d1d9d973a5489544a6aed9d84 File:Ligaea Bust.png 6 16 40 2023-10-15T01:55:01Z StormyAngel 2 wikitext text/x-wiki A picture of Ligaea 55a9b5775542768706b6477679180ff1843a1b05 File:Favicon.ico 6 17 42 2023-10-15T04:33:34Z StormyAngel 2 Icon Alexander wikitext text/x-wiki == Summary == Icon Alexander 908cad8fa1c220ed0219e1526b44236ca4e4eaed Template:Infobox/doc 10 18 44 2023-10-15T05:01:01Z StormyAngel 2 Trying to import a useful template wikitext text/x-wiki This template is intended as a meta template: a template used for constructing other templates. == Usage == For <code><nowiki>[[Template:Infobox sometopic]]</nowiki></code>, template code then looks like this, simplified: <pre> {{Infobox | name = {{{name|{{PAGENAME}}}}} | image = {{{image|}}} | caption1 = {{{caption|}}} | label1 = Former names | data1 = {{{former_names|}}} | header2 = General information | label3 = Status | data3 = {{{status|}}} ... <!-- etc. --> }} </pre> == Optional control parameters == ; name : If this parameter is present, "view/talk/edit" links will be added to the bottom of the infobox pointing to the named page. You may use the value <nowiki>{{subst:PAGENAME}}</nowiki>; however, this is rarely what you want because it will send users clicking these links in an infobox to the template code rather than the data in the infobox they probably want to change. ; child : See the [[#Embedding|Embedding]] section for details. If this is set to "yes", this child infobox should be titled but have no name parameter. This parameter is empty by default, set it to "yes" to activate it. ; subbox : See the [[#Subboxes|Subboxes]] section for details. If this is set to "yes", this subbox should be titled but have no name parameter. This parameter is empty by default, set to "yes" to activate it. It has no effect if the '''child''' parameter is also set to "yes". ; decat : If this is set to "yes", the current page will not be autocategorized in a maintenance category when the generated infobox has some problems or no visible data section. Leave empty by default or set to "yes" to activate it. ; autoheaders: If this is set to any non-blank value, headers which are not followed by data fields are suppressed. See the "[[#Hiding headers when all its data fields are empty|hiding headers when all its data fields are empty]]" section for more details. == Content parameters == === Title === There are two different ways to put a title on an infobox. One contains the title inside the infobox's border in the uppermost cell of the table, the other puts it as a caption on top of the table. You can use them both together, or just one or the other, or neither (though this is not recommended): ; title : Text to put in the caption over the top of the table (or as section header before the whole content of this table, if this is a child infobox). For [[Wikipedia:Manual of Style/Accessibility#Tables|accessibility reasons]], this is the most recommended alternative. ; above : Text to put within the uppermost cell of the table. ; subheader(n) : additional title fields which fit below {{{title}}} and {{{above}}}, but before images. Examples: {{Infobox | name = Infobox/doc | title = Text in caption over infobox | subheader = Subheader of the infobox | header = (the rest of the infobox goes here) }} <pre style="overflow:auto"> {{Infobox | name = {{subst:PAGENAME}} | title = Text in caption over infobox | subheader = Subheader of the infobox | header = (the rest of the infobox goes here) }} </pre>{{clear}} {{Infobox | name = Infobox/doc | above = Text in uppermost cell of infobox | subheader = Subheader of the infobox | subheader2 = Second subheader of the infobox | header = (the rest of the infobox goes here) }} <pre style="overflow:auto"> {{Infobox | name = {{subst:PAGENAME}} | above = Text in uppermost cell of infobox | subheader = Subheader of the infobox | subheader2 = Second subheader of the infobox | header = (the rest of the infobox goes here) }} </pre>{{clear}} === Illustration images === ; image(n) : images to display at the top of the template. Use full image syntax, for example <nowiki>[[File:example.png|200px|alt=Example alt text]]</nowiki>. Image is centered by default. ; caption(n) : Text to put underneath the images. === Main data === ; header(n) : Text to use as a header in row n. ; label(n) : Text to use as a label in row n. ; data(n) : Text to display as data in row n. Note: for any given value for (n), not all combinations of parameters are permitted. The presence of a {{para|header''(n)''}} will cause the corresponding {{para|data''(n)''}} (and {{para|rowclass''(n)''}} {{para|label''(n)''}}, see below) to be ignored; the absence of a {{para|data''(n)''}} will cause the corresponding {{para|label''(n)''}} to be ignored. Valid combinations for any single row are: * {{para|class''(n)''}} {{para|header''(n)''}} * {{para|rowclass''(n)''}} {{para|class''(n)''}} {{para|data''(n)''}} * {{para|rowclass''(n)''}} {{para|label''(n)''}} {{para|class''(n)''}} {{para|data''(n)''}} See the rendering of header4, label4, and data4 in the [[#Examples|Examples]] section below. ==== Number ranges ==== To allow flexibility when the layout of an infobox is changed, it may be helpful when developing an infobox to use non-contiguous numbers for header and label/data rows. Parameters for new rows can then be inserted in future without having to renumber existing parameters. For example: <pre style="overflow:auto"> | header3 = Section 1 | label5 = Label A | data5 = Data A | label7 = Label C | data7 = Data C | header10 = Section 2 | label12 = Label D | data12 = Data D </pre>{{clear}} ==== Making data fields optional ==== A row with a label but no data is not displayed. This allows for the easy creation of optional infobox content rows. To make a row optional use a parameter that defaults to an empty string, like so: <pre style="overflow:auto"> | label5 = Population | data5 = {{{population|}}} </pre>{{clear}} This way if an article doesn't define the population parameter in its infobox the row won't be displayed. For more complex fields with pre-formatted contents that would still be present even if the parameter wasn't set, you can wrap it all in an "#if" statement to make the whole thing vanish when the parameter is not used. For instance, the "#if" statement in the following example reads "#if:the parameter ''mass'' has been supplied |then display it, followed by 'kg'": <pre style="overflow:auto"> | label6 = Mass | data6 = {{ #if: {{{mass|}}} | {{{mass}}} kg }} </pre>{{clear}} For more on #if, see [[meta:ParserFunctions##if:|here]]. ==== Hiding headers when all its data fields are empty ==== You can also make headers automatically hide when their section is empty (has no data-row showing). Consider this situation: {{Infobox | title = Example: header with & without data | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} <pre style="overflow:auto"> {{Infobox | title = Example: header with & without data | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} </pre>{{clear}} If you want hide the header when no {{para|data''N''}} values are present, use '''{{para|autoheaders|y}}''': {{Infobox | title = Example: header with & without data | autoheaders = y | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} <syntaxhighlight lang="moin" style="overflow:auto"> {{Infobox | title = Example: header with & without data | autoheaders = y | headerstyle = background:lightgrey | header1 = Header1 with empty section | label2 = label2 text | data2 = | label3 = label3 text | data3 = | label4 = label4 text | data4 = | header5 = Header5 with data below | label6 = label6 text | data6 = Some value }} </syntaxhighlight>{{clear}} So, header1 will be shown if any of item1, item2, or item3 is defined. If none of the three parameters are defined the header won't be shown and no empty row appears before the next visible content. Note: if the data has empty css elements, like {{para|data|2=&lt;span style="background:yellow;">&lt;/span>}}, this will be treated as non-empty (having data). === Footer === ; below : Text to put in the bottom cell. The bottom cell is intended for footnotes, see-also, and other such information. == Presentation parameters == === Italic titles === Titles of articles with infoboxes may be made italic, by passing the <code>italic title</code> parameter. * Turn on italic titles by passing {{para|italic title|<nowiki>{{{italic title|}}}</nowiki>}} from the infobox. * Turn off by default (notably because only Latin script may be safely rendered in this style and italic may be needed to distinguish foreign language from local English language only in that script, but would be difficult to read for other scripts) but allow some instances to be made italic by passing {{para|italic title|<nowiki>{{{italic title|no}}}</nowiki>}} * Do not make any titles italic by not passing the parameter at all. === CSS styling === ; bodystyle : Applies to the infobox table as a whole ; titlestyle : Applies only to the title caption. Adding a background color is usually inadvisable since the text is rendered "outside" the infobox. ; abovestyle : Applies only to the "above" cell at the top. The default style has font-size:125%; since this cell is usually used for a title, if you want to use the above cell for regular-sized text include "font-size:100%;" in the abovestyle. ; imagestyle : Applies to the cell the image is in. This includes the text of the image caption, but you should set text properties with captionstyle instead of imagestyle in case the caption is moved out of this cell in the future. ; captionstyle : Applies to the text of the image caption. ; rowstyle(n) : This parameter is inserted into the <code>style</code> attribute for the specified row. ; headerstyle : Applies to all header cells ; labelstyle : Applies to all label cells ; datastyle : Applies to all data cells ; belowstyle : Applies only to the below cell === HTML classes and microformats === ; bodyclass : This parameter is inserted into the <code>class</code> attribute for the infobox as a whole. ; titleclass : This parameter is inserted into the <code>class</code> attribute for the infobox's '''title''' caption. <!-- currently not implemented in Lua module ; aboverowclass : This parameter is inserted into the <code>class</code> attribute for the complete table row the '''above''' cell is on. --> ; aboveclass : This parameter is inserted into the <code>class</code> attribute for the infobox's '''above''' cell. ; subheaderrowclass(n) : This parameter is inserted into the <code>class</code> attribute for the complete table row the '''subheader''' is on. ; subheaderclass(n) : This parameter is inserted into the <code>class</code> attribute for the infobox's '''subheader'''. ; imagerowclass(n) : These parameters are inserted into the <code>class</code> attribute for the complete table row their respective '''image''' is on. ; imageclass : This parameter is inserted into the <code>class</code> attribute for the '''image'''. ; rowclass(n) : This parameter is inserted into the <code>class</code> attribute for the specified row including the '''label''' and '''data''' cells. ; class(n) : This parameter is inserted into the <code>class</code> attribute for the '''data''' cell of the specified row. If there's no '''data''' cell it has no effect. <!-- currently not implemented in Lua module ; belowrowclass : This parameter is inserted into the <code>class</code> attribute for the complete table row the '''below''' cell is on. --> ; belowclass : This parameter is inserted into the <code>class</code> attribute for the infobox's '''below''' cell. This template supports the addition of microformat information. This is done by adding "class" attributes to various data cells, indicating what kind of information is contained within. Multiple class names may be specified, separated by spaces, some of them being used as selectors for custom styling according to a project policy or to the skin selected in user preferences, others being used for microformats. To flag an infobox as containing [[hCard]] information, for example, add the following parameter: <pre style="overflow:auto"> | bodyclass = vcard </pre>{{clear}} And for each row containing a data cell that's part of the vcard, add a corresponding class parameter: <pre style="overflow:auto"> | class1 = fn | class2 = org | class3 = tel </pre>{{clear}} ...and so forth. "above" and "title" can also be given classes, since these are usually used to display the name of the subject of the infobox. See [[Wikipedia:WikiProject Microformats]] for more information on adding microformat information to Wikipedia, and [[microformat]] for more information on microformats in general. == Examples == Notice how the row doesn't appear in the displayed infobox when a '''label''' is defined without an accompanying '''data''' cell, and how all of them are displayed when a '''header''' is defined on the same row as a '''data''' cell. Also notice that '''subheaders''' are not bold by default like the '''headers''' used to split the main data section, because this role is meant to be for the '''above''' cell : {{Infobox |name = Infobox/doc |bodystyle = |titlestyle = |abovestyle = background:#cfc; |subheaderstyle = |title = Test Infobox |above = Above text |subheader = Subheader above image |subheader2 = Second subheader |imagestyle = |captionstyle = |image = [[File:Example-serious.jpg|200px|alt=Example alt text]] |caption = Caption displayed below File:Example-serious.jpg |headerstyle = background:#ccf; |labelstyle = background:#ddf; |datastyle = |header1 = Header defined alone | label1 = | data1 = |header2 = | label2 = Label defined alone does not display (needs data, or is suppressed) | data2 = |header3 = | label3 = | data3 = Data defined alone |header4 = All three defined (header, label, data, all with same number) | label4 = does not display (same number as a header) | data4 = does not display (same number as a header) |header5 = | label5 = Label and data defined (label) | data5 = Label and data defined (data) |belowstyle = background:#ddf; |below = Below text }} <syntaxhighlight lang="Sass" style="overflow:auto" highlight="15"> {{Infobox |name = {{subst:PAGENAME}} |bodystyle = |titlestyle = |abovestyle = background:#cfc; |subheaderstyle = |title = Test Infobox |above = Above text |subheader = Subheader above image |subheader2 = Second subheader |imagestyle = |captionstyle = | image = [[File:Example-serious.jpg|200px|alt=Example alt text]] |caption = Caption displayed below Example-serious.jpg |headerstyle = background:#ccf; |labelstyle = background:#ddf; |datastyle = |header1 = Header defined alone | label1 = | data1 = |header2 = | label2 = Label defined alone does not display (needs data, or is suppressed) | data2 = |header3 = | label3 = | data3 = Data defined alone |header4 = All three defined (header, label, data, all with same number) | label4 = does not display (same number as a header) | data4 = does not display (same number as a header) |header5 = | label5 = Label and data defined (label) | data5 = Label and data defined (data) |belowstyle = background:#ddf; |below = Below text }} </syntaxhighlight>{{clear}} For this example, the {{para|bodystyle}} and {{para|labelstyle}} parameters are used to adjust the infobox width and define a default width for the column of labels: {{Infobox |name = Infobox/doc |bodystyle = width:20em |titlestyle = |title = Test Infobox |headerstyle = |labelstyle = width:33% |datastyle = |header1 = | label1 = Label 1 | data1 = Data 1 |header2 = | label2 = Label 2 | data2 = Data 2 |header3 = | label3 = Label 3 | data3 = Data 3 |header4 = Header 4 | label4 = | data4 = |header5 = | label5 = Label 5 | data5 = Data 5: Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |belowstyle = |below = Below text }} <syntaxhighlight lang="sass" highlight="3,9" style="overflow: auto"> {{Infobox |name = {{subst:PAGENAME}} |bodystyle = width:20em |titlestyle = |title = Test Infobox |headerstyle = |labelstyle = width:33% |datastyle = |header1 = | label1 = Label 1 | data1 = Data 1 |header2 = | label2 = Label 2 | data2 = Data 2 |header3 = | label3 = Label 3 | data3 = Data 3 |header4 = Header 4 | label4 = | data4 = |header5 = | label5 = Label 5 | data5 = Data 5: Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. |belowstyle = |below = Below text }} </syntaxhighlight>{{clear}} == Embedding == <!--Linked from [[Template:Subinfobox bodystyle/doc]]--> One infobox template can be embedded into another using the {{para|child}} parameter. This feature can be used to create a modular infobox, or to create better-defined logical sections. Long ago, it was necessary to use embedding in order to create infoboxes with more than 99 rows; but nowadays there's no limit to the number of rows that can be defined in a single instance of <code><nowiki>{{infobox}}</nowiki></code>. {{Infobox | title = Top level title | data1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | data2 = {{Infobox | decat = yes | child = yes |title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} <pre style="overflow:auto"> {{Infobox | title = Top level title | data1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | data2 = {{Infobox | decat = yes | child = yes |title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} </pre>{{clear}} Note, in the examples above, the child infobox is placed in a <code>data</code> field, not a <code>header</code> field. Notice that the section subheadings are not in bold font if bolding is not explicitly specified. To obtain bold section headings, place the child infobox in a '''header''' field (but not in a '''label''' field because it would not be displayed!), either using {{Infobox | title = Top level title | header1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | header2 = {{Infobox | decat = yes | child = yes | title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} <pre style="overflow:auto"> {{Infobox | title = Top level title | header1 = {{Infobox | decat = yes | child = yes | title = First subsection | label1= Label 1.1 | data1 = Data 1.1 }} | header2 = {{Infobox | decat = yes | child = yes | title = Second subsection | label1= Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} </pre>{{clear}} or, {{Infobox | title = Top level title | header1 = First subsection {{Infobox | decat = yes | child = yes | label1 = Label 1.1 | data1 = Data 1.1 }} | header2 = Second subsection {{Infobox | decat = yes | child = yes | label1 = Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} <pre style="overflow:auto"> {{Infobox | title = Top level title | header1 = First subsection {{Infobox | decat = yes | child = yes | label1 = Label 1.1 | data1 = Data 1.1 }} | header2 = Second subsection {{Infobox | decat = yes | child = yes | label1 = Label 2.1 | data1 = Data 2.1 }} | belowstyle = | below = Below text }} </pre>{{clear}} Note that omitting the {{para|title}} parameter, and not including any text preceding the embedded infobox, may result in spurious blank table rows, creating gaps in the visual presentation. [[Wikipedia:WikiProject Infoboxes/embed]] includes some links to Wikipedia articles which include infoboxes embedded within other infoboxes. == Subboxes == An alternative method for embedding is to use {{para|subbox|yes}}, which removes the outer border from the infobox, but preserves the interior structure. One feature of this approach is that the parent and child boxes need not have the same structure, and the label and data fields are not aligned between the parent and child boxes because they are not in the same parent table. {{Infobox | headerstyle = background-color:#eee; | labelstyle = background-color:#eee; | header1 = Main 1 | header2 = Main 2 | data3 = {{Infobox | subbox = yes | headerstyle = background-color:#ccc; | labelstyle = background-color:#ddd; | header1 = Sub 3-1 | header2 = Sub 3-2 | label3 = Label 3-3 | data3 = Data 3-3 }} | data4 = {{Infobox | subbox = yes | labelstyle = background-color:#ccc; | label1 = Label 4-1 | data1 = Data 4-1 }} | label5 = Label 5 | data5 = Data 5 | header6 = Main 6 }} <syntaxhighlight lang="sass" style="overflow:auto"> {{Infobox | headerstyle = background-color:#eee; | labelstyle = background-color:#eee; | header1 = Main 1 | header2 = Main 2 | data3 = {{Infobox | subbox = yes | headerstyle = background-color:#ccc; | labelstyle = background-color:#ddd; | header1 = Sub 3-1 | header2 = Sub 3-2 | label3 = Label 3-3 | data3 = Data 3-3 }} | data4 = {{Infobox | subbox = yes | labelstyle = background-color:#ccc; | label1 = Label 4-1 | data1 = Data 4-1 }} | label5 = Label 5 | data5 = Data 5 | header6 = Main 6 }} </syntaxhighlight>{{clear}} Note that the default padding of the parent data cell containing each subbox is still visible, so the subboxes are slightly narrower than the parent box and there's a higher vertical spacing between standard cells of the parent box than between cells of distinct subboxes. == Full blank syntax == (Note: there is no limit to the number of possible rows; only 20 are given below since infoboxes larger than that will be relatively rare. Just extend the numbering as needed. The microformat "class" parameters are also omitted as they are not commonly used.) <pre style="overflow:auto"> {{Infobox | name = {{subst:PAGENAME}} | child = {{{child|}}} | subbox = {{{subbox|}}} | italic title = {{{italic title|no}}} | bodystyle = | titlestyle = | abovestyle = | subheaderstyle = | title = | above = | subheader = | imagestyle = | captionstyle = | image = | caption = | image2 = | caption2 = | headerstyle = | labelstyle = | datastyle = | header1 = | label1 = | data1 = | header2 = | label2 = | data2 = | header3 = | label3 = | data3 = | header4 = | label4 = | data4 = | header5 = | label5 = | data5 = | header6 = | label6 = | data6 = | header7 = | label7 = | data7 = | header8 = | label8 = | data8 = | header9 = | label9 = | data9 = | header10 = | label10 = | data10 = | header11 = | label11 = | data11 = | header12 = | label12 = | data12 = | header13 = | label13 = | data13 = | header14 = | label14 = | data14 = | header15 = | label15 = | data15 = | header16 = | label16 = | data16 = | header17 = | label17 = | data17 = | header18 = | label18 = | data18 = | header19 = | label19 = | data19 = | header20 = | label20 = | data20 = | belowstyle = | below = }} </pre>{{clear}} {{Help:Infobox/user style}} == Porting to other MediaWikis == The infobox template requires the [[:mw:Extension:Scribunto|Scribunto]] extension and [[mw:Manual:Using content from Wikipedia#HTMLTidy|HTMLTidy]] to be installed. It may not work with other MediaWikis. [[Wikipedia:WikiProject Transwiki|WikiProject Transwiki]] has a version of this template that has been modified to work on other MediaWikis. ==See also== <includeonly>{{Sandbox other|| [[Category:Infobox templates| ]] [[Category:Wikipedia metatemplates|Infobox]] [[Category:Templates generating microformats]] [[Category:Templates that add a tracking category]] [[Category:Lua-based infobox templates]] }}</includeonly> a3a547540efe29868031bde6bee33b452dd3778f Template:Clear 10 19 45 2023-10-15T05:05:11Z StormyAngel 2 Created page with "<br style="clear: {{{1|both}}}" /><noinclude>{{Documentation}}</noinclude>" wikitext text/x-wiki <br style="clear: {{{1|both}}}" /><noinclude>{{Documentation}}</noinclude> 10b563296771dfaf3e89bf4c730eea898daadcab Template:Documentation 10 20 46 2023-10-15T05:06:14Z StormyAngel 2 Created page with "{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}<noinclude> <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude>" wikitext text/x-wiki {{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}<noinclude> <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude> ce7fd93f18c46b4fa871bf679afd05cbda72d8c4 Template:Infobox 10 21 47 2023-10-15T05:07:49Z StormyAngel 2 Created page with "<infobox> <title source="title"><default>''Unknown''</default></title> <image source="image"/> <data source="imagecaption"><label>imagecaption</label></data> <data source="first"><label>first</label><default>''Unknown''</default></data> <data source="second"><label>second</label><default>''Unknown''</default></data> <data source="third"><label>third</label><default>''Unknown''</default></data> <data source="fourth"><label>Fourth</label></data> <data source="fifth..." wikitext text/x-wiki <infobox> <title source="title"><default>''Unknown''</default></title> <image source="image"/> <data source="imagecaption"><label>imagecaption</label></data> <data source="first"><label>first</label><default>''Unknown''</default></data> <data source="second"><label>second</label><default>''Unknown''</default></data> <data source="third"><label>third</label><default>''Unknown''</default></data> <data source="fourth"><label>Fourth</label></data> <data source="fifth"><label>Fifth</label></data> <data source="sixth"><label>Sixth</label></data> </infobox> <noinclude> == Usage & preview == Type in this: <pre> {{Infobox |title= |image= |imagewidth= |imagecaption= |first= |second= |third= |fourth= |fifth= |sixth= }} </pre> to see this: {{Infobox |title=This is a test |image=This is a test |imagewidth=This is a test |imagecaption=This is a test |first=This is a test |second=This is a test |third=This is a test |fourth=This is a test |fifth=This is a test |sixth=This is a test }} [{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above] </noinclude> 2dbaf88491051efd2366ab1d5ba9f34cd156c698 Template:Para 10 22 48 2023-10-15T05:20:18Z StormyAngel 2 Created page with "<code class="nowrap" style="{{SAFESUBST:<noinclude />#if:{{{plain|}}}|border: none; background-color: inherit;}} {{SAFESUBST:<noinclude />#if:{{{plain|}}}{{{mxt|}}}{{{green|}}}{{{!mxt|}}}{{{red|}}}|color: {{SAFESUBST:<noinclude />#if:{{{mxt|}}}{{{green|}}}|#006400|{{SAFESUBST:<noinclude />#if:{{{!mxt|}}}{{{red|}}}|#8B0000|inherit}}}};}} {{SAFESUBST:<noinclude />#if:{{{style|}}}|{{{style}}}}}">&#124;{{SAFESUBST:<noinclude />#if:{{{1|}}}|{{{1}}}&#61;}}{{{2|}}}</code><noinc..." wikitext text/x-wiki <code class="nowrap" style="{{SAFESUBST:<noinclude />#if:{{{plain|}}}|border: none; background-color: inherit;}} {{SAFESUBST:<noinclude />#if:{{{plain|}}}{{{mxt|}}}{{{green|}}}{{{!mxt|}}}{{{red|}}}|color: {{SAFESUBST:<noinclude />#if:{{{mxt|}}}{{{green|}}}|#006400|{{SAFESUBST:<noinclude />#if:{{{!mxt|}}}{{{red|}}}|#8B0000|inherit}}}};}} {{SAFESUBST:<noinclude />#if:{{{style|}}}|{{{style}}}}}">&#124;{{SAFESUBST:<noinclude />#if:{{{1|}}}|{{{1}}}&#61;}}{{{2|}}}</code><noinclude> {{Documentation}} <!--Categories and interwikis go near the bottom of the /doc subpage.--> </noinclude> 96ef5dce1fb3a5c1b6648eac125a2496944a852e Ligaea 0 15 51 50 2023-10-15T06:05:22Z StormyAngel 2 wikitext text/x-wiki [[File:Ligaea Bust.png|thumb]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20 Loyalty Base Value: 20 +1 For either choice when you confront Count Renaud's lackey in the tavern. +1 For checking the inn and library for signs of hidden enemies. +1 For agreeing to help Sir Eric without qualification. 224b2d5373b3a618201845eae0bbe3d8189609e5 52 51 2023-10-15T06:14:14Z StormyAngel 2 wikitext text/x-wiki [[File:Ligaea Bust.png|thumb]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20 Loyalty Base Value: 20 * <span style="color:green">+1</span> For either choice when you confront Count Renaud's lackey in the tavern. * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing to help Sir Eric without qualification. a23f4928759eb07f2d67d9d9a711aab73b1ce010 53 52 2023-10-15T06:14:45Z StormyAngel 2 /* Loyalty */ remove redundant word wikitext text/x-wiki [[File:Ligaea Bust.png|thumb]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20 Base Value: 20 * <span style="color:green">+1</span> For either choice when you confront Count Renaud's lackey in the tavern. * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing to help Sir Eric without qualification. c0ea9c58240b812bc56701a7adf01e97e49acbba 54 53 2023-10-15T06:19:33Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20 Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern. * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing to help Sir Eric without qualification. 11a86e6403311a06105b58d597d568e8f8dbf271 66 54 2023-10-15T07:06:05Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20 Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern. * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric. c412ae3972ac8965dd8430e2108aad9f3e4ef4d1 67 66 2023-10-15T07:06:46Z StormyAngel 2 wikitext text/x-wiki [[File:Ligaea Bust.png|framed]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20 Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern. * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric. b85fbce0f9f32e0128077803cef5e0c91fa10d06 68 67 2023-10-15T07:08:46Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|framed]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20 Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern. * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric. * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable). ee4c1ec6030c13fdaba0b10727ebef5728d81b04 73 68 2023-10-15T17:07:35Z StormyAngel 2 /* Loyalty */ adding a comment for future contributors to avoid confusion wikitext text/x-wiki [[File:Ligaea Bust.png|framed]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20 Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern. <!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric. * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable). 57704cbafd3e1d6149291ad2c4b673a3d87934fb 75 73 2023-10-15T17:40:26Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|framed]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern. <!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric. * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable). * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District. dfd4cf1462d471165e7a9c70afaafa1d62c9fc8b 81 75 2023-10-15T18:31:44Z StormyAngel 2 resize image a touch wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern. <!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric. * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable). * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District. 6b2f56c87ae39a7260aa7d0d0c5dac1eb25ddd0a 88 81 2023-10-15T19:00:56Z StormyAngel 2 wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is one of the main characters of the game. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern. <!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric. * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable). * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District. 296a3594833d9a621abe86b367dc5396980aabe5 Walkthrough 0 2 55 43 2023-10-15T06:22:28Z StormyAngel 2 /* Avalonia */ Ligaea appreciates fighting her own battles apparently wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. <u>'''A Lady Distressed'''</u> Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. <u>'''The Cave of Trials'''</u> Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. If you let Ligaea handle him (Choose "Ask Ligaea") then you will gain a point of loyalty from her. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. <u>'''Ancient Avalonia'''</u> Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find roaming enemies to fight. {| class="mw-collapsible mw-collapsed wikitable" |+ |- ! Enemy !! Type !! Weakness !! Misc |- | Kaelveri Iceclaw || Melee || - || Some attacks Freeze their target. If they hit. |- | Kaelveri Frosttail || Melee || - || Always hits with its tail attack. Will freeze its target. |} These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. <u>'''On the Highway'''</u> == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == e0417f049e2a39395d873769f9433bab7ec45b53 56 55 2023-10-15T06:23:52Z StormyAngel 2 /* Prelude: The Calm Before the Storm */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ===== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. If you let Ligaea handle him (Choose "Ask Ligaea") then you will gain a point of loyalty from her. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find roaming enemies to fight. {| class="mw-collapsible mw-collapsed wikitable" |+ |- ! Enemy !! Type !! Weakness !! Misc |- | Kaelveri Iceclaw || Melee || - || Some attacks Freeze their target. If they hit. |- | Kaelveri Frosttail || Melee || - || Always hits with its tail attack. Will freeze its target. |} These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. ==== On the Highway ==== == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == eb4b627d2c24f744e328a6c3f6334ddb569f437f 57 56 2023-10-15T06:24:13Z StormyAngel 2 /* A Lady Distressed = */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. If you let Ligaea handle him (Choose "Ask Ligaea") then you will gain a point of loyalty from her. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find roaming enemies to fight. {| class="mw-collapsible mw-collapsed wikitable" |+ |- ! Enemy !! Type !! Weakness !! Misc |- | Kaelveri Iceclaw || Melee || - || Some attacks Freeze their target. If they hit. |- | Kaelveri Frosttail || Melee || - || Always hits with its tail attack. Will freeze its target. |} These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. ==== On the Highway ==== == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == a12e8f0b9feabc971968d4022997eccbf2c5f7d8 58 57 2023-10-15T06:25:50Z StormyAngel 2 /* Ancient Avalonia */ Removing enemy table. I'm not going to implement those at this point. wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. If you let Ligaea handle him (Choose "Ask Ligaea") then you will gain a point of loyalty from her. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. ==== On the Highway ==== == Chapter 1: A City In Shadow == === Hypernia === <u>'''Exploring'''</u> <u>'''The Slums'''</u> <u>'''A Desperate Hunt'''</u> <u>'''Cultist Tunnels'''</u> <u>'''A Dark Choice'''</u> == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 0e203aeec684d665c53b3b5280090aa8a475e8e3 59 58 2023-10-15T06:42:27Z StormyAngel 2 /* Chapter 1: A City In Shadow */ Adding content wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. If you let Ligaea handle him (Choose "Ask Ligaea") then you will gain a point of loyalty from her. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. ==== On the Highway ==== == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so pick the one you favor, if you can. After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === ==== Exploring ==== ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 6f35e5b79b7fbde7d34b012a842ce41b2828d5f3 60 59 2023-10-15T06:42:52Z StormyAngel 2 /* Prelude: The Calm Before the Storm */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. If you let Ligaea handle him (Choose "Ask Ligaea") then you will gain a point of loyalty from her. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so pick the one you favor, if you can. After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === ==== Exploring ==== ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 90e60ce59f3bba68790b6c697b31f23eaf84f2d8 61 60 2023-10-15T06:46:14Z StormyAngel 2 /* On the Highway */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. If you let Ligaea handle him (Choose "Ask Ligaea") then you will gain a point of loyalty from her. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so choose accordingly. After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === ==== Exploring ==== ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 729194000e5a837126d4472b95582c9defa20a34 70 61 2023-10-15T07:38:44Z StormyAngel 2 /* Hypernia */ Adding Hypernia content wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. If you let Ligaea handle him (Choose "Ask Ligaea") then you will gain a point of loyalty from her. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so choose accordingly. After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|frame|Ariadne. Tempting fate.]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == d18d73a1f524a87bd7816540daf4063f94d92a13 71 70 2023-10-15T07:42:28Z StormyAngel 2 /* Hypernia */ adjusting the picture to a reasonable size wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. If you let Ligaea handle him (Choose "Ask Ligaea") then you will gain a point of loyalty from her. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so choose accordingly. After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 9dc4389401e15a876e5b2e499091e1352db0cb3c 87 71 2023-10-15T18:55:32Z StormyAngel 2 adding an image at the beginning. wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. You'll see one of the goons watching the dancers, and you have a choice how to confront him. If you let Ligaea handle him (Choose "Ask Ligaea") then you will gain a point of loyalty from her. The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so choose accordingly. After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 728cf3db88aa43e91ecc0923edbce96c97117e77 89 87 2023-10-15T19:36:13Z StormyAngel 2 /* The Cave of Trials */ Emphasizing the decision. wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make when you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. Make sure to complete the optional objectives on the way for a small loyalty bump for Ligaea. Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so choose accordingly. After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 5f6c5f8ae9202abb1cabd265b8998d4ca595b85e 90 89 2023-10-15T19:40:24Z StormyAngel 2 /* Ancient Avalonia */ wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make when you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''Hidden Bonus:''' Make sure to complete the optional objectives on the way for a +1 loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so choose accordingly. After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 7ae1905118f9ca44e3830ed32cfcf11d0d8e043a 91 90 2023-10-15T19:41:00Z StormyAngel 2 /* Prelude: The Calm Before the Storm */ wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make when you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''Hidden Bonus:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so choose accordingly. After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 25120fab945fa01a5f78bbeb755d5ccfe2837eef 92 91 2023-10-15T19:41:40Z StormyAngel 2 /* The Cave of Trials */ wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''Hidden Bonus:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so choose accordingly. After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 94ece7bd8f99a1162d7dc296cb8cbe3412590a2d 93 92 2023-10-15T19:45:19Z StormyAngel 2 /* On the Highway */ wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''Hidden Bonus:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER''' Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. The girl whose argument you favor will get a small loyalty increase though, so choose accordingly.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 7702b761d94eab458a785e59f51d655669c02a3c 94 93 2023-10-15T19:49:10Z StormyAngel 2 wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''Hidden Bonus:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first real choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 772ab138c2617e396a4666d5bb0e49294e93974b 95 94 2023-10-15T19:50:13Z StormyAngel 2 /* On the Highway */ wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''Hidden Bonus:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (You do that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 05ceff9670f910fbd9606e5cd6fbe5d3dab4d199 96 95 2023-10-15T19:52:02Z StormyAngel 2 /* On the Highway */ wording wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''Hidden Bonus:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north, which has a ''Star Ruby'', a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with the jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == ebb2affe7252f8a19a6fa7cac106a753982554a2 97 96 2023-10-15T20:00:35Z StormyAngel 2 /* Ancient Avalonia */ wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest n the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === <u>'''Mysterious Challenger'''</u> === Delphin Pass === <u>'''Border Village'''</u> <u>'''Betrayed Lover'''</u> <u>'''The Saboteur'''</u> === Shadowreach === <u>'''A Fortuitous Encounter'''</u> == Chapter 3: In the Halls of Legend == === Shadowreach === <u>'''Countess Veronica'''</u> <u>'''A Moment to Think'''</u> === Elysios === <u>'''The Ducal Palace'''</u> <u>'''Spreading Rumors'''</u> === Castle Kharos === <u>'''A Secret Path'''</u> <u>'''The Knight Commander'''</u> <u>'''Castle Town'''</u> == Chapter 4: The City of Water == === Castle Town === <u>'''The Silver Envoy'''</u> === The Northern Pass === <u>'''Blockade'''</u> === Paraliapolis === <u>'''Exploring the City'''</u> === Castle Kharos === <u>'''To Clear the Pass'''</u> === Paraliapolis === <u>'''Ariadne's Request'''</u> <u>'''A Pact and a Ball'''</u> === Castle Town === <u>'''A New Shadow'''</u> == Chapter 5: The Lords of the West == === Castle Kharos === <u>'''Holding Court'''</u> <u>'''Prepare for the Dukes'''</u> === Highpass === <u>'''The Duchess of Antioch'''</u> === Castle Kharos === <u>'''A Banquet of Trouble'''</u> == Chapter 6: The Forest by Moonlight == === Elysios === <u>'''A Troubling Matter'''</u> <u>'''Tournament of Honor'''</u> === The Elysian Groves === <u>'''Defending the Order'''</u> <u>'''The Phantasmal Groves'''</u> <u>'''An Alliance Renewed'''</u> <u>'''The Vow of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === <u>'''A Day of Rest'''</u> === Riversmeet === <u>'''Count of Avarice'''</u> <u>'''Infiltration'''</u> <u>'''The Battle for Riversmeet'''</u> == Chapter 8: TBA == 27fee99c303e04eaf241cbcc13679f7cdb4e348d 98 97 2023-10-15T20:18:16Z StormyAngel 2 Correcting the headers. wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest n the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == b4233841ac423ae5123d9f9647585972e4b6622b 99 98 2023-10-15T20:19:49Z StormyAngel 2 /* Highpass */ wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest n the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 6c15648f9906085ae35d1a935838c4336fbe2f54 100 99 2023-10-15T20:30:14Z StormyAngel 2 wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In most cases, this will require following a link to the relevant page for more details. == General Advice == #'''Complete Optional Content:''' At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest n the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 8c9bf7db871eebf70a8e83860b756cf7fe5ec522 File:AriadneBust.png 6 23 62 2023-10-15T06:48:10Z StormyAngel 2 wikitext text/x-wiki Ariadne's In-game bust c7551c8f3e545689f12c897e8599029917cbda4a Ariadne 0 24 63 2023-10-15T07:01:55Z StormyAngel 2 Creating Ariadne's page wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is one of the main characters of the game. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30 Base Value: 30. * +1 For agreeing that assisting Sir Eric is not a priority. 818700dc1e6734acf627d7bc812231a0075e24c6 65 63 2023-10-15T07:03:50Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is one of the main characters of the game. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30 Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority. ef8715ab89a136fadbcc5e5c013c58e1086c3613 76 65 2023-10-15T17:40:50Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is one of the main characters of the game. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30 Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority. * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District. 85f1dec2957727ddd27e5d389abd5dd56588c43f Characters 0 9 64 37 2023-10-15T07:03:01Z StormyAngel 2 Added link to Ariadne's page wikitext text/x-wiki == Introduction == Intended for an index of the characters of the game. *[[Alexander]] *[[Ligaea]] *[[Ariadne]] 70700dfc22e3c321b1dec61f4df2d088479c0eec File:Hypernia Intro.png 6 25 69 2023-10-15T07:24:57Z StormyAngel 2 wikitext text/x-wiki Ariadne's prophetic words in Hypernia faca75d472b5320b5391681860ceb85d15462423 File:Favicon1.ico 6 26 72 2023-10-15T16:57:24Z StormyAngel 2 an Ariadne favicon wikitext text/x-wiki == Summary == an Ariadne favicon 92645dd5bbe5c77e4a0156d0b09da1770abc9a2a 74 72 2023-10-15T17:24:24Z StormyAngel 2 StormyAngel uploaded a new version of [[File:Favicon1.ico]] wikitext text/x-wiki == Summary == an Ariadne favicon 92645dd5bbe5c77e4a0156d0b09da1770abc9a2a File:AlexanderFace1.png 6 27 77 2023-10-15T17:55:17Z StormyAngel 2 wikitext text/x-wiki Alexander 33aba18cf411a90245d9d2ed66c2c7b7563d60b6 Alexander 0 14 78 34 2023-10-15T18:12:36Z StormyAngel 2 Setting up the page properly wikitext text/x-wiki [[File:AlexanderFace1.png|thumb|192x192px|Alexander]] Alexander is the hero of the tale, the main protagonist, and the player follows his perspective the majority of the time. == History == As the only son of Antiochus Nikater of House Daphne, and Duchess Corrina of House Belisarius, Alexander stands first in line to inherit the throne of Versalia. While he attends the Avalonian academy, however, he has adopted the persona of a minor Cyridaen nobleman as subterfuge for his own protection. Before attending the academy, Alexander participated in the second war against Ekestria. The role he played there seems to have been relatively minor, however, as he is mostly unknown outside of Versalia and Calistrae their main ally. == Skills == Alexander is one of the most versatile characters in the party, with melee and magic skills both. He serves as a tank to shield the others, and his ability to dodge blows and his other skills make him very well suited to the role. 3aeec3a777724800706d4a5992fdbaff29a16c76 80 78 2023-10-15T18:30:56Z StormyAngel 2 replaced image with upsized version wikitext text/x-wiki [[File:AlexanderFace2.png|frame|Alexander]] Alexander is the hero of the tale, the main protagonist, and the player follows his perspective the majority of the time. == History == As the only son of Antiochus Nikater of House Daphne, and Duchess Corrina of House Belisarius, Alexander stands first in line to inherit the throne of Versalia. While he attends the Avalonian academy, however, he has adopted the persona of a minor Cyridaen nobleman as subterfuge for his own protection. Before attending the academy, Alexander participated in the second war against Ekestria. The role he played there seems to have been relatively minor, however, as he is mostly unknown outside of Versalia and Calistrae their main ally. == Skills == Alexander is one of the most versatile characters in the party, with melee and magic skills both. He serves as a tank to shield the others, and his ability to dodge blows and his other skills make him very well suited to the role. e67773b4fbed298420dea1c20123b5ebb794872e File:AlexanderFace2.png 6 28 79 2023-10-15T18:29:26Z StormyAngel 2 Alexander2 wikitext text/x-wiki == Summary == Alexander2 036a71f90366c87ea0e489476d1e34230afedfe3 File:Title Screen1.png 6 29 82 2023-10-15T18:41:08Z StormyAngel 2 wikitext text/x-wiki The title screen db108d10236648ec47841920b5d6cc011a0ff1ae Noblesse Oblige Wiki 0 30 83 2023-10-15T18:44:59Z StormyAngel 2 Creating a home page for the main page to redirect to wikitext text/x-wiki == Welcome == [[File:Title Screen1.png|frame]] This is a wiki for the RPG Noblesse Oblige: Legacy of the Sorcerer Kings, developed by Lord Forte. == Game Summary == Intro here == Current Content == Describe features here == Download the Game == Links to it here == External Resources == Link to blog and patreon here == Screenshots == Add some of these here == Discuss the Game == Add some links to the steam community etc. here 660c9451322934fd1aa989317a1c481580c91cd4 84 83 2023-10-15T18:49:57Z StormyAngel 2 wikitext text/x-wiki == Welcome == [[File:Title Screen1.png|thumb|390x390px]] This is a wiki for the RPG Noblesse Oblige: Legacy of the Sorcerer Kings, developed by Lord Forte. == Game Summary == Intro here == Current Content == Describe features here == Download the Game == Links to it here == External Resources == Link to blog and patreon here == Screenshots == Add some of these here == Discuss the Game == Add some links to the steam community etc. here d5e1c3f7536f3006fd95efbf249ab92d287e638c MediaWiki:Sidebar 8 3 85 20 2023-10-15T18:51:38Z StormyAngel 2 wikitext text/x-wiki * navigation ** Noblesse_Oblige_Wiki|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** Gameplay|Gameplay ** Walkthrough|Walkthrough ** Investments|Investments ** Petitions|Petitions ** Quests|Quests ** Bosses|Bosses ** Equipment|Equipment * Lore ** Characters|Characters ** Countries|Countries * Misc ** Version History|Version History * SEARCH * TOOLBOX * LANGUAGES 2da6812f0a7f279d6a07f95d00d5798f6562d232 86 85 2023-10-15T18:52:35Z StormyAngel 2 wikitext text/x-wiki * navigation ** Noblesse Oblige Wiki|Main page ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** Gameplay|Gameplay ** Walkthrough|Walkthrough ** Investments|Investments ** Petitions|Petitions ** Quests|Quests ** Bosses|Bosses ** Equipment|Equipment * Lore ** Characters|Characters ** Countries|Countries * Misc ** Version History|Version History * SEARCH * TOOLBOX * LANGUAGES e94752759842171e3d3522bb0c06743583a0eb32 Walkthrough 0 2 101 100 2023-10-15T20:31:28Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki [[File:Ballad of Alexander.png|center|frame]] == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == First, a cutscene plays, with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus Nikater. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest n the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 1839c2034d613288a509b83deb8e5505add54e22 102 101 2023-10-15T20:40:48Z StormyAngel 2 wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest n the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 4a40842de9b850047317704b3fb040f3bd6439a9 103 102 2023-10-15T20:44:43Z StormyAngel 2 /* General Advice */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest n the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 6612f28b8276b85caff6c227e0e31f2c35a0956f Noblesse Oblige Wiki 0 30 104 84 2023-10-15T21:19:13Z StormyAngel 2 /* Game Summary */ Adding content wikitext text/x-wiki == Welcome == [[File:Title Screen1.png|thumb|390x390px]] This is a wiki for the RPG ''Noblesse Oblige: Legacy of the Sorcerer Kings'', developed by Lord Forte. == Game Summary == ''Noblesse Oblige'' is an RPG with a new twist on an old formula. The story plunges you into the midst of a civil war, where the Kingdom of Versalia is beset by threats both sorcerous and mundane, internal and external. The twist though, is that you are expected to rule and not simply to defeat your opponent. The protagonists must balance economic, political, theological, and social pressures against the costs of winning a war that threatens everything they hold dear. Play a new kind of RPG that invites you to consider your priorities and make meaningful decisions, with outcomes that you can truly feel responsible for, for good or ill. == Current Content == Features: * Hours of Gameplay: 25+ * Over 300,000 words of content * A novel approach to turn based combat that minimizes grinding and emphasizes coordination between characters * Over 5 party members (and counting) to join your legendary hetairoi, each with a unique combat style * A fully customizable castle obtained partway through the game * A system for holding court, to decide on petitions from your loyal subjects * A system for investing funds in various proposals, depending on your own priorities, with appreciable changes to the world in response * Variations on content depending on important decisions you make, in addition to the above systems * A well-written and believable tale of romance * Optional text based adult content, requiring a patch With a focus on characters even amidst the larger story playing out around them, ''Noblesse Oblige'' offers the opportunity to explore themes of personal responsibility, virtue, temptation, power, and the desire for love. Follow Alexander and his allies as they navigate a world thrust into chaos, while doing their best to follow their convictions to embody the meaning of ''Noblesse Oblige''. == Download the Game == Link == External Resources == Link to blog and patreon here == Screenshots == Add some of these here == Discuss the Game == Add some links to the steam community etc. here 09eb2822cfc680aec009f2007b4ebcf8f304194e 105 104 2023-10-15T21:34:58Z StormyAngel 2 /* Download the Game */ adding links wikitext text/x-wiki == Welcome == [[File:Title Screen1.png|thumb|390x390px]] This is a wiki for the RPG ''Noblesse Oblige: Legacy of the Sorcerer Kings'', developed by Lord Forte. == Game Summary == ''Noblesse Oblige'' is an RPG with a new twist on an old formula. The story plunges you into the midst of a civil war, where the Kingdom of Versalia is beset by threats both sorcerous and mundane, internal and external. The twist though, is that you are expected to rule and not simply to defeat your opponent. The protagonists must balance economic, political, theological, and social pressures against the costs of winning a war that threatens everything they hold dear. Play a new kind of RPG that invites you to consider your priorities and make meaningful decisions, with outcomes that you can truly feel responsible for, for good or ill. == Current Content == Features: * Hours of Gameplay: 25+ * Over 300,000 words of content! * A novel approach to turn based combat that minimizes grinding and emphasizes coordination between characters * Over 6 party members (and counting) to join your legendary hetairoi, each with a unique combat style * A fully customizable castle obtained partway through the game * A system for holding court, to decide on petitions from your loyal subjects * A system for investing funds in various proposals, depending on your own priorities, with appreciable changes to the world in response * Variations on content depending on important decisions you make, in addition to the above systems * A well-written and believable tale of romance * Optional text-based adult content, requiring a patch With a focus on characters even amidst the larger story playing out around them, ''Noblesse Oblige'' offers the opportunity to explore themes of personal responsibility, virtue, temptation, power, and the desire for love. Follow Alexander and his allies as they navigate a world thrust into chaos, while doing their best to follow their convictions to embody the meaning of ''Noblesse Oblige''. == Download the Game == The public build can be found at the [https://www.lordfortegames.com/p/current.html development blog] or on [https://store.steampowered.com/app/2537730/Noblesse_Oblige_Legacy_of_the_Sorcerer_Kings/ Steam]; there may be a newer one for supporters on [https://www.patreon.com/LordForteGames Patreon]! == External Resources == You can find more information about the game and its progress at the [https://www.lordfortegames.com/ developer's blog]. Come discuss it on [https://steamcommunity.com/app/2537730/discussions/ Steam], or support the Developer on [https://www.patreon.com/LordForteGames Patreon]. == Screenshots == Add some of these here == Discuss the Game == Add some links to the steam community etc. here f33d62f9b6530e628f84ecf9f91a2a7fb23aa8ff 124 105 2023-10-15T21:57:36Z StormyAngel 2 adding gallery wikitext text/x-wiki == Welcome == [[File:Title Screen1.png|thumb|390x390px]] This is a wiki for the RPG ''Noblesse Oblige: Legacy of the Sorcerer Kings'', developed by Lord Forte. == Game Summary == ''Noblesse Oblige'' is an RPG with a new twist on an old formula. The story plunges you into the midst of a civil war, where the Kingdom of Versalia is beset by threats both sorcerous and mundane, internal and external. The twist though, is that you are expected to rule and not simply to defeat your opponent. The protagonists must balance economic, political, theological, and social pressures against the costs of winning a war that threatens everything they hold dear. Play a new kind of RPG that invites you to consider your priorities and make meaningful decisions, with outcomes that you can truly feel responsible for, for good or ill. == Current Content == Features: * Hours of Gameplay: 25+ * Over 300,000 words of content! * A novel approach to turn based combat that minimizes grinding and emphasizes coordination between characters * Over 6 party members (and counting) to join your legendary hetairoi, each with a unique combat style * A fully customizable castle obtained partway through the game * A system for holding court, to decide on petitions from your loyal subjects * A system for investing funds in various proposals, depending on your own priorities, with appreciable changes to the world in response * Variations on content depending on important decisions you make, in addition to the above systems * A well-written and believable tale of romance * Optional text-based adult content, requiring a patch With a focus on characters even amidst the larger story playing out around them, ''Noblesse Oblige'' offers the opportunity to explore themes of personal responsibility, virtue, temptation, power, and the desire for love. Follow Alexander and his allies as they navigate a world thrust into chaos, while doing their best to follow their convictions to embody the meaning of ''Noblesse Oblige''. == Download the Game == The public build can be found at the [https://www.lordfortegames.com/p/current.html development blog] or on [https://store.steampowered.com/app/2537730/Noblesse_Oblige_Legacy_of_the_Sorcerer_Kings/ Steam]; and there may be a newer one for supporters on [https://www.patreon.com/LordForteGames Patreon]! == External Resources == You can find more information about the game and its progress at the [https://www.lordfortegames.com/ developer's blog]. Come discuss it on [https://steamcommunity.com/app/2537730/discussions/ Steam], or support the Developer on [https://www.patreon.com/LordForteGames Patreon]. == Screenshots == <gallery> File:Burning.png File:SkillScreenNew.png File:Spell.png File:Searing Wind.png File:Passives2.png File:Flameburst.png File:Support.png File:Honor.png File:Wisdom.png File:Reckless.png File:Sieg.png File:DazzleAriadne.png File:Interior.gif File:Exterior.gif File:Proposal.png File:Equips.png File:Controil.png File:CourtCase.png </gallery> == Already a Fan? == The best way to help would be to spread the word, so please tell people about the game. You could also, of course, support the developer on their patreon as well, or even contribute here to this wiki if you feel so inclined. da4d98f21904b5627326b9d1eb89649c9d4a994c File:Burning.png 6 31 106 2023-10-15T21:42:39Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Controil.png 6 32 107 2023-10-15T21:43:07Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CourtCase.png 6 33 108 2023-10-15T21:43:30Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:DazzleAriadne.png 6 34 109 2023-10-15T21:43:59Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Equips.png 6 35 110 2023-10-15T21:44:24Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Exterior.gif 6 36 111 2023-10-15T21:44:50Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Flameburst.png 6 37 112 2023-10-15T21:45:13Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Honor.png 6 38 113 2023-10-15T21:45:35Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Interior.gif 6 39 114 2023-10-15T21:45:52Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Passives2.png 6 40 115 2023-10-15T21:46:09Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Proposal.png 6 41 116 2023-10-15T21:46:24Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Reckless.png 6 42 117 2023-10-15T21:46:41Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Searing Wind.png 6 43 118 2023-10-15T21:46:57Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Sieg.png 6 44 119 2023-10-15T21:47:17Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SkillScreenNew.png 6 45 120 2023-10-15T21:47:39Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Spell.png 6 46 121 2023-10-15T21:47:59Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Support.png 6 47 122 2023-10-15T21:48:27Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Wisdom.png 6 48 123 2023-10-15T21:48:43Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Characters 0 9 125 64 2023-10-15T22:12:54Z StormyAngel 2 wikitext text/x-wiki == Introduction == Intended for an index of the characters of the game. Party Members, Hetairoi *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *Placeholder: Future Hetairoi Support Members *[[Despoina]] *[[Veronica]] *[[Stelianos]] *[[Leonidas]] Temporary Party Members *[[Stelianos]] *[[Leonidas]] *[[Simon]] *Elysion Soldier Notable Figures Allies *[[Veronica|Countess Veronica]] *[[Heraclitus|Duke Herclitus]] *[[Ariston]] *[[Lorelai|Princess Lorelai]] Enemies *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *[[Myron|Duke Myron]] *[[Kostas|Kostas the Hollow]] *[[Xinthos|Grand Magister Xinthos]] *Grandmaster (need to look up his name again *[[Perseus]] *[[Anselm|King Anselm]] *[[Siegfried|Siegfried the Golden]] Unknown Allegiance *[[Cleon|Duke Cleon]] *[[Medea]] *[[Somnus]] 7e60ed35494e0a0676d8f0c14df6373aeef29b9c 142 125 2023-10-16T00:31:35Z StormyAngel 2 wikitext text/x-wiki == Introduction == Intended for an index of the characters of the game. Party Members, Hetairoi *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *Placeholder: Future Hetairoi Support Members *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] Temporary Party Members *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier Notable Figures Allies *[[Veronica|Countess Veronica]] *[[Heraclitus|Duke Heraclitus]] *[[Ariston|Myrmidon Ariston]] *[[Ophelia|High Priestess Ophelia]] *[[Lysander|King Lysander of Calistrae]] *[[Lorelai|Princess Lorelai]] Enemies *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *[[Myron|Duke Myron]] *[[Kostas|Kostas the Hollow]] *[[Xinthos|Grand Magister Xinthos]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] Unknown Allegiance *[[Cleon|Duke Cleon]] *[[Medea|Mysterious Medea]] *[[Somnus]] Deities *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later 6b015de2ac0826d2933c133acff356f20eed016e 143 142 2023-10-16T00:36:10Z StormyAngel 2 Added a few minor characters wikitext text/x-wiki == Introduction == Intended for an index of the characters of the game. Party Members, Hetairoi *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *Placeholder: Future Hetairoi Support Members *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] Temporary Party Members *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier Notable Figures Allies *[[Veronica|Countess Veronica]] *[[Heraclitus|Duke Heraclitus]] *[[Ariston|Myrmidon Ariston]] *[[Ophelia|High Priestess Ophelia]] *[[Lysander|King Lysander of Calistrae]] *Queen Lia of Calistrae *[[Lorelai|Princess Lorelai]] *Phoebe of Arkos *Lady Salissa Enemies *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *[[Myron|Duke Myron]] *[[Kostas|Kostas the Hollow]] *[[Xinthos|Grand Magister Xinthos]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] Unknown Allegiance *[[Cleon|Duke Cleon]] *[[Medea|Mysterious Medea]] *[[Somnus]] Deities *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later dec0f14668992ee87f7f6207e14f52545483290c File:SindarionFace.png 6 49 126 2023-10-15T22:24:34Z StormyAngel 2 wikitext text/x-wiki Sindarion's face d92937432fe9512108493386a723fe43113620fd Sindarion 0 50 127 2023-10-15T22:32:02Z StormyAngel 2 A page for Sindarion wikitext text/x-wiki [[File:SindarionFace.png|frame]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Skills == To be added later. e73382d8f811ec9102be09f6fbf86035f11f2e2f 131 127 2023-10-15T22:40:01Z StormyAngel 2 Added loyalty header wikitext text/x-wiki [[File:SindarionFace.png|frame]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. == Skills == To be added later. 9c4d08370b125ff5a930609ed95b587dd1be38c4 File:CalysiaBust.png 6 51 128 2023-10-15T22:33:03Z StormyAngel 2 wikitext text/x-wiki Calysia ce532799b3d4be5c49584555324c1d2a9f36ee0e Calysia 0 52 129 2023-10-15T22:33:52Z StormyAngel 2 Created a page for Calysia wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]] 6dfd7e1914227aef0a0fe12db36e35eafe9b333b 130 129 2023-10-15T22:38:49Z StormyAngel 2 Adding a brief History, and starting the loyalty header for later wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As an orphan raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second in command of the order and serves as its roaming magnate to represent its interests abroad. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the game, but she is well versed in her duties due to her time at court. == Loyalty == Calysia joins the party with a variable score, depending on the decisions that are made at the time. 68976ed0f8d26cef6a718a1e5f9acf78a9f397a1 134 130 2023-10-15T22:49:04Z StormyAngel 2 adjusted history for accuracy wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Calysia joins the party with a variable score, depending on the decisions that are made at the time. 292a0c3ef90f281a9d05e8a0ddce660a89ff2be4 Ligaea 0 15 132 88 2023-10-15T22:42:33Z StormyAngel 2 Adjusted initial description wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern. <!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies. * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric. * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable). * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District. a9dc98214b8cd24ee25c87eb5470331b43e413e4 Ariadne 0 24 133 76 2023-10-15T22:44:33Z StormyAngel 2 adjusted initial description wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30 Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority. * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District. 6b310781493b28db708824e14a7c27060438af58 File:DuchessCynthia.png 6 53 135 2023-10-15T22:49:49Z StormyAngel 2 wikitext text/x-wiki DuchessCynthia 7d6d80643c5b6f955e8f016713bb93d6c717fb96 Cynthia 0 54 136 2023-10-15T23:01:26Z StormyAngel 2 Created a page for Cynthia wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Cynthia joins the party with a base loyalty of 807f278e14556a3a3ff0e7658ba8cc8ec02cf8cb File:LorelaiBust.png 6 55 137 2023-10-15T23:58:52Z StormyAngel 2 wikitext text/x-wiki Lorelai e4cbc3c5c1f89a3eec90c637f4cc08b4a6ba3f72 Lorelai 0 56 138 2023-10-16T00:07:48Z StormyAngel 2 Created a page for Lorelai wikitext text/x-wiki [[File:LorelaiBust.png|frame]] Princess Lorelai of Ekestria is a young woman Alexander encounters in Calistrae. The two discuss the animosity between their kingdoms and their place in it, and she poses a particular challenge to Alexander. == History == Not much of her history is known at this time. From her own words during her conversation with Alexander, her father has long been seeking a marriage for her, but no one was willing to accept due to the risk of being drawn into war against Antiochus Nikater. In Calistrae Lorelai expressed concerns that now that Alexander's father was dead her father might finally succeed, and chain her into an unhappy and doomed marriage where she served only to justify her prospective husband's rule. She proposed marriage to Alexander in a desperate bid to escape the trap, but for Alexander this was impossible. Before she left, Alexander gave her a writ of safe passage and charged her to flee to the border if her need grew dire with the promise of safe refuge should she do so. 8b94588b9735c9a90b71f2efa0515f968c90c767 File:MedeaBust.png 6 57 139 2023-10-16T00:11:30Z StormyAngel 2 wikitext text/x-wiki Medea 41594d84680f80ae39e64efde246b4aee117eadf Medea 0 58 140 2023-10-16T00:18:45Z StormyAngel 2 Creating a page for Medea wikitext text/x-wiki [[File:MedeaBust.png|frame|Medea]] The Sorceress Medea is a mysterious figure who proclaims herself to be the daughter of Antiochus of the line of Daphne, and thus a potential claimant for the throne of Versalia. == History == Not much is known at this time about her history. She appears to believe herself the product of rape, and shows an interest in meeting Alexander. It is unclear what she desires from such a meeting, but her manner of introduction was adversarial, and she has primarily kept the company of his enemies thus far. As to the veracity of her claims, there is no confirmation either way as of yet, although those who knew Antiochus well all claim that it must be impossible. Medea is plainly not from Versalia, as Duke Myron notes, and her companion and protector Kostas has blatantly attacked Alexander at every turn, obviously without her knowledge or approval. Whoever Medea is and wherever she came from, it is at least clear that there is something strange going on here... e48b404c0f139408a1395f0df282f32a382d6026 141 140 2023-10-16T00:20:46Z StormyAngel 2 Added a line about her wind sorcery wikitext text/x-wiki [[File:MedeaBust.png|frame|Medea]] The Sorceress Medea is a mysterious figure who proclaims herself to be the daughter of Antiochus of the line of Daphne, and thus a potential claimant for the throne of Versalia. == History == Not much is known at this time about her history. She appears to believe herself the product of rape, and shows an interest in meeting Alexander. It is unclear what she desires from such a meeting, but her manner of introduction was adversarial, and she has primarily kept the company of his enemies thus far. As to the veracity of her claims, there is no confirmation either way as of yet, although those who knew Antiochus well all claim that it must be impossible. Medea's primary proof thus far is a strong skill with sorcery of the wind, which is by no means definitive alone. Medea is plainly not from Versalia, as Duke Myron notes, and her companion and protector Kostas has blatantly attacked Alexander at every turn, obviously without her knowledge or approval. Whoever Medea is and wherever she came from, it is at least clear that there is something strange going on here... 1980476bff027f09664ba2611c1e4be5087757b5 Investments 0 5 144 6 2023-10-16T00:43:52Z StormyAngel 2 /* Investments UNDER CONSTRUCTION */ Adding content wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to match their intentions. == Round 1: Chapter 5 "The Lords of the West" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are basic. 09eb487fc5dc77ed0a70a54660f5b339fe47577d 145 144 2023-10-16T00:45:32Z StormyAngel 2 /* Round 1: Chapter 5 "The Lords of the West" */ wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to match their intentions. == Round 1: Chapter 5 "The Lords of the West" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are basic. Royal Funds: <span style="color:green">+200%</span> 1f5158680ed72a05ea89437906977ca9b324daf2 148 145 2023-10-16T00:57:28Z StormyAngel 2 wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. == Round 1: Chapter 5 "The Lords of the West" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are basic. Royal Funds: <span style="color:green">+200%</span> 8a580d63d4d5c3804b8600326fdaec5a25f6f7c9 149 148 2023-10-16T01:18:03Z StormyAngel 2 Adding a table for the round 1 proposals wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. == Investment Rounds == With each chapter of the game, time passes. Nothing says that the same amount of time will pass with each chapter, but for practical purposes we will consider each of the periods where the option to make investments is available a "Round". Thus far, all proposals have continued to remain available for every subsequent round, so there is no pressure to immediately invest in something unless you want to see the rewards. Most likely there will eventually be == Round 1: Chapter 5 "The Lords of the West" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" |+ !Proposals !Description !Cost !Benefits !Loyalty Increases |- |Kharos Defenses | | | | |- |Diplomacy | | | | |- |Farming Subsidies | | | | |- |Train Soldiers | | | | +10 Sindarion +10 Stelianos |} ece4a81f93398eb7d25966ad72bb731f9bcb8bc8 150 149 2023-10-16T01:24:16Z StormyAngel 2 wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay.<blockquote>'''<big>WARNING:</big>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. Nothing says that the same amount of time will pass with each chapter, but for practical purposes we will consider each of the periods where the option to make investments is available a "Round". Thus far, all proposals have continued to remain available for every subsequent round, so there is no pressure to immediately invest in something unless you want to see the rewards. Most likely there will eventually be == Round 1: Chapter 5 "The Lords of the West" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" |+ !Proposals !Description !Cost !Benefits !Loyalty Increases |- |Kharos Defenses | | | |<span style="color:green">+2</span> Despoina <span style="color:green">+2</span> Stelianos |- |Diplomacy | | | |<span style="color:green">+2</span> Ariadne |- |Farming Subsidies | | | |<span style="color:green">+2</span> Despoina <span style="color:green">+2</span> Ligaea |- |Train Soldiers | | | | <span style="color:green">+10</span> Sindarion <span style="color:green">+10</span> Stelianos |} 09251e9648d890233e2ee77c3def9209c0049c4e 151 150 2023-10-16T01:26:14Z StormyAngel 2 wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. Nothing says that the same amount of time will pass with each chapter, but for practical purposes we will consider each of the periods where the option to make investments is available a "Round". Thus far, all proposals have continued to remain available for every subsequent round, so there is no pressure to immediately invest in something unless you want to see the rewards. Most likely there will eventually be == Round 1: Chapter 5 "The Lords of the West" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" |+ !Proposals !Description !Cost !Benefits !Loyalty Increases |- |Kharos Defenses | | | |<span style="color:green">+2</span> Despoina <span style="color:green">+2</span> Stelianos |- |Diplomacy | | | |<span style="color:green">+2</span> Ariadne |- |Farming Subsidies | | | |<span style="color:green">+2</span> Despoina <span style="color:green">+2</span> Ligaea |- |Train Soldiers | | | | <span style="color:green">+10</span> Sindarion <span style="color:green">+10</span> Stelianos |} 34554da323dfd2d2ff62e34b480120839a3be7ea MediaWiki:Sidebar 8 3 146 86 2023-10-16T00:47:57Z StormyAngel 2 added variables page link wikitext text/x-wiki * navigation ** Noblesse Oblige Wiki|Main page ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** Gameplay|Gameplay ** Walkthrough|Walkthrough ** Investments|Investments ** Petitions|Petitions ** Variables|Variables ** Quests|Quests ** Bosses|Bosses ** Equipment|Equipment * Lore ** Characters|Characters ** Countries|Countries * Misc ** Version History|Version History * SEARCH * TOOLBOX * LANGUAGES ce99087be5a19c26fdfca266b8d091a070be0dbe Investments 0 5 152 151 2023-10-16T01:47:52Z StormyAngel 2 Filling out the Round 1 proposals table wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. Nothing says that the same amount of time will pass with each chapter, but for practical purposes we will consider each of the periods where the option to make investments is available a "Round". Thus far, all proposals have continued to remain available for every subsequent round, so there is no pressure to immediately invest in something unless you want to see the rewards. Most likely there will eventually be == Round 1: Chapter 5 "The Lords of the West" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" |+ !Proposals !Description !Costs !Benefits !Loyalty Increases |- |Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |20% | * Army Quality <span style="color:green">+2</span> * Army Morale <span style="color:green">+5</span> | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |15% | * Economic Status <span style="color:green">+2</span> * Noble Support <span style="color:green">+2</span> * Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |15% | * Economic Status <span style="color:green">+1</span> | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |90% | * Army Size <span style="color:green">+5</span> * Army Quality <span style="color:green">+10</span> | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |} 899ba1fed79df48ad044c111efe83688bce99c9e 153 152 2023-10-16T02:04:44Z StormyAngel 2 Adjusting the table to look good. wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. Nothing says that the same amount of time will pass with each chapter, but for practical purposes we will consider each of the periods where the option to make investments is available a "Round". Thus far, all proposals have continued to remain available for every subsequent round, so there is no pressure to immediately invest in something unless you want to see the rewards. Most likely there will eventually be == Round 1: Chapter 5 "The Lords of the West" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" !Proposals !Description !Costs !Benefits !Loyalty Increases |- |style="width: 15%"|Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |style="width: 15%"|<span style="color:red">20%</span> Royal Funds |style="width: 20%"| * Army Quality <span style="color:green">+2</span> * Army Morale <span style="color:green">+5</span> |style="width: 15%"| * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+2</span> * Noble Support <span style="color:green">+2</span> * Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+1</span> | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |<span style="color:red">90%</span> Royal Funds | * Army Size <span style="color:green">+5</span> * Army Quality <span style="color:green">+10</span> | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |} 0e7667524cbdad78b6af24fe2eddc32ede3afa8c 155 153 2023-10-16T03:21:23Z StormyAngel 2 a note about expecting updates as the game develops wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. Nothing says that the same amount of time will pass with each chapter, but for practical purposes we will consider each of the periods where the option to make investments is available a "Round". Thus far, all proposals have continued to remain available for every subsequent round, so there is no pressure to immediately invest in something unless you want to see the rewards. Most likely there will eventually be == Round 1: Chapter 5 "The Lords of the West" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" !Proposals !Description !Availability !Costs !Benefits !Loyalty |- |style="width: 15%"|Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |Indefinite |style="width: 15%"|<span style="color:red">20%</span> Royal Funds |style="width: 20%"| * Army Quality <span style="color:green">+2</span> * Army Morale <span style="color:green">+5</span> |style="width: 15%"| * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Indefinite |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+2</span> * Noble Support <span style="color:green">+2</span> * Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Currently: Indefinite (Liable to change with the seasons) |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+1</span> | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Indefinite |<span style="color:red">90%</span> Royal Funds | * Army Size <span style="color:green">+5</span> * Army Quality <span style="color:green">+10</span> | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |} As you can see, you have enough funds for every proposal in the first round, which would leave you with 60% Royal Funds for anything else that comes up. It is impossible to say at this stage of development what the best choice here is, but we will be updating this table with more information as it becomes available. 6b553d3afad78dae164bd927232bf38046393a0a 156 155 2023-10-16T03:24:06Z StormyAngel 2 wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. Nothing says that the same amount of time will pass with each chapter, but for practical purposes we will consider each of the periods where the option to make investments is available a "Round". Thus far, all proposals have continued to remain available for every subsequent round, so there is no pressure to immediately invest in something unless you want to see the rewards. Most likely there will eventually be == Round 1: Chapter 5 "The Lords of the West" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" !Proposals !Description !Availability !Costs !Benefits !Loyalty |- |style="width: 15%"|Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |style="width: 5%"|Indefinite |style="width: 15%"|<span style="color:red">20%</span> Royal Funds |style="width: 19%"| * Army Quality <span style="color:green">+2</span> * Army Morale <span style="color:green">+5</span> |style="width: 15%"| * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Indefinite |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+2</span> * Noble Support <span style="color:green">+2</span> * Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Currently: Indefinite (Liable to change with the seasons) |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+1</span> | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Indefinite |<span style="color:red">90%</span> Royal Funds | * Army Size <span style="color:green">+5</span> * Army Quality <span style="color:green">+10</span> | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |} As you can see, you have enough funds for every proposal in the first round, which would leave you with 60% Royal Funds for anything else that comes up. It is impossible to say at this stage of development what the best choice here is, but we will be updating this table with more information as it becomes available. da1f272dac6e14242c7135d72dd3faca10d3cf6b 157 156 2023-10-16T03:39:02Z StormyAngel 2 Adjusted the definition of Investment rounds, adjusted the table and "round 2" accordingly. wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" !Proposals !Description !Availability !Costs !Benefits !Loyalty |- |style="width: 15%"|Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |style="width: 5%"|Chapter 5 |style="width: 15%"|<span style="color:red">20%</span> Royal Funds |style="width: 19%"| * Army Quality <span style="color:green">+2</span> * Army Morale <span style="color:green">+5</span> |style="width: 15%"| * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+2</span> * Noble Support <span style="color:green">+2</span> * Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+1</span> | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 |<span style="color:red">90%</span> Royal Funds | * Army Size <span style="color:green">+5</span> * Army Quality <span style="color:green">+10</span> | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Castle Gardening | |Chapter 6, In Elysios. Speak to Count Icarus |<span style="color:red">5%</span> Royal Funds |Gain the option to redesign the Castle Kharos Exterior | |- |Mooncloth | |Chapter 6, Speak to Galatea in the Elysian Groves |<span style="color:red">10%</span> Royal Funds | | |- | | | | | | |- | | | | | | |} == Round 2: TBD == We have not yet reached the 2nd round of investments. fa56673244a7483c6f38f03ad1359977a493bacc 163 157 2023-10-16T04:32:23Z StormyAngel 2 Added content to the table wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" !Proposals !Description !Availability !Costs !Benefits !Loyalty |- |style="width: 15%"|Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |style="width: 5%"|Chapter 5 |style="width: 15%"|<span style="color:red">20%</span> Royal Funds |style="width: 19%"| * Army Quality <span style="color:green">+2</span> * Army Morale <span style="color:green">+5</span> |style="width: 15%"| * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+2</span> * Noble Support <span style="color:green">+2</span> * Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+1</span> | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 |<span style="color:red">90%</span> Royal Funds | * Army Size <span style="color:green">+5</span> * Army Quality <span style="color:green">+10</span> | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Castle Gardening | |Chapter 6, In Elysios. Speak to Count Icarus |<span style="color:red">5%</span> Royal Funds |Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth | |Chapter 6, Speak to Galatea in the Elysian Groves |<span style="color:red">10%</span> Royal Funds | * Alivaen Support <span style="color:green">+5</span> * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration | |Chapter 7 | | | |- |Grove Defenders | |Chapter 7 | | | |- |??? | |Chapter 8? | | | |- |??? | |Chapter 8 | | | |} == Round 2: TBD == We have not yet reached the 2nd round of investments. 20d005df7413de3e0a2b0b9a3e571194695ad9d4 178 163 2023-10-16T05:32:15Z StormyAngel 2 wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" !Proposals !Description !Availability !Costs !Benefits !Loyalty |- |style="width: 15%"|Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |style="width: 5%"|Chapter 5 |style="width: 15%"|<span style="color:red">20%</span> Royal Funds |style="width: 19%"| * Army Quality <span style="color:green">+2</span> * Army Morale <span style="color:green">+5</span> |style="width: 15%"| * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+2</span> * Noble Support <span style="color:green">+2</span> * Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+1</span> | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 |<span style="color:red">90%</span> Royal Funds | * Army Size <span style="color:green">+5</span> * Army Quality <span style="color:green">+10</span> | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Castle Gardening | |Chapter 6, In Elysios. Speak to Count Icarus |<span style="color:red">5%</span> Royal Funds |Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth | |Chapter 6, Speak to Galatea in the Elysian Groves |<span style="color:red">10%</span> Royal Funds | * Alivaen Support <span style="color:green">+5</span> * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration | |Chapter 7 | | * Alivaen Support <span style="color:green">+25</span> | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders | |Chapter 7 | | * Alivaen Support <span style="color:green">+10</span> | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |??? | |Chapter 8? | | | |- |??? | |Chapter 8 | | | |} == Round 2: TBD == We have not yet reached the 2nd round of investments. ded99347dd5e78791ce08e615323350782f589e3 File:Title Screen1.png 6 29 154 82 2023-10-16T02:55:33Z StormyAngel 2 StormyAngel uploaded a new version of [[File:Title Screen1.png]] wikitext text/x-wiki The title screen db108d10236648ec47841920b5d6cc011a0ff1ae User:Lord Forte 2 60 158 2023-10-16T03:48:05Z Lord Forte 3 Created page with "Testing an edit." wikitext text/x-wiki Testing an edit. 81211d77ee7e44a98c6020080d6e1d011be8940b File:DespoinaBust.png 6 61 159 2023-10-16T03:48:22Z StormyAngel 2 wikitext text/x-wiki Despoina Bust efcda232decf0cec20eae7810a7fc59a42a1d788 Despoina 0 62 160 2023-10-16T03:55:14Z StormyAngel 2 Creating a page for Despoina wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina]] Despoina is a young ward of the Countess Veronica, who she recommends to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Despoina begins the game with a base loyalty of 16e7e6cd58dc74be15e60ffd8ad923fd93159f1b File:Antipater Bust.png 6 63 161 2023-10-16T04:10:18Z StormyAngel 2 wikitext text/x-wiki Antipater Bust bf6a375938f9c29aad682c35a9aeb9b148b16166 Antipater 0 64 162 2023-10-16T04:23:01Z StormyAngel 2 A page for Antipater wikitext text/x-wiki [[File:Antipater Bust.png|frame|Antipater]] Antipater is one of the primary antagonists of the game. As Strategos in Antiochus' court, he is considered Alexander's cousin, but it is a public secret that he holds no true relation to the Prince. Upon learning of the King's death, he seized power in Albion, and had assassins dispatched in secret to kill Alexander, kicking off the story of the game. == History == Antiochus claim to the throne is publicly spurious, as his father was blatantly not a descendant of the line of Daphne, but rather a bastard of that generation's Queen by another lover. The King never spoke out against him however. It is unclear what occurred when Alexander's grandfather passed away, but the story has revealed thus far that Antiochus had exiled Antipater's father, and that Antipater's service in the army was considered something of a second chance. Although what crime Antipater and his father committed is unclear. Antipater appears to genuinely believe that Alexander had his own father murdered, and furthermore he appears to be angry about it. While Antipater does seem like the obvious suspect for murdering the King, he also has claimed not to be responsible and that he felt a debt of gratitude to the deceased King. Whether he is guilty or not, he has certainly set out to take the throne for himself, with the support of the eastern dukes. Whatever his guilt or his beliefs, both Antipater and Alexander recognize the threat of invasion arising from Ekestria, and they both agreed to a pact, signed in the capitol of Calistrae, to avoid open warfare amongst themselves before they have dealt with King Anselm. b5a80483df01a7a8070cb4e65f53ff440a2fddc6 File:SindarionBust.png 6 65 164 2023-10-16T04:46:15Z StormyAngel 2 wikitext text/x-wiki Sindarion Bust 9bf534848159e7c5f50d112c7d9b2954cf50ce61 Sindarion 0 50 165 131 2023-10-16T04:46:48Z StormyAngel 2 updated the image to a better version wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. == Skills == To be added later. ba1300f26bac7d30b4c7499b47de2f31ccc9df73 File:AriadneIcon2.ico 6 66 166 2023-10-16T04:59:15Z Lord Forte 3 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 167 166 2023-10-16T05:00:42Z Lord Forte 3 Lord Forte uploaded a new version of [[File:AriadneIcon2.ico]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Characters 0 9 168 143 2023-10-16T05:01:29Z StormyAngel 2 wikitext text/x-wiki == Introduction == Intended for an index of the characters of the game. Party Members, Hetairoi *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *[[Lorena]] *Placeholder: Future Hetairoi Support Members *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] Temporary Party Members *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier Notable Figures Allies *[[Veronica|Countess Veronica]] *[[Heraclitus|Duke Heraclitus]] *[[Ariston|Myrmidon Ariston]] *[[Ophelia|High Priestess Ophelia]] *[[Lysander|King Lysander of Calistrae]] *Queen Lia of Calistrae *[[Lorelai|Princess Lorelai]] *Phoebe of Arkos *Lady Salissa Enemies *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *[[Myron|Duke Myron]] *[[Kostas|Kostas the Hollow]] *[[Xinthos|Grand Magister Xinthos]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] Unknown Allegiance *[[Cleon|Duke Cleon]] *[[Medea|Mysterious Medea]] *[[Somnus]] Deities *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later 6f6daa7ca96746d2940ffa03d8b5bbf89f22fe1f File:LorenaBust.png 6 67 169 2023-10-16T05:02:10Z StormyAngel 2 wikitext text/x-wiki LorenaBust dc74331aebd98eccaa44920d7323a940e85fd4ae File:Logo2.png 6 68 170 2023-10-16T05:09:39Z Lord Forte 3 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Lorena 0 69 171 2023-10-16T05:09:52Z StormyAngel 2 Created a page for Lorena wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. == Loyalty == Lorena starts with a variable loyalty depending on a number of factors preceding her joining the party. 66b85ad5448b77d48cfd32f7ef5fbd8022f5aa93 172 171 2023-10-16T05:11:39Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. Unlike many other party members, Lorena is an optional member. If you decide to Banish the Order of Alcina instead, she will leave the Kingdom in dismay and cannot be recruited. == Loyalty == Lorena starts with a variable loyalty depending on a number of factors preceding her joining the party. 8c8a774e70ddca7e6c252b09f9366680aebd66a7 173 172 2023-10-16T05:12:11Z StormyAngel 2 wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. Unlike many other party members, Lorena is an optional recruit. If you decide to Banish the Order of Alcina instead of accepting her offer, she will leave the Kingdom in dismay and cannot be recruited. == Loyalty == Lorena starts with a variable loyalty depending on a number of factors preceding her joining the party. 41b451e5b3fca1acdf19d9ff4b4b317e3317c637 174 173 2023-10-16T05:12:31Z StormyAngel 2 wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. Unlike many other party members, Lorena is an optional recruit. If you decide to Banish the Order of Alcina instead of accepting her offer to reform it in your service, she will leave the Kingdom in dismay and cannot be recruited. == Loyalty == Lorena starts with a variable loyalty depending on a number of factors preceding her joining the party. b938246fbe57c5dfa29c67c15d14b794f0941127 File:Windowskin Background.png 6 70 175 2023-10-16T05:16:44Z Lord Forte 3 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 MediaWiki:Common.css 8 71 176 2023-10-16T05:24:28Z Lord Forte 3 Created page with "/* CSS placed here will be applied to all skins */ body { background-image: url("https://static.miraheze.org/noblesseobligelegacywiki/7/71/Windowskin_Background.png"); }" css text/css /* CSS placed here will be applied to all skins */ body { background-image: url("https://static.miraheze.org/noblesseobligelegacywiki/7/71/Windowskin_Background.png"); } c1abb05a35dae8c13decb3ff457c77900c6196e9 177 176 2023-10-16T05:30:02Z Lord Forte 3 css text/css /* CSS placed here will be applied to all skins */ body { background-image: url("https://static.miraheze.org/noblesseobligelegacywiki/7/71/Windowskin_Background.png"); 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} h2 { background-color: #000000; color: #FFFFFF; } #firstheading { background-color: #000000; color: #FFFFFF; } li { color: FFC400; } li:link { color: FFC400; } li:visited { color: FFC400; } li:focus { color: 9900FF; } li:hover { color: 9900FF; } li:active { color: 9900FF; } #mw-page-container-inner { background-color: #000000; color: #FFFFFF; } 05345e1fe9e989881ad91b2ef1ed2c840f233603 Quests 0 6 189 7 2023-10-16T06:24:34Z StormyAngel 2 wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests c7de47e20de3c431b474dec4533b85c45740e224 194 189 2023-10-16T06:35:40Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. b0bc18fbd923651cf1624e6b3efa7afe7c14fdd3 195 194 2023-10-16T06:43:30Z StormyAngel 2 Adding content wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. 18dd1c558d3d3f3915f67a208b6ed3e19690401c File:SomnusBust.png 6 72 197 2023-10-16T06:45:01Z StormyAngel 2 wikitext text/x-wiki SomnusBust 9ad053d7f0d3e10c500dc4f536a60d924f4df921 Somnus 0 73 199 2023-10-16T06:49:23Z StormyAngel 2 Created a page for Somnus wikitext text/x-wiki [[File:SomnusBust.png|frame|Somnus]] Somnus is a Demon, summoned through the machinations of Grand Magister Xinthos, who entraps Alexander into performing a ritual calling him into the world. Because Alexander did not intend to summon Somnus, essentially nothing is known about him, besides what is revealed during their brief interaction in Hypernia. Somnus claims that he has no desire to wreak havoc like other demons, and offers to make a deal with Alexander. In exchange for his assistance slaying Grand Magister Xinthos, he will go free. 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} h3 { background-color: #000000; color: #FFFFFF; } h4 { background-color: #000000; color: #FFFFFF; } #firstheading { background-color: #000000; color: #FFFFFF; } a.mw-selflink { color: FFC400 !important; } a.mw-selflink:link { color: #FFC400 !important; } a.mw-selflink:visited { color: #FFC400 !important; } a.mw-selflink:focus { color: #9900FF !important; } a.mw-selflink:hover { color: #9900FF !important; } a.mw-selflink:active { color: #9900FF !important; } a { color: #FFC400!important; } a:link { color: #FFC400!important; } a:visited { color: #FFC400!important; } a:focus { color: #9900FF!important; } a:hover { color: #9900FF!important; } a:active { color: #9900FF!important; } #mw-page-container-inner { background-color: #000000; color: #FFFFFF; } 1590eb6dbb50dca0e1a17fd09cc7b561e7d8468e Somnus 0 73 203 201 2023-10-16T06:59:41Z StormyAngel 2 added content wikitext text/x-wiki [[File:SomnusBust.png|frame|Somnus]] Somnus is the pseudonym for a Demon summoned through the machinations of Grand Magister Xinthos, who entraps Alexander into performing a ritual calling him into the world. His true name is unknown, as is much about him. == History == Because Alexander did not intend to summon Somnus, essentially nothing is known about him, besides what is revealed during their brief interaction in Hypernia. Somnus claims that he has no desire to wreak havoc like other demons, and offers to make a deal with Alexander. In exchange for his assistance slaying Grand Magister Xinthos, he will go free. The player can choose to accept this offer and make a pact, or they can refuse and fight to banish Somnus thus allowing Xinthos to escape. * If Alexander attempts to slay Somnus he will absorb the energies released by the deaths of the cultists and fight viciously for his own survival. Alexander notes that his pseudonym means "Sleep", and his shadow magic skills do seem connected to dreams in some way. * If Alexander accepts the pact, Somnus departs in peace as he agreed. How he chooses to spend his time hence is currently unknown. c45316f2ac93b740da2f838f9d0db7792bf032a6 Quests 0 6 229 195 2023-10-16T17:12:42Z StormyAngel 2 Adding headers for organization wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== === Chapter 1: A City in Shadow === ==== Taken ==== === Chapter 2: The Long Journey Home === ==== Love's Lament ==== === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ==== Smuggler Hunt ==== === Chapter 5: The Lords of the West === ==== Training ==== ==== Clearing the Wards ==== === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ==== Discontent Baron ==== === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ==== Melissa the Tanner ==== 81fdec8df9bbbac6e91a4def3fe901c22f81f3f0 230 229 2023-10-16T17:23:42Z StormyAngel 2 wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== === Chapter 1: A City in Shadow === ==== Taken ==== === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ==== Love's Lament ==== === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ==== Smuggler Hunt ==== === Chapter 5: The Lords of the West === ==== Training ==== ==== Clearing the Wards ==== === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ==== Discontent Baron ==== === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ==== Melissa the Tanner ==== b8c27ab29fa07ac6922cbe9e8ca0750e6be45362 231 230 2023-10-16T17:34:31Z StormyAngel 2 /* Optional Quests */ Adding details wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== To begin this quest, simply enter the River District to the east. * Speak with Lord Caliphras * === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ==== Love's Lament ==== === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ==== Smuggler Hunt ==== === Chapter 5: The Lords of the West === ==== Training ==== ==== Clearing the Wards ==== === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ==== Discontent Baron ==== === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ==== Melissa the Tanner ==== 09a2040d1713989649ddc4ac915ab0001141ccaf 232 231 2023-10-16T17:41:14Z StormyAngel 2 /* Optional Quests */ Adding details to "Taken" quest wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== <nowiki><q>Help find the missing girl in the River District.</q></nowiki> * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel *Search the Alley *Return to Lord Caliphras To begin this quest, simply enter the River District to the east. === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ==== Love's Lament ==== === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ==== Smuggler Hunt ==== === Chapter 5: The Lords of the West === ==== Training ==== ==== Clearing the Wards ==== === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ==== Discontent Baron ==== === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ==== Melissa the Tanner ==== e6a7a02bad45cb76201f16320480dd38420c597f 233 232 2023-10-16T17:41:56Z StormyAngel 2 /* Taken */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== Help find the missing girl in the River District. * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel *Search the Alley *Return to Lord Caliphras To begin this quest, simply enter the River District to the east. === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ==== Love's Lament ==== === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ==== Smuggler Hunt ==== === Chapter 5: The Lords of the West === ==== Training ==== ==== Clearing the Wards ==== === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ==== Discontent Baron ==== === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ==== Melissa the Tanner ==== a041c0fb303ede35f7f80bd4fd6f72efae2746cd 235 233 2023-10-16T17:51:20Z StormyAngel 2 /* Taken */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== {{quotebox |Help find the missing girl in the River District.}} * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel *Search the Alley *Return to Lord Caliphras To begin this quest, simply enter the River District to the east. === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ==== Love's Lament ==== === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ==== Smuggler Hunt ==== === Chapter 5: The Lords of the West === ==== Training ==== ==== Clearing the Wards ==== === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ==== Discontent Baron ==== === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ==== Melissa the Tanner ==== 711a7590c9f95c4a7c22a15cf660eacdb946f9b5 237 235 2023-10-16T18:02:06Z StormyAngel 2 /* Taken */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== {{quoteboxLeft |Help find the missing girl in the River District.}} * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel *Search the Alley *Return to Lord Caliphras To begin this quest, simply enter the River District to the east. === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ==== Love's Lament ==== === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ==== Smuggler Hunt ==== === Chapter 5: The Lords of the West === ==== Training ==== ==== Clearing the Wards ==== === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ==== Discontent Baron ==== === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ==== Melissa the Tanner ==== 304c8addb94d8d17eddf8a84ecd29678c2b4fe17 238 237 2023-10-16T18:02:35Z StormyAngel 2 /* Taken */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== {{quoteboxLeft |Help find the missing girl in the River District.}} * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel *Search the Alley *Return to Lord Caliphras To begin this quest, simply enter the River District to the east. === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ==== Love's Lament ==== === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ==== Smuggler Hunt ==== === Chapter 5: The Lords of the West === ==== Training ==== ==== Clearing the Wards ==== === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ==== Discontent Baron ==== === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ==== Melissa the Tanner ==== 2c131d6cd26aeffeb9adf3fc27464be44d0644fd 239 238 2023-10-16T18:12:59Z StormyAngel 2 /* Taken */ adding details wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== {{quoteboxLeft |Help find the missing girl in the River District.}} * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, seek out <nowiki><blockquote> </nowiki><u>Rewards</u>: +3 Ariadne, +1 Ligaea, +5,000 Darics. === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== <nowiki><Q> Investigate the monk's claims of smuggling.</nowiki> * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid, ==== Love's Lament ==== <nowiki><Q> Help the merchant find out what happened to his partner.</nowiki> * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ==== Smuggler Hunt ==== === Chapter 5: The Lords of the West === ==== Training ==== ==== Clearing the Wards ==== === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ==== Discontent Baron ==== === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ==== Melissa the Tanner ==== f86aa9b07f6917cad3ef0ea1e3b4657da72c2cce 240 239 2023-10-16T18:21:31Z StormyAngel 2 /* Optional Quests */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, seek out <blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid, ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ==== Smuggler Hunt ==== === Chapter 5: The Lords of the West === ==== Training ==== ==== Clearing the Wards ==== === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ==== Discontent Baron ==== === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ==== Melissa the Tanner ==== 501f16152de28370436a8521e16b5c6268e30504 241 240 2023-10-16T18:47:30Z StormyAngel 2 /* Optional Quests */ Adding details from quest log wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold of some kind, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together. If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, seek out <blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid, ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the northwest building === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library and speaking to the man ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, however its completion is not required in order to progress the plot. === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 2304375d0378596212cd40f79db3802010fff23f 242 241 2023-10-16T18:58:36Z StormyAngel 2 /* Optional Quests */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, seek out <blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid, ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the northwest building === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library and speaking to the man ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, however its completion is not required in order to progress the plot. === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === b8d026981d11aff69042f3b46378c53411d083e2 243 242 2023-10-16T19:05:11Z StormyAngel 2 /* Armor Standards */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, seek out <blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid, ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the northwest building === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library and speaking to the man ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, however its completion is not required in order to progress the plot. === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === edf0b7392b34a545f0559d46ecb2dbe2d437cdb3 244 243 2023-10-16T19:21:38Z StormyAngel 2 /* Taken */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:green">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <u>Rewards</u>: * Gain <span style="color:green">Vesterion's Amulet</span> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the northwest building === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library and speaking to the man ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, however its completion is not required in order to progress the plot. === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 44c6d417c710ae61034bdc4f2023e727b1bb9599 245 244 2023-10-16T19:22:21Z StormyAngel 2 /* Monk's Dilemma */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the northwest building === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library and speaking to the man ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, however its completion is not required in order to progress the plot. === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 715aeba1ca347498a8c7c2393820f4b07c45131a 246 245 2023-10-16T19:23:39Z StormyAngel 2 /* Monk's Dilemma */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the northwest building === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library and speaking to the man ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, however its completion is not required in order to progress the plot. === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 85040da3e5ab44fe8812e5b03d95509d051910e4 247 246 2023-10-16T19:28:43Z StormyAngel 2 /* Love's Lament */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * +10000 Darics<blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library and speaking to the man ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, however its completion is not required in order to progress the plot. === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === a0e85205211f32250c6a487d3ddeffd16f1ed182 248 247 2023-10-16T19:29:08Z StormyAngel 2 /* Love's Lament */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * +10000 Darics</blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library and speaking to the man ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, however its completion is not required in order to progress the plot. === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 50f6b14b14fed4045a483c06d1c4cd778b721c10 249 248 2023-10-16T19:30:43Z StormyAngel 2 wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics</blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library and speaking to the man ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, however its completion is not required in order to progress the plot. === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 2a1b513026d1836252e35c979ce0ff98f3bb160c 250 249 2023-10-16T19:53:14Z StormyAngel 2 wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange fro some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, however its completion is not required in order to progress the plot. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === abfd75cd56636ce66f6772e3856be4c539a59712 Template:Quotebox 10 74 234 2023-10-16T17:48:59Z StormyAngel 2 Adding quotebox functionality, hopefully wikitext text/x-wiki {{SPW|is not on|name=Quotebox}} :''Originally created at [[w:c:sandbox:Template:Quotebox]] by [http://sandbox.wikia.com/index.php?title=Template:Quotebox&action=history authors], but modified from that version.'' Provides a centered quotation, in a border with scalable, non-clickable graphic quotation marks, and optional attribution of the source of the quote. Can be used with or without the names of the parameters. ;Usage * <code><nowiki>{{quotebox|quotetext=text of the quote|personquoted=person quoted|quotesource=source of quote|quotewidth=##px|quoteheight=##px}}</nowiki><code> * <code><nowiki>{{quotebox|text of quote|person quoted|source of quote|##px|##px}}</nowiki></code> * Only the first parameter is required. * There are other currently undocumented parameters. ;Examples <pre> {{quotebox |quotetext=text of the quote |personquoted=person quoted |quotesource=source of quote }} </pre> :gives... {{quotebox|quotetext=text of the quote|personquoted=person quoted|quotesource=source of quote}} ---- ;Template <onlyinclude>{| align="center" style="border-collapse:collapse; border-style:solid; background-color:transparent;" | width="20" valign="center" style="color:{{{quotemarkscolor|#b2b7f2}}};font-size:{{#switch:{{{size|{{{4|{{{quotewidth|{{{width|20px}}}}}}}}}}}} |10px=20px |30px=60px |40px=80px |50px=100px |60px=120px |#default=40px}};font-family:serif;font-weight:bold;text-align:left;padding:10px 10px;" | &ldquo; | valign="center" style="padding:4px 10px;" | {{{quote|{{{1|{{{quotetext|<noinclude>Text of the quote</noinclude>}}}}}}}}} | width="20" valign="bottom" style="color:#b2B7F2;font-size:{{#switch:{{{size|{{{4|{{{quotewidth|{{{width|20px}}}}}}}}}}}} |10px=20px |30px=60px |40px=80px |50px=100px |60px=120px |#default=40px}};font-family:serif;font-weight:bold;text-align:right;padding:10px 10px;" | &rdquo; |- {{#if:{{{2|{{{personquoted|}}}}}}{{{3|{{{quotesource|}}}}}}| {{!}} &nbsp; {{!}} valign="center" {{!}}{{#if:{{{2|{{{personquoted|<noinclude>Origin</noinclude>}}}}}}|<div style="line-height:1em;text-align: right"><cite style="font-style:normal;">&mdash; {{{person|{{{2|{{{personquoted|}}}}}}}}}{{#if:{{{3|{{{quotesource|<noinclude>Source</noinclude>}}}}}}|, {{{3|{{{quotesource|}}}}}}}}</cite></div>}} {{!}} }} |}</onlyinclude> </noinclude> [[Category:Templates|{{PAGENAME}}]] ba5aaf147540703e6c601de51970f049c223c965 Template:QuoteboxLeft 10 75 236 2023-10-16T17:57:56Z StormyAngel 2 trial a quotebox aligned to the left wikitext text/x-wiki {{SPW|is not on|name=Quotebox}} :''Originally created at [[w:c:sandbox:Template:Quotebox]] by [http://sandbox.wikia.com/index.php?title=Template:Quotebox&action=history authors], but modified from that version.'' Provides a centered quotation, in a border with scalable, non-clickable graphic quotation marks, and optional attribution of the source of the quote. Can be used with or without the names of the parameters. ;Usage * <code><nowiki>{{quotebox|quotetext=text of the quote|personquoted=person quoted|quotesource=source of quote|quotewidth=##px|quoteheight=##px}}</nowiki><code> * <code><nowiki>{{quotebox|text of quote|person quoted|source of quote|##px|##px}}</nowiki></code> * Only the first parameter is required. * There are other currently undocumented parameters. ;Examples <pre> {{quotebox |quotetext=text of the quote |personquoted=person quoted |quotesource=source of quote }} </pre> :gives... {{quotebox|quotetext=text of the quote|personquoted=person quoted|quotesource=source of quote}} ---- ;Template <onlyinclude>{| align="left" style="border-collapse:collapse; border-style:solid; background-color:transparent;" | width="20" valign="center" style="color:{{{quotemarkscolor|#b2b7f2}}};font-size:{{#switch:{{{size|{{{4|{{{quotewidth|{{{width|20px}}}}}}}}}}}} |10px=20px |30px=60px |40px=80px |50px=100px |60px=120px |#default=40px}};font-family:serif;font-weight:bold;text-align:left;padding:10px 10px;" | &ldquo; | valign="center" style="padding:4px 10px;" | {{{quote|{{{1|{{{quotetext|<noinclude>Text of the quote</noinclude>}}}}}}}}} | width="20" valign="bottom" style="color:#b2B7F2;font-size:{{#switch:{{{size|{{{4|{{{quotewidth|{{{width|20px}}}}}}}}}}}} |10px=20px |30px=60px |40px=80px |50px=100px |60px=120px |#default=40px}};font-family:serif;font-weight:bold;text-align:right;padding:10px 10px;" | &rdquo; |- {{#if:{{{2|{{{personquoted|}}}}}}{{{3|{{{quotesource|}}}}}}| {{!}} &nbsp; {{!}} valign="center" {{!}}{{#if:{{{2|{{{personquoted|<noinclude>Origin</noinclude>}}}}}}|<div style="line-height:1em;text-align: right"><cite style="font-style:normal;">&mdash; {{{person|{{{2|{{{personquoted|}}}}}}}}}{{#if:{{{3|{{{quotesource|<noinclude>Source</noinclude>}}}}}}|, {{{3|{{{quotesource|}}}}}}}}</cite></div>}} {{!}} }} |}</onlyinclude> </noinclude> [[Category:Templates|{{PAGENAME}}]] 8a30cf86b2d128467faa09b758c3b48c0bf53330 Ariadne 0 24 251 133 2023-10-16T19:55:49Z StormyAngel 2 wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority. * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District. 5570482b6a44a91bb7c70d8c6848d47d350ea369 Despoina 0 62 252 160 2023-10-16T19:57:21Z StormyAngel 2 /* History */ Adding loyalty details wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina]] Despoina is a young ward of the Countess Veronica, who she recommends to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. She begins the game with a base score of 40. Base Value: 40 * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+2</span> For funding Elysian Farming. * <span style="color:green">+1</span> For funding Castle Gardening. * <span style="color:green">+?</span> For ... 06715bb994a3947a99c881c5444c6541c7ecb883 Quests 0 6 253 250 2023-10-16T20:15:32Z StormyAngel 2 /* Smuggler Hunt */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange fro some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 30426eb524d459c9542983b2443b398491bf5145 254 253 2023-10-16T20:16:49Z StormyAngel 2 /* Smuggler Hunt */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange fro some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 93890fee9f949619b006ad2fd58a4a65963817ee 255 254 2023-10-16T20:35:45Z StormyAngel 2 /* Telosian's Concerns */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" quests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Optional Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, or extra equipment. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 1cbcb4c6fb6e9860b829fa41efe7baa3b376b250 284 255 2023-10-17T01:58:16Z StormyAngel 2 wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === ea77ca1503bb152d0ffc0c91fa26cef5d2aad199 Cynthia 0 54 256 136 2023-10-16T20:51:55Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 e02eaf35a2fb1f19a56ee94862ff6bc9604a427d Walkthrough 0 2 257 103 2023-10-16T20:58:31Z StormyAngel 2 /* Ancient Avalonia */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 4a28544371b12fcf2cae62f6139f34dd712ee3fc 258 257 2023-10-16T21:15:10Z StormyAngel 2 /* Exploring */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. ''At this point we are introduced for the first time to a new feature of the game: '''Sidequests''''' ''Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game. Each sidequest will reward you in various ways, with gold, or Darics rather, Equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.'' While Ariadne expresses an interest in looking into the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details [[Quests#Taken|here]]. ==== The Slums ==== ==== A Desperate Hunt ==== ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 7207f127af75141857f9cefa4e8c4d97357d76f6 259 258 2023-10-16T22:09:34Z StormyAngel 2 /* Exploring */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <blockquote>'''<big>Sidequests</big>''' Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote>While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first, but otherwise take this at your own pace, and we'll switch over to Alexander when it's done. Following Alexander now in the evening, you need to revisit many places you've seen before. ==== Cultist Tunnels ==== ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 540b87bc7c8f68de65fb4b7179e36cecfb7a6bb0 260 259 2023-10-16T22:52:55Z StormyAngel 2 /* Exploring the City */ adding content wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <blockquote>'''<big>Sidequests</big>''' Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote>While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:green">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to hold, but here we are now. Kill the cultist and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 104ceb83493fda46666f5d1eddc06b3a6240fb8b 261 260 2023-10-16T22:53:14Z StormyAngel 2 /* Alcinian Festival */ wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <blockquote>'''<big>Sidequests</big>''' Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote>While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to hold, but here we are now. Kill the cultist and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. ==== A Dark Choice ==== == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == a56e5fc18efd890e23819eb81fc84737e7cf2b94 264 261 2023-10-16T23:30:12Z StormyAngel 2 /* Cultist Tunnels */ add content wikitext text/x-wiki == Introduction == This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <blockquote>'''<big>Sidequests</big>''' Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote>While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to hold, but here we are now. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle near the stone pillar you can press to make it disappear and avoid walking all the way back around. After you disable the barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of boss fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Alexander frees Ligaea and you find yourselves in an unexpected predicament. == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == f89d304488238c92ff0d2ff00848ed3468ec90bd 265 264 2023-10-16T23:31:49Z StormyAngel 2 removing table of contents for being full on spoilers! wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''DECISION CORNER:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''DECISION CORNER:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <blockquote>'''<big>Sidequests</big>''' Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote>While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to hold, but here we are now. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle near the stone pillar you can press to make it disappear and avoid walking all the way back around. After you disable the barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of boss fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Alexander frees Ligaea and you find yourselves in an unexpected predicament. == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 453a3ffe5f9a1fec0e401aab9d1d593f8682ef25 267 265 2023-10-16T23:40:42Z StormyAngel 2 /* A Dark Choice */ adding coontent wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <blockquote>'''<big>Sidequests</big>''' Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote>While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free and you find yourselves in an unexpected predicament. You now face a choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes?</blockquote> == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 0738a51316e8192ae721145da6afb231cdb4da45 269 267 2023-10-16T23:49:45Z StormyAngel 2 wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <blockquote>'''<big>Sidequests</big>''' Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote>While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free and you find yourselves in an unexpected predicament. You now face a choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! "Accept Contract" !! "Fight" |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. If you want to play on without any spoilers, then ignore the links provided below, which spell out the details for all of the consequences. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Accept Contract" !! "Fight" |- | results link || <span style="color:green">+1</span> Loyalty for Ligaea |} </blockquote> == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 4e11e7f3e8d2ea145aceb7827c6f3a9e7346f6f9 270 269 2023-10-17T00:08:12Z StormyAngel 2 /* A Dark Choice */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <blockquote>'''<big>Sidequests</big>''' Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote>While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! "Accept Contract" !! "Fight" |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Accept Contract" !! "Fight" |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne Spoilers || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne Spoilers |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == efdbf1f956f8a14a92e454d71ac9a89ad980ad96 278 270 2023-10-17T01:20:24Z StormyAngel 2 Added the segment on the Somnus vs. Xinthos decision wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <blockquote>'''<big>Sidequests</big>''' Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote>While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 45a1e6e1217d7a3d27a91651a83d22f8b1a53f90 279 278 2023-10-17T01:25:28Z StormyAngel 2 /* Exploring the City */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: '''<big>Sidequests:</big>''' <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote>While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == d0004301e5e9bd6523ffa225888ad5d43e1015b2 280 279 2023-10-17T01:26:01Z StormyAngel 2 /* Exploring the City */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: '''<big>Sidequests:</big>''' <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Shadowreach === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == b07bac2def54d2411839637dc86449ae255c05d4 286 280 2023-10-17T02:48:37Z StormyAngel 2 /* Shadowreach */ renamed to Nightvale, as that is the in game name of the location wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: '''<big>Sidequests:</big>''' <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === ==== Mysterious Challenger ==== === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Nightvale === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 211d147e759999d20dcd51953a31decfdac16a72 293 286 2023-10-17T03:24:59Z StormyAngel 2 /* Chapter 2: The Long Journey Home */ airship stuff wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: '''<big>Sidequests:</big>''' <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai or, for double the reward, you can let Ariadne fight him. </blockquote> === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Nightvale === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == c6f614a821522b79d4ce265f111819253699d95f 295 293 2023-10-17T03:34:42Z StormyAngel 2 wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: '''<big>Sidequests:</big>''' <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. {| class="wikitable" |+ <span style="color:white">Who shall fight?</span> |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote> === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Nightvale === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 0d36d5fceccdd1cd24da0e9cb14c98a3fa2a83e1 296 295 2023-10-17T03:38:23Z StormyAngel 2 /* Chapter 2: The Long Journey Home */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: '''<big>Sidequests:</big>''' <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote> === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Nightvale === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 15a838d3dedcb8dae5e470e22248a0c07bc1072a 297 296 2023-10-17T03:40:52Z StormyAngel 2 /* Exploring the City */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote> === Delphin Pass === ==== Border Village ==== <u>'''Betrayed Lover'''</u> ==== Saboteur ==== === Nightvale === ==== Inauspicious Beginnings ==== == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == d21315ca3d0f4719621e50b8e3b87f876d30bb8c 299 297 2023-10-17T04:14:13Z StormyAngel 2 /* Chapter 2: The Long Journey Home */ Adding content wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on your orders. Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" |+What timeline do you find yourself in? !Branch Somnus Lives !Branch Xinthos Lives |- | | |} == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == e0f8929f78aa55c5b1477aac68307d4b49cc44ae 301 299 2023-10-17T04:44:01Z StormyAngel 2 Adding branch table for the Lorena encounter wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results |- | Yes || <span style="color:red">Unavailable</span> || Spare All of them || Results |- | No || Fight Lorena with the rest || Spare the leader || Example |- | || || Finish them || Example |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results |- | Yes || Lorena knocked out || Spare All of them || Example |- | No || Fight Lorena with the rest || Spare the leader || Example |- | || || Finish them || Example |} |} == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 78275945e39f503c8d3c532408fd36307450ff88 MediaWiki:Common.css 8 71 262 228 2023-10-16T22:58:55Z Lord Forte 3 css text/css /* CSS placed here will be applied to all skins */ body { background-image: url("https://static.miraheze.org/noblesseobligelegacywiki/7/71/Windowskin_Background.png"); 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} a { color: #FFC400!important; } a:link { color: #FFC400!important; } a:visited { color: #FFC400!important; } a:focus { color: #9900FF!important; } a:hover { color: #9900FF!important; } a:active { color: #9900FF!important; } a.new:link { color: #C00000 !important; } a.new:visited { color: #C00000 !important; } span.redlink > a:link { color: #C00000 !important; } span.redlink > a:visited { color: #C00000 !important; } #mw-page-container-inner { background-color: #000000; color: #FFFFFF; } ul { list-style-image: none; } c6f7120901775c6ef099d1ffe169bf9b227ac056 Breakpoints 0 76 271 2023-10-17T00:13:41Z StormyAngel 2 Creating a page to quarantine the greatest spoilers of all wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of both outcomes of what we will refer to as Breakpoints. Decisions which divide the game into two separate paths, with variations on the outcomes and story accordingly. By their very nature, these paramount decisions are both incredibly rare, and have a massive impact on the story of the game. == Somnus vs. Xinthos == The first breakpoint. 71aea0f71ff9165c04a018d670af9e3fd59561c4 272 271 2023-10-17T00:25:18Z StormyAngel 2 /* Somnus vs. Xinthos */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === === Fight === ed37c072b8de9f43eac3d4fef57b93251f5e6d9d 273 272 2023-10-17T00:25:46Z StormyAngel 2 wikitext text/x-wiki == Introduction == __NOTOC__ This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === === Fight === 1981d52a17f86e173b68e9a3dfef131d88f8dbb7 274 273 2023-10-17T00:29:48Z StormyAngel 2 Added a warning about spoilers wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === === Fight === 25cd44e9a45aecbe297006b2bf2cd4101cc63bbe 287 274 2023-10-17T02:59:21Z StormyAngel 2 /* Accept Contract */ Adding tables wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+ !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:red">+4</span> Ligaea * Gain Magister's Staff * Greater EXP | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Shadowreach |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === 50fd6359e2dd88e0b914db0145922e9fd8584475 288 287 2023-10-17T03:00:08Z StormyAngel 2 /* Somnus vs. Xinthos */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+ !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff * Greater EXP | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Shadowreach |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+ !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff * Greater EXP | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Shadowreach |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} 7ca55689ea169737aa889ac2366c512ee6b9f065 289 288 2023-10-17T03:05:04Z StormyAngel 2 wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+ !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+ !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} 5ef420b5eb51826ca20352e9c141c0309627c650 290 289 2023-10-17T03:07:07Z StormyAngel 2 added captions wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+ Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+Choosing to fight will allow Xinthos escape in order to banish Somnus immediately. !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} db13d9fb5dfa2889f308416bb008be7e2d6a8a7c 291 290 2023-10-17T03:08:13Z StormyAngel 2 wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos escape in order to banish Somnus immediately.</span> !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} 4911ef3012a06faffb17f7606e81a2a95f23a454 292 291 2023-10-17T03:11:19Z StormyAngel 2 /* Fight */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Lorena vs. Banishing the Order of Alcina == The second breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === 951473d7b294a526662f8d065762177cd649a046 Ligaea 0 15 275 132 2023-10-17T00:34:47Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:green">-4</span> for refusing it (thus letting Xinthos escape) bd95585f22aa603a912d0cb65be39010cf5c755c 276 275 2023-10-17T00:35:05Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) f8772598be13bfc9fa0d5bf475caa1bdf8cd1afe Ariadne 0 24 277 251 2023-10-17T00:39:08Z StormyAngel 2 adding loyalty change from somnus decision wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority. * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District. * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it. aa35159f73ec41f48b9b719789203f51e3252a32 Bosses 0 7 281 8 2023-10-17T01:36:01Z StormyAngel 2 Adding content wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === Where: The end of the Cave of Trials === Kaelveri Lord === Where: The top of the tower in Ancient Avalonia == Chapter 1: A City in Shadows == === Bandit Lord === Where: T a64234114304c9f69f505da0ba067c6a4ac8f8b4 282 281 2023-10-17T01:51:52Z StormyAngel 2 Building out headers for bosses wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === Where: The end of the Cave of Trials === Kaelveri Lord === Where: The top of the tower in Ancient Avalonia == Chapter 1: A City in Shadows == === Bandit Lord === Where: The center of the bandit camp on the highway === Animated Gargoyle === Where: At the end of the cultist tunnels === Somnus === Where: The center of the cultist ritual === Grand Magister Xinthos === Where: Fleeing from the cultist ritual site == Chapter 2: The Long Journey Home == === Mysterious Samurai === Where: On the Airship to Cyridae === Ekestrian Saboteur === Where: At the end of the cave at Delphin Pass === Prelate Lorena === Where: On the verge of Shadowreach == Chapter 3: In the Halls of Legend == === Captain of the Guard === Where: The east side of Castle Kharos == Chapter 4: The City of Water == === Ironpelt Bears === === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === 7e51dd54214c572184ba836a94d26a3349643d71 283 282 2023-10-17T01:54:08Z StormyAngel 2 wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === Where: The end of the Cave of Trials === Kaelveri Lord === Where: The top of the tower in Ancient Avalonia == Chapter 1: A City in Shadows == === Bandit Lord === Where: The center of the bandit camp on the highway === Animated Gargoyle === Where: At the end of the cultist tunnels === Somnus === Where: The center of the cultist ritual === Grand Magister Xinthos === Where: Fleeing from the cultist ritual site == Chapter 2: The Long Journey Home == === Mysterious Samurai === Where: On the Airship to Cyridae === Ekestrian Saboteur === Where: At the end of the cave at Delphin Pass === Prelate Lorena === Where: On the verge of Shadowreach == Chapter 3: In the Halls of Legend == === Captain of the Guard === Where: The east side of Castle Kharos == Chapter 4: The City of Water == === Ironpelt Bears === === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === af4bd6fe048bac31d99455cd05673a2d15728fa6 Noblesse Oblige Wiki 0 30 285 124 2023-10-17T02:41:23Z StormyAngel 2 removing table of contents, it's a small page anyway wikitext text/x-wiki == Welcome == [[File:Title Screen1.png|thumb|390x390px]] This is a wiki for the RPG ''Noblesse Oblige: Legacy of the Sorcerer Kings'', developed by Lord Forte. __NOTOC__ == Game Summary == ''Noblesse Oblige'' is an RPG with a new twist on an old formula. The story plunges you into the midst of a civil war, where the Kingdom of Versalia is beset by threats both sorcerous and mundane, internal and external. The twist though, is that you are expected to rule and not simply to defeat your opponent. The protagonists must balance economic, political, theological, and social pressures against the costs of winning a war that threatens everything they hold dear. Play a new kind of RPG that invites you to consider your priorities and make meaningful decisions, with outcomes that you can truly feel responsible for, for good or ill. == Current Content == Features: * Hours of Gameplay: 25+ * Over 300,000 words of content! * A novel approach to turn based combat that minimizes grinding and emphasizes coordination between characters * Over 6 party members (and counting) to join your legendary hetairoi, each with a unique combat style * A fully customizable castle obtained partway through the game * A system for holding court, to decide on petitions from your loyal subjects * A system for investing funds in various proposals, depending on your own priorities, with appreciable changes to the world in response * Variations on content depending on important decisions you make, in addition to the above systems * A well-written and believable tale of romance * Optional text-based adult content, requiring a patch With a focus on characters even amidst the larger story playing out around them, ''Noblesse Oblige'' offers the opportunity to explore themes of personal responsibility, virtue, temptation, power, and the desire for love. Follow Alexander and his allies as they navigate a world thrust into chaos, while doing their best to follow their convictions to embody the meaning of ''Noblesse Oblige''. == Download the Game == The public build can be found at the [https://www.lordfortegames.com/p/current.html development blog] or on [https://store.steampowered.com/app/2537730/Noblesse_Oblige_Legacy_of_the_Sorcerer_Kings/ Steam]; and there may be a newer one for supporters on [https://www.patreon.com/LordForteGames Patreon]! == External Resources == You can find more information about the game and its progress at the [https://www.lordfortegames.com/ developer's blog]. Come discuss it on [https://steamcommunity.com/app/2537730/discussions/ Steam], or support the Developer on [https://www.patreon.com/LordForteGames Patreon]. == Screenshots == <gallery> File:Burning.png File:SkillScreenNew.png File:Spell.png File:Searing Wind.png File:Passives2.png File:Flameburst.png File:Support.png File:Honor.png File:Wisdom.png File:Reckless.png File:Sieg.png File:DazzleAriadne.png File:Interior.gif File:Exterior.gif File:Proposal.png File:Equips.png File:Controil.png File:CourtCase.png </gallery> == Already a Fan? == The best way to help would be to spread the word, so please tell people about the game. You could also, of course, support the developer on their patreon as well, or even contribute here to this wiki if you feel so inclined. d81778393bb895ad59590352b0d74640d7821b75 MediaWiki:Mainpage 8 77 294 2023-10-17T03:31:29Z Lord Forte 3 Created page with "Noblesse_Oblige_Wiki" wikitext text/x-wiki Noblesse_Oblige_Wiki 2e039141c019d626307052a61243ac37b6f6be06 Walkthrough 0 2 302 301 2023-10-17T05:50:16Z StormyAngel 2 A table for the lorena encounter wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results !Future Impact |- | Yes || <span style="color:red">Unavailable</span> || Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:red">-10</span> Alivaen Support * <span style="color:green">+10</span> Calysia |No Impact |} |- | No || Fight Lorena with the rest || Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+10</span> Alcinian Support * <span style="color:red">-5</span> Alivaen Support * <span style="color:green">+15</span> Calysia |No Impact |} |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-100</span> Alcinian Support * The Order will be banished |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results !Future Impact |- | Yes || * Lorena knocked out * <span style="color:green">+?</span> Alcinian Support | Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:red">-10</span> Alivaen Support * <span style="color:green">+10</span> Calysia |No Impact |} |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support | Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5</span> Calysia | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+10</span> Alcinian Support * <span style="color:red">-5</span> Alivaen Support * <span style="color:green">+15</span> Calysia |No Impact |} |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-100</span> Alcinian Support * The Order will be banished |} |} == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 65dafb5a6f9ccadc432f619bfdaf2144cdf73073 304 302 2023-10-17T05:52:35Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results |- | Yes || <span style="color:red">Unavailable</span> || Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support |- | No || Fight Lorena with the rest || Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results |- | Yes || * Lorena knocked out * <span style="color:green">+?</span> Alcinian Support | Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support | Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5</span> Calysia |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |} |} == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == d5d7ec9bbbb5fd3ee6a7dc8364ba6bcd46dbd6b7 308 304 2023-10-17T06:56:04Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results |- | Yes || <span style="color:red">Unavailable</span> || Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support |- | No || Fight Lorena with the rest || Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support | Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support | Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5</span> Calysia |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? Just like the previous decision, this one has the ability to lead the story down entirely different paths. </blockquote> == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 5ed6616bde8edb48af8620f3cca695aac093c8e8 309 308 2023-10-17T07:00:51Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results |- | Yes || <span style="color:red">Unavailable</span> || Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support |- | No || Fight Lorena with the rest || Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support | Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support | Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |} Just like the previous decision, this one has the ability to lead the story down entirely different paths. </blockquote> == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == ee17bd5928aa875efbf3010eef0d3dc31c0eadab 310 309 2023-10-17T07:04:49Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result |- | Yes || <span style="color:red">Unavailable</span> |- | No || Fight Lorena with the rest |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support * Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion * Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support * Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote> == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 9087352b6194c703fa8c45b298df6e8f9e75e185 312 310 2023-10-17T07:13:27Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result |- | Yes || <span style="color:red">Unavailable</span> |- | No || Fight Lorena with the rest |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote> == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == d90cc6bf2b60a69a4b0da9ba0028ceabb831f886 313 312 2023-10-17T07:14:28Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result |- | Yes || <span style="color:red">Unavailable</span> |- | No || Fight Lorena with the rest |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote> == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 77483e6b778c4080c4301c328a9a5a348b36feba 315 313 2023-10-17T16:50:47Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style=align="center" |- ! Explain Yourself? !! Result |- | Yes || <span style="color:red">Unavailable</span> |- | No || Fight Lorena with the rest |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote> == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 844c36044dbe935a3702ae4c5ee706e0bbaf23af 316 315 2023-10-17T16:52:17Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || <span style="color:red">Unavailable</span> |- | No || Fight Lorena with the rest |} |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote> == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 130a176d733b03ceb598a53062ca4d54c3580e83 317 316 2023-10-17T16:53:39Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |Long-term Spoilers: [[Breakpoints#Spare all of them vs. Spare the leader vs. Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote> == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == e3e4b6a94153d19012aa7835929ac9a0d0a11894 320 317 2023-10-17T17:09:47Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote> == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 67aaf56456cad1f2f13c6599f582e84305c13d3d 321 320 2023-10-17T17:10:51Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote> == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== <u>'''A Moment to Think'''</u> === Elysios === ==== The Ducal Palace ==== ==== Spreading Rumors ==== === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 4e6841cccd09b0bb79aeb286039889d11b6456af 326 321 2023-10-17T17:54:44Z StormyAngel 2 /* Inauspicious Beginnings */ adding content wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library (which mechanically changes their relationship on the status menu), and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Sneak around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== <u>'''The Knight Commander'''</u> ==== Castle Town ==== == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 024fcd0852c955bd5c4727bcb60fcb0bd4614976 327 326 2023-10-17T20:15:08Z 66.219.235.27 0 /* Castle Kharos */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to Sir Ketros near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Sneak around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is attack the roaming soldiers from behind, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move. A quick visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 47b1394b3ef9d7d99f69dba4560789c1a98b89b2 329 327 2023-10-17T20:25:26Z StormyAngel 2 /* The Ducal Palace */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought on or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Sneak around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is attack the roaming soldiers from behind, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's [[Lysander|father]] in Calistrae. == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == ae612a96dac8d994cacb7412a539bbabdf2d37f3 330 329 2023-10-17T20:27:22Z StormyAngel 2 /* Chapter 2: The Long Journey Home */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Sneak around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is attack the roaming soldiers from behind, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's [[Lysander|father]] in Calistrae. == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == dfb5f41ef2bcf01fcc8aa90486bf006b45e82c08 332 330 2023-10-17T20:38:41Z StormyAngel 2 /* A Secret Path */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Sneak around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|none|frame|Click on the wall here]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is attack the roaming soldiers from behind, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's [[Lysander|father]] in Calistrae. == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 8b01a38f5cca437f22df6ba9aa5d3bafbc1b1af5 334 332 2023-10-17T20:43:15Z StormyAngel 2 /* A Secret Path */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|none|frame]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Sneak around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|none|frame|Click on the wall here]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's [[Lysander|father]] in Calistrae. == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 7feb54bcadd828a695e1b562bab7167da8773458 335 334 2023-10-17T20:45:12Z StormyAngel 2 /* A Secret Path */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Sneak around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's [[Lysander|father]] in Calistrae. == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 60e6a04626c3c654ba1fde50d40c27d50c143be6 337 335 2023-10-17T20:51:09Z StormyAngel 2 /* Chapter 2: The Long Journey Home */ adding chapter 2 image wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Sneak around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's [[Lysander|father]] in Calistrae. == Chapter 4: The City of Water == === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 7b77cc74e0624d4084cd429e69ac9c78f7b959dc 339 337 2023-10-17T21:08:52Z StormyAngel 2 /* Chapter 4: The City of Water */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Sneak around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's [[Lysander|father]] in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Holding Court ==== ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 731cdf98db8a4b85f248a7a8faebceca0580e8e6 351 339 2023-10-17T22:32:38Z StormyAngel 2 /* Holding Court */ adding an intro to the new features introduced in chapter 5 wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Sneak around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's [[Lysander|father]] in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, their are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 83812a8522e45efc293d880a2ad847b0a30adda4 Breakpoints 0 76 303 292 2023-10-17T05:51:33Z StormyAngel 2 wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results !Future Impact |- | Yes || <span style="color:red">Unavailable</span> || Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:red">-10</span> Alivaen Support * <span style="color:green">+10</span> Calysia |No Impact |} |- | No || Fight Lorena with the rest || Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+10</span> Alcinian Support * <span style="color:red">-5</span> Alivaen Support * <span style="color:green">+15</span> Calysia |No Impact |} |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-100</span> Alcinian Support * The Order will be banished |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results !Future Impact |- | Yes || * Lorena knocked out * <span style="color:green">+?</span> Alcinian Support | Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:red">-10</span> Alivaen Support * <span style="color:green">+10</span> Calysia |No Impact |} |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support | Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5</span> Calysia | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+10</span> Alcinian Support * <span style="color:red">-5</span> Alivaen Support * <span style="color:green">+15</span> Calysia |No Impact |} |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-100</span> Alcinian Support * The Order will be banished |} |} == Lorena vs. Banishing the Order of Alcina == The second breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === f06f2ff382b78907cb04a2977ae31c5738f57064 305 303 2023-10-17T05:55:44Z StormyAngel 2 /* Spare all of them vs. Spare the leader vs. Finish them */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results !Future Impact |- | Yes || <span style="color:red">Unavailable</span> || Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:red">-10</span> Alivaen Support * <span style="color:green">+10</span> Calysia * <span style="color:green">+20</span> Lorena |No Impact |} |- | No || Fight Lorena with the rest || Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+10</span> Alcinian Support * <span style="color:red">-5</span> Alivaen Support * <span style="color:green">+15</span> Calysia * <span style="color:green">+15</span> Lorena |No Impact |} |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-100</span> Alcinian Support * The Order will be banished |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results !Future Impact |- | Yes || * Lorena knocked out * <span style="color:green">+?</span> Alcinian Support | Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:red">-10</span> Alivaen Support * <span style="color:green">+10</span> Calysia * <span style="color:green">+20</span> Lorena |No Impact |} |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support | Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5</span> Calysia | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+10</span> Alcinian Support * <span style="color:red">-5</span> Alivaen Support * <span style="color:green">+15</span> Calysia * <span style="color:green">+15</span> Lorena |No Impact |} |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-100</span> Alcinian Support * The Order will be banished |} |} == Lorena vs. Banishing the Order of Alcina == The second breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === 89c1c62b86375ec60db2ff939189b4a5fe0ee5d0 307 305 2023-10-17T06:25:50Z StormyAngel 2 /* Spare all of them vs. Spare the leader vs. Finish them */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Positive Benefits !Negative Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results !Future Impact |- | Yes || <span style="color:red">Unavailable</span> || Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:red">-10</span> Alivaen Support * <span style="color:green">+10</span> Calysia * <span style="color:green">+20</span> Lorena |No Impact |} |- | No || Fight Lorena with the rest || Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+10</span> Alcinian Support * <span style="color:red">-5</span> Alivaen Support * <span style="color:green">+15</span> Calysia * <span style="color:green">+15</span> Lorena |No Impact |} |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-100</span> Alcinian Support * The Order will be banished |} |style="width: 50%"| {| class="wikitable" |- ! Explain Yourself? !! Result !! Spare them? !! Results !Future Impact |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support | Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:red">-10</span> Alivaen Support * <span style="color:green">+10</span> Calysia * <span style="color:green">+20</span> Lorena |No Impact |} |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support | Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5</span> Calysia | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+10</span> Alcinian Support * <span style="color:red">-5</span> Alivaen Support * <span style="color:green">+15</span> Calysia * <span style="color:green">+15</span> Lorena |No Impact |} |- | || || Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-100</span> Alcinian Support * The Order will be banished |} |} == Lorena vs. Banishing the Order of Alcina == The second breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === 4caa577fab5e6efb920291135a0f71f18ef7f473 311 307 2023-10-17T07:10:45Z StormyAngel 2 /* Spare all of them vs. Spare the leader vs. Finish them */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == {| class="wikitable" |- ! Spare them? !! Results !Future Impact |- | Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:red">-10</span> Alivaen Support * <span style="color:green">+10</span> Calysia * <span style="color:green">+20</span> Lorena |No Impact |} |- | Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+10</span> Alcinian Support * <span style="color:red">-5</span> Alivaen Support * <span style="color:green">+15</span> Calysia * <span style="color:green">+15</span> Lorena |No Impact |} |- | Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-100</span> Alcinian Support * The Order will be banished |} == Lorena vs. Banishing the Order of Alcina == The second breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === 00986ef5283ac4dbaf9b232b0801ab0cae636d5b 314 311 2023-10-17T07:28:21Z StormyAngel 2 /* Spare all of them vs. Spare the leader vs. Finish them */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+20</span> Lorena | * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+20</span> Calysia |} | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:red">-10</span> Alivaen Support * <span style="color:red">-10</span> Calysia | * <span style="color:red">-100</span> Alcinian Support |} |There are different costs and benefits for Granting Lorena's Request in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. The statistics listed here demonstrate the differences compared to banishing the order. |} {| class="wikitable" |- ! Spare them? !! Results !Future Impact |- | Spare all of them || * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+20</span> Alcinian Support * <span style="color:red">-10</span> Alivaen Support * <span style="color:green">+10</span> Calysia * <span style="color:green">+20</span> Lorena |No Impact |} |- | Spare the leader || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion | {| class="wikitable" |+ !Grant Lorena's Request !Banish the Order |- | * <span style="color:green">+10</span> Alcinian Support * <span style="color:red">-5</span> Alivaen Support * <span style="color:green">+15</span> Calysia * <span style="color:green">+15</span> Lorena |No Impact |} |- | Finish them || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-100</span> Alcinian Support * The Order will be banished |} == Lorena vs. Banishing the Order of Alcina == The second breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === e50684edf05d5d5e0df9d755ff7747cab5b1e8e1 318 314 2023-10-17T17:03:25Z StormyAngel 2 /* Spare all of them vs. Spare the leader vs. Finish them */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * <span style="color:green">+??</span> Lorena | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-??</span> Calysia |There are different costs and benefits for [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * <span style="color:green">+??</span> Lorena | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-??</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | |Locked in to [[Breakpoints#Banishing the Order of Alcina|Banishment]] | |} == Lorena vs. Banishing the Order of Alcina == The second breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === 29614fab07f9abbda699afc14484b1340e362db5 319 318 2023-10-17T17:08:04Z StormyAngel 2 /* Finish them */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * <span style="color:green">+??</span> Lorena | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-??</span> Calysia |There are different costs and benefits for [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * <span style="color:green">+??</span> Lorena | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-??</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | |Locked in to [[Breakpoints#Banishing the Order of Alcina|Banishment]] |While it might be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === afa1a9dd79bfead67938462ad5774d8530d27795 322 319 2023-10-17T17:13:16Z StormyAngel 2 /* Finish them */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * <span style="color:green">+??</span> Lorena | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-??</span> Calysia |There are different costs and benefits for [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * <span style="color:green">+??</span> Lorena | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-??</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | |Locked in to [[Breakpoints#Banishing the Order of Alcina|Banishment]] |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === bd2dc249e1a99ee55d97464521fb3f73ec50df38 Ariadne 0 24 306 277 2023-10-17T06:17:48Z StormyAngel 2 wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * 19808dba81552c9807fc504c3508c65da1b925cf 324 306 2023-10-17T17:22:22Z StormyAngel 2 wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach 378df508156206166e4a0af21e644155240981c1 Sindarion 0 50 323 165 2023-10-17T17:20:23Z StormyAngel 2 /* History */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all * == Skills == To be added later. 884bd74e33fbf5761ca7a4a5ff4c9736f08cadad Ligaea 0 15 325 276 2023-10-17T17:23:05Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach 99b33d627a3b3ea6bedeb0ab4102a0b5ece29b08 Characters 0 9 328 168 2023-10-17T20:23:39Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki == Introduction == Intended for an index of the characters of the game. Party Members, Hetairoi *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *[[Lorena]] *Placeholder: Future Hetairoi Support Members *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] Temporary Party Members *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier Notable Figures Allies *[[Veronica|Countess Veronica]] *[[Heraclitus|Duke Heraclitus]] *[[Ariston|Myrmidon Ariston]] *[[Ophelia|High Priestess Ophelia]] *[[Lysander|King Lysander of Calistrae]] *Queen Lia of Calistrae *[[Lorelai|Princess Lorelai]] *Phoebe of Arkos *Lady Salissa *[[Ketros|Sir Ketros]] *[[Lyndros|Sir Lyndros]] *Count Telosian Enemies *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *[[Myron|Duke Myron]] *[[Kostas|Kostas the Hollow]] *[[Xinthos|Grand Magister Xinthos]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] Unknown Allegiance *[[Cleon|Duke Cleon]] *[[Medea|Mysterious Medea]] *[[Somnus]] Deities *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later f309ff8b7650b4325c13c4b5b4045b47f2d81626 File:Secret Tunnel.png 6 78 331 2023-10-17T20:37:24Z StormyAngel 2 wikitext text/x-wiki Secret Tunnel entrance 610353cb86efc8f02878b254713876ae7893b292 File:UndersoldGrandeur.png 6 79 333 2023-10-17T20:42:01Z StormyAngel 2 wikitext text/x-wiki A line and image about castle Kharos 48fc23f82ad47e1f0fcaf9cdb2275a0037b78ac8 File:Airship1.png 6 80 336 2023-10-17T20:50:32Z StormyAngel 2 wikitext text/x-wiki On the airship to Ekestria 56d7f64898d381f76dc3b01b46ec5e1fc48bfc93 File:Paraliapolis1.png 6 81 338 2023-10-17T21:08:18Z StormyAngel 2 wikitext text/x-wiki Paraliapolis1 29a195fd5b107f3b1f28d9ef0fc749865e8d52ef File:Banquet1.png 6 82 340 2023-10-17T21:51:44Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Calysia.png 6 83 341 2023-10-17T21:52:05Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:BearsAria.png 6 84 342 2023-10-17T21:52:31Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:CustomizeCastle.png 6 85 343 2023-10-17T21:53:00Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Knight Night.png 6 86 344 2023-10-17T21:53:29Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:LineagePrincess.png 6 87 345 2023-10-17T21:54:01Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SanctumCathedral.png 6 88 346 2023-10-17T21:56:08Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:UnreasonableKing.png 6 89 347 2023-10-17T21:56:31Z StormyAngel 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Noblesse Oblige Wiki 0 30 348 285 2023-10-17T21:59:04Z StormyAngel 2 /* Screenshots */ wikitext text/x-wiki == Welcome == [[File:Title Screen1.png|thumb|390x390px]] This is a wiki for the RPG ''Noblesse Oblige: Legacy of the Sorcerer Kings'', developed by Lord Forte. __NOTOC__ == Game Summary == ''Noblesse Oblige'' is an RPG with a new twist on an old formula. The story plunges you into the midst of a civil war, where the Kingdom of Versalia is beset by threats both sorcerous and mundane, internal and external. The twist though, is that you are expected to rule and not simply to defeat your opponent. The protagonists must balance economic, political, theological, and social pressures against the costs of winning a war that threatens everything they hold dear. Play a new kind of RPG that invites you to consider your priorities and make meaningful decisions, with outcomes that you can truly feel responsible for, for good or ill. == Current Content == Features: * Hours of Gameplay: 25+ * Over 300,000 words of content! * A novel approach to turn based combat that minimizes grinding and emphasizes coordination between characters * Over 6 party members (and counting) to join your legendary hetairoi, each with a unique combat style * A fully customizable castle obtained partway through the game * A system for holding court, to decide on petitions from your loyal subjects * A system for investing funds in various proposals, depending on your own priorities, with appreciable changes to the world in response * Variations on content depending on important decisions you make, in addition to the above systems * A well-written and believable tale of romance * Optional text-based adult content, requiring a patch With a focus on characters even amidst the larger story playing out around them, ''Noblesse Oblige'' offers the opportunity to explore themes of personal responsibility, virtue, temptation, power, and the desire for love. Follow Alexander and his allies as they navigate a world thrust into chaos, while doing their best to follow their convictions to embody the meaning of ''Noblesse Oblige''. == Download the Game == The public build can be found at the [https://www.lordfortegames.com/p/current.html development blog] or on [https://store.steampowered.com/app/2537730/Noblesse_Oblige_Legacy_of_the_Sorcerer_Kings/ Steam]; and there may be a newer one for supporters on [https://www.patreon.com/LordForteGames Patreon]! == External Resources == You can find more information about the game and its progress at the [https://www.lordfortegames.com/ developer's blog]. Come discuss it on [https://steamcommunity.com/app/2537730/discussions/ Steam], or support the Developer on [https://www.patreon.com/LordForteGames Patreon]. == Screenshots == <gallery> File:Burning.png File:SkillScreenNew.png File:Spell.png File:Searing Wind.png File:Passives2.png File:Flameburst.png File:Support.png File:Honor.png File:Paraliapolis1.png File:Wisdom.png File:Reckless.png File:Sieg.png File:DazzleAriadne.png File:Interior.gif File:Exterior.gif File:Proposal.png File:Equips.png File:Controil.png File:CourtCase.png </gallery> == Already a Fan? == The best way to help would be to spread the word, so please tell people about the game. You could also, of course, support the developer on their patreon as well, or even contribute here to this wiki if you feel so inclined. 7e5d8c1dbe7f92bb47e4f0d81e7d5316e32a7a92 349 348 2023-10-17T22:05:42Z StormyAngel 2 /* Screenshots */ wikitext text/x-wiki == Welcome == [[File:Title Screen1.png|thumb|390x390px]] This is a wiki for the RPG ''Noblesse Oblige: Legacy of the Sorcerer Kings'', developed by Lord Forte. __NOTOC__ == Game Summary == ''Noblesse Oblige'' is an RPG with a new twist on an old formula. The story plunges you into the midst of a civil war, where the Kingdom of Versalia is beset by threats both sorcerous and mundane, internal and external. The twist though, is that you are expected to rule and not simply to defeat your opponent. The protagonists must balance economic, political, theological, and social pressures against the costs of winning a war that threatens everything they hold dear. Play a new kind of RPG that invites you to consider your priorities and make meaningful decisions, with outcomes that you can truly feel responsible for, for good or ill. == Current Content == Features: * Hours of Gameplay: 25+ * Over 300,000 words of content! * A novel approach to turn based combat that minimizes grinding and emphasizes coordination between characters * Over 6 party members (and counting) to join your legendary hetairoi, each with a unique combat style * A fully customizable castle obtained partway through the game * A system for holding court, to decide on petitions from your loyal subjects * A system for investing funds in various proposals, depending on your own priorities, with appreciable changes to the world in response * Variations on content depending on important decisions you make, in addition to the above systems * A well-written and believable tale of romance * Optional text-based adult content, requiring a patch With a focus on characters even amidst the larger story playing out around them, ''Noblesse Oblige'' offers the opportunity to explore themes of personal responsibility, virtue, temptation, power, and the desire for love. Follow Alexander and his allies as they navigate a world thrust into chaos, while doing their best to follow their convictions to embody the meaning of ''Noblesse Oblige''. == Download the Game == The public build can be found at the [https://www.lordfortegames.com/p/current.html development blog] or on [https://store.steampowered.com/app/2537730/Noblesse_Oblige_Legacy_of_the_Sorcerer_Kings/ Steam]; and there may be a newer one for supporters on [https://www.patreon.com/LordForteGames Patreon]! == External Resources == You can find more information about the game and its progress at the [https://www.lordfortegames.com/ developer's blog]. Come discuss it on [https://steamcommunity.com/app/2537730/discussions/ Steam], or support the Developer on [https://www.patreon.com/LordForteGames Patreon]. == Screenshots == <gallery> File:Banquet1.png File:BearsAria.png File:Calysia.png File:CourtCase.png File:CustomizeCastle.png File:Interior.gif File:Exterior.gif File:Flameburst.png File:Paraliapolis1.png File:Honor.png File:Knight Night.png File:LineagePrincess.png File:SanctumCathedral.png File:Sieg.png File:Support.png File:UnreasonableKing.png File:SkillScreenNew.png File:Searing Wind.png File:Controil.png File:Burning.png File:Spell.png File:Passives2.png File:Wisdom.png File:Reckless.png File:DazzleAriadne.png File:Proposal.png File:Equips.png </gallery> == Already a Fan? == The best way to help would be to spread the word, so please tell people about the game. You could also, of course, support the developer on their patreon as well, or even contribute here to this wiki if you feel so inclined. e77ce4ad91f89102b87538ef0e00c3e8224d13e0 Petitions 0 11 350 15 2023-10-17T22:28:02Z StormyAngel 2 Building a pattern wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. == Session 1 == 10d7a93a02467e2f99e0b8c02853997bc5bdffd3 Petitions 0 11 352 350 2023-10-17T22:57:51Z StormyAngel 2 Adding petitions wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1 == First Petition {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants !Option C |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. | |- |Outcome | * +1 Popular Support * +1 Noble Support | * +1 Economic Status * +1 Army Size | |- |Loyalty | | | |} Second Petition {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy (10% RF) |- |Outcome | * +1 Noble Support | * +1 Popular Support | * +2 Popular Support * +2 Noble Support |- |Loyalty | | | |} Third Petition {| class="wikitable" ! !Captain of the Elysios City Guard !Merchants !Option C |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. | |- |Outcome | * +1 Popular Support * +1 Noble Support | * +1 Economic Status * +1 Army Size | |- |Loyalty | | | |} caf154cd5169888bfdd07b8579fe2e2095a62eaf 354 352 2023-10-17T23:05:08Z StormyAngel 2 /* Session 1 */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1 == First Petition {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * +1 Popular Support * +1 Noble Support | * +1 Economic Status * +1 Army Size |- |Loyalty | | |} Second Petition {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy (10% Royal Funds) |- |Outcome | * +1 Noble Support | * +1 Popular Support | * +2 Popular Support * +2 Noble Support |- |Loyalty | | | |} Third Petition {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * +1 Army Quality * +5 Army Morale | * +2 Army Size |- |Loyalty | | |} d3c09cbd72859bc9ec9937c8f663e22b299eabed 356 354 2023-10-17T23:14:04Z StormyAngel 2 /* Session 1 */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy (10% Royal Funds) |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2 == 80aaa856ac6a99b18f7a3bfa7928cdb4218016b6 357 356 2023-10-17T23:41:12Z StormyAngel 2 /* Session 2 */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy (10% Royal Funds) |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2 == First Petition: {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+1</span> Stelianos |} 6b138630847cd3979b328cb5fe4bad7d3616d104 358 357 2023-10-18T00:03:46Z StormyAngel 2 /* Session 2 */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1: Chapter 5 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy (10% Royal Funds) |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2: Chapter 7 == === First Petition: Mercenaries === {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Sindarion | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+5</span> Stelianos |} === Second Petition: Banners === {| class="wikitable" ! !Duke Heraclitus' Representative !Count Stelianos |- |Petition |...allow the use of ducal banners. |...unite the soldiers under the royal banner. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Sindarion |} == Session 3: Chapter ?? == First Petition: ??? 6d78813ce90fc85eaf4258e4e4737c4d440f24c8 360 358 2023-10-18T00:36:48Z StormyAngel 2 /* Session 2: Chapter 7 */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1: Chapter 5 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy (<span style="color:red">10</span>% Royal Funds) |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2: Chapter 7 == === First Petition: Mercenaries === {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Sindarion | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+5</span> Stelianos |} === Second Petition: Banners === {| class="wikitable" ! !Duke Heraclitus' Representative !Count Stelianos |- |Petition |...allow the use of ducal banners. |...unite the soldiers under the royal banner. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Sindarion |} == Session 3: Chapter ?? == First Petition: ??? 6fd8d6b56e3136d4f4b8c3a61b81bd7f39d8f835 361 360 2023-10-18T00:38:23Z StormyAngel 2 /* Second Petition: Old High Versalian */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1: Chapter 5 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2: Chapter 7 == === First Petition: Mercenaries === {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Sindarion | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+5</span> Stelianos |} === Second Petition: Banners === {| class="wikitable" ! !Duke Heraclitus' Representative !Count Stelianos |- |Petition |...allow the use of ducal banners. |...unite the soldiers under the royal banner. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Sindarion |} == Session 3: Chapter ?? == First Petition: ??? 6e3189e7fa4633a6502d891386565fe8af2206c8 Investments 0 5 353 178 2023-10-17T23:01:10Z StormyAngel 2 adding a petition in wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" !Proposals !Description !Availability !Costs !Benefits !Loyalty |- |style="width: 15%"|Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |style="width: 5%"|Chapter 5 |style="width: 15%"|<span style="color:red">20%</span> Royal Funds |style="width: 19%"| * Army Quality <span style="color:green">+2</span> * Army Morale <span style="color:green">+5</span> |style="width: 15%"| * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+2</span> * Noble Support <span style="color:green">+2</span> * Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+1</span> | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 |<span style="color:red">90%</span> Royal Funds | * Army Size <span style="color:green">+5</span> * Army Quality <span style="color:green">+10</span> | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. |Chapter 5, 1st Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | |- |Castle Gardening | |Chapter 6, In Elysios. Speak to Count Icarus |<span style="color:red">5%</span> Royal Funds |Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth | |Chapter 6, Speak to Galatea in the Elysian Groves |<span style="color:red">10%</span> Royal Funds | * Alivaen Support <span style="color:green">+5</span> * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration | |Chapter 7 | | * Alivaen Support <span style="color:green">+25</span> | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders | |Chapter 7 | | * Alivaen Support <span style="color:green">+10</span> | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |??? | |Chapter 8? | | | |- |??? | |Chapter 8 | | | |} == Round 2: TBD == We have not yet reached the 2nd round of investments. bc7ef18c89fe64dbcf6cb91aac943a6ee34ba659 355 353 2023-10-17T23:07:38Z StormyAngel 2 /* Round 1: Chapter 5 "The Lords of the West"- Chapter ??? */ wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" !Proposals !Description !Availability !Costs !Benefits !Loyalty |- |style="width: 15%"|Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |style="width: 5%"|Chapter 5 |style="width: 15%"|<span style="color:red">20%</span> Royal Funds |style="width: 19%"| * Army Quality <span style="color:green">+2</span> * Army Morale <span style="color:green">+5</span> |style="width: 15%"| * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+2</span> * Noble Support <span style="color:green">+2</span> * Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+1</span> | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 |<span style="color:red">90%</span> Royal Funds | * Army Size <span style="color:green">+5</span> * Army Quality <span style="color:green">+10</span> | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. |Chapter 5, 1st Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |- |Castle Gardening | |Chapter 6, In Elysios. Speak to Count Icarus |<span style="color:red">5%</span> Royal Funds |Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth | |Chapter 6, Speak to Galatea in the Elysian Groves |<span style="color:red">10%</span> Royal Funds | * Alivaen Support <span style="color:green">+5</span> * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration | |Chapter 7 | | * Alivaen Support <span style="color:green">+25</span> | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders | |Chapter 7 | | * Alivaen Support <span style="color:green">+10</span> | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |??? | |Chapter 8? | | | |- |??? | |Chapter 8 | | | |} == Round 2: TBD == We have not yet reached the 2nd round of investments. 6099be973508338640bbf97ba0b18d589975005e 387 355 2023-10-18T18:40:35Z StormyAngel 2 /* Round 1: Chapter 5 "The Lords of the West"- Chapter ??? */ wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the variables most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" !Proposals !Description !Availability !Costs !Benefits !Loyalty |- |style="width: 15%"|Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |style="width: 5%"|Chapter 5 |style="width: 15%"|<span style="color:red">20%</span> Royal Funds |style="width: 19%"| * Army Quality <span style="color:green">+2</span> * Army Morale <span style="color:green">+5</span> |style="width: 15%"| * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * Economic Status <span style="color:green">+2</span> * Noble Support <span style="color:green">+2</span> * Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 |<span style="color:red">90%</span> Royal Funds | * <span style="color:green">+5</span> Army Size * <span style="color:green">+10</span> Army Quality | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. |Chapter 5, 1st Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |- |Kharos Grounds |Count Icarus offers the service of skilled groundskeepers to restore the exterior of Castle Kharos. This would beautify the castle grounds and serve to impress the nobility. |Chapter 6, In Elysios. Speak to Count Icarus |<span style="color:red">5%</span> Royal Funds | * <span style="color:green">+1</span> Noble Support * Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth |Galatea, a priestess of the Order of Alivae, proposes investing in reviving the methods used in the creation of Mooncloth, an enchanted fabric. This would allow the crafting of Mooncloth equipment for use in battle and provide a steady supply of Mooncloth over time. |Chapter 6, Speak to Galatea in the Elysian Groves |<span style="color:red">10%</span> Royal Funds | * Alivaen Support <span style="color:green">+5</span> * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration |High Priestess Ophelia requires significant funds to restore the Elysian groves and prepare the Order of Alivae to support the kingdom in the battles ahead. These funds should also create significant economic activity for the commoners as part of the restoration efforts. |Chapter 7 |<span style="color:red">50%</span> Royal Funds | * <span style="color:green">+25</span> Alivaen Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+3</span> Popular Support | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders |High Priestess Ophelia wishes to enlist a group of skilled, drawn from second sons of the nobility and similar sources, to defend the sacred groves. These forces would fall under the purview of the crown, given the Order's eschewal of violence. |Chapter 7 |<span style="color:red">40%</span> Royal Funds | * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Army Size * <span style="color:green">+4</span> Army Quality | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |??? | |Chapter 8? | | | |- |??? | |Chapter 8 | | | |} == Round 2: TBD == We have not yet reached the 2nd round of investments. 47fbe8dc6c4988363cd37413ab31b39bcffe429e Walkthrough 0 2 359 351 2023-10-18T00:24:05Z StormyAngel 2 /* Spreading Rumors */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's [[Lysander|father]] in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, their are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 9550147a866c9152fe856196b09b45b068ebc38a 364 359 2023-10-18T01:10:20Z StormyAngel 2 /* Chapter 4: The City of Water */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== === The Northern Pass === ==== Avoiding the Blockade ==== === Paraliapolis === ==== Exploring the City ==== === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, their are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == e1f76288be353655942cbb4264c837e26cb3e103 370 364 2023-10-18T02:27:04Z StormyAngel 2 /* Castle Town */ adding chapter 4 content wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest, dumbest sister. You'll get another cutscene, then finally be left to your own devices in a nice guest room.<blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress. This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles.</blockquote> === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, their are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 3ea61bfe7a359fab62c24bd7104eeeb722e11684 371 370 2023-10-18T02:30:06Z StormyAngel 2 wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest, dumbest sister. You'll get another cutscene, then finally be left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress. This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, their are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 7cbaa757d09540f8b83fcd55f613e5cc5fc91404 372 371 2023-10-18T03:27:11Z StormyAngel 2 /* Exploring the City */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest, dumbest sister. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias.</blockquote> You === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, their are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 4a36f87249da08a9f3577e60c46c61456ad8e4fb 373 372 2023-10-18T03:30:37Z StormyAngel 2 /* Exploring the City */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest, dumbest sister. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose || * <span style="color:red">-5,000</span> Darics |} </blockquote> You === Castle Kharos === ==== To Clear the Pass ==== === Paraliapolis === ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, their are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 90fc041a7234c9a5133532b46f20507655724736 374 373 2023-10-18T04:03:09Z StormyAngel 2 /* Castle Kharos */ Adding Chapter 4 content wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest, dumbest sister. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose || * <span style="color:red">-5,000</span> Darics |} </blockquote> You ==== Ariadne's Request ==== ==== Pacts and Vows ==== === Castle Town === ==== A New Shadow ==== == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, their are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 9d3a2a27fd2f3045a5111dc51ea1309b3685b9b7 377 374 2023-10-18T05:18:26Z StormyAngel 2 /* To Clear the Pass */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest, dumbest sister. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} </blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, their are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 239353b23ff73fec221be6c4427ae7ab667b02a3 378 377 2023-10-18T05:39:36Z StormyAngel 2 /* Ariadne's Request */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest, dumbest sister. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, their are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == c5b30a614a9207d50751a509ff51eed81eb43712 382 378 2023-10-18T06:18:13Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship affects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest, dumbest sister. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 8d0aede599228ae7a6594b15effbdc9a577f44be 384 382 2023-10-18T10:03:06Z StormyAngel 2 /* A Dark Choice */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Your father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''your'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest, dumbest sister. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == f39ffde152ab3152270e99a192aba9bc91c84db6 385 384 2023-10-18T10:06:10Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest, dumbest sister. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 78e13d11fdbb321cb130ecedb35941987ca59ce4 386 385 2023-10-18T10:08:34Z StormyAngel 2 /* Exploring the City */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 31e7a8a422f8bbf12e09ad34ca1f047d9ca25e2f File:KingLysander.png 6 90 362 2023-10-18T01:01:23Z StormyAngel 2 wikitext text/x-wiki KingLysander c923b6cfc2044c8b18cc24dfe1b0b41f8315c104 Lysander 0 91 363 2023-10-18T01:09:48Z StormyAngel 2 Created a page for King Lysander wikitext text/x-wiki [[File:KingLysander.png|frame|King Lysander]] The King of Calistrae, Lysander is Ariadne's father, and a firm ally of Prince Alexander. == History == King Lysander was deposed from his throne in Calistrae due to a refusal to set aside his wife, Queen Lia, when she was made barren during an epidemic. An alliance of nobles overthrew him and he fled to Versalia, where he met Antiochus who was at that time a prince. Antiochus supported Lysander's cause against his father's wishes, and with his support Lysander was victorious over the rebels and successfully reclaimed his throne. To help reconcile his subjects to their loss he took concubines from the defeated noble families, and from them he received five of his six daughters. Ariadne alone did not come from one of these concubines, but rather was born of a sorceress who King Lysander paid in order to provide his wife Queen Lia with an adopted daughter to raise. 358849aa99ca6416c007d86f5dbf7f2f6ec0b4e5 File:QueenLia.png 6 92 365 2023-10-18T01:13:42Z StormyAngel 2 wikitext text/x-wiki QueenLia dac38e11338b408a486659d185ced4414f1144ff Lia 0 93 366 2023-10-18T01:18:46Z StormyAngel 2 Created a page for Queen Lia (a war was fought over this woman you know...) wikitext text/x-wiki [[File:QueenLia.png|frame|Queen Lia]] As Queen of Calistrae, and Ariadne's adopted mother, Lia is a firm ally of Prince Alexander. == History == Queen Lia was rendered barren by the same epidemic of disease which threw Versalia into such turmoil. Lysander's noble subjects demanded that she be set aside, and when he refused they led a rebellion against him for it. While Lysander ultimately won the war with the support of Antiochus, he did take on concubines from the defeated noble families as a gesture of reconciliation. Most of his daughters were born from them, but he did arrange for a sorceress to bear Ariadne for Lia to raise as her own. c945149f86a1cd7c6dad3111f09c28a82c80a03b Characters 0 9 367 328 2023-10-18T01:19:19Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki == Introduction == Intended for an index of the characters of the game. Party Members, Hetairoi *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *[[Lorena]] *Placeholder: Future Hetairoi Support Members *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] Temporary Party Members *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier Notable Figures Allies *[[Veronica|Countess Veronica]] *[[Heraclitus|Duke Heraclitus]] *[[Ariston|Myrmidon Ariston]] *[[Ophelia|High Priestess Ophelia]] *[[Lysander|King Lysander of Calistrae]] *[[Lia|Queen Lia of Calistrae]] *[[Lorelai|Princess Lorelai]] *Phoebe of Arkos *Lady Salissa *[[Ketros|Sir Ketros]] *[[Lyndros|Sir Lyndros]] *Count Telosian Enemies *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *[[Myron|Duke Myron]] *[[Kostas|Kostas the Hollow]] *[[Xinthos|Grand Magister Xinthos]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] Unknown Allegiance *[[Cleon|Duke Cleon]] *[[Medea|Mysterious Medea]] *[[Somnus]] Deities *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later 46c9038d4eddfbcac852ab7483e92c444f83e13a 379 367 2023-10-18T05:49:37Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki == Introduction == The characters of ''Noblesse Oblige'' drive the plot, and are central to its story and gameplay. While we generally will try to avoid spoiling the game, it is not really possible to write detailed pages for the characters without doing so to some degree. The following index and the pages it leads to are therefore available to you at your own risk. == Party Members == Party Members, Hetairoi *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *[[Lorena]] *Placeholder: Future Hetairoi Support Members *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] Temporary Party Members *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier Notable Figures Allies *[[Veronica|Countess Veronica]] *[[Heraclitus|Duke Heraclitus]] *[[Ariston|Myrmidon Ariston]] *[[Ophelia|High Priestess Ophelia]] *[[Lysander|King Lysander of Calistrae]] *[[Lia|Queen Lia of Calistrae]] *[[Lorelai|Princess Lorelai]] *Phoebe of Arkos *Lady Salissa *[[Ketros|Sir Ketros]] *[[Lyndros|Sir Lyndros]] *Count Telosian Enemies *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *[[Myron|Duke Myron]] *[[Kostas|Kostas the Hollow]] *[[Xinthos|Grand Magister Xinthos]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] Unknown Allegiance *[[Cleon|Duke Cleon]] *[[Medea|Mysterious Medea]] *[[Somnus]] Deities *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later a9adbe7cfa932821d454217d931a63621297f258 380 379 2023-10-18T05:51:03Z StormyAngel 2 wikitext text/x-wiki == Introduction == __NOTOC__ The characters of ''Noblesse Oblige'' drive the plot, and are central to its story and gameplay. While we generally will try to avoid spoiling the game, it is not really possible to write detailed pages for the characters without doing so to some degree. The following index and the pages it leads to are therefore available to you at your own risk. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Party Members == Party Members, Hetairoi *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *[[Lorena]] *Placeholder: Future Hetairoi Support Members *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] Temporary Party Members *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier == Versalia == == Calistrae == == Ekestria == == Cyridae == == Other == Allies *[[Veronica|Countess Veronica]] *[[Heraclitus|Duke Heraclitus]] *[[Ariston|Myrmidon Ariston]] *[[Ophelia|High Priestess Ophelia]] *[[Lysander|King Lysander of Calistrae]] *[[Lia|Queen Lia of Calistrae]] *[[Lorelai|Princess Lorelai]] *Phoebe of Arkos *Lady Salissa *[[Ketros|Sir Ketros]] *[[Lyndros|Sir Lyndros]] *Count Telosian Enemies *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *[[Myron|Duke Myron]] *[[Kostas|Kostas the Hollow]] *[[Xinthos|Grand Magister Xinthos]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] Unknown Allegiance *[[Cleon|Duke Cleon]] *[[Medea|Mysterious Medea]] *[[Somnus]] Deities *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later bd9e25a3040d59219fb212d7271abc531ca94727 381 380 2023-10-18T06:09:33Z StormyAngel 2 /* Versalia */ major reorganization by gegraphical region wikitext text/x-wiki == Introduction == __NOTOC__ The characters of ''Noblesse Oblige'' drive the plot, and are central to its story and gameplay. While we generally will try to avoid spoiling the game, it is not really possible to write detailed pages for the characters without doing so to some degree. The following index and the pages it leads to are therefore available to you at your own risk. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Party Members == Prince Alexander and his Hetairoi, primarily. This group does occasionally contain other parties who temporarily join the party in one way or another. === Hetairoi === *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *[[Lorena]] *Placeholder: Future Hetairoi === Support Members === *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] === Temporary Party Members === *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier == Versalia == === Alexander's Vassals === ==== Castle Kharos ==== * [[Ketros|Sir Ketros]] *[[Lyndros|Sir Lyndros]] *Mayor of Castle Town, Michael ==== Redstone ==== *[[Heraclitus|Duke Heraclitus]] *His son ==== Arkos ==== *[[Cleon|Duke Cleon]] *Phoebe ==== Elysios ==== * Ouranos * Icarus * Chloe ==== Other ==== * [[Ariston|Myrmidon Ariston]] * [[Ophelia|High Priestess Ophelia]] === Antipater's Vassals === *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *Bradamante *Demetrius *[[Myron|Duke Myron]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] === Uncommitted === * Strategos Theseus === Deceased === *Count Hektor == Calistrae == *[[Lysander|King Lysander of Calistrae]] *[[Lia|Queen Lia of Calistrae]] *Consort Zenovia *Prince Gavril *Princess Chrysanthi *Princess Sophia Azurereach *Princess Illiana *Princess Tasia *Princess Amalia *Count Telosian *Sir Kythrias == Ekestria == *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] *[[Lorelai|Princess Lorelai]] *General Albrecht *General Wolfram == Cyridae == * Sartherion * Young Samurai == Hypernia == *Lady Salissa *Lord Caliphras *Grand Magister Xinthos == Other == *[[Kostas|Kostas the Hollow]] *[[Medea|Mysterious Medea]] *[[Somnus]] == Deities == *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later 2f2fedd0c964a2b981211f3912c362aa7435acea 396 381 2023-10-18T20:31:00Z StormyAngel 2 /* Arkos */ wikitext text/x-wiki == Introduction == __NOTOC__ The characters of ''Noblesse Oblige'' drive the plot, and are central to its story and gameplay. While we generally will try to avoid spoiling the game, it is not really possible to write detailed pages for the characters without doing so to some degree. The following index and the pages it leads to are therefore available to you at your own risk. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Party Members == Prince Alexander and his Hetairoi, primarily. This group does occasionally contain other parties who temporarily join the party in one way or another. === Hetairoi === *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *[[Lorena]] *Placeholder: Future Hetairoi === Support Members === *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] === Temporary Party Members === *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier == Versalia == === Alexander's Vassals === ==== Castle Kharos ==== * [[Ketros|Sir Ketros]] *[[Lyndros|Sir Lyndros]] *Mayor of Castle Town, Michael ==== Redstone ==== *[[Heraclitus|Duke Heraclitus]] *His son ==== Arkos ==== *[[Cleon|Duke Cleon]] *[[Phoebe]] ==== Elysios ==== * Ouranos * Icarus * Chloe ==== Other ==== * [[Ariston|Myrmidon Ariston]] * [[Ophelia|High Priestess Ophelia]] === Antipater's Vassals === *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *Bradamante *Demetrius *[[Myron|Duke Myron]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] === Uncommitted === * Strategos Theseus === Deceased === *Count Hektor == Calistrae == *[[Lysander|King Lysander of Calistrae]] *[[Lia|Queen Lia of Calistrae]] *Consort Zenovia *Prince Gavril *Princess Chrysanthi *Princess Sophia Azurereach *Princess Illiana *Princess Tasia *Princess Amalia *Count Telosian *Sir Kythrias == Ekestria == *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] *[[Lorelai|Princess Lorelai]] *General Albrecht *General Wolfram == Cyridae == * Sartherion * Young Samurai == Hypernia == *Lady Salissa *Lord Caliphras *Grand Magister Xinthos == Other == *[[Kostas|Kostas the Hollow]] *[[Medea|Mysterious Medea]] *[[Somnus]] == Deities == *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later c41994633d19046d4f4454bc22ef0ccb1b7ff645 File:VeronicaFace.png 6 94 368 2023-10-18T01:41:58Z StormyAngel 2 wikitext text/x-wiki VeronicaFace d9ba6caeb572e2593f08cb6bdefcd34df5906819 Veronica 0 95 369 2023-10-18T01:45:51Z StormyAngel 2 Created a page for Veronica wikitext text/x-wiki [[File:VeronicaFace.png|frame|Veronica]] Countess Veronica was Alexander's adopted mother in all but name. As King Antiochus' mistress and a close friend of the deceased Queen Corrina, the Duchess of Elysios, she was a natural choice to serve as his Regent for the duchy. She remains his firm ally. == History == 753265c8c0b6573251e7e277d83a929863aef1b2 Ariadne 0 24 375 324 2023-10-18T04:21:32Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying * 6ffbb646a9002827d6658d02b0b39dcbf8f6823c 376 375 2023-10-18T04:57:24Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) 7419a337188579db3486730a7f262db8c19221b3 Gameplay 0 4 383 5 2023-10-18T07:06:14Z StormyAngel 2 /* Gameplay UNDER CONSTRUCTION */ wikitext text/x-wiki == Introduction == This page is intended to cover gameplay details that are not directly relevant to the story or guides. It is a work in progress, so keep in mind that there is a built in guide in the menu of the game itself that covers most of the details you need to know. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Combat == === Combat "Type" === === Passive Skills === === Skill Combos === d88a50f83b526ab1d14ffaaf71fa866319bbd5c0 File:LordCommanderStelianosFace.png 6 96 388 2023-10-18T19:40:31Z StormyAngel 2 wikitext text/x-wiki StelianosFace e7e355d1a6ca5c91cef29a71f7a3b29228d6234a Stelianos 0 97 389 2023-10-18T19:42:22Z StormyAngel 2 Created a page for Stelianos wikitext text/x-wiki [[File:LordCommanderStelianosFace.png|frame|Count Stelianos]] Count Stelianos is one of Alexander's retainers from the Duchy of Elysios. He serves as the Lord Commander of Alexander's armed forces in Castle Kharos. == History == Not a lot to go on yet. == Loyalty == The guy has a loyalty score. i will get around to filling this in later. 42919af3c8f42a18be74d932316b796b858add6e File:SirLeonidasFace.png 6 98 390 2023-10-18T19:57:58Z StormyAngel 2 wikitext text/x-wiki SirLeonidasFace 704e27db7708383b4cb9fc79f6b2a5e7c2d4244f Leonidas 0 99 391 2023-10-18T19:59:49Z StormyAngel 2 Created a page for Leonidas wikitext text/x-wiki [[File:SirLeonidasFace.png|frame|Sir Leonidas]] Sir Leonidas serves as the commander of Prince Alexander's honor guard. He is a fighter of some skill and joins the party in combat both directly and in support on various occasions. 38a524b1117971aac6bee8ed346163e05e3fb138 File:SirKetrosFace.png 6 100 392 2023-10-18T20:12:20Z StormyAngel 2 wikitext text/x-wiki SirKetrosFace 9b64cb442e1151232d2af1b6238e0a4d542bc795 Ketros 0 101 393 2023-10-18T20:13:32Z StormyAngel 2 created a page for Sir Ketros wikitext text/x-wiki [[File:SirKetrosFace.png|frame|Sir Ketros]] Sir Ketros serves as Prince Alexander's quartermaster at Castle Kharos. He served under Antiochus during his wars against Ekestria, and so is an experienced knight. 2c9f74ef26f0eca6f7a90212a0407256cf6863a7 File:PhoebeBust.png 6 102 394 2023-10-18T20:18:58Z StormyAngel 2 wikitext text/x-wiki PhoebeBust 6ea943b7b23d67abdb9333629b9a635a1b0c33ba Phoebe 0 103 395 2023-10-18T20:29:56Z StormyAngel 2 A page for phoebe wikitext text/x-wiki [[File:PhoebeBust.png|thumb|369x369px|Phhoebe]] Phoebe is a commoner from the duchy of Arkos, who accompanies Duke Cleon during his visit to castle Kharos. == History == Phoebe's father worked for the Duke, and noticed some shady dealings. When he attempted to report them he was caught and the Duke has arranged for his imprisonment, with the understanding that so long as Phoebe serves him as he wishes he will not have her father executed and her family arrested for treason. 6b9a20c4f44b6332d6be9b744788dc9302771c3a File:DukeHeraclitusBust.png 6 104 397 2023-10-18T20:34:54Z StormyAngel 2 wikitext text/x-wiki DukeHeraclitusBust d7af79c44117d1592cb74f18ff40edfdbd0483d6 Heraclitus 0 105 398 2023-10-18T20:37:03Z StormyAngel 2 A page for Duke Heraclitus wikitext text/x-wiki [[File:DukeHeraclitusBust.png|frame|Duke Heraclitus]] Duke Heraclitus is one of the eight dukes of the realm, and in particular rules over the Redstone Duchy. he has remained loyal to Prince Alexander, although regrettably he is unable to offer much support due to troubles at home. a70fd2eac91eb99bc6929e488d852a0cd8ff7cd2 401 398 2023-10-18T20:49:51Z StormyAngel 2 wikitext text/x-wiki [[File:DukeHeraclitusBust.png|frame|Duke Heraclitus]] Duke Heraclitus is one of the eight dukes of the realm, and in particular rules over the Redstone Duchy. He has remained loyal to Prince Alexander, although regrettably he is unable to offer much support due to troubles at home. 6ebbca89a417387dad1a5696b4c1a3d3b426aa2f File:DukeCleonBust.png 6 106 399 2023-10-18T20:37:45Z StormyAngel 2 wikitext text/x-wiki DukeCleonBust d0eb448ae87e66a09cbfea25d527795986b7e2cb Cleon 0 107 400 2023-10-18T20:49:23Z StormyAngel 2 A page for duke Cleon wikitext text/x-wiki [[File:DukeCleonBust.png|frame|Duke Cleon]] Duke Cleon is one of the eight dukes of the realm, and in particular rules over the Arkos Duchy. While he has nominally remained loyal to Prince Alexander, his sincerity is an open question. He negotiated to pay a higher tax rate as opposed to contributing soldiers to Alexander's forces, but Alexander is doubtful that he will actually pay. d07f6589e2851bb0671596e47656762ce4dae490 File:AristonBust.png 6 108 402 2023-10-18T21:13:42Z StormyAngel 2 wikitext text/x-wiki AristonBust 741f4b33efe1db1f14c3c2417de4566377d52f30 Ariston 0 109 403 2023-10-18T21:18:21Z StormyAngel 2 A page for Ariston wikitext text/x-wiki [[File:AristonBust.png|thumb|382x382px|Ariston]] Ariston is a member of the Myrmidons, the Versalian royal guard. == History == As a ward of Veronica, Ariston was raised like a brother to Prince Alexander. The two of them were close friends and drove each other to improve in their many spars. Following the coup, Ariston helped lead a bloody attempt to retake the capitol from Antipater, which ultimately proved unsuccessful. Unlike many of his less fortunate comrades, he was captured alive, and ever since he has been imprisoned in the estate of the Myrmidon's Captain Demetrius, who values his skills to highly to have him executed. Demetrius seeks to sway Ariston to abandon Alexander, but Ariston so far has refused to comply. 503356ee427341a5e7473760263f387050656f46 404 403 2023-10-18T21:21:08Z StormyAngel 2 /* History */ wikitext text/x-wiki [[File:AristonBust.png|thumb|382x382px|Ariston]] Ariston is a member of the Myrmidons, the Versalian royal guard. == History == As a ward of Veronica, Ariston was raised like a brother to Prince Alexander. The two of them were close friends and drove each other to improve in their many spars. Following the coup, but before Alexander's return to Versalia, Ariston helped lead a bloody attempt to retake the throne from Antipater, which ultimately proved unsuccessful. Unlike many of his less fortunate comrades, he was captured alive, and ever since he has been imprisoned in the estate of the Myrmidon's Captain Demetrius, who values his skills to highly to have him executed. Demetrius seeks to sway Ariston to abandon Alexander, but Ariston so far has refused to comply. ec7a0cbdc769cac9d98162e3c6ad589bfecf00d1 Walkthrough 0 2 405 386 2023-10-18T23:08:21Z StormyAngel 2 /* Castle Kharos */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. The specifics of each option are covered in detail on their own pages. This walkthrough will include a brief summary of any consequences which are not considered too large of a spoiler, but otherwise you will need to check the page in question if you want to spoil yourself on the results. ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == b485bd9c7c7a12d06555b516de940998bca43fe9 406 405 2023-10-18T23:32:59Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to larger spoilers on another page. {| class="wikitable" |+ !Holding Court: Session 1 |- |Petition 1: To forbid or allow bellicose advertising |- |Petition 2: To forbid or allow language requirements for nobles hiring servants |- |Petition 3: To focus on training the army or recruiting more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" |+ !Advertising !Loyalty !Spoilers |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea | rowspan="2" |[[Petitions]] |- |...to allow bellicose advertising. | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} {| class="wikitable mw-collapsible mw-collapsed" !Old High Versalian !Loyalty !Spoilers |- |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea | rowspan="3" |[[Petitions]] |- |Allow Language Requirements | *<span style="color:green">+1</span> Stelianos |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 9c45996bc326fa96fdcb226c678aadcabc2a86f0 407 406 2023-10-18T23:33:58Z StormyAngel 2 /* Chapter 5: The Lords of the West */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to larger spoilers on another page. {| class="wikitable" |+ !Holding Court: Session 1 |- |Petition 1: To forbid or allow bellicose advertising |- |Petition 2: To forbid or allow language requirements for nobles hiring servants |- |Petition 3: To focus on training the army or recruiting more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" !Advertising !Loyalty !Spoilers |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea | rowspan="2" |[[Petitions]] |- |...to allow bellicose advertising. | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} {| class="wikitable mw-collapsible mw-collapsed" !Old High Versalian !Loyalty !Spoilers |- |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea | rowspan="3" |[[Petitions]] |- |Allow Language Requirements | *<span style="color:green">+1</span> Stelianos |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 6bd2ce55355b4f1e92d0de510cda40a1c6dab63a 408 407 2023-10-18T23:35:50Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to larger spoilers on another page. {| class="wikitable" style="width: 100%" |+ !Holding Court: Session 1 |- |Petition 1: To forbid or allow bellicose advertising |- |Petition 2: To forbid or allow language requirements for nobles hiring servants |- |Petition 3: To focus on training the army or recruiting more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" !Advertising !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea | rowspan="2" |[[Petitions]] |- |...to allow bellicose advertising. | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} {| class="wikitable mw-collapsible mw-collapsed" !Old High Versalian !Loyalty !Link |- |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea | rowspan="3" |[[Petitions]] |- |Allow Language Requirements | *<span style="color:green">+1</span> Stelianos |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == c2654a608dd23547bce345bf8cac07ca352096f8 409 408 2023-10-18T23:46:52Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to larger spoilers on another page. {| class="wikitable" style="width: 100%" |+ !Holding Court: Session 1 |- |Petition 1: To forbid or allow bellicose advertising |- |Petition 2: To forbid or allow language requirements for nobles hiring servants |- |Petition 3: To focus on training the army or recruiting more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow Language Requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == e8bdfb712c95956cd66b4557e925ad7dc4043a53 410 409 2023-10-18T23:48:52Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to larger spoilers, if there be any, on another page. {| class="wikitable" style="width: 100%" |+ !Holding Court: Session 1 |- |Petition 1: To forbid or allow bellicose advertising |- |Petition 2: To forbid or allow language requirements for nobles hiring servants |- |Petition 3: To focus on training the army or recruiting more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow Language Requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == d154b7280c021ae61c258466a6a06c4c0c998244 411 410 2023-10-18T23:49:27Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to larger spoilers, if there be any, on another page. {| class="wikitable" style="width: 100%" |+ !Holding Court: Session 1 |- |Petition 1: To forbid or allow bellicose advertising |- |Petition 2: To forbid or allow language requirements for nobles hiring servants |- |Petition 3: To focus on training the army or recruiting more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow Language Requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 04f719e8398e08f9a889e63769ca8b808368b2b4 412 411 2023-10-19T00:05:38Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. {| class="wikitable" style="width: 100%" |+ !Holding Court: Session 1 |- |Petition 1: To forbid or allow bellicose advertising |- |Petition 2: To forbid or allow language requirements for nobles hiring servants |- |Petition 3: To focus on training the army or recruiting more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow Language Requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 4d1bce6f97fa9b2f5c871bad79641d3a78b97cc5 413 412 2023-10-19T00:12:47Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. {| class="wikitable" style="text-align: center; width: 100%" |+ !Holding Court: Session 1 |- |Petition 1: To forbid or allow bellicose advertising |- |Petition 2: To forbid or allow language requirements for nobles hiring servants |- |Petition 3: To focus on training the army or recruiting more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow Language Requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 591040c197f71628ae75376ade1dce5976c85922 414 413 2023-10-19T00:17:05Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | colspan="2" |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | colspan="2" |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 0be5e8e9dcfed7d7a97067244f2ee00c78834ba1 415 414 2023-10-19T00:21:33Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == c0f3486cd84c23c25964168181f6f3407d493e9a 416 415 2023-10-19T01:30:32Z StormyAngel 2 /* Prepare for the Dukes */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Customization and Castle Town ==== First things first, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want. With that taken care of, it's time to take care of business. Visit the ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to start preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == c99332f577f76768517b9bb9dd96be4a99cd9cdf 419 416 2023-10-19T02:46:52Z StormyAngel 2 /* Customization and Castle Town */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote>From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to start preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 4a5674f3a25cf471943900dbf7dee9ebb833561f 425 419 2023-10-19T04:02:26Z StormyAngel 2 /* Castle Town Customization */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote>From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to start preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 8ad02c7a4ebc221a9cd9d695e99d0eb02785ce82 428 425 2023-10-19T04:18:59Z StormyAngel 2 /* Prepare for the Dukes */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote>From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, pay Ariadne and Ligaea a visit in their new rooms, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == fd74f18c5818760402b9942b0b878438ab9ab004 430 428 2023-10-19T05:24:12Z StormyAngel 2 /* Prepare for the Dukes */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote>From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 8b1454f3c2f2c9045feb421a615bac47c3cb78a4 431 430 2023-10-19T05:31:17Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote>From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" !Proposals !Description !Costs !Benefits !Loyalty |- | style="width: 15%" |Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. | style="width: 15%" |<span style="color:red">20%</span> Royal Funds | style="width: 19%" | *Army Quality <span style="color:green">+2</span> *Army Morale <span style="color:green">+5</span> | style="width: 15%" | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |<span style="color:red">15%</span> Royal Funds | *Economic Status <span style="color:green">+2</span> *Noble Support <span style="color:green">+2</span> *Popular Support <span style="color:green">+2</span> | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. | <span style="color:red">15%</span> Royal Funds | *<span style="color:green">+1</span> Economic Status | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |<span style="color:red">90%</span> Royal Funds | *<span style="color:green">+5</span> Army Size *<span style="color:green">+10</span> Army Quality | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 7c0351ec1d746bdfad0183121dc444045d46f093 432 431 2023-10-19T05:34:45Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote>From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" !Proposals !Loyalty |- | style="width: 15%" |Kharos Defenses | style="width: 15%" | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == a8d11803dc3c92d2b5cb03868b9b0ef9d83d3509 433 432 2023-10-19T05:36:34Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote>From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" !Proposals !Loyalty !Link |- | style="width: 15%" |Kharos Defenses | style="width: 15%" | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 3705a87bfd772fd12b19cae0eed159de50085a14 434 433 2023-10-19T05:38:14Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote>From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == b5dd0c7036de2d49d00da99e0c5f3ec340a4efd0 438 434 2023-10-20T01:16:18Z StormyAngel 2 /* Chapter 5: The Lords of the West */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == === Castle Kharos === ==== Catching up ==== [[File:BanquetDukes.png|center|frame]] As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote>From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 83afa120fe7c3dd61e5e265c842512579f38553a 439 438 2023-10-20T01:16:46Z StormyAngel 2 /* Chapter 5: The Lords of the West */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote>From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == e67283c7843eca74afc814dbd2ea488d8c1760e5 440 439 2023-10-20T01:18:59Z StormyAngel 2 /* Castle Town Customization */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == ca5c50ced1a1b91c2b734f3ca7ab608cbd8f3c61 442 440 2023-10-20T02:08:31Z StormyAngel 2 /* A Banquet of Trouble */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== === Castle Kharos === ==== A Banquet of Trouble ==== To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * +20 Royal Funds * +5 Economic Control * +7 Army Size * +7 Army Quality * +10 Army Morale == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 942efe9854c50be1a19418f776b7506642c08639 443 442 2023-10-20T02:42:59Z StormyAngel 2 /* Highpass Bridge */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're at it for a nice cloak. You will also want to stop by the sparring room each time you return to the castle, in case anyone has reached a high enough loyalty for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === ==== A Troubling Matter ==== ==== Tournament of Honor ==== === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == e20cfa6bd0688ba28db1e66252aaf3e8181a4faa 444 443 2023-10-21T19:51:12Z StormyAngel 2 /* Elysios */ Adding Elysios content for chapter 6 wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 2f81106a681ed5e55c473cf5c7ed9aead7bb136a 451 444 2023-10-21T20:32:44Z StormyAngel 2 /* The Noble District */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 581afba2f00087e9b8314b01d8ec0333da9b3490 Quests 0 6 417 284 2023-10-19T01:40:55Z StormyAngel 2 /* Chapter 5: The Lords of the West */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia * </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 9069bdbaf3c19eaa1f86046540ce225fe0f7bc3e 429 417 2023-10-19T04:38:41Z StormyAngel 2 /* Clearing the Wards */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 199749245b3cd97bd796d54cce5060942646828d 449 429 2023-10-21T20:27:04Z StormyAngel 2 /* Threatened Sisters */ Threatened Sister's quest wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 3743c1a20b0b0569f3b13f9823c2a5b94147c6b2 Sindarion 0 50 418 323 2023-10-19T02:45:00Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 * == Skills == To be added later. be587288862c177a76a9f388bdcd31329030a76f 435 418 2023-10-19T05:54:19Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers == Skills == To be added later. 8e13964e26d17339908e3facda18fe150fa09f45 Stelianos 0 97 420 389 2023-10-19T03:34:28Z StormyAngel 2 wikitext text/x-wiki [[File:LordCommanderStelianosFace.png|frame|Count Stelianos]] Count Stelianos is one of Alexander's retainers from the Duchy of Elysios. He serves as the Lord Commander of Alexander's armed forces in Castle Kharos. == History == Not a lot to go on yet. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. He begins the game with a base score of 30. Base Value: 30 * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) 44b3976663aa9ccdd3f4994018677990d50af8fe 421 420 2023-10-19T03:43:38Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:LordCommanderStelianosFace.png|frame|Count Stelianos]] Count Stelianos is one of Alexander's retainers from the Duchy of Elysios. He serves as the Lord Commander of Alexander's armed forces in Castle Kharos. == History == Not a lot to go on yet. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. He begins the game with a base score of 30. Base Value: 30 * <span style="color:green">+4</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing nobles to impose language requirements for hiring * * <span style="color:red">-4</span> PLaceholder 69b693f2fe1e9e05c8ca94d2e4af5d98a4a50a14 Despoina 0 62 422 252 2023-10-19T03:47:06Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina]] Despoina is a young ward of the Countess Veronica, who she recommends to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. She begins the game with a base score of 40. Base Value: 40 * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+2</span> For funding Elysian Farming. * <span style="color:green">+1</span> For permitting bellicose advertising * <span style="color:green">+1</span> For forbidding nobles form imposing language requirements when hiring * <span style="color:green">+1</span> For funding Kharos Grounds. * <span style="color:green">+?</span> For ... 1812baf2f0333a7680f327c135fb48a852fa61aa 423 422 2023-10-19T03:47:39Z StormyAngel 2 wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina]] Despoina is a young ward of Countess Veronica, who recommends her to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. She begins the game with a base score of 40. Base Value: 40 * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+2</span> For funding Elysian Farming. * <span style="color:green">+1</span> For permitting bellicose advertising * <span style="color:green">+1</span> For forbidding nobles form imposing language requirements when hiring * <span style="color:green">+1</span> For funding Kharos Grounds. * <span style="color:green">+?</span> For ... c8b17211454587b38f8a4e4f5296772f4d08ad5b Ligaea 0 15 424 325 2023-10-19T03:58:31Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements * 41edb375109aabeb762c4590408fa2a39c15015b 427 424 2023-10-19T04:08:24Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements * 68498abfc077933e6686279cd332db6fc6501c55 Ariadne 0 24 426 376 2023-10-19T04:06:02Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds 8ac3c84500f5b4af40929d774862e094e347c954 Calysia 0 52 436 134 2023-10-19T05:59:45Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Calysia joins the party with a variable score, depending on the decisions that are made at the time. * <span style="color:green">+1</span> For talking to her in the library, before the dukes arrive 4613cf6d02c7956fb79bc35ec7a7df25c40034e4 447 436 2023-10-21T20:08:45Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Calysia joins the party with a base score of 10. Base Value: 10 * <span style="color:green">+1</span> For talking to her in the library, before the dukes arrive * <span style="color:green">+10</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+5</span> for a moderate contingent, OR -2 for a small one * <span style="color:green">+10</span> For Banishing the Alcinians, OR (if you accept Lorena's offer) <span style="color:green">+5</span> for having only spared Lorena at Nightvale e4c349412b15b54e2488e107c4608d0be59553c7 448 447 2023-10-21T20:09:30Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Calysia joins the party with a base score of 10. Base Value: 10 * <span style="color:green">+1</span> For talking to her in the library, before the dukes arrive * <span style="color:green">+10</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+5</span> for a moderate contingent, OR <span style="color:red">-2</span> for a small one * <span style="color:green">+10</span> For Banishing the Alcinians, OR (if you accept Lorena's offer) <span style="color:green">+5</span> for having only spared Lorena at Nightvale 0f526d208e2e2906229b6bb6c1c5868cf07e39e2 450 448 2023-10-21T20:32:11Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Calysia joins the party with a base score of 10. Base Value: 10 * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:green">+10</span> For Banishing the Order of Alcina, OR (if you accept Lorena's offer) <span style="color:green">+5</span> for having only spared Lorena at Nightvale eedca423818f1ff2bbc85a8da3bcb5ff28624a1e File:BanquetDukes.png 6 110 437 2023-10-20T01:16:01Z StormyAngel 2 wikitext text/x-wiki BanquetDukes 2c38f6480fb75fc4caa6ab23de707324c95bb54f Characters 0 9 441 396 2023-10-20T01:57:27Z StormyAngel 2 /* Party Members */ wikitext text/x-wiki == Introduction == __NOTOC__ The characters of ''Noblesse Oblige'' drive the plot, and are central to its story and gameplay. While we generally will try to avoid spoiling the game, it is not really possible to write detailed pages for the characters without doing so to some degree. The following index and the pages it leads to are therefore available to you at your own risk. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Party Members == Prince Alexander and his Hetairoi, primarily. This group does occasionally contain other parties who temporarily join the party in one way or another. === Hetairoi === *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *[[Lorena]] *Placeholder: Future Hetairoi === Support Members === *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] === Temporary Party Members === *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier == Versalia == === Alexander's Vassals === ==== Castle Kharos ==== * [[Ketros|Sir Ketros]] *[[Lyndros|Sir Lyndros]] *Mayor of Castle Town, Michael ==== Redstone ==== *[[Heraclitus|Duke Heraclitus]] *Dareios ==== Arkos ==== *[[Cleon|Duke Cleon]] *[[Phoebe]] ==== Elysios ==== * Ouranos * Icarus * Chloe ==== Other ==== * [[Ariston|Myrmidon Ariston]] * [[Ophelia|High Priestess Ophelia]] === Antipater's Vassals === *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *Bradamante *Demetrius *[[Myron|Duke Myron]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] === Uncommitted === * Strategos Theseus === Deceased === *Count Hektor == Calistrae == *[[Lysander|King Lysander of Calistrae]] *[[Lia|Queen Lia of Calistrae]] *Consort Zenovia *Prince Gavril *Princess Chrysanthi *Princess Sophia Azurereach *Princess Illiana *Princess Tasia *Princess Amalia *Count Telosian *Sir Kythrias == Ekestria == *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] *[[Lorelai|Princess Lorelai]] *General Albrecht *General Wolfram == Cyridae == * Sartherion * Young Samurai == Hypernia == *Lady Salissa *Lord Caliphras *Grand Magister Xinthos == Other == *[[Kostas|Kostas the Hollow]] *[[Medea|Mysterious Medea]] *[[Somnus]] == Deities == *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later 7575f5175181b2ab45202353d0ac3e5a241aacbb Breakpoints 0 76 445 322 2023-10-21T20:00:07Z StormyAngel 2 /* Spare the leader */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * <span style="color:green">+??</span> Lorena | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-??</span> Calysia |There are different costs and benefits for [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * Lorena Lives | * * <span style="color:red">-??</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | |Locked in to [[Breakpoints#Banishing the Order of Alcina|Banishment]] |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === 87e0a668bd7a3a08f9bffe024a95cb2e76b4aff0 446 445 2023-10-21T20:04:07Z StormyAngel 2 /* Spare the leader */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. __NOTOC__ By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never come. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * Lorena Lives | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alivaen Support * Lorena Lives | * <span style="color:red">-??</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing the Order of Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === 8e881752fbcc1a4194697b8e3207f3498e921830 Calysia 0 52 452 450 2023-10-21T20:35:00Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Calysia joins the party with a base score of 10. Base Value: 10 * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:green">+10</span> For Banishing the Order of Alcina, OR (if you accept Lorena's offer) <span style="color:green">+5</span> for having slain the other Alcinians besides Lorena at Nightvale b1f7a317a4d9b34093a5597a4178b5a05332a040 462 452 2023-10-21T22:11:41Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Calysia joins the party with a base score of 10. Base Value: 10 * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the Discontent Baron sidequest * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:green">+10</span> For Banishing the Order of Alcina, OR (if you accept Lorena's offer) <span style="color:green">+5</span> for having slain the other Alcinians besides Lorena at Nightvale 822a741d85459b5488e751d881947edb505a7c6c 464 462 2023-10-21T22:21:14Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Calysia joins the party with a base score of 10. Base Value: 10 * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the Discontent Baron sidequest * <span style="color:green">+2</span> For having the baron publicly renounce his claim during the quest * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:green">+10</span> For Banishing the Order of Alcina, OR (if you accept Lorena's offer) <span style="color:green">+5</span> for having slain the other Alcinians besides Lorena at Nightvale 8d94cd9621fe0cea241793a87f18e13ec45a4b4d 470 464 2023-10-21T22:24:39Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Calysia joins the party with a base score of 10. Base Value: 10 * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:green">+10</span> For Banishing the Order of Alcina, OR (if you accept Lorena's offer) <span style="color:green">+5</span> for having slain the other Alcinians besides Lorena at Nightvale c2724f0de77872ab7c91f2a2c56c1ce06b9bb35e 495 470 2023-10-22T03:33:50Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Calysia joins the party with a base score of 10. Base Value: 20 * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:red">-10</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> IF you chose "Spare the Leader" in Nightvale 9827b2a4e0efecea941d5c8a4f005c0108b3f9f7 497 495 2023-10-22T03:44:15Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Calysia joins the party with a base score of 10. Base Value: 20 <!--This is basically added during the decision to banish Lorena, and then portions are subtracted depending on what choice you make, and whether you killed the other Alcinians in Chapter 2.--> * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:red">-10</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> IF you chose "Spare the Leader" in Nightvale c2c42ffc0881b102c9dbf913fc491ffe238db513 File:Hidden Stairs.png 6 111 453 2023-10-21T20:51:17Z StormyAngel 2 wikitext text/x-wiki Hidden Stairs 43537abc8c2999125aa3fe83bda96a008630a8df File:HiddenStairs.png 6 112 454 2023-10-21T20:52:40Z StormyAngel 2 wikitext text/x-wiki HiddenStairs 2b9a33ea1cf4075b15cb545e32733c60f44d4f22 Walkthrough 0 2 455 451 2023-10-21T20:53:56Z StormyAngel 2 /* Border Village */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|356x356px|It blends in]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 7015cc87f1af61891dcae7d5986eb8f7d5aff7cb 456 455 2023-10-21T20:55:28Z StormyAngel 2 /* A Banquet of Trouble */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|356x356px|It blends in]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 24e323dff298c138d45b65dec3582e80347c6635 458 456 2023-10-21T21:22:46Z StormyAngel 2 /* Border Village */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== <u>'''The Grove of Phantasms'''</u> ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 296f546c5f67d34939610a4c84a8918d527e78d8 461 458 2023-10-21T22:09:41Z StormyAngel 2 /* Defending the Order */ Adding Content for the Groves wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon ==== On the right hand, this path includes a number of optional [[Bosses#Greater Ice Ward|bosses]] , or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Visit Galatea, the shopkeeper, for another Investment proposal. She wants to look into reviving a special Mooncloth that will probably be quite useful for special equipment in the future. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent Baron|Discontent Baron]] sidequest to help her and the Order out. After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to making some important decisions. ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == c621432f7cb6ae459403c7289b8c2946d1587ad5 471 461 2023-10-21T22:25:36Z StormyAngel 2 /* Dealing with the Aftermath */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing <!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]] || Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- |style="width: 50%"| {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} |style="width: 50%"| {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon ==== On the right hand, this path includes a number of optional [[Bosses#Greater Ice Ward|bosses]] , or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Visit Galatea, the shopkeeper, for another Investment proposal. She wants to look into reviving a special Mooncloth that will probably be quite useful for special equipment in the future. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent Baron|Discontent Baron]] sidequest to help her and the Order out. After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to making some important decisions. ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == b47be45ecefdd7d1950c477f8b68d1b83a5e2d47 473 471 2023-10-21T22:33:41Z StormyAngel 2 /* Dealing with the Aftermath */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon ==== On the right hand, this path includes a number of optional [[Bosses#Greater Ice Ward|bosses]] , or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Visit Galatea, the shopkeeper, for another Investment proposal. She wants to look into reviving a special Mooncloth that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to making some important decisions. ==== To Share the Sky ==== <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == a415c01491e044013f653d9bfa18772ea056ce22 474 473 2023-10-21T22:49:02Z StormyAngel 2 /* Path of the New Moon */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater Ice Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Visit Galatea, the shopkeeper, for another Investment proposal. She wants to look into reviving a special Mooncloth that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy?</blockquote> {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] | |} <blockquote> </blockquote> {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links. {| class="wikitable" style="width: 100%" !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 42c833bc416d3c82b3209402b2e88f1b4681dd5d 475 474 2023-10-21T22:50:10Z StormyAngel 2 /* To Share the Sky */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand Magister Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain of the guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing the Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater Ice Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Visit Galatea, the shopkeeper, for another Investment proposal. She wants to look into reviving a special Mooncloth that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] | |} </blockquote> {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare all of them|Here]] |Long-term Spoilers: [[Breakpoints#Spare the leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links. {| class="wikitable" style="width: 100%" !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == e3ff50df3064e329e426d62c23ced147ebe919b9 476 475 2023-10-21T22:59:29Z StormyAngel 2 /* Dealing with the Aftermath */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] | |} </blockquote> {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links. {| class="wikitable" style="width: 100%" !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 49fef7bbb72409e5d6369e6318943363f836a153 477 476 2023-10-21T23:01:47Z StormyAngel 2 /* To Share the Sky */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Variables]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote> {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links. {| class="wikitable" style="width: 100%" !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == c81a4e2013b30f702cf2460933abeccd1f812464 492 477 2023-10-22T02:49:58Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote> {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links. {| class="wikitable" style="width: 100%" !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 564d40deed08d8cdc59c9aa7954f26f02229cb64 499 492 2023-10-22T04:25:01Z StormyAngel 2 /* To Share the Sky */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Link to Spoilers: |Link to Spoilers: |} | style="width: 50%" |With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} <u>'''An Alliance Renewed'''</u> <u>'''The Oath of the Sun'''</u> == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == af5f86545e6cb466cb76571a58cfd3a8fbec9473 Breakpoints 0 76 457 446 2023-10-21T21:18:36Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3 | | | |- |Chapter 4 | | | |- |Chapter 5 | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * Lorena Lives | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alivaen Support * Lorena Lives | * <span style="color:red">-??</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting Lorena's Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing the Order of Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === ec4f53e93dda38639239359e06be95c2fbc70a24 478 457 2023-10-21T23:04:45Z StormyAngel 2 /* Accept Contract */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * Lorena Lives | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alivaen Support * Lorena Lives | * <span style="color:red">-??</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === === Banish all of the Order of Alcina === 7f2c40a3db60dd9ecfd2694db946dbb415ea333d 479 478 2023-10-21T23:06:47Z StormyAngel 2 /* Lorena vs. Banishing the Order of Alcina */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * Lorena Lives | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alivaen Support * Lorena Lives | * <span style="color:red">-??</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapter 7 | | | |- |Chapter 8 | | | |} === Banish all of the Order of Alcina === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapter 7 | | | |- |Chapter 8 | | | |} 31a5fd3fc8e2d17c7e800a62fe11ae1bbd6a7436 496 479 2023-10-22T03:42:20Z StormyAngel 2 /* Grant Lorena's Request */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * Lorena Lives | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alivaen Support * Lorena Lives | * <span style="color:red">-??</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ariadne *<span style="color:green">+5</span> Cynthia *<span style="color:green">+5</span> Despoina *<span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" *<span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena | * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support | |- |Chapter 7 | | | |- |Chapter 8 | | | |} === Banish all of the Order of Alcina === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ligaea *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support | * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support | |- |Chapter 7 | | | |- |Chapter 8 | | | |} 0fd651d49cf7d6086bba39e93931c721f530e381 498 496 2023-10-22T03:51:22Z StormyAngel 2 /* Lorena vs. Banishing the Order of Alcina */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alcinian Support * Lorena Lives | * <span style="color:red">-??</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * <span style="color:green">+??</span> Alivaen Support * Lorena Lives | * <span style="color:red">-??</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ariadne *<span style="color:green">+5</span> Cynthia *<span style="color:green">+5</span> Despoina *<span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" *<span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena | * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | |- |Chapter 7 | | | |- |Chapter 8 | | | |} === Banish all of the Order of Alcina === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ligaea *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition | * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support | |- |Chapter 7 | | | |- |Chapter 8 | | | |} e786a0397f289f1a4dd98a2c6bddf83c630c8a61 Quests 0 6 459 449 2023-10-21T21:23:38Z StormyAngel 2 /* Threatened Sisters */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === e533ae61721e16e930938dfc4d696bfefb2119c2 463 459 2023-10-21T22:20:15Z StormyAngel 2 /* Discontent Baron */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petiitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 37737621d76bd195b10130b2f310d5c6e0d2f02d 472 463 2023-10-21T22:31:12Z StormyAngel 2 /* Discontent Baron */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petiitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * Whatever you got from the Baron as listed up above. * <span style="color:green">+1</span> Calysia </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === cab376e74b2074cc8f2e70af91bf026439014d8b 493 472 2023-10-22T03:01:46Z StormyAngel 2 /* Discontent Baron */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petiitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * Whatever you got from the Baron as listed up above. * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 245379f5ce26c341779a1c9f7d190573ea4371dd 494 493 2023-10-22T03:02:17Z StormyAngel 2 /* Discontent Baron */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petiitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 1e0f7fd26425551f0bdfb9606519041a531d8bd0 Characters 0 9 460 441 2023-10-21T22:03:53Z StormyAngel 2 /* Alexander's Vassals */ wikitext text/x-wiki == Introduction == __NOTOC__ The characters of ''Noblesse Oblige'' drive the plot, and are central to its story and gameplay. While we generally will try to avoid spoiling the game, it is not really possible to write detailed pages for the characters without doing so to some degree. The following index and the pages it leads to are therefore available to you at your own risk. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Party Members == Prince Alexander and his Hetairoi, primarily. This group does occasionally contain other parties who temporarily join the party in one way or another. === Hetairoi === *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *[[Lorena]] *Placeholder: Future Hetairoi === Support Members === *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] === Temporary Party Members === *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier == Versalia == === Alexander's Vassals === ==== Castle Kharos ==== * [[Ketros|Sir Ketros]] *[[Lyndros|Sir Lyndros]] *Mayor of Castle Town, Michael ==== Redstone ==== *[[Heraclitus|Duke Heraclitus]] *Dareios ==== Arkos ==== *[[Cleon|Duke Cleon]] *[[Phoebe]] ==== Elysios ==== * Ouranos * Icarus * Chloe ==== The Order of Alivae ==== * [[Ophelia|High Priestess Ophelia]] * Ianthia * Galatea * Iris * Theia ==== Other ==== * [[Ariston|Myrmidon Ariston]] === Antipater's Vassals === *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *Bradamante *Demetrius *[[Myron|Duke Myron]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] === Uncommitted === * Strategos Theseus === Deceased === *Count Hektor == Calistrae == *[[Lysander|King Lysander of Calistrae]] *[[Lia|Queen Lia of Calistrae]] *Consort Zenovia *Prince Gavril *Princess Chrysanthi *Princess Sophia Azurereach *Princess Illiana *Princess Tasia *Princess Amalia *Count Telosian *Sir Kythrias == Ekestria == *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] *[[Lorelai|Princess Lorelai]] *General Albrecht *General Wolfram == Cyridae == * Sartherion * Young Samurai == Hypernia == *Lady Salissa *Lord Caliphras *Grand Magister Xinthos == Other == *[[Kostas|Kostas the Hollow]] *[[Medea|Mysterious Medea]] *[[Somnus]] == Deities == *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later 19381f7600a298083b1ef017ec92d4c10b07704e Ariadne 0 24 465 426 2023-10-21T22:22:21Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent Baron|Discontent Baron]] sidequest renounce his claim on the village 0a5ef67187574c2462f81fcb8e964bb6f39aa442 484 465 2023-10-21T23:09:50Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+5</span> For deploying a large contingent to protect the groves 83b034ddcb4a085a13a31b69d89e2c188546b4da Ligaea 0 15 466 427 2023-10-21T22:22:43Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village 548d7122f8726594471326661784cb5a8a0a1cdd 487 466 2023-10-21T23:11:25Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves 950e3d07e0739f7fd01fc9034c55c9fe878b5668 Sindarion 0 50 467 435 2023-10-21T22:23:08Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine == Skills == To be added later. cb88cfd701a3b87be81baff4f5828ff86bd0357f 480 467 2023-10-21T23:07:54Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to the groves == Skills == To be added later. ab79dbf1ca1cbf14a90989620078e9feca5253bb 482 480 2023-10-21T23:08:45Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to the groves, OR <span style="color:red">-5</span> If you deploy a large one == Skills == To be added later. 31dce3c3947a8db9cfa8d11538095a1ca671e521 483 482 2023-10-21T23:09:18Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to the groves == Skills == To be added later. ab79dbf1ca1cbf14a90989620078e9feca5253bb 485 483 2023-10-21T23:10:07Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to protect the groves == Skills == To be added later. 8f5b2937facbe62f89f29447ef32258abe73e835 500 485 2023-10-22T04:34:05Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to protect the groves *<span style="color:red">-5</span> If you accept Lorena's offer == Skills == To be added later. 5a436ba01bb847fb33edbf9ae213f98ace42eee9 501 500 2023-10-22T04:57:05Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to protect the groves *<span style="color:red">-5</span> If you accept Lorena's offer *<span style="color:green">+10</span> When he is exonerated by the Order of Alivae (This is unavoidable) == Skills == To be added later. ae9b783bc03cee970fb9adfb941aa64b32cf8c70 Cynthia 0 54 468 256 2023-10-21T22:23:46Z StormyAngel 2 wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine 054d8797713909f437ee5f9acb36b6d46dd16d84 481 468 2023-10-21T23:08:16Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia|link=undefined]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a small contingent to the groves fb7d6fb876d039b1020afaf336fb67dac158a8cf 486 481 2023-10-21T23:10:32Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia|link=undefined]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a small contingent to protect the groves aafc26dcfaf59beac65e7140faacf70845ab9559 Despoina 0 62 469 423 2023-10-21T22:24:06Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina]] Despoina is a young ward of Countess Veronica, who recommends her to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. She begins the game with a base score of 40. Base Value: 40 * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+2</span> For funding Elysian Farming. * <span style="color:green">+1</span> For permitting bellicose advertising * <span style="color:green">+1</span> For forbidding nobles form imposing language requirements when hiring * <span style="color:green">+1</span> For funding Kharos Grounds. * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+?</span> For ... 324d4c0054daf21f77bc280e0235d04b3b30cf11 488 469 2023-10-21T23:12:17Z StormyAngel 2 wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina|link=undefined]] Despoina is a young ward of Countess Veronica, who recommends her to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. She begins the game with a base score of 40. Base Value: 40 * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+2</span> For funding Elysian Farming. * <span style="color:green">+1</span> For permitting bellicose advertising * <span style="color:green">+1</span> For forbidding nobles form imposing language requirements when hiring * <span style="color:green">+1</span> For funding Kharos Grounds. * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a moderate contingent to protect the groves * <span style="color:green">+?</span> For ... f6c2fccf6f6e96f6246c5945a9584816350c6370 MediaWiki:Sidebar 8 3 489 146 2023-10-22T02:39:05Z StormyAngel 2 wikitext text/x-wiki * navigation ** Noblesse Oblige Wiki|Main page ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** Gameplay|Gameplay ** Walkthrough|Walkthrough ** Investments|Investments ** Petitions|Petitions ** Key Factors|Key Factors ** Quests|Quests ** Bosses|Bosses ** Equipment|Equipment * Lore ** Characters|Characters ** Countries|Countries * Misc ** Version History|Version History * SEARCH * TOOLBOX * LANGUAGES 93c4039e51aa414827a83913574662abb0533eab Key Factors 0 113 490 2023-10-22T02:40:33Z StormyAngel 2 Creating a page for the key factors introduced in chapter 5 wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain variables. This page repeats the in-game explanations about what the variables mean, and also tracks where and when they may change through various mechanisms in the game. == Loyalty == The first variable to become relevant in the game, but also the one which is most hidden in the moment. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does things that upset them, they may lose loyalty, and if he does things they approve of they may gain loyalty. While the exact effects of this variable are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. == Economics == This is split into two variables: Economic Status, and Economic Control. == Social == This is likely split into two variables: Popular Support and Noble Support == Military == Split into 3 variables: Army Quantity, Army Quality, and Army Morale == Theological == Split into Alivaen Support and Alcinian Support feb824b0f738c38765acb55ed2179142733ff200 491 490 2023-10-22T02:48:01Z StormyAngel 2 /* Introduction */ Adding content wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economics == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 +1 For defeating the Equestrian Saboteur in Delphin pass +1 For completing the Smuggler’s Hunt side quest in Calistrae === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 +1 For wearing your traveling attire in Calistrae +1 For not killing any Alcinians in Nightfall === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 +2 For refusing to explain yourself to Lorena (Only available if Somnus is dead) +1 For killing the Alcinians in Nightvale +1 For wearing formal attire in Calistrae == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 +1 For completing the Telosian’s Concerns side quest === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 +2 For completing the Telosian’s Concerns side quest === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 +10 For defeating at least 12 enemy soldiers when you take Castle Kharos == Theological == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 +5 For completing the Threatened Sisters sidequest +10 For banishing the Order of Alcina, OR -10 for accepting Lorena’s offer, OR -5 for accepting Lorena’s offer if you killed the other Alcinians at Nightvale +20 For deploying a large contingent to defend the groves, OR +10 for a moderate one, OR +5 for a small one +10 For renewing the pact with Calysia according to tradition === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 +10 For explaining yourself to Lorena in Nightvale 858bd98554ebbcbedc5f0de91f9f034b9e2a6a1c Calysia 0 52 502 497 2023-10-22T05:10:18Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Calysia joins the party with a base score of 20. Base Value: 20 <!--This is basically added during the decision to banish Lorena, and then portions are subtracted depending on what choice you make, and whether you killed the other Alcinians in Chapter 2.--> * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:red">-10</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> IF you chose "Spare the Leader" in Nightvale f27f3fdc2608878725e7eb3f8db0ebaf8ddecd89 503 502 2023-10-22T05:11:56Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Calysia's relationship with Alexander. Calysia joins the party with a base score of 20. Base Value: 20 <!--This is basically added during the decision to banish Lorena, and then portions are subtracted depending on what choice you make, and whether you killed the other Alcinians in Chapter 2.--> * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:red">-10</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> IF you chose "Spare the Leader" in Nightvale 15398588684ed479e9db992a90225d5a56a6d0fe 543 503 2023-10-22T18:31:23Z StormyAngel 2 wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Calysia's relationship with Alexander. Calysia joins the party with a base score of 20. Base Value: 20 <!--This is basically added during the decision to banish Lorena, and then portions are subtracted depending on what choice you make, and whether you killed the other Alcinians in Chapter 2.--> * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:red">-10</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> IF you chose "Spare the Leader" in Nightvale * <span style="color:green">+3</span> For funding Mooncloth * <span style="color:green">+5</span> For funding Grove Restoration * <span style="color:green">+5</span> For funding Grove Defenders * <span style="color:green">+1</span> For protecting the merchant caravans yourself * <span style="color:green">+1</span> For uniting the soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |8 |52 |} 14ba098d1ab137d4d2b54f07978ccfea83462f19 550 543 2023-10-22T18:56:57Z StormyAngel 2 /* History */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Calysia's relationship with Alexander. Calysia joins the party with a base score of 20. Base Value: 20 <!--This is basically added during the decision to banish Lorena, and then portions are subtracted depending on what choice you make, and whether you killed the other Alcinians in Chapter 2.--> * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:red">-10</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> IF you chose "Spare the Leader" in Nightvale * <span style="color:green">+3</span> For funding Mooncloth * <span style="color:green">+5</span> For funding Grove Restoration * <span style="color:green">+5</span> For funding Grove Defenders * <span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly * <span style="color:green">+1</span> For uniting the soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |8 |52 |} c771686bf4ff92ca2cfaf417f9444ad7770d8e60 Lorena 0 69 504 174 2023-10-22T05:13:39Z StormyAngel 2 /* History */ wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. Unlike many other party members, Lorena is an optional recruit. If you decide to Banish the Order of Alcina instead of accepting her offer to reform it in your service, she will leave the Kingdom in dismay and cannot be recruited. == Loyalty == Loyalty is a measure of Lorena's relationship with Alexander. Lorena joins the party with a base score of 20. Base Value: 20 * <span style="color:red">-5</span> For killing the other Alcinians when you meet her * <span style="color:green">+3</span> For talking to her in Kharos throne room * <span style="color:green">+5</span> For funding the Grove Restoration 389c9eafcb1ba8db55b35924ca02d1801421bd79 508 504 2023-10-22T05:22:31Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. Unlike many other party members, Lorena is an optional recruit. If you decide to Banish the Order of Alcina instead of accepting her offer to reform it in your service, she will leave the Kingdom in dismay and cannot be recruited. == Loyalty == Loyalty is a measure of Lorena's relationship with Alexander. Lorena joins the party with a base score of 20. Base Value: 20 * <span style="color:red">-5</span> If you kill the other Alcinians when you meet her * <span style="color:green">+3</span> For talking to her in Kharos throne room * <span style="color:green">+5</span> For funding the Grove Restoration 36bfd5f1e7e9176e66903cd1c25241d5ccc09b99 545 508 2023-10-22T18:45:28Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. Unlike many other party members, Lorena is an optional recruit. If you decide to Banish the Order of Alcina instead of accepting her offer to reform it in your service, she will leave the Kingdom in dismay and cannot be recruited. == Loyalty == Loyalty is a measure of Lorena's relationship with Alexander. Lorena joins the party with a base score of 20. Base Value: 20 * <span style="color:red">-5</span> If you kill the other Alcinians when you meet her * <span style="color:green">+3</span> For talking to her in Kharos throne room * <span style="color:green">+5</span> For funding the Grove Restoration {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |15 |28 |} 87571b1b9cdc173833886dcf376bca6c776ae30b Ariadne 0 24 505 484 2023-10-22T05:19:34Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+5</span> For deploying a large contingent to protect the groves *<span style="color:green">+5</span> For accepting Lorena's offer eb4baf18c233655b01238382ee8e478fb93e1084 538 505 2023-10-22T18:11:55Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+5</span> For deploying a large contingent to protect the groves *<span style="color:green">+5</span> For accepting Lorena's offer {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |72 |} a08f4389ad064828ebbe813b0e3db784b01a3d06 540 538 2023-10-22T18:20:53Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the [[Quests#Taken|Taken]] sidequest in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+5</span> For deploying a large contingent to protect the groves *<span style="color:green">+2</span> For funding Mooncloth *<span style="color:green">+5</span> For accepting Lorena's offer *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> For funding Grove Defenders *<span style="color:green">+1</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For allowing the use of ducal banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |86 |} 852c7e002ff82190014d9681a3e3ec231cbc3372 Cynthia 0 54 506 486 2023-10-22T05:19:47Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia|link=undefined]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a small contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer c2af9615f3b5d1e77b26c953a865ed86c10ad682 512 506 2023-10-22T05:29:55Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia|link=undefined]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a small contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> For rejecting Lorena's offer 6bb48b07aed609c79808b31f04c1bbe733f1d3b6 544 512 2023-10-22T18:40:19Z StormyAngel 2 wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia|link=undefined]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a small contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> For rejecting Lorena's offer * <span style="color:green">+5</span> For funding Grove Defenders * <span style="color:green">+1</span> For protecting the merchant caravans yourself * <span style="color:green">+1</span> For uniting the soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |49 |} d01a3cc6ed9de17b174146ea61b344f46c0da2db 551 544 2023-10-22T18:57:09Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia|link=undefined]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a small contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> For rejecting Lorena's offer * <span style="color:green">+5</span> For funding Grove Defenders * <span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly * <span style="color:green">+1</span> For uniting the soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |49 |} c916539aa182c59cc1abb02adc0075a87a145e68 Despoina 0 62 507 488 2023-10-22T05:21:22Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina|link=undefined]] Despoina is a young ward of Countess Veronica, who recommends her to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. She begins the game with a base score of 40. Base Value: 40 * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+2</span> For funding Elysian Farming. * <span style="color:green">+1</span> For permitting bellicose advertising * <span style="color:green">+1</span> For forbidding nobles form imposing language requirements when hiring * <span style="color:green">+1</span> For funding Kharos Grounds. * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a moderate contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer * <span style="color:green">+?</span> For ... e74511a84e2ee00b6ea1aabc70578d54adfe5409 511 507 2023-10-22T05:29:48Z StormyAngel 2 wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina|link=undefined]] Despoina is a young ward of Countess Veronica, who recommends her to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. She begins the game with a base score of 40. Base Value: 40 * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+2</span> For funding Elysian Farming. * <span style="color:green">+1</span> For permitting bellicose advertising * <span style="color:green">+1</span> For forbidding nobles form imposing language requirements when hiring * <span style="color:green">+1</span> For funding Kharos Grounds. * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a moderate contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> For rejecting Lorena's offer * <span style="color:green">+?</span> For ... e6e5b590e61dc0aba63db09d68f1306259132050 548 511 2023-10-22T18:55:20Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina|link=undefined]] Despoina is a young ward of Countess Veronica, who recommends her to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. She begins the game with a base score of 40. Base Value: 40 * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+2</span> For funding Elysian Farming. * <span style="color:green">+1</span> For permitting bellicose advertising * <span style="color:green">+1</span> For forbidding nobles form imposing language requirements when hiring * <span style="color:green">+1</span> For funding Kharos Grounds. * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a moderate contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> For rejecting Lorena's offer * <span style="color:green">+2</span> For protecting the merchant caravans yourself, OR <span style="color:green">+2</span> for prioritizing the protection of trade * <span style="color:green">+1</span> For allowing the use of ducal banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |35 |62 |} 68e70fe7ec379ce701513685b360ee317ab57349 Ligaea 0 15 509 487 2023-10-22T05:24:25Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves *<span style="color:green">+5</span> For rejecting Lorena's offer 1d812c0f4a4068558707b5b515d97e1c65850364 517 509 2023-10-22T06:19:01Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves *<span style="color:green">+5</span> For rejecting Lorena's offer *<span style="color:green">+5</span> If you decline the offer to renew the pact with Calysia 9e189662d5eccab3534ee6f4a41dfb05871a8eae 539 517 2023-10-22T18:13:26Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves *<span style="color:green">+5</span> For rejecting Lorena's offer *<span style="color:green">+5</span> If you decline the offer to renew the pact with Calysia {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |63 |} 6b9345c4181632bb56b079d28cd4a03aed276a80 541 539 2023-10-22T18:23:34Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves *<span style="color:green">+5</span> For rejecting Lorena's offer *<span style="color:green">+5</span> If you decline the offer to renew the pact with Calysia *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+1</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For allowing the use of ducal banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |70 |} 49a77df0cbc3d8d867d9b2ede452f7716c8cffdf 549 541 2023-10-22T18:56:46Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves *<span style="color:green">+5</span> For rejecting Lorena's offer *<span style="color:green">+5</span> If you decline the offer to renew the pact with Calysia *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly *<span style="color:green">+1</span> For allowing the use of ducal banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |70 |} 65651bec03e1b6ba40a35b1a833e7bf94bb3d0f1 Sindarion 0 50 510 501 2023-10-22T05:24:58Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to protect the groves *<span style="color:red">-5</span> If you accept Lorena's offer, OR <span style="color:green">+10</span> For rejecting Lorena's offer *<span style="color:green">+10</span> When he is exonerated by the Order of Alivae (This is unavoidable) == Skills == To be added later. 6f1aa8c76a9c114067b8543dc4aa951509ba0f03 542 510 2023-10-22T18:27:27Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to protect the groves *<span style="color:red">-5</span> If you accept Lorena's offer, OR <span style="color:green">+10</span> For rejecting Lorena's offer *<span style="color:green">+10</span> When he is exonerated by the Order of Alivae (This is unavoidable) *<span style="color:green">+1</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For uniting the soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |22 |68 |} == Skills == To be added later. 4d4fd157d4b4f10b95ddf04c7ccd9984a3cdebee Walkthrough 0 2 513 499 2023-10-22T05:57:41Z StormyAngel 2 /* To Share the Sky */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Link to Spoilers: |Link to Spoilers: |} | style="width: 50%" |With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their beliefs, it's a tantric ritual, and {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 64881dbb9c07a3304011126838ceaf18fb7c8e06 514 513 2023-10-22T06:00:42Z StormyAngel 2 /* Chapter 7: The Fate of Riversmeet */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Link to Spoilers: |Link to Spoilers: |} | style="width: 50%" |With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 2b627012e18508ed7f83f73d5cea017e7c70a854 515 514 2023-10-22T06:03:17Z StormyAngel 2 /* To Share the Sky */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Link to Spoilers: |Link to Spoilers: |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 80c8aa579b5aa3c6850ae0af299a016fb5dc2838 529 515 2023-10-22T07:38:49Z StormyAngel 2 /* Chapter 3: In the Halls of Legend */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics once you beat it. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 1099b997ea0324d6c20789974236b7695f2815d3 MediaWiki:Common.css 8 71 516 300 2023-10-22T06:11:07Z Lord Forte 3 css text/css /* CSS placed here will be applied to all skins */ body { background-image: url("https://static.miraheze.org/noblesseobligelegacywiki/7/71/Windowskin_Background.png"); color: #FFFFFF; } #mw-page-container { background-color: #000000; color: #FFFFFF; } #mw-editable { background-color: #000000; color: #FFFFFF; } #mw-head-base { background-color: #000000; color: #FFFFFF; } .vector-search-box-input { color: #FFFFFF; } .mw-footer { color: #FFFFFF; } #mw-head { background-color: #000000; background-image: url("https://static.miraheze.org/noblesseobligelegacywiki/7/71/Windowskin_Background.png"); 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This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economics == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the Smuggler’s Hunt side quest in Calistrae === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the Telosian’s Concerns side quest === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the Telosian’s Concerns side quest === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos == Theological == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the Threatened Sisters sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale 8d4113926180c435a7beede880cdc1771a10873b 519 518 2023-10-22T06:51:22Z StormyAngel 2 /* Military */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economics == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the Smuggler’s Hunt side quest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:green">+20%</span> When the Dukes visit. == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the Discontent Baron sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the Telosian’s Concerns side quest === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+4</span> For funding Grove Defenders === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos == Theological == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the Threatened Sisters sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale 80f13735827116cc4530fe1c7796a088a7284381 521 519 2023-10-22T07:13:47Z StormyAngel 2 /* Popular Support */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economics == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the Smuggler’s Hunt side quest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:green">+20%</span> When the Dukes visit. == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the Discontent Baron sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the Telosian’s Concerns side quest === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+4</span> For funding Grove Defenders === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos == Theological == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the Threatened Sisters sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale a4664740628772f34106819b641bfa62bea7978f 523 521 2023-10-22T07:24:33Z StormyAngel 2 /* Noble Support */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economics == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the Smuggler’s Hunt side quest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:green">+20%</span> When the Dukes visit. == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the Discontent Baron sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the Threatened Sisters sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit * <span style="color:green">+2</span> For funding Grove Defenders === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+4</span> For funding Grove Defenders === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos == Theological == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the Threatened Sisters sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale c98884d8dc9ef536df01c23321afabbd8a10521d 526 523 2023-10-22T07:33:37Z StormyAngel 2 /* Army Quality */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economics == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the Smuggler’s Hunt side quest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:green">+20%</span> When the Dukes visit. == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the Discontent Baron sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the Threatened Sisters sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+10</span> For choosing to unite your soldiers under the royal banner == Theological == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the Threatened Sisters sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale 3221ce448dd1cc3d4651d279dda54a5196396cb8 527 526 2023-10-22T07:34:14Z StormyAngel 2 /* Army Morale */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economics == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the Smuggler’s Hunt side quest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:green">+20%</span> When the Dukes visit. == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the Discontent Baron sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the Threatened Sisters sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner == Theological == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the Threatened Sisters sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale 5725d6ca8a2f9c6f46ebea2056501280e2f9b382 528 527 2023-10-22T07:35:37Z StormyAngel 2 /* Economics */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the Smuggler’s Hunt side quest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:green">+20%</span> When the Dukes visit. == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the Discontent Baron sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the Threatened Sisters sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the Threatened Sisters sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale df75e728fe060a77b1b0ec7dfb385d83666fa34a 534 528 2023-10-22T17:54:13Z StormyAngel 2 /* Royal Funds */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the Smuggler’s Hunt side quest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |25 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |225% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the Discontent Baron sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the Threatened Sisters sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |38 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |31 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |50 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the Threatened Sisters sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale cd0bb6ea66e9ef08bac01d1ca8704c28594da2b6 535 534 2023-10-22T17:58:46Z StormyAngel 2 /* Alivaen Support */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the Smuggler’s Hunt side quest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |25 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |225% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the Discontent Baron sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the Threatened Sisters sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |38 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |31 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |50 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the Threatened Sisters sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale 0318043ea6005591ba12899cb5e115edc3bdc2af 536 535 2023-10-22T18:01:51Z StormyAngel 2 /* Alcinian Support */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the Smuggler’s Hunt side quest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |25 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |225% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the Discontent Baron sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the Threatened Sisters sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |38 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the Telosian’s Concerns side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |31 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |50 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the Threatened Sisters sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 0 * <span style="color:green">+20</span> For accepting Lorena's offer * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |30 |} dd91910bc748e545fca1ba91d06bf62abe90395c 537 536 2023-10-22T18:05:40Z StormyAngel 2 wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |25 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |225% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |38 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |31 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |50 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 0 * <span style="color:green">+20</span> For accepting Lorena's offer * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |30 |} e88204c502e65fa0030058a03f3870bd90f8d8d5 Petitions 0 11 520 361 2023-10-22T06:59:47Z StormyAngel 2 /* First Petition: Mercenaries */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1: Chapter 5 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2: Chapter 7 == === First Petition: Mercenaries === {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Sindarion | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+5</span> Stelianos |} === Second Petition: Banners === {| class="wikitable" ! !Duke Heraclitus' Representative !Count Stelianos |- |Petition |...allow the use of ducal banners. |...unite the soldiers under the royal banner. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Sindarion |} == Session 3: Chapter ?? == First Petition: ??? 557727ea1db657bcd3423d2577dea77220bc0b43 533 520 2023-10-22T17:19:17Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade-offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the key factors to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1: Chapter 5 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2: Chapter 7 == === First Petition: Mercenaries === {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Sindarion | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+5</span> Stelianos |} === Second Petition: Banners === {| class="wikitable" ! !Duke Heraclitus' Representative !Count Stelianos |- |Petition |...allow the use of ducal banners. |...unite the soldiers under the royal banner. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Sindarion |} == Session 3: Chapter ??? == First Petition: ??? 1e09a159af46dcc9967ca39afeeca95495439804 546 533 2023-10-22T18:52:02Z StormyAngel 2 /* Session 2: Chapter 7 */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade-offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the key factors to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1: Chapter 5 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2: Chapter 7 == === First Petition: Mercenaries === {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Sindarion | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+5</span> Stelianos |- | | | | |} === Second Petition: Banners === {| class="wikitable" ! !Duke Heraclitus' Representative !Count Stelianos |- |Petition |...allow the use of ducal banners. |...unite the soldiers under the royal banner. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Sindarion |} == Session 3: Chapter ??? == First Petition: ??? 61d6926e69077e82ee8b32303067e6a2777cf915 547 546 2023-10-22T18:52:17Z StormyAngel 2 /* Session 2: Chapter 7 */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade-offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the key factors to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1: Chapter 5 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2: Chapter 7 == === First Petition: Mercenaries === {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Sindarion | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+5</span> Stelianos |} === Second Petition: Banners === {| class="wikitable" ! !Duke Heraclitus' Representative !Count Stelianos |- |Petition |...allow the use of ducal banners. |...unite the soldiers under the royal banner. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Sindarion |} == Session 3: Chapter ??? == First Petition: ??? e38fe6f1fe84f56f0d8f1b9e6de070e49f5aa1d3 File:Alexander bust.png 6 114 530 2023-10-22T07:42:15Z StormyAngel 2 wikitext text/x-wiki Alexander Bust e5ba24589f6e656ba7df1d4048989a228202697d Alexander 0 14 531 80 2023-10-22T07:42:54Z StormyAngel 2 Updated image wikitext text/x-wiki [[File:Alexander bust.png|frame|Alexander]] Alexander is the hero of the tale, the main protagonist, and the player follows his perspective the majority of the time. == History == As the only son of Antiochus Nikater of House Daphne, and Duchess Corrina of House Belisarius, Alexander stands first in line to inherit the throne of Versalia. While he attends the Avalonian academy, however, he has adopted the persona of a minor Cyridaen nobleman as subterfuge for his own protection. Before attending the academy, Alexander participated in the second war against Ekestria. The role he played there seems to have been relatively minor, however, as he is mostly unknown outside of Versalia and Calistrae their main ally. == Skills == Alexander is one of the most versatile characters in the party, with melee and magic skills both. He serves as a tank to shield the others, and his ability to dodge blows and his other skills make him very well suited to the role. 6b240469c7f3b0c7175e5661d20224ab6f0a9287 Investments 0 5 532 387 2023-10-22T17:18:01Z StormyAngel 2 /* Round 1: Chapter 5 "The Lords of the West"- Chapter ??? */ wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the key factors most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" !Proposals !Description !Availability !Costs !Benefits !Loyalty |- |style="width: 15%"|Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. |style="width: 5%"|Chapter 5 |style="width: 15%"|<span style="color:red">20%</span> Royal Funds |style="width: 19%"| * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale |style="width: 15%"| * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 |<span style="color:red">90%</span> Royal Funds | * <span style="color:green">+5</span> Army Size * <span style="color:green">+10</span> Army Quality | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. |Chapter 5, 1st Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |- |Kharos Grounds |Count Icarus offers the service of skilled groundskeepers to restore the exterior of Castle Kharos. This would beautify the castle grounds and serve to impress the nobility. |Chapter 6, In Elysios. Speak to Count Icarus |<span style="color:red">5%</span> Royal Funds | * <span style="color:green">+1</span> Noble Support * Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth |Galatea, a priestess of the Order of Alivae, proposes investing in reviving the methods used in the creation of Mooncloth, an enchanted fabric. This would allow the crafting of Mooncloth equipment for use in battle and provide a steady supply of Mooncloth over time. |Chapter 6, Speak to Galatea in the Elysian Groves |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration |High Priestess Ophelia requires significant funds to restore the Elysian groves and prepare the Order of Alivae to support the kingdom in the battles ahead. These funds should also create significant economic activity for the commoners as part of the restoration efforts. |Chapter 7 |<span style="color:red">50%</span> Royal Funds | * <span style="color:green">+25</span> Alivaen Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+3</span> Popular Support | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders |High Priestess Ophelia wishes to enlist a group of skilled, drawn from second sons of the nobility and similar sources, to defend the sacred groves. These forces would fall under the purview of the crown, given the Order's eschewal of violence. |Chapter 7 |<span style="color:red">40%</span> Royal Funds | * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Army Size * <span style="color:green">+4</span> Army Quality | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |??? | |Chapter 8? | | | |- |??? | |Chapter 8 | | | |} == Round 2: TBD == We have not yet reached the 2nd round of investments. 2110264b7c06a9c6381101a25f2cf7e93d664f62 Sindarion 0 50 552 542 2023-10-22T18:57:40Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to protect the groves *<span style="color:red">-5</span> If you accept Lorena's offer, OR <span style="color:green">+10</span> For rejecting Lorena's offer *<span style="color:green">+10</span> When he is exonerated by the Order of Alivae (This is unavoidable) *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for prioritizing the protection of trade *<span style="color:green">+1</span> For uniting the soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |22 |68 |} == Skills == To be added later. b81324c52cd5d12f7d9a4dea662245c508307d60 574 552 2023-10-22T23:44:04Z StormyAngel 2 wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Sindarion joins the party with a variable loyalty, depending on the decisions made at the time. The base score is 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to protect the groves *<span style="color:red">-5</span> If you accept Lorena's offer, OR <span style="color:green">+10</span> For rejecting Lorena's offer *<span style="color:green">+10</span> When he is exonerated by the Order of Alivae (This is unavoidable) *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for prioritizing the protection of trade *<span style="color:green">+1</span> For uniting the soldiers under the royal banner *<span style="color:green">+3</span> If you talk to him in the Camp outside Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |22 |71 |} == Skills == To be added later. 776be1196e96387f03b5471827674fea6ddd81b7 Stelianos 0 97 553 421 2023-10-22T19:01:02Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:LordCommanderStelianosFace.png|frame|Count Stelianos]] Count Stelianos is one of Alexander's retainers from the Duchy of Elysios. He serves as the Lord Commander of Alexander's armed forces in Castle Kharos. == History == Not a lot to go on yet. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. He begins the game with a base score of 30. Base Value: 30 * <span style="color:green">+4</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing nobles to impose language requirements for hiring *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> For funding Grove Defenders *<span style="color:green">+5</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For allowing the use of ducal banners * <span style="color:red">-4</span> Placeholder (need this red on the page if it comes up someday.) {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |30 |61 |} 4a89b00ddc281a3c9ad3564935465a5dc2890e64 577 553 2023-10-22T23:45:38Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:LordCommanderStelianosFace.png|frame|Count Stelianos]] Count Stelianos is one of Alexander's retainers from the Duchy of Elysios. He serves as the Lord Commander of Alexander's armed forces in Castle Kharos. == History == Not a lot to go on yet. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. He begins the game with a base score of 30. Base Value: 30 * <span style="color:green">+4</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing nobles to impose language requirements for hiring *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> For funding Grove Defenders *<span style="color:green">+5</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+5</span> If you talk to him in the Camp outside Riversmeet * <span style="color:red">-4</span> Placeholder (need this red on the page if it comes up someday.) {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |30 |66 |} adf921ccb6780bf7d7dd1670d082412a3419081f Breakpoints 0 76 554 498 2023-10-22T19:14:26Z StormyAngel 2 /* Spare all of them */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Loyalty Undiminished (by 5) * Alcinian Support Undiminished (by 10) * Lorena Lives | * <span style="color:red">-5</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * Alivaen Support less diminished (by 5) * Calysia Loyalty less diminished (by 5) * Lorena Lives | * <span style="color:red">-10</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ariadne *<span style="color:green">+5</span> Cynthia *<span style="color:green">+5</span> Despoina *<span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" *<span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena | * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | |- |Chapter 7 | | | |- |Chapter 8 | | | |} === Banish all of the Order of Alcina === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ligaea *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition | * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support | |- |Chapter 7 | | | |- |Chapter 8 | | | |} 8a2e974cc099ec130938c53ce32f6842f3b37dd2 557 554 2023-10-22T19:22:42Z StormyAngel 2 /* Grant Lorena's Request */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Lorena Loyalty Undiminished (by 5) * Alcinian Support Undiminished (by 10) | * <span style="color:red">-5</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Alivaen Support less diminished (by 5) * Calysia Loyalty less diminished (by 5) | * <span style="color:red">-10</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ariadne *<span style="color:green">+5</span> Cynthia *<span style="color:green">+5</span> Despoina *<span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" *<span style="color:green">+20/10</span> Alcinian Support IF "Spare them all"/"Spare the leader" * <span style="color:green">+2</span> Popular Support * Recruit Lorena | * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | |- |Chapter 7 | | | |- |Chapter 8 | | | |} === Banish all of the Order of Alcina === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ligaea *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition | * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support | |- |Chapter 7 | | | |- |Chapter 8 | | | |} cf3301ca653b492828b8deb9ae64f484546c2137 584 557 2023-10-23T00:25:06Z StormyAngel 2 wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Lorena Loyalty Undiminished (by 5) * Alcinian Support Undiminished (by 10) | * <span style="color:red">-5</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Alivaen Support less diminished (by 5) * Calysia Loyalty less diminished (by 5) | * <span style="color:red">-10</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ariadne *<span style="color:green">+5</span> Cynthia *<span style="color:green">+5</span> Despoina *<span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" *<span style="color:green">+20/10</span> Alcinian Support IF "Spare them all"/"Spare the leader" * <span style="color:green">+2</span> Popular Support * Recruit Lorena | * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | |- |Chapter 7 | | | |- |Chapter 8 | | | |} === Banish all of the Order of Alcina === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ligaea *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition | * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support | |- |Chapter 7 | | | |- |Chapter 8 | | | |} == ??? vs. ??? == The fourth breakpoint. b7d44d024fe6f20894aceadf79c0d541c05e45b6 Key Factors 0 113 555 537 2023-10-22T19:20:18Z StormyAngel 2 /* Alcinian Support */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |25 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |225% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |38 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |31 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |50 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} f478300da1852ba5ddf6d424af8842fc00f4ad48 556 555 2023-10-22T19:21:20Z StormyAngel 2 /* Alcinian Support */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |25 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |225% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |38 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |31 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |50 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} 0d7ebb85cd547f2f34301b98e03e7c73c277b451 559 556 2023-10-22T19:39:04Z StormyAngel 2 /* Army Quality */ wikitext text/x-wiki == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |25 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |225% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |38 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |32 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |50 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} cbd69e6709e544bbccfc45af4fc8f3ccbd41d9fa 570 559 2023-10-22T21:09:26Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki {{Quotebox | Good. In general, I want to pay close attention to those factors. I don't think it's an exaggeration to say that managing them will essentially decide the course of my reign after the war, assuming we emerge victorious. | [[Alexander|Prince Alexander]] }} == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |25 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |225% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |38 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |32 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |50 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} d358b36d637779068035b6750093c32aac025388 578 570 2023-10-22T23:46:59Z StormyAngel 2 /* Army Quality */ wikitext text/x-wiki {{Quotebox | Good. In general, I want to pay close attention to those factors. I don't think it's an exaggeration to say that managing them will essentially decide the course of my reign after the war, assuming we emerge victorious. | [[Alexander|Prince Alexander]] }} == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |25 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |225% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |38 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest * <span style="color:green">+1</span> If you cut the rope when you sabotage the catapults in Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |33 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner * <span style="color:green">+5</span> If you rig the Riversmeet catapults to explode {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |55 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} f49b6531b2ab81ea72f56a5be62b74f22fcafad2 583 578 2023-10-23T00:22:46Z StormyAngel 2 /* Army Size */ wikitext text/x-wiki {{Quotebox | Good. In general, I want to pay close attention to those factors. I don't think it's an exaggeration to say that managing them will essentially decide the course of my reign after the war, assuming we emerge victorious. | [[Alexander|Prince Alexander]] }} == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |25 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |225% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders * <span style="color:red">-2</span> Unavoidably lost when you assault RIversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |36 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest * <span style="color:green">+1</span> If you cut the rope when you sabotage the catapults in Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |33 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner * <span style="color:green">+5</span> If you rig the Riversmeet catapults to explode {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |55 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} a0df8cca5238b8e2d27e56df93af50da0ce7ffaa Quests 0 6 558 494 2023-10-22T19:38:00Z StormyAngel 2 /* Armor Standards */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. === Chapter 8: TBA === 8951d1d4e52059c960601ea5c3105cd4e4981a53 560 558 2023-10-22T19:47:35Z StormyAngel 2 /* Melissa the Tanner */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ==== The Cave of Trials ==== ==== Evening's End ==== === Chapter 1: A City in Shadow === ==== Preparation ==== ==== Packing ==== ==== Homeward ==== ==== Banditry ==== ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: TBA === c6b33eb52bd96edbee47e5b9e472726fbafe9dce Walkthrough 0 2 561 529 2023-10-22T19:49:21Z StormyAngel 2 /* Path of the Full Moon (Left Hand Path) */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == === Castle Kharos === ==== A Day of Rest ==== === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 2e9603d415b878010fa6279c293250338f22bbe9 563 561 2023-10-22T20:18:37Z StormyAngel 2 /* Chapter 7: The Fate of Riversmeet */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:AvariceCount.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. Check the sparring room, talk to Despoina about potential investments, === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 34842cf9e04982bc46c8a7585dddb52e7e78d59f 564 563 2023-10-22T20:21:47Z StormyAngel 2 /* Chapter 7: The Fate of Riversmeet */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. Check the sparring room, talk to Despoina about potential investments, === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 0a8176d5950d08b92dbf48df6b8ade83203aa945 565 564 2023-10-22T20:36:05Z StormyAngel 2 /* A Day of Rest */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with it's owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head tot he throne to plan for Ariston's rescue. === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == cc35928c706286febf2f5b764022811a653361ac 566 565 2023-10-22T20:37:34Z StormyAngel 2 /* A Day of Rest */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head tot he throne to plan for Ariston's rescue. === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 8b806d684069ea63c7a52e175f69cf3587bff4fc 569 566 2023-10-22T20:58:07Z StormyAngel 2 /* Chapter 6: The Forest by Moonlight */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head tot he throne to plan for Ariston's rescue. === Riversmeet === ==== Count Avarice ==== ==== The Battle for Riversmeet ==== <u>'''Infiltration'''</u> <u>'''Assault'''</u> == Chapter 8: TBA == 4bb317fdce876a741a5bb365bcad377fedf1ef8c 571 569 2023-10-22T23:42:11Z StormyAngel 2 /* A Day of Rest */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent, and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene.<blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? </blockquote> ==== The Battle for Riversmeet ==== == Chapter 8: TBA == 33b48d1cd265d356d61261ee4af53027ed0c078e 579 571 2023-10-22T23:48:47Z StormyAngel 2 /* Infiltration */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent, and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene.<blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? </blockquote> {| class="wikitable mw-collapsible mw-collapsed" |+ !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} ==== The Battle for Riversmeet ==== == Chapter 8: TBA == c1b77e566e0a46e43b9b467514299f2d58918aed 580 579 2023-10-22T23:56:10Z StormyAngel 2 /* Infiltration */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent, and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. ==== The Battle for Riversmeet ==== == Chapter 8: TBA == af469367aba29cfec98bc2047c96121226a11286 582 580 2023-10-23T00:20:54Z StormyAngel 2 /* Infiltration */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the western of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you wan to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''Optional Bonus''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == b26db179a8ea7028e2a749b44f22ac03629a8d8d 585 582 2023-10-23T00:26:38Z StormyAngel 2 /* The Battle for Riversmeet */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the western of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you wan to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == d5a335205afe5ce1fb1a56e104e0385896652391 586 585 2023-10-23T00:28:10Z StormyAngel 2 /* A Dark Choice */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are sometimes hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the western of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you wan to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == 4ad263bdcb470b0c2750f2dd2536a3b9687a7d94 587 586 2023-10-23T00:30:01Z StormyAngel 2 /* Border Village */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on ''his'' orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the western of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you wan to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == c9d2a0433925d5d2794798491d76686bc6fc121c 588 587 2023-10-23T00:31:12Z StormyAngel 2 /* Inauspicious Beginnings */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, her request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the western of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you wan to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == 7f1def7fcf5310959ce850d0bbc060e758be1afe 589 588 2023-10-23T00:38:39Z StormyAngel 2 /* Ariadne's Request */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the western of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you wan to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == 6cfb8aabc210c1d316ba771346fc5eb05492f67d 590 589 2023-10-23T00:39:43Z StormyAngel 2 /* Pacts and Vows */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. because the game is so thorough, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the western of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you wan to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == d2edcd9ec5ad327d230155e8f94437394a7993cd 591 590 2023-10-23T00:42:07Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. IT can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the western of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you wan to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == 8f9d44f250cd197a8d3b85512ce7fc8575c863bc 592 591 2023-10-23T00:54:48Z StormyAngel 2 /* Infiltration */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the western of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you wan to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == ff82789a3aff40c9e9e38c77f95ed41541bd641c 593 592 2023-10-23T00:56:11Z StormyAngel 2 /* Infiltration */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you wan to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == 79d272cc3cf5990d601e299d70f48cba541d8471 594 593 2023-10-23T00:56:52Z StormyAngel 2 /* The Battle for Riversmeet */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthis will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' which 2nd tier to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that you saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == ed92b1ce12ec7a25456d77eacc3b0fddca7d4589 595 594 2023-10-23T00:58:16Z StormyAngel 2 /* The Battle for Riversmeet */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent) and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd tier up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == f9e4b6da511b087b1304ff79a91fa5ffe3728a1d 596 595 2023-10-24T00:10:43Z StormyAngel 2 /* Pacts and Vows */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd tier up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each tier. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == 4534b8cf0168d3c6563eeae0678a762606d82e20 597 596 2023-10-24T00:36:27Z StormyAngel 2 /* The Battle for Riversmeet */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == b9fe93e8e13f337c0e5673e970ceeb2f40879de1 598 597 2023-10-24T01:15:29Z StormyAngel 2 Protected "[[Walkthrough]]": High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == b9fe93e8e13f337c0e5673e970ceeb2f40879de1 599 598 2023-10-24T01:51:40Z StormyAngel 2 Removed protection from "[[Walkthrough]]": moderation extension should prevent the concerning possibilities wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to open the path.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to open the path. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == b9fe93e8e13f337c0e5673e970ceeb2f40879de1 File:AvariceCount.png 6 115 562 2023-10-22T20:11:24Z StormyAngel 2 wikitext text/x-wiki AvariceCount 274fb6fc02c334ad68f9209028f7c9d80c58a0a3 File:MoonlightForest.png 6 116 567 2023-10-22T20:55:59Z StormyAngel 2 wikitext text/x-wiki MoonlightForest 6f33ad1120ca3a04d9d029a597a4f1a69652e223 File:CalysiaPrayer.png 6 117 568 2023-10-22T20:57:33Z StormyAngel 2 wikitext text/x-wiki CalysiaPrayer 7a3b793f72ffc9e8ded928bc8dcf3915d97e4f9a Ariadne 0 24 572 540 2023-10-22T23:43:09Z StormyAngel 2 wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the [[Quests#Taken|Taken]] sidequest in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+5</span> For deploying a large contingent to protect the groves *<span style="color:green">+2</span> For funding Mooncloth *<span style="color:green">+5</span> For accepting Lorena's offer *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> For funding Grove Defenders *<span style="color:green">+1</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+1</span> If you talk to her in the Camp outside Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |87 |} a3b5407cf3385c56c2d6375f3ce6ab95349eb24f Ligaea 0 15 573 549 2023-10-22T23:43:30Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves *<span style="color:green">+5</span> For rejecting Lorena's offer *<span style="color:green">+5</span> If you decline the offer to renew the pact with Calysia *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+1</span> If you talk to her in the Camp outside Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |71 |} e4168629efc9b7a65e18b891db858bcdfeb1d425 581 573 2023-10-23T00:12:58Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves *<span style="color:green">+5</span> For rejecting Lorena's offer *<span style="color:green">+5</span> If you decline the offer to renew the pact with Calysia *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+1</span> If you talk to her in the Camp outside Riversmeet *<span style="color:green">+5</span> If you seek out and reassure Simon's sisters in Castle Riversmeet during the assault {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |27 |76 |} ceda48af3f5756af88b10b810bb45ef074193953 Cynthia 0 54 575 551 2023-10-22T23:44:34Z StormyAngel 2 wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia|link=undefined]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a small contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> For rejecting Lorena's offer * <span style="color:green">+5</span> For funding Grove Defenders * <span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly * <span style="color:green">+1</span> For uniting the soldiers under the royal banner * <span style="color:green">+2</span> If you talk to her in the Camp outside Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |51 |} a5ede50be8fac6f9b54737ff6382140ea97bf7cd Lorena 0 69 576 545 2023-10-22T23:45:10Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. Unlike many other party members, Lorena is an optional recruit. If you decide to Banish the Order of Alcina instead of accepting her offer to reform it in your service, she will leave the Kingdom in dismay and cannot be recruited. == Loyalty == Loyalty is a measure of Lorena's relationship with Alexander. Lorena joins the party with a base score of 20. Base Value: 20 * <span style="color:red">-5</span> If you kill the other Alcinians when you meet her * <span style="color:green">+3</span> For talking to her in Kharos throne room * <span style="color:green">+5</span> For funding the Grove Restoration * <span style="color:green">+2</span> If you talk to her in the Camp outside Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |15 |30 |} ca60c9781c2ed8656e71722eb3ad8dcaf3b0e961 MediaWiki:Common.css 8 71 600 525 2023-10-24T01:52:56Z Lord Forte 3 css text/css /* CSS placed here will be applied to all skins */ body { background-image: url("https://static.miraheze.org/noblesseobligelegacywiki/7/71/Windowskin_Background.png"); color: #FFFFFF; } #mw-page-container { background-color: #000000; color: #FFFFFF; } #mw-editable { background-color: #000000; color: #FFFFFF; } #mw-head-base { background-color: #000000; color: #FFFFFF; } .vector-search-box-input { color: #FFFFFF; } .mw-footer { color: #FFFFFF; } .mw-footer li { color: #FFFFFF; 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The story plunges you into the midst of a civil war, where the Kingdom of Versalia is beset by threats both sorcerous and mundane, internal and external. The twist though, is that you are expected to rule and not simply to defeat your opponent. The protagonists must balance economic, political, theological, and social pressures against the costs of winning a war that threatens everything they hold dear. Play a new kind of RPG that invites you to consider your priorities and make meaningful decisions, with outcomes that you can truly feel responsible for, for good or ill. == Current Content == Features: * Hours of Gameplay: 25+ * Over 300,000 words of content! * A novel approach to turn based combat that minimizes grinding and emphasizes coordination between characters * Over 6 party members (and counting) to join your legendary hetairoi, each with a unique combat style * A fully customizable castle obtained partway through the game * A system for holding court, to decide on petitions from your loyal subjects * A system for investing funds in various proposals, depending on your own priorities, with appreciable changes to the world in response * Variations on content depending on important decisions you make, in addition to the above systems * A well-written and believable tale of romance * Optional text-based adult content, requiring a patch With a focus on characters even amidst the larger story playing out around them, ''Noblesse Oblige'' offers the opportunity to explore themes of personal responsibility, virtue, temptation, power, and the desire for love. Follow Alexander and his allies as they navigate a world thrust into chaos, while doing their best to follow their convictions to embody the meaning of ''Noblesse Oblige''. == Download the Game == The public build can be found at the [https://www.lordfortegames.com/p/current.html development blog] or on [https://store.steampowered.com/app/2537730/Noblesse_Oblige_Legacy_of_the_Sorcerer_Kings/ Steam]; and there may be a newer one for supporters on [https://www.patreon.com/LordForteGames Patreon]! == External Resources == You can find more information about the game and its progress at the [https://www.lordfortegames.com/ developer's blog]. Come discuss it on [https://steamcommunity.com/app/2537730/discussions/ Steam] or the wiki's [https://noblesseoblige.flarum.cloud/ forum], or support the Developer on [https://www.patreon.com/LordForteGames Patreon]. == Screenshots == <gallery> File:Banquet1.png File:BearsAria.png File:Calysia.png File:CourtCase.png File:CustomizeCastle.png File:Interior.gif File:Exterior.gif File:Flameburst.png File:Paraliapolis1.png File:Honor.png File:Knight Night.png File:LineagePrincess.png File:SanctumCathedral.png File:Sieg.png File:Support.png File:UnreasonableKing.png File:SkillScreenNew.png File:Searing Wind.png File:Controil.png File:Burning.png File:Spell.png File:Passives2.png File:Wisdom.png File:Reckless.png File:DazzleAriadne.png File:Proposal.png File:Equips.png </gallery> == Already a Fan? == The best way to help would be to spread the word, so please tell people about the game. You could also, of course, support the developer on their patreon as well, or even contribute here to this wiki if you feel so inclined. Reach out on the [https://noblesseoblige.flarum.cloud/ forum] if you have any questions. 6a901d62238e4c802d7711c35c16ed0453dcff8c Quests 0 6 605 560 2023-10-24T03:58:09Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: TBA === 828fd93c62c29bc3c85f8c5058c2a27017ad06f2 606 605 2023-10-24T04:03:29Z StormyAngel 2 /* Hypernia */ Adding story quest bullet points wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward (Cont.) ==== === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ==== Castle Kharos ==== ==== Elysian Interlude ==== === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ==== A Knight's Path ==== === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ==== Meeting the Dukes ==== === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: TBA === 8ff3bb509dd55f5585567301ea4c80eea633a97b 607 606 2023-10-24T04:24:30Z StormyAngel 2 adding story quest bullet points chapters 3-5 wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ''Pass the evening at Shadowreach.'' * Speak with Ligaea. * Speak with Ariadne. * Speak with Sindarion. * Speak with Veronica. * Find somewhere to think. ==== Elysian Interlude ==== ''See to matters in Elysios City.'' * Speak to Vernoica. * Claim the master bedroom. * Speak with Sindarion. * Rumors spread: 5/5. * Return to Alexander. ==== Castle Kharos ==== ''Take Castle Kharos and establish a foothold.'' * Speak to Veronica to depart. * Pass the evening in Elysios City. * Enter Castle Kharos. * Defeat soldiers in the castle: 14 defeated. * Defeat the castle commander and open the gates. * Speak with the Lord Commander. * Speak with the castle quartermaster. * Speak to the mayor of the castle town. * Search for secret passages. * Await Veronica's arrival. * Optional: Explore the castle town. === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ''Travel to Calistrae and obtain the support of King Lysander.'' * Navigate the ambush in the border pass. * - * Investigate the Market District. * Meet with King Lysander. * Investigate the side rooms. * Speak with Ariadne. * Explore Paraliapolis. * Speak with Princess Lorelai. * Attend the Kingsmeet in King Lysander's court. * Speak with King Lysander in his chambers. * Attend the Royal Ball. ==== A Knight's Path ==== ''See to matters in Alexander's absence.'' * Look around the Castle Town with Despoina. * Investigate the current situation in the Northern Pass with the Lord Commander. * Secure the Northern Pass. * Secure the Castle Town. === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ''See to matters in Castle Kharos following the return from Calistrae.'' * Speak to all allies. * Visit the Stables. * Visit the Banquet Hall. * Visit the Forge in the restored East Wing. * Optional: Explore the Castle Town. ==== Meeting the Dukes ==== ''Prepare for the arrival of the dukes, then meet with them.'' * Speak with Veronica about social matters. * Speak with Despoina about economic matters. * Speak with Lord Commander Stelianos about military matters. * Discuss tax Funds. * Examine Arkos on the west of the map. * Examine Redstone on the southwest of the map. * Speak with Lucian in the East Wing. * Optional: Explore the castle and town. * Assist Duchess Cynthia against her attackers. * Speak with all guests at the high tables of the banquet. === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ==== Defending the Order ==== ==== Business in the Groves ==== === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: TBA === 9ded5fbc55e80d070f863d8c2a933a9ffae4c3ff 609 607 2023-10-24T04:34:19Z StormyAngel 2 /* Chapter 6: The Forest by Moonlight */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ''Pass the evening at Shadowreach.'' * Speak with Ligaea. * Speak with Ariadne. * Speak with Sindarion. * Speak with Veronica. * Find somewhere to think. ==== Elysian Interlude ==== ''See to matters in Elysios City.'' * Speak to Vernoica. * Claim the master bedroom. * Speak with Sindarion. * Rumors spread: 5/5. * Return to Alexander. ==== Castle Kharos ==== ''Take Castle Kharos and establish a foothold.'' * Speak to Veronica to depart. * Pass the evening in Elysios City. * Enter Castle Kharos. * Defeat soldiers in the castle: 14 defeated. * Defeat the castle commander and open the gates. * Speak with the Lord Commander. * Speak with the castle quartermaster. * Speak to the mayor of the castle town. * Search for secret passages. * Await Veronica's arrival. * Optional: Explore the castle town. === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ''Travel to Calistrae and obtain the support of King Lysander.'' * Navigate the ambush in the border pass. * - * Investigate the Market District. * Meet with King Lysander. * Investigate the side rooms. * Speak with Ariadne. * Explore Paraliapolis. * Speak with Princess Lorelai. * Attend the Kingsmeet in King Lysander's court. * Speak with King Lysander in his chambers. * Attend the Royal Ball. ==== A Knight's Path ==== ''See to matters in Alexander's absence.'' * Look around the Castle Town with Despoina. * Investigate the current situation in the Northern Pass with the Lord Commander. * Secure the Northern Pass. * Secure the Castle Town. === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ''See to matters in Castle Kharos following the return from Calistrae.'' * Speak to all allies. * Visit the Stables. * Visit the Banquet Hall. * Visit the Forge in the restored East Wing. * Optional: Explore the Castle Town. ==== Meeting the Dukes ==== ''Prepare for the arrival of the dukes, then meet with them.'' * Speak with Veronica about social matters. * Speak with Despoina about economic matters. * Speak with Lord Commander Stelianos about military matters. * Discuss tax Funds. * Examine Arkos on the west of the map. * Examine Redstone on the southwest of the map. * Speak with Lucian in the East Wing. * Optional: Explore the castle and town. * Assist Duchess Cynthia against her attackers. * Speak with all guests at the high tables of the banquet. === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ''Journey to the Elysian Groves with Calysia.'' * (Optional) Read ''Religious Orders of Velonia'' * (Optional) Explore Elysios City * Pass the night in the Ducal Palace. * Speak with Ligaea and Ariadne. * Retire for the evening. * Reach the Elysian Groves. ==== Defending the Order ==== ''Repel the Order of Alcina's attack on the Elysian Groves.'' * Cleaar the Grove Town of enemies: 4/4. * - * Open the way. * Clear the Wolfwood of enemies: 5/5. * - * Use the altars to enter the Temple of the Full Moon * Clear the Temple of the Full Moon of enemies: 3/3. * Empower the Altar of the Full Moon. * Clear the Lunar Labyrinth of enemies: 3/3. * Use the altar to enter the Temple of the New Moon. * Clear the Temple of the New Moon of enemies: 2/2. * Empower the Altar of the New Moon. * Pass through the Trial of the Eclipse. * Find High Priestess Ophelia. ==== Business in the Groves ==== ''Deal with important matters in the Elysian Groves.'' * Speak with High Priestess Ophelia. * Visit the Lunar Archives. * Meet with Prelate Lorena in the infirmary. * (Optional) Explore the Elysian Groves. * * Return to the inn room. * Determine Sindarion's guilt or innocence. === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ==== Riversmeet ==== == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: TBA === e1c1d22004a0d6c98faf56788f7250bf99968a88 610 609 2023-10-24T04:42:37Z StormyAngel 2 /* Business in the Groves */ Adding chapter 7 story quest points wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ''Pass the evening at Shadowreach.'' * Speak with Ligaea. * Speak with Ariadne. * Speak with Sindarion. * Speak with Veronica. * Find somewhere to think. ==== Elysian Interlude ==== ''See to matters in Elysios City.'' * Speak to Vernoica. * Claim the master bedroom. * Speak with Sindarion. * Rumors spread: 5/5. * Return to Alexander. ==== Castle Kharos ==== ''Take Castle Kharos and establish a foothold.'' * Speak to Veronica to depart. * Pass the evening in Elysios City. * Enter Castle Kharos. * Defeat soldiers in the castle: 14 defeated. * Defeat the castle commander and open the gates. * Speak with the Lord Commander. * Speak with the castle quartermaster. * Speak to the mayor of the castle town. * Search for secret passages. * Await Veronica's arrival. * Optional: Explore the castle town. === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ''Travel to Calistrae and obtain the support of King Lysander.'' * Navigate the ambush in the border pass. * - * Investigate the Market District. * Meet with King Lysander. * Investigate the side rooms. * Speak with Ariadne. * Explore Paraliapolis. * Speak with Princess Lorelai. * Attend the Kingsmeet in King Lysander's court. * Speak with King Lysander in his chambers. * Attend the Royal Ball. ==== A Knight's Path ==== ''See to matters in Alexander's absence.'' * Look around the Castle Town with Despoina. * Investigate the current situation in the Northern Pass with the Lord Commander. * Secure the Northern Pass. * Secure the Castle Town. === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ''See to matters in Castle Kharos following the return from Calistrae.'' * Speak to all allies. * Visit the Stables. * Visit the Banquet Hall. * Visit the Forge in the restored East Wing. * Optional: Explore the Castle Town. ==== Meeting the Dukes ==== ''Prepare for the arrival of the dukes, then meet with them.'' * Speak with Veronica about social matters. * Speak with Despoina about economic matters. * Speak with Lord Commander Stelianos about military matters. * Discuss tax Funds. * Examine Arkos on the west of the map. * Examine Redstone on the southwest of the map. * Speak with Lucian in the East Wing. * Optional: Explore the castle and town. * Assist Duchess Cynthia against her attackers. * Speak with all guests at the high tables of the banquet. === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ''Journey to the Elysian Groves with Calysia.'' * (Optional) Read ''Religious Orders of Velonia'' * (Optional) Explore Elysios City * Pass the night in the Ducal Palace. * Speak with Ligaea and Ariadne. * Retire for the evening. * Reach the Elysian Groves. ==== Defending the Order ==== ''Repel the Order of Alcina's attack on the Elysian Groves.'' * Cleaar the Grove Town of enemies: 4/4. * - * Open the way. * Clear the Wolfwood of enemies: 5/5. * - * Use the altars to enter the Temple of the Full Moon * Clear the Temple of the Full Moon of enemies: 3/3. * Empower the Altar of the Full Moon. * Clear the Lunar Labyrinth of enemies: 3/3. * Use the altar to enter the Temple of the New Moon. * Clear the Temple of the New Moon of enemies: 2/2. * Empower the Altar of the New Moon. * Pass through the Trial of the Eclipse. * Find High Priestess Ophelia. ==== Business in the Groves ==== ''Deal with important matters in the Elysian Groves.'' * Speak with High Priestess Ophelia. * Visit the Lunar Archives. * Meet with Prelate Lorena in the infirmary. * (Optional) Explore the Elysian Groves. *- * Return to the inn room. * Determine Sindarion's guilt or innocence. === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ''Rest and explore Castle Kharos.'' * Meet with Despoina regarding proposals. * - * Hold court to address petitions using the scale in Alexander's chambers. * Find a base of operations for the Order of Alcina. * Meet with Lucian in the East Wing. * Optional: Explore the castle and castle town. * Optional: Meet with Soren on the castle grounds. * Retire for the day. ==== Riversmeet ==== ''Address the situation at Riversmeet Fortress.'' * Meet Count Hektor on the third floor balcony. * Speak with Count Hektor's family: 5/5. * - * Hold a strategy meeting in the command tent on the cliffside. * Infiltrate Riversmeet Fortress and reach the northeastern corner. * Disable tower catapults: 6/6. * Find the drawbridge control mechanism. * - * Break through Count Hektor's Defenses. * - * Deal with Count Hektor on the top floor of the keep. * Optional: Comfort Count Hektor's daughters: 3/3. === Chapter 8: ??? === == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> Reward: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: TBA === 71c49ecb6dc569fa8f6519e12e985467414fa145 621 610 2023-10-24T22:34:05Z StormyAngel 2 /* Love's Lament */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ''Pass the evening at Shadowreach.'' * Speak with Ligaea. * Speak with Ariadne. * Speak with Sindarion. * Speak with Veronica. * Find somewhere to think. ==== Elysian Interlude ==== ''See to matters in Elysios City.'' * Speak to Vernoica. * Claim the master bedroom. * Speak with Sindarion. * Rumors spread: 5/5. * Return to Alexander. ==== Castle Kharos ==== ''Take Castle Kharos and establish a foothold.'' * Speak to Veronica to depart. * Pass the evening in Elysios City. * Enter Castle Kharos. * Defeat soldiers in the castle: 14 defeated. * Defeat the castle commander and open the gates. * Speak with the Lord Commander. * Speak with the castle quartermaster. * Speak to the mayor of the castle town. * Search for secret passages. * Await Veronica's arrival. * Optional: Explore the castle town. === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ''Travel to Calistrae and obtain the support of King Lysander.'' * Navigate the ambush in the border pass. * - * Investigate the Market District. * Meet with King Lysander. * Investigate the side rooms. * Speak with Ariadne. * Explore Paraliapolis. * Speak with Princess Lorelai. * Attend the Kingsmeet in King Lysander's court. * Speak with King Lysander in his chambers. * Attend the Royal Ball. ==== A Knight's Path ==== ''See to matters in Alexander's absence.'' * Look around the Castle Town with Despoina. * Investigate the current situation in the Northern Pass with the Lord Commander. * Secure the Northern Pass. * Secure the Castle Town. === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ''See to matters in Castle Kharos following the return from Calistrae.'' * Speak to all allies. * Visit the Stables. * Visit the Banquet Hall. * Visit the Forge in the restored East Wing. * Optional: Explore the Castle Town. ==== Meeting the Dukes ==== ''Prepare for the arrival of the dukes, then meet with them.'' * Speak with Veronica about social matters. * Speak with Despoina about economic matters. * Speak with Lord Commander Stelianos about military matters. * Discuss tax Funds. * Examine Arkos on the west of the map. * Examine Redstone on the southwest of the map. * Speak with Lucian in the East Wing. * Optional: Explore the castle and town. * Assist Duchess Cynthia against her attackers. * Speak with all guests at the high tables of the banquet. === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ''Journey to the Elysian Groves with Calysia.'' * (Optional) Read ''Religious Orders of Velonia'' * (Optional) Explore Elysios City * Pass the night in the Ducal Palace. * Speak with Ligaea and Ariadne. * Retire for the evening. * Reach the Elysian Groves. ==== Defending the Order ==== ''Repel the Order of Alcina's attack on the Elysian Groves.'' * Cleaar the Grove Town of enemies: 4/4. * - * Open the way. * Clear the Wolfwood of enemies: 5/5. * - * Use the altars to enter the Temple of the Full Moon * Clear the Temple of the Full Moon of enemies: 3/3. * Empower the Altar of the Full Moon. * Clear the Lunar Labyrinth of enemies: 3/3. * Use the altar to enter the Temple of the New Moon. * Clear the Temple of the New Moon of enemies: 2/2. * Empower the Altar of the New Moon. * Pass through the Trial of the Eclipse. * Find High Priestess Ophelia. ==== Business in the Groves ==== ''Deal with important matters in the Elysian Groves.'' * Speak with High Priestess Ophelia. * Visit the Lunar Archives. * Meet with Prelate Lorena in the infirmary. * (Optional) Explore the Elysian Groves. *- * Return to the inn room. * Determine Sindarion's guilt or innocence. === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ''Rest and explore Castle Kharos.'' * Meet with Despoina regarding proposals. * - * Hold court to address petitions using the scale in Alexander's chambers. * Find a base of operations for the Order of Alcina. * Meet with Lucian in the East Wing. * Optional: Explore the castle and castle town. * Optional: Meet with Soren on the castle grounds. * Retire for the day. ==== Riversmeet ==== ''Address the situation at Riversmeet Fortress.'' * Meet Count Hektor on the third floor balcony. * Speak with Count Hektor's family: 5/5. * - * Hold a strategy meeting in the command tent on the cliffside. * Infiltrate Riversmeet Fortress and reach the northeastern corner. * Disable tower catapults: 6/6. * Find the drawbridge control mechanism. * - * Break through Count Hektor's Defenses. * - * Deal with Count Hektor on the top floor of the keep. * Optional: Comfort Count Hektor's daughters: 3/3. === Chapter 8: ??? === == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> <u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: TBA === bd624467e5f107b56d42b50e016cd69bfcf41c98 Walkthrough 0 2 608 599 2023-10-24T04:30:13Z StormyAngel 2 /* The Grove of Phantasms */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the sparring room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the sparring room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the sparring room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. Once you've done everything else, check the sparring room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == feb7bf686e452798479d562e7a8d4351a1d39b96 631 608 2023-10-25T03:08:39Z StormyAngel 2 /* Prepare for the Dukes */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |}Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == 44f9b45e39a64188fb744203a0d071d2d93fc241 633 631 2023-10-25T03:19:43Z StormyAngel 2 /* Royal Funds and Holding Court */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote>Loyalty Gains: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == c55d2f26656eab8b3fd797e4f52ec6a8fe709094 634 633 2023-10-25T03:41:11Z StormyAngel 2 /* A Dark Choice */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == 913d9f60f303e478c7e1e7ae11e7368900e1966c 640 634 2023-10-25T17:11:24Z StormyAngel 2 /* The Elysian Groves */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: TBA == 17cbfc6b62686d113fb564dcc6aabb93c8d044a3 Version History 0 12 611 17 2023-10-24T17:38:48Z StormyAngel 2 Adding the content for the version history wikitext text/x-wiki == Introduction == This page is intended as something of a redundancy, because you can find the changelog at the developer's blog [https://www.lordfortegames.com/p/current.html here]. == Version 0.1.5 (4-4-2017) == ==== First public release! ==== * This update contains the prelude section of the game's plot. * 2 dungeons == Version 0.2.5 (5-18-2017) == Aside from a new section of content with a new city and new dungeons, this update includes some bugfixing and rebalancing, and it adds several firsts: * First major decision near the end of the new content which will have long-term consequences. * First optional hard boss, accessible via that decision. While I think you should go with your gut on what choice to make in general, I also encourage you to see what you think of this fight. * First major shift in tileset to indicate a different geographic region * The first of Alexander's Command skills, learned through the story * The first of many combination attacks between two characters, learned through the plot. ==== Additions ==== * A complete section of the game, featuring the city-state of Hypernia * Two new dungeons * 700% more cowbell (literally speaking compared to internal testing version 0.2.4 =P ) * Skills can now be "instant," not consuming a turn. * Additional equipment slots using the Ace Equip Engine by Yanfly. If you are continuing from a v0.1 save, you may wish to make certain all equips are in the correct slots. * One optional, challenging boss near the end of the current story segment. Note that this optional fight is connected to a story choice, but I have provided a save point directly before the choice. Thus, while I encourage you to pick a choice based on what you think is right, as either option will have long-term consequences, if you want to try the fight for fun regardless of your choice, it should be easy to do so. ==== Bugfixes/Adjustments ==== * Fixed a bug resulting from the Chain Battles script that caused excessive exp gain until the first save-reload. If you finished v0.1 with Alexander above Lv 13, you may wish to restart the game to ensure you don't miss out on skills added in future updates. * Fixed a bug with quest objectives in v0.1. This bug did not affect story functionality. * Adjusted the names of the illusory wasp packs in the Cave of Trials to make functionality clearer. * Corrected the background width for the second dungeon in v0.1 content. * Corrected the appearance of tutorial text for the first fight using the "Trapped" debuff. Note that this debuff massively reduces dodge chance while inflicted. ==== Balance adjustments ==== ''General'' * Potions now have some degree of speed priority. ''Alexander'' * Momentum now has slight speed priority. * Now learns Draining Strikes at Lv 16 rather than Lv 13. * Draining Strikes is now Instant, drains 50% of physical damage dealt, lasts 5 rounds, and may only be used once per battle. * A new skill, Lunge, is now learned at Lv 13. If you are continuing from v0.1, it will be learned at Lv 15 instead. * Wind Veil is now slightly stronger. ''Ligaea'' * Bugfixed and rebalanced Followthrough. Followthrough procs are now worth 50% of a basic attack and neither generate nor consume TP. ''Ariadne'' * Flameflow is now 2% MP regen per Burning stack. * Ariadne now regenerates 60% MP rather than 30% after each combat * Ariadne is now immune to fire damage. * Purify and Cauterize now have slight speed priority. * From the Ashes now will always go last, to avoid deaths on the same turn as a res. == Version 0.3.3 (11-13-2017) == === v0.3.3 Changelog === ==== New Content ==== * New section of the plot * One new dungeon * Two optional semi-challenge bosses * A new party member * New UI to check the effects of buffs and debuffs during combat (added to the Shift menu when targeting an enemy; see screenshot above for example) ==== Adjustments ==== * New animations for several of Alexander and Ligaea's attacks * Improved Fireball animation for Ariadne * New animation for archers' Fixate * Recolored animations for many demonic enemies in previous sections * Intro sequence extended * New character design for Antipater * Cave of Trials redesigned visually * Defeating every enemy in the Cave of Trials is now necessary * New BGM for Avalonia * Stat adjustment. Luck now does not affect the rate of application for buffs and debuffs and does not grow with leveling up, but instead is a fixed value per character that contributes to crit, crit defense, and evasion. * Popups now display if a debuff was resisted or the target was immune === v0.3.4 === Bugfixes Fixed a bug that would cause the game to crash after a certain optional boss battle. === v0.3.5 === Bugfixes Further bugfixing. == Version 0.7.0 release (8-4-2023) == <big>This marks the rerelease of the game</big> <big>A new save is '''''HIGHLY''''' suggested if anyone still has a save from v0.3.5</big> * Four new story sections (v0.4, v0.5, v0.6. v.07) developed without prior public release * Multiple dungeons and many new locales * Two new party members * A major story choice * Changes since v0.3.5 are too numerous to fully list. * Interior castle customization system for Castle Kharos * New UIs for investing in proposals and crafting custom gear * Fast Travel for Castle Kharos * New art for Alexander, Ariadne, and Ligaea * 50-loyalty skill upgrades available for Ligaea and Ariadne * Remapping of old areas to use new assets (especially Avalonia) * New art for many generic NPCs, including Avalonians and Versalian soldiers * The Verdant Scouring (all characters with green hair have been recolored to other colors) * New airship graphics reflecting the style of airship used in the game * Unique skill animations for most of Alexander and Ligaea's skills * Rebalanced some skills and levels learned * New and improved battle info window, providing information on the effects of buffs and debuffs * New Guide menu containing key help topics * Added many explanatory notes and features * UI rework (shift to using gold and purple colors) * Added icons to learned skills and item pickups === v0.7.5.3 Update (9-8-2023) === * New battle music for stealth sections and fights in the Chapter 6 content * Improved some AI logic for a boss fight in Chapter 1 content === v0.7.5.7 Hotfix (10-3-2023) === * Corrected an issue that could cause crashing when viewing the Proposals menu with no available proposals. In addition, added a "Funded Proposals" section. * Corrected an issue causing the guard on the Avalonian Highway to disappear * Corrected an issue that could cause crashing with Glaciate/Frostbite effects in rare cases. Additionally, added tutorial text for Glaciate effects. * Fixed a multitude of typos * Adjusted the outcome of certain choice combinations in Chapter 2. == Version 0.8.0 release (10-6-2023) == * A new section of the game, containing Chapter 6: The Fate of Riversmeet * 46k words of content * A new combat section involving two separate parties * A new iteration of content at Castle Kharos * Castle Grounds customization if you invested in the appropriate proposal in v0.7 * New proposals to invest in * New optional party member available based on choices last update * Calysia’s 50-loyalty skill upgrade is available if loyalty threshold is met * A new skill is available for Sindarion at 33 loyalty * New support members with associated effects (available during the combat section) * Added new enemy types to some dungeons the the Prelude, Chapter 1, and Chapter 3. * Added the option to cycle window sizes. Use F6 to access this functionality! === v0.8.6.8 patch (10-11-2023) === * Added some extra dialog in Chapter 1 to contextualize an important choice. * Corrected a rare crash in the prelude. * Corrected a spot in Chapter 4 where Cassander used the incorrect map sprite. * Corrected a spot in the prelude where Ariadne used an incorrect faceset. * Corrected a spot in Chapter 1 to ensure a soldier used the updated soldier faceset. * Fixed a crash on opening the combat status menu when a defense debuff was active * Added text at the start of a new game and in the Guide menu item to make the functions of rebinding options for controller buttons clearer * Corrected several minor quest log discrepancies in various places. These were purely visual bugs that should have no effects on gameplay. * Various other minor fixes. === v0.8.7.0 patch (10-17-2023) === ==== Features ==== * Added an Autosave feature. An autosave will be made in slot 152 (labeled "Autosave") after any map transition. * Added a visual-novel style text backlog, accessed by pressing the D key. This feature is experimental, so please report any bugs encountered. * Allowed audio settings to persist between saves (mainly so that they apply on the title screen). At present, applying the adult patch may disrupt this, but should not break anything. * Improved the visibility of the arrows when the skill list can be scrolled. ==== Bugfixes ==== * Fixed a potential crash when opening the Forging UI for the first time (I hope; this issue was hard to pin down, so if it happens after the patch, please report it). * Fixed a softlock on the intro to the Elysian Groves that could occur if text was read too quickly. * Fixed an issue where the game would become unresponsive on hitting accept with new status menu options selected. ==== Changes ==== * Rewrote the conversation in Chapter 4 between Anselm and Siegfried. In addition, Anselm's epithet is now "Anselm the Unyielding." If you would like to view the changed scene without replaying, I have uploaded a video. * Added some hints toward finding the 5th clue during the Smuggler Hunt quest in Chapter 4, to hopefully make it less frustrating. 182bce8c9a2ad4db64f53d7d55bef7ff153d6903 612 611 2023-10-24T19:09:03Z StormyAngel 2 /* Version 0.8.0 release (10-6-2023) */ wikitext text/x-wiki == Introduction == This page is intended as something of a redundancy, because you can find the changelog at the developer's blog [https://www.lordfortegames.com/p/current.html here]. == Version 0.1.5 (4-4-2017) == ==== First public release! ==== * This update contains the prelude section of the game's plot. * 2 dungeons == Version 0.2.5 (5-18-2017) == Aside from a new section of content with a new city and new dungeons, this update includes some bugfixing and rebalancing, and it adds several firsts: * First major decision near the end of the new content which will have long-term consequences. * First optional hard boss, accessible via that decision. While I think you should go with your gut on what choice to make in general, I also encourage you to see what you think of this fight. * First major shift in tileset to indicate a different geographic region * The first of Alexander's Command skills, learned through the story * The first of many combination attacks between two characters, learned through the plot. ==== Additions ==== * A complete section of the game, featuring the city-state of Hypernia * Two new dungeons * 700% more cowbell (literally speaking compared to internal testing version 0.2.4 =P ) * Skills can now be "instant," not consuming a turn. * Additional equipment slots using the Ace Equip Engine by Yanfly. If you are continuing from a v0.1 save, you may wish to make certain all equips are in the correct slots. * One optional, challenging boss near the end of the current story segment. Note that this optional fight is connected to a story choice, but I have provided a save point directly before the choice. Thus, while I encourage you to pick a choice based on what you think is right, as either option will have long-term consequences, if you want to try the fight for fun regardless of your choice, it should be easy to do so. ==== Bugfixes/Adjustments ==== * Fixed a bug resulting from the Chain Battles script that caused excessive exp gain until the first save-reload. If you finished v0.1 with Alexander above Lv 13, you may wish to restart the game to ensure you don't miss out on skills added in future updates. * Fixed a bug with quest objectives in v0.1. This bug did not affect story functionality. * Adjusted the names of the illusory wasp packs in the Cave of Trials to make functionality clearer. * Corrected the background width for the second dungeon in v0.1 content. * Corrected the appearance of tutorial text for the first fight using the "Trapped" debuff. Note that this debuff massively reduces dodge chance while inflicted. ==== Balance adjustments ==== ''General'' * Potions now have some degree of speed priority. ''Alexander'' * Momentum now has slight speed priority. * Now learns Draining Strikes at Lv 16 rather than Lv 13. * Draining Strikes is now Instant, drains 50% of physical damage dealt, lasts 5 rounds, and may only be used once per battle. * A new skill, Lunge, is now learned at Lv 13. If you are continuing from v0.1, it will be learned at Lv 15 instead. * Wind Veil is now slightly stronger. ''Ligaea'' * Bugfixed and rebalanced Followthrough. Followthrough procs are now worth 50% of a basic attack and neither generate nor consume TP. ''Ariadne'' * Flameflow is now 2% MP regen per Burning stack. * Ariadne now regenerates 60% MP rather than 30% after each combat * Ariadne is now immune to fire damage. * Purify and Cauterize now have slight speed priority. * From the Ashes now will always go last, to avoid deaths on the same turn as a res. == Version 0.3.3 (11-13-2017) == === v0.3.3 Changelog === ==== New Content ==== * New section of the plot * One new dungeon * Two optional semi-challenge bosses * A new party member * New UI to check the effects of buffs and debuffs during combat (added to the Shift menu when targeting an enemy; see screenshot above for example) ==== Adjustments ==== * New animations for several of Alexander and Ligaea's attacks * Improved Fireball animation for Ariadne * New animation for archers' Fixate * Recolored animations for many demonic enemies in previous sections * Intro sequence extended * New character design for Antipater * Cave of Trials redesigned visually * Defeating every enemy in the Cave of Trials is now necessary * New BGM for Avalonia * Stat adjustment. Luck now does not affect the rate of application for buffs and debuffs and does not grow with leveling up, but instead is a fixed value per character that contributes to crit, crit defense, and evasion. * Popups now display if a debuff was resisted or the target was immune === v0.3.4 === Bugfixes Fixed a bug that would cause the game to crash after a certain optional boss battle. === v0.3.5 === Bugfixes Further bugfixing. == Version 0.7.0 release (8-4-2023) == <big>This marks the rerelease of the game</big> <big>A new save is '''''HIGHLY''''' suggested if anyone still has a save from v0.3.5</big> * Four new story sections (v0.4, v0.5, v0.6. v.07) developed without prior public release * Multiple dungeons and many new locales * Two new party members * A major story choice * Changes since v0.3.5 are too numerous to fully list. * Interior castle customization system for Castle Kharos * New UIs for investing in proposals and crafting custom gear * Fast Travel for Castle Kharos * New art for Alexander, Ariadne, and Ligaea * 50-loyalty skill upgrades available for Ligaea and Ariadne * Remapping of old areas to use new assets (especially Avalonia) * New art for many generic NPCs, including Avalonians and Versalian soldiers * The Verdant Scouring (all characters with green hair have been recolored to other colors) * New airship graphics reflecting the style of airship used in the game * Unique skill animations for most of Alexander and Ligaea's skills * Rebalanced some skills and levels learned * New and improved battle info window, providing information on the effects of buffs and debuffs * New Guide menu containing key help topics * Added many explanatory notes and features * UI rework (shift to using gold and purple colors) * Added icons to learned skills and item pickups === v0.7.5.3 Update (9-8-2023) === * New battle music for stealth sections and fights in the Chapter 6 content * Improved some AI logic for a boss fight in Chapter 1 content === v0.7.5.7 Hotfix (10-3-2023) === * Corrected an issue that could cause crashing when viewing the Proposals menu with no available proposals. In addition, added a "Funded Proposals" section. * Corrected an issue causing the guard on the Avalonian Highway to disappear * Corrected an issue that could cause crashing with Glaciate/Frostbite effects in rare cases. Additionally, added tutorial text for Glaciate effects. * Fixed a multitude of typos * Adjusted the outcome of certain choice combinations in Chapter 2. == Version 0.8.0 release (10-6-2023) == * A new section of the game, containing Chapter 7: The Fate of Riversmeet * 46k words of content * A new combat section involving two separate parties * A new iteration of content at Castle Kharos * Castle Grounds customization if you invested in the appropriate proposal in v0.7 * New proposals to invest in * New optional party member available based on choices last update * Calysia’s 50-loyalty skill upgrade is available if loyalty threshold is met * A new skill is available for Sindarion at 33 loyalty * New support members with associated effects (available during the combat section) * Added new enemy types to some dungeons the the Prelude, Chapter 1, and Chapter 3. * Added the option to cycle window sizes. Use F6 to access this functionality! === v0.8.6.8 patch (10-11-2023) === * Added some extra dialog in Chapter 1 to contextualize an important choice. * Corrected a rare crash in the prelude. * Corrected a spot in Chapter 4 where Cassander used the incorrect map sprite. * Corrected a spot in the prelude where Ariadne used an incorrect faceset. * Corrected a spot in Chapter 1 to ensure a soldier used the updated soldier faceset. * Fixed a crash on opening the combat status menu when a defense debuff was active * Added text at the start of a new game and in the Guide menu item to make the functions of rebinding options for controller buttons clearer * Corrected several minor quest log discrepancies in various places. These were purely visual bugs that should have no effects on gameplay. * Various other minor fixes. === v0.8.7.0 patch (10-17-2023) === ==== Features ==== * Added an Autosave feature. An autosave will be made in slot 152 (labeled "Autosave") after any map transition. * Added a visual-novel style text backlog, accessed by pressing the D key. This feature is experimental, so please report any bugs encountered. * Allowed audio settings to persist between saves (mainly so that they apply on the title screen). At present, applying the adult patch may disrupt this, but should not break anything. * Improved the visibility of the arrows when the skill list can be scrolled. ==== Bugfixes ==== * Fixed a potential crash when opening the Forging UI for the first time (I hope; this issue was hard to pin down, so if it happens after the patch, please report it). * Fixed a softlock on the intro to the Elysian Groves that could occur if text was read too quickly. * Fixed an issue where the game would become unresponsive on hitting accept with new status menu options selected. ==== Changes ==== * Rewrote the conversation in Chapter 4 between Anselm and Siegfried. In addition, Anselm's epithet is now "Anselm the Unyielding." If you would like to view the changed scene without replaying, I have uploaded a video. * Added some hints toward finding the 5th clue during the Smuggler Hunt quest in Chapter 4, to hopefully make it less frustrating. 4f942790dfbcd076a837a616e763891ee5bc3164 Drafting 0 118 613 2023-10-24T19:34:53Z StormyAngel 2 Creating a page for drafting new content wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == 5dfe22fe9efd6348b66ec82f8f701d8da74decb5 614 613 2023-10-24T20:50:47Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == == Investments == {| class="wikitable" |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, IF Grove Restoration was Funded in chapter 7, and you have discussed business with Despoina |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Lorena Rejected) |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 089fa32e737daf111fa679080bad8cac02cdfa20 617 614 2023-10-24T21:41:31Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 765e88879b42922026f2d8e3b5e7268279bf1126 618 617 2023-10-24T21:51:58Z StormyAngel 2 wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} bec3fb7e5d8d980c052a243bf1dca16ae6967f6d 620 618 2023-10-24T22:00:01Z StormyAngel 2 /* Investments */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 2cad88680cf0c7aeb872046ba94be0c0cd3dbec2 622 620 2023-10-24T22:48:25Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. === Demetrius' Estate === === Riversmeet === === Castle Kharos === == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics </blockquote>Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == ... == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 3800e6abb8dddf622eb727611522536a267dd5c2 623 622 2023-10-24T22:49:22Z StormyAngel 2 /* Version 0.9.0 (11/3/23) */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. === Demetrius' Estate === === Riversmeet === === Castle Kharos === == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics </blockquote>Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == =v0.9.0.8 "A Myrmidon's Honor" Patch Notes - 68k words of content - New section of the game and story - One new combat section - New optional boss - Another major story decision (on certain paths) - See the Castle Town begin to transform with story progression! - Begin commissioning Custom Armor, if the right conditions are met! - This update will see a lot of past choices come into play, moreso than any previous update - Sindarion's 50-loyalty skill is available - Note: Ligaea and Ariadne's 75-loyalty skills are not currently available even if they reach this threshold, pending future story events = Balance Changes - Reduced the damage on Whirlwind, given just how much it was doing as an AoE ability - Reduced the defense piercing properties of Power Shot from 50% defense piercing to 25% defense piercing. This will mainly be noticeable against high defense enemies - Corrected a bug with Wracking Poison dealing percentage-based damage - Removed the option to seal the alliance between the crown and the Order of Alivae in some paths; this option may be available later in the story on those paths.* - Added new enemy types to some dungeons the the Prelude, Chapter 1, and Chapter 3.* = UI Changes - Added more visible arrows to the skill menu when it can be scrolled* - Added Prince's Command effects to the Status Menu in a new pane* - Reordered the Battle Status menu windows to more easily check effects - Added the option to cycle window sizes. Use F6 to access this functionality!* = Misc Changes - Added a new animation for Alexander's Blitz * - Added one new statue option for castle interior customization - Backend changes to ensure that proposal descriptions and effects can be dynamically updated as needed* - Various minor improvements to the mapping of the Castle Town - New map-sized versions of Ligaea's arrow animation for use in cutscenes = Bugfixes - Properly added the cost to the "Grove Defenders" proposal * - Supporter version rewards fixed * (Changes noted with a * were backported to v0.8) == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 1c4add6c8a85a18ea55ca510872247b83ff4160c 624 623 2023-10-24T22:51:37Z StormyAngel 2 /* Version 0.9.0 (11/3/23) */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. === Demetrius' Estate === === Riversmeet === === Castle Kharos === == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics </blockquote>Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} d501b25d77b73d5c7050a2c8ece5bb4d029cd7ab 625 624 2023-10-24T23:03:15Z StormyAngel 2 /* Investments */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. === Demetrius' Estate === === Riversmeet === === Castle Kharos === == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics </blockquote>Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 25a919e9d160fb1314c485c3d8ac2951af71669e 626 625 2023-10-24T23:47:32Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. {| class="wikitable" style="width: 100%" !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" |Lorena | style="width: 50%" |Calysia |} This will obviously lead to a big difference in how you handle the Alcinian Sanctum. Mostly though, you'll be doing the same things either way, just with different dialogue. If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty by reading the Southeast bookshelf in the castle library. === Demetrius' Estate === === Riversmeet === === Castle Kharos === == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 42f4725057f045d413fc567c7ee481f8ead682d2 627 626 2023-10-24T23:55:07Z StormyAngel 2 /* Quests */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. {| class="wikitable" style="width: 100%" !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" |Lorena | style="width: 50%" |Calysia |} This will obviously lead to a big difference in how you handle the Alcinian Sanctum. Mostly though, you'll be doing the same things either way, just with different dialogue. If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty by reading the Southeast bookshelf in the castle library. === Demetrius' Estate === === Riversmeet === === Castle Kharos === == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 48763293562d376e2e98730fa7d67363bb3e03c7 628 627 2023-10-25T00:05:59Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians. This will obviously lead to a big difference in how you handle the Alcinian Sanctum. Mostly though, you'll be doing the same things either way, just with different dialogue. If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty by reading the Southeast bookshelf in the castle library. === Demetrius' Estate === === Riversmeet === === Castle Kharos === == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 481b4230f2003d553ecde2156f66de12e52bcc65 629 628 2023-10-25T02:48:13Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs on the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === === Castle Kharos === == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 8f1a28cf710d123cc9ce7e00674d7f226cb5b59d 630 629 2023-10-25T02:49:26Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs on the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === === Castle Kharos === == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 9ad0c8d8db38fde3192d2447af2838b33673b439 635 630 2023-10-25T04:32:33Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs on the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="6" |Holding Court: Session 1 |- | colspan="2" |...to bar the honor guard from the inn. | | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. | |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters.</blockquote> {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is.</blockquote> {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} <blockquote>You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch: Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch: Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} c752581b75b16dca0978c92f05f842e14509cbf0 636 635 2023-10-25T04:36:47Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs on the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="6" |Holding Court: Session 1 |- | colspan="2" |...to bar the honor guard from the inn. | | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. | |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch: Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch: Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 93d6d8ac0f26570ef73ebe30b3710fbd2f49789b 637 636 2023-10-25T04:38:22Z StormyAngel 2 /* A Daring Rescue */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="6" |Holding Court: Session 1 |- | colspan="2" |...to bar the honor guard from the inn. | | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. | |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch: Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch: Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 44c0403231b9c981fbbde1b6f76960c7a7849207 644 637 2023-10-26T21:42:57Z StormyAngel 2 /* The Wake of Dishonor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="6" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. | |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch: Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch: Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 3e06c735d22ad59586c88c7e73aa854e95dc79ee 645 644 2023-10-26T21:45:21Z StormyAngel 2 /* The Wake of Dishonor */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} == Investments == {| class="wikitable" |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch: Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch: Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 4fa725e0572b111ec440d9c5e989feb1563462c4 Investments 0 5 615 532 2023-10-24T20:52:59Z StormyAngel 2 /* Round 1: Chapter 5 "The Lords of the West"- Chapter ??? */ wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the key factors most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" ! rowspan="2" |Proposals ! rowspan="2" |Description ! colspan="2" |Availability ! rowspan="2" |Costs ! rowspan="2" |Benefits ! rowspan="2" |Loyalty |- !Starts !Ends |- | style="width: 15%" |Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. | style="width: 5%" |Chapter 5 | | style="width: 15%" |<span style="color:red">20%</span> Royal Funds | style="width: 19%" | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale | style="width: 15%" | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 | |<span style="color:red">90%</span> Royal Funds | * <span style="color:green">+5</span> Army Size * <span style="color:green">+10</span> Army Quality | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. |Chapter 5, 1st Session of Court | |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |- |Kharos Grounds |Count Icarus offers the service of skilled groundskeepers to restore the exterior of Castle Kharos. This would beautify the castle grounds and serve to impress the nobility. |Chapter 6, In Elysios. Speak to Count Icarus | |<span style="color:red">5%</span> Royal Funds | * <span style="color:green">+1</span> Noble Support * Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth |Galatea, a priestess of the Order of Alivae, proposes investing in reviving the methods used in the creation of Mooncloth, an enchanted fabric. This would allow the crafting of Mooncloth equipment for use in battle and provide a steady supply of Mooncloth over time. |Chapter 6, Speak to Galatea in the Elysian Groves | |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration |High Priestess Ophelia requires significant funds to restore the Elysian groves and prepare the Order of Alivae to support the kingdom in the battles ahead. These funds should also create significant economic activity for the commoners as part of the restoration efforts. |Chapter 7 | |<span style="color:red">50%</span> Royal Funds | * <span style="color:green">+25</span> Alivaen Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+3</span> Popular Support | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders |High Priestess Ophelia wishes to enlist a group of skilled, drawn from second sons of the nobility and similar sources, to defend the sacred groves. These forces would fall under the purview of the crown, given the Order's eschewal of violence. |Chapter 7 | |<span style="color:red">40%</span> Royal Funds | * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Army Size * <span style="color:green">+4</span> Army Quality | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |??? | |Chapter 8? | | | | |- |??? | |Chapter 8 | | | | |} == Round 2: TBD == We have not yet reached the 2nd round of investments. 184ba2aecc077c6eec7dd9962e1f447d995e6924 616 615 2023-10-24T20:57:11Z StormyAngel 2 /* Round 1: Chapter 5 "The Lords of the West"- Chapter ??? */ wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the key factors most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" ! rowspan="2" |Proposals ! rowspan="2" |Description ! colspan="2" |Availability ! rowspan="2" |Costs ! rowspan="2" |Benefits ! rowspan="2" |Loyalty |- !Starts !Ends |- | style="width: 15%" |Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. | style="width: 5%" |Chapter 5 | | style="width: 15%" |<span style="color:red">20%</span> Royal Funds | style="width: 19%" | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale | style="width: 15%" | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 | |<span style="color:red">90%</span> Royal Funds | * <span style="color:green">+5</span> Army Size * <span style="color:green">+10</span> Army Quality | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. |Chapter 5 * 1st Session of Court | |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |- |Kharos Grounds |Count Icarus offers the service of skilled groundskeepers to restore the exterior of Castle Kharos. This would beautify the castle grounds and serve to impress the nobility. |Chapter 6 * Speak to Count Icarus | |<span style="color:red">5%</span> Royal Funds | * <span style="color:green">+1</span> Noble Support * Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth |Galatea, a priestess of the Order of Alivae, proposes investing in reviving the methods used in the creation of Mooncloth, an enchanted fabric. This would allow the crafting of Mooncloth equipment for use in battle and provide a steady supply of Mooncloth over time. |Chapter 6 * Speak to Galatea | |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration |High Priestess Ophelia requires significant funds to restore the Elysian groves and prepare the Order of Alivae to support the kingdom in the battles ahead. These funds should also create significant economic activity for the commoners as part of the restoration efforts. |Chapter 7 | |<span style="color:red">50%</span> Royal Funds | * <span style="color:green">+25</span> Alivaen Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+3</span> Popular Support | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders |High Priestess Ophelia wishes to enlist a group of skilled, drawn from second sons of the nobility and similar sources, to defend the sacred groves. These forces would fall under the purview of the crown, given the Order's eschewal of violence. |Chapter 7 | |<span style="color:red">40%</span> Royal Funds | * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Army Size * <span style="color:green">+4</span> Army Quality | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |??? | |Chapter 8? | | | | |- |??? | |Chapter 8 | | | | |} == Round 2: TBD == We have not yet reached the 2nd round of investments. d90626d31e941ceaf943ee967fd35509900dd0b7 619 616 2023-10-24T21:58:25Z StormyAngel 2 /* Round 1: Chapter 5 "The Lords of the West"- Chapter ??? */ wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the key factors most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" ! rowspan="2" |Proposals ! rowspan="2" |Description ! colspan="2" |Availability ! rowspan="2" |Costs ! rowspan="2" |Benefits ! rowspan="2" |Loyalty |- !Starts !Ends |- | style="width: 15%" |Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. | style="width: 5%" |Chapter 5 | | style="width: 15%" |<span style="color:red">20%</span> Royal Funds | style="width: 19%" | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale | style="width: 15%" | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 | |<span style="color:red">90%</span> Royal Funds | * <span style="color:green">+5</span> Army Size * <span style="color:green">+10</span> Army Quality | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. | colspan="2" |Chapter 5 * 1st Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |- |Kharos Grounds |Count Icarus offers the service of skilled groundskeepers to restore the exterior of Castle Kharos. This would beautify the castle grounds and serve to impress the nobility. |Chapter 6 * Speak to Count Icarus | |<span style="color:red">5%</span> Royal Funds | * <span style="color:green">+1</span> Noble Support * Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth |Galatea, a priestess of the Order of Alivae, proposes investing in reviving the methods used in the creation of Mooncloth, an enchanted fabric. This would allow the crafting of Mooncloth equipment for use in battle and provide a steady supply of Mooncloth over time. |Chapter 6 * Speak to Galatea | |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration |High Priestess Ophelia requires significant funds to restore the Elysian groves and prepare the Order of Alivae to support the kingdom in the battles ahead. These funds should also create significant economic activity for the commoners as part of the restoration efforts. |Chapter 7 | |<span style="color:red">50%</span> Royal Funds | * <span style="color:green">+25</span> Alivaen Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+3</span> Popular Support | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders |High Priestess Ophelia wishes to enlist a group of skilled, drawn from second sons of the nobility and similar sources, to defend the sacred groves. These forces would fall under the purview of the crown, given the Order's eschewal of violence. |Chapter 7 | |<span style="color:red">40%</span> Royal Funds | * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Army Size * <span style="color:green">+4</span> Army Quality | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |??? | |Chapter 8? | | | | |- |??? | |Chapter 8 | | | | |} == Round 2: TBD == We have not yet reached the 2nd round of investments. 2ec963f2af97aeaa1282e256455b484e9b9dfa22 651 619 2023-10-30T01:12:10Z StormyAngel 2 Adding Chapter 8 content wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter ??? == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the key factors most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" ! rowspan="2" |Proposals ! rowspan="2" |Description ! colspan="2" |Availability ! rowspan="2" |Costs ! rowspan="2" |Benefits ! rowspan="2" |Loyalty |- !Starts !Ends |- | style="width: 15%" |Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. | style="width: 5%" |Chapter 5 | | style="width: 15%" |<span style="color:red">20%</span> Royal Funds | style="width: 19%" | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale | style="width: 15%" | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 | |<span style="color:red">90%</span> Royal Funds | * <span style="color:green">+5</span> Army Size * <span style="color:green">+10</span> Army Quality | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. | colspan="2" |Chapter 5 * 1st Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |- |Kharos Grounds |Count Icarus offers the service of skilled groundskeepers to restore the exterior of Castle Kharos. This would beautify the castle grounds and serve to impress the nobility. |Chapter 6 * Speak to Count Icarus | |<span style="color:red">5%</span> Royal Funds | * <span style="color:green">+1</span> Noble Support * Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth |Galatea, a priestess of the Order of Alivae, proposes investing in reviving the methods used in the creation of Mooncloth, an enchanted fabric. This would allow the crafting of Mooncloth equipment for use in battle and provide a steady supply of Mooncloth over time. |Chapter 6 * Speak to Galatea | |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration |High Priestess Ophelia requires significant funds to restore the Elysian groves and prepare the Order of Alivae to support the kingdom in the battles ahead. These funds should also create significant economic activity for the commoners as part of the restoration efforts. |Chapter 7 | |<span style="color:red">50%</span> Royal Funds | * <span style="color:green">+25</span> Alivaen Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+3</span> Popular Support | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders |High Priestess Ophelia wishes to enlist a group of skilled, drawn from second sons of the nobility and similar sources, to defend the sacred groves. These forces would fall under the purview of the crown, given the Order's eschewal of violence. |Chapter 7 | |<span style="color:red">40%</span> Royal Funds | * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Army Size * <span style="color:green">+4</span> Army Quality | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch: Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch: Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} == Round 2: TBD == We have not yet reached the 2nd round of investments. 0313610c14f2d467684849b2f4d76a19ea343afd Petitions 0 11 632 547 2023-10-25T03:16:11Z StormyAngel 2 /* First Petition: Mercenaries */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade-offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the key factors to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1: Chapter 5 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2: Chapter 7 == === First Petition: Caravans === {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Sindarion | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+5</span> Stelianos |} === Second Petition: Banners === {| class="wikitable" ! !Duke Heraclitus' Representative !Count Stelianos |- |Petition |...allow the use of ducal banners. |...unite the soldiers under the royal banner. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Sindarion |} == Session 3: Chapter ??? == First Petition: ??? 81a40880a25d4c31278ffa51bb466c06c6e68070 Bosses 0 7 638 283 2023-10-25T12:08:22Z AnythingAtAll 5 /* Illusory Dragon */ wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath at turn 1, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally Dragon's Breath is used at turn 1, 5, 9, etc. but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 for Ligaea since any attacks she makes at that turn will be interrupted by the AoE damage of the skill anyway. It'll use Dragon's Rage when below 70% and 25% health, which will heal it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times with each hit having a chance of stunning. This is generally its most dangerous move as an unprotected Alexander can get his health down to around 10% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. === Kaelveri Lord === Where: The top of the tower in Ancient Avalonia == Chapter 1: A City in Shadows == === Bandit Lord === Where: The center of the bandit camp on the highway === Animated Gargoyle === Where: At the end of the cultist tunnels === Somnus === Where: The center of the cultist ritual === Grand Magister Xinthos === Where: Fleeing from the cultist ritual site == Chapter 2: The Long Journey Home == === Mysterious Samurai === Where: On the Airship to Cyridae === Ekestrian Saboteur === Where: At the end of the cave at Delphin Pass === Prelate Lorena === Where: On the verge of Shadowreach == Chapter 3: In the Halls of Legend == === Captain of the Guard === Where: The east side of Castle Kharos == Chapter 4: The City of Water == === Ironpelt Bears === === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 56318139de74f8990bfc99fdf1d207428d648190 639 638 2023-10-25T16:30:27Z AnythingAtAll 5 /* Illusory Dragon */ wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc. but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 for Ligaea since any attacks she makes at that turn will be interrupted by the AoE damage of the skill anyway. It'll use Dragon's Rage when below 70% and 25% health, which will heal it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an unprotected Alexander can have his health down reduced from full to around 10% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be hit since the skills mentioned can hit hard, and if she gets wracking poison, she'll get damage every turn, which will lower her concentration until her attacks are always interrupted, or stun her. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight from the poisoned daggers. Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll be attacked at least three times regularly. Take out the assassins first before the lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since it'll only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Ariadne can use Purify to remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. === Animated Gargoyle === Where: At the end of the cultist tunnels === Somnus === Where: The center of the cultist ritual === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's a chance every time they take damage as well. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. The two spellhounds can use Ravage, which deals increased damage and heals them for the amount that they deal. Their default attacks don't heal them. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word:Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and heal. If you've killed the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. The fiend archer only has one skill, Barbed Arrow, which deals slightly less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The spellfiend has two skills. Ice is a single-target skill while Blizzard is an AoE ice spell. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers. it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is more than enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the other minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It should be possible to kill him before 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 15-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Mysterious Samurai === Where: On the Airship to Cyridae === Ekestrian Saboteur === Where: At the end of the cave at Delphin Pass === Prelate Lorena === Where: On the verge of Shadowreach == Chapter 3: In the Halls of Legend == === Captain of the Guard === Where: The east side of Castle Kharos == Chapter 4: The City of Water == === Ironpelt Bears === === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 7144a586a2f40c5fc9912e8c3be88bcc0a5a475a 641 639 2023-10-26T03:10:31Z StormyAngel 2 /* Animated Gargoyle */ wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc. but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 for Ligaea since any attacks she makes at that turn will be interrupted by the AoE damage of the skill anyway. It'll use Dragon's Rage when below 70% and 25% health, which will heal it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an unprotected Alexander can have his health down reduced from full to around 10% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be hit since the skills mentioned can hit hard, and if she gets wracking poison, she'll get damage every turn, which will lower her concentration until her attacks are always interrupted, or stun her. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight from the poisoned daggers. Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll be attacked at least three times regularly. Take out the assassins first before the lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since it'll only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Ariadne can use Purify to remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. === Somnus === Where: The center of the cultist ritual === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's a chance every time they take damage as well. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. The two spellhounds can use Ravage, which deals increased damage and heals them for the amount that they deal. Their default attacks don't heal them. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word:Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and heal. If you've killed the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. The fiend archer only has one skill, Barbed Arrow, which deals slightly less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The spellfiend has two skills. Ice is a single-target skill while Blizzard is an AoE ice spell. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers. it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is more than enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the other minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It should be possible to kill him before 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 15-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Mysterious Samurai === Where: On the Airship to Cyridae === Ekestrian Saboteur === Where: At the end of the cave at Delphin Pass === Prelate Lorena === Where: On the verge of Shadowreach == Chapter 3: In the Halls of Legend == === Captain of the Guard === Where: The east side of Castle Kharos == Chapter 4: The City of Water == === Ironpelt Bears === === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 7aa93267af6384efbdecb956fdc62d6b97357400 642 641 2023-10-26T03:32:04Z AnythingAtAll 5 Added the Cyridean Samurai and fixed a few typos. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc. but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 for Ligaea since any attacks she makes at that turn will be interrupted by the AoE damage of the skill anyway. It'll use Dragon's Rage when below 70% and 25% health, which will heal it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an unprotected Alexander can have his health down reduced from full to around 10% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be hit since the skills mentioned can hit hard, and if she gets wracking poison, she'll get damage every turn, which will lower her concentration until her attacks are always interrupted, or stun her. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight from the poisoned daggers. Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll be attacked at least three times regularly. Take out the assassins first before the lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since it'll only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Ariadne can use Purify to remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. === Somnus === Where: The center of the cultist ritual === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's a chance every time they take damage as well. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. The two spellhounds can use Ravage, which deals increased damage and heals them for the amount that they deal. Their default attacks don't heal them. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word:Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal. If you've killed the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. The fiend archer only has one skill, Barbed Arrow, which deals slightly less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The spellfiend has two skills: Ice, which is a single-target skill, and Blizzard, which is an AoE ice spell. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is more than enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the other minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It should be possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 15-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander with a bet of 5000 darics, or a duel with Ariadne for 10000 darics. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge heals him for the amount of damage he deals using the skill. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon deals a lot of damage if Alexander is unprotected. These skills don't have cooldowns and the samurai can use them whenever, so it's helpful to evade them. Equip the Kyriaestrian Amulet you get from the Kaelveri assassins if you have it. It increases luck, which improves Alexander’s chances of evading. Activate Bastion whenever you can as well so that even if Alexander can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander for the damage he deals using Blade Arts moves and doesn’t use a turn when activating. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your stats and/or equipment, there’s still no guarantee of winning. Equip the Kyriaestrian Amulet to maximize Ariadne’s evasion. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When your health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky, you should be able to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it on turn 7, so use it again. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === Where: At the end of the cave at Delphin Pass === Prelate Lorena === Where: On the verge of Shadowreach == Chapter 3: In the Halls of Legend == === Captain of the Guard === Where: The east side of Castle Kharos == Chapter 4: The City of Water == === Ironpelt Bears === === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === f5a65f296e3adb2016322eb5bc3d2de2f4e2f519 643 642 2023-10-26T17:28:52Z AnythingAtAll 5 Added Somnus as well as some minor edits to the other bosses. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 for Ligaea since any attacks she makes at that turn will be interrupted by the AoE damage of the skill anyway. It'll use Dragon's Rage when below 70% and 25% health, which will heal it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health down reduced from full to around 10% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight from the poisoned daggers. Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Ariadne can use Purify to remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Ariadne's Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. After the 7 turns are over, he'll cast Terminus Est, which deals high AoE dark damage. It can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns; and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. You should be able to kill them all before the 7 turns of Dream Barrier are over, which is important. If there's still one or more summons left, Somnus will absorb them, and be able to cast Terminus Est twice, which will essentially end the fight since there's nothing that can counter that Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations for defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's a chance every time they the frozen party member takes damage as well. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've killed the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is more than enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the other minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It should be possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander with a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon deals a lot of damage if Alexander is unprotected. These skills don't have cooldowns and the samurai can use them whenever, so it's helpful to evade them. Equip the Kyriaestrian Amulet you get from the Kaelveri assassins if you have it. It increases luck, which improves Alexander’s chances of evading. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander for the damage he deals using Blade Arts moves and doesn’t use a turn when activating. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. Equip the Kyriaestrian Amulet to maximize Ariadne’s evasion. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it on turn 7, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === Where: At the end of the cave at Delphin Pass === Prelate Lorena === Where: On the verge of Shadowreach == Chapter 3: In the Halls of Legend == === Captain of the Guard === Where: The east side of Castle Kharos == Chapter 4: The City of Water == === Ironpelt Bears === === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 853a5b2d3ea7095578720a5c85996ce7951b13cb 646 643 2023-10-27T18:52:46Z AnythingAtAll 5 Added Ekestrian saboteur. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 for Ligaea since any attacks she makes at that turn will be interrupted by the AoE damage of the skill anyway. It'll use Dragon's Rage when below 70% and 25% health, which will heal it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health down reduced from full to around 10% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight from the poisoned daggers. Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Ariadne can use Purify to remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Ariadne's Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. After the 7 turns are over, he'll cast Terminus Est, which deals high AoE dark damage. It can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns; and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. You should be able to kill them all before the 7 turns of Dream Barrier are over, which is important. If there's still one or more summons left, Somnus will absorb them, and be able to cast Terminus Est twice, which will essentially end the fight since there's nothing that can counter that Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations for defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's a chance every time they the frozen party member takes damage as well. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've killed the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is more than enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the other minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It should be possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander with a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon deals a lot of damage if Alexander is unprotected. These skills don't have cooldowns and the samurai can use them whenever, so it's helpful to evade them. Equip the Kyriaestrian Amulet you get from the Kaelveri assassins if you have it. It increases luck, which improves Alexander’s chances of evading. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander for the damage he deals using Blade Arts moves and doesn’t use a turn when activating. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. Equip the Kyriaestrian Amulet to maximize Ariadne’s evasion. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it on turn 7, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Ariadne's Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and Alexander will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === Where: On the verge of Shadowreach == Chapter 3: In the Halls of Legend == === Captain of the Guard === Where: The east side of Castle Kharos == Chapter 4: The City of Water == === Ironpelt Bears === === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 67eb7f06ce98e2136e65d3e7ad44d15453dff327 647 646 2023-10-28T09:06:57Z AnythingAtAll 5 Minor edit to Somnus' section. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 for Ligaea since any attacks she makes at that turn will be interrupted by the AoE damage of the skill anyway. It'll use Dragon's Rage when below 70% and 25% health, which will heal it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health down reduced from full to around 10% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight from the poisoned daggers. Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Ariadne can use Purify to remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Ariadne's Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns; and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations for defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's a chance every time they the frozen party member takes damage as well. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've killed the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is more than enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the other minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It should be possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander with a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon deals a lot of damage if Alexander is unprotected. These skills don't have cooldowns and the samurai can use them whenever, so it's helpful to evade them. Equip the Kyriaestrian Amulet you get from the Kaelveri assassins if you have it. It increases luck, which improves Alexander’s chances of evading. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander for the damage he deals using Blade Arts moves and doesn’t use a turn when activating. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. Equip the Kyriaestrian Amulet to maximize Ariadne’s evasion. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it on turn 7, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Ariadne's Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and Alexander will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === Where: On the verge of Shadowreach == Chapter 3: In the Halls of Legend == === Captain of the Guard === Where: The east side of Castle Kharos == Chapter 4: The City of Water == === Ironpelt Bears === === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 808a2434b2c0f31c7d618232db683860be59833a 648 647 2023-10-28T16:44:57Z AnythingAtAll 5 Added Lorena. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 for Ligaea since any attacks she makes at that turn will be interrupted by the AoE damage of the skill anyway. It'll use Dragon's Rage when below 70% and 25% health, which will heal it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health down reduced from full to around 10% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight from the poisoned daggers. Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Ariadne can use Purify to remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Ariadne's Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns; and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations for defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's a chance every time they the frozen party member takes damage as well. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've killed the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is more than enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the other minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It should be possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander with a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon deals a lot of damage if Alexander is unprotected. These skills don't have cooldowns and the samurai can use them whenever, so it's helpful to evade them. Equip the Kyriaestrian Amulet you get from the Kaelveri assassins if you have it. It increases luck, which improves Alexander’s chances of evading. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander for the damage he deals using Blade Arts moves and doesn’t use a turn when activating. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. Equip the Kyriaestrian Amulet to maximize Ariadne’s evasion. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it on turn 7, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Ariadne's Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and Alexander will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she is. Sindarion will fight with you here. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier shields an ally or herself for 400 damage. Ariadne's fire spells will break it immediately. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. Focus your attacks on one paladin until he's defeated, then the other, then take care of the clerics. The latter will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after that since that's the duration of the skill's cooldown. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. At turn 1, use Focus on Ligaea, but don't use Vanish on Sindarion yet. Since the AoE damage of Howling Slash is magical and therefore can't be dodged, he'll be pushed out of stealth if Lorena uses it in turn 2. Instead, use Vanish on turn 2 so that even if she uses it at that turn, Sindarion will still stay in stealth since Vanish always goes last. It's rare for Lorena to use Howling Slash later than turn 2. If you want to be completely sure, use Vanish on turn 3. Howling Slash is Lorena's only skill that guarantees will push Sindarion out of stealth, so it's helpful to be able to predict it. She can also use Sweeping Strike, which deals AoE melee damage, but he can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Don't forget that Sindarion's Deadly Poison gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party, and even incapacitate some party members with Frozen. The party has a lot of healing options available, but make sure to use them only when necessary so they're not in cooldown when you need them the most. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being Frozen. He's going to be the one targeted the most, so he'll need it the most. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Even if you don't have the flame brooch, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen anyway. You can't prevent the others from getting chilled multiple times since you still need to attack Lorena eventually, and becoming frozen if they get three stacks of Chilled. However, you can counter Shatter by using Purify on the frozen party member. Purify will go first, and Shatter will have no effect even though it uses a turn. She will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict this and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. == Chapter 3: In the Halls of Legend == === Captain of the Guard === Where: The east side of Castle Kharos == Chapter 4: The City of Water == === Ironpelt Bears === === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 08f051986fa4a38809ca16f7099c74f640588ec6 649 648 2023-10-29T13:47:43Z AnythingAtAll 5 Added the Ironpelt Bears. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 for Ligaea since any attacks she makes at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations for defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It should be possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier shields an ally or herself for 400 damage. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 23ba548c8ca46dc9c5abb6fbefe316638c994b36 650 649 2023-10-29T17:39:39Z AnythingAtAll 5 Added the catapult. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 for Ligaea since any attacks she makes at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations for defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It should be possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier shields an ally or herself for 400 damage. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. You can try to prolong the first part a bit for Ligaea to rack up stacks of Focus and for Sindarion to gain more TP. The common enemies will deal very little damage to the Elysian soldier. Infuriate can increase the berserker's attack, but it's nothing significant if the Elysian soldier has Hold the Line active. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers don't have much. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it won't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it's not that much. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not really required. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === == Chapter 5: The Lords of the West == === Kostas the Hollow === == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === afc370b8d2a4a50c65fee36c0823f027c5bdc431 Petitions 0 11 652 632 2023-10-30T01:13:36Z StormyAngel 2 Adding Chapter 8 content wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade-offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the key factors to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1: Chapter 5 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2: Chapter 7 == === First Petition: Caravans === {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Sindarion | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+5</span> Stelianos |} === Second Petition: Banners === {| class="wikitable" ! !Duke Heraclitus' Representative !Count Stelianos |- |Petition |...allow the use of ducal banners. |...unite the soldiers under the royal banner. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Sindarion |} == Petitions Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} 857c6577609db8ea4bf78756116203dc3c9e63a7 682 652 2023-11-01T02:37:16Z StormyAngel 2 /* Petitions Session 3: Chapter 8 (Ariadne Court) */ wikitext text/x-wiki == Introduction == Every time Alexander holds court, you are given a chance to decide issues with trade-offs between costs and benefits. This page will cover the details for every petition available in the game. This page will be a continual work in progress as the game develops further and the results of those decisions become more clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the key factors to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Holding Court Sessions == Alexander holds court when the occasion calls for it, but unless there is some need for it there is no reason to expect these to appear at regular intervals. Still, given the nature of the game we can likely expect these to be somewhat frequent. Each occurrence will be considered a new "session" of court. Template: {| class="wikitable" ! !Petitioner A !Petitioner B !Option C |- |Petition | | | |- |Outcome | | | |- |Loyalty | | | |} == Session 1: Chapter 5 == === First Petition: Advertising === {| class="wikitable" |+ ! !Captain of the Elysios City Guard !Merchants |- |Petition |...to forbid bellicose advertising. |...to allow bellicose advertising. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Army Size |- |Loyalty | *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |} === Second Petition: Old High Versalian === {| class="wikitable" ! !Count Sylvandros Representative !Ekestrian Immigrant !Option C |- |Petition |Allow Language Requirements |Forbid language requirements |Create an Academy |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+2</span> Noble Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty | *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+5</span> Ligaea |} === Third Petition: Old Knights === {| class="wikitable" ! !Sir Lyndros !Sir Ketros |- |Petition |Train our soldiers |Recruit more soldiers |- |Outcome | * <span style="color:green">+1</span> Army Quality * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+2</span> Army Size |- |Loyalty |No effect |No effect |} == Session 2: Chapter 7 == === First Petition: Caravans === {| class="wikitable" ! !Lord Michael, Mayor of Castle Town !Calistrian Merchant !Option C |- |Petition |More strictly regulate mercenaries. |Prioritize the protection of trade. |Have the merchant caravans protected myself. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Economic Status * <span style="color:red">-5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Ligaea | *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Sindarion | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Sindarion *<span style="color:green">+5</span> Stelianos |} === Second Petition: Banners === {| class="wikitable" ! !Duke Heraclitus' Representative !Count Stelianos |- |Petition |...allow the use of ducal banners. |...unite the soldiers under the royal banner. |- |Outcome | * <span style="color:green">+1</span> Noble Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina *<span style="color:green">+1</span> Ligaea *<span style="color:green">+1</span> Stelianos | *<span style="color:green">+1</span> Calysia *<span style="color:green">+1</span> Cynthia *<span style="color:green">+1</span> Sindarion |} == Session 3: Chapter 8 (Ariadne Court) == === First Petition: Soldiers in the Inn === {| class="wikitable" ! !Innkeeper !Ariadne's Honor Guard |- |Petition |...to bar the honor guard from the inn. |...that the soldiers should be treated normally. |- |Outcome | * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+5</span> Army Morale |- |Loyalty |No effect |No effect |} === Second Petition: Free or Favored Trade === {| class="wikitable" ! !Lady Kara !Riversmeet Merchant |- |Petition |...end the trade agreement. |...continue the trade agreement. |- |Outcome | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Economic Control | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale * Extra materials |- |Loyalty |No effect |No effect |} === Third Petition: Alcinian Sects OR Disposition of the Sanctum === {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Lorena !Eugenios |- |Petition |...forbid multiple sects. |...allow multiple sects. |- |Outcome | * <span style="color:green">+10</span> Alcinian Support | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+5</span> Alivaen Support |- |Loyalty |No effect |No effect |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" ! !Iris !Former Alcinian Priest !Option C |- |Petition |...fund a sacred grove. |...fund a healer's guild. |...fund both. |- |Outcome | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10%</span> Royal Funds |- |Loyalty |No effect |No effect |No effect |} |} c01d033541e7e1ca57df14de277d2e81e7df95ac Quests 0 6 653 621 2023-10-30T01:14:53Z StormyAngel 2 /* Chapter 8: TBA */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ''Pass the evening at Shadowreach.'' * Speak with Ligaea. * Speak with Ariadne. * Speak with Sindarion. * Speak with Veronica. * Find somewhere to think. ==== Elysian Interlude ==== ''See to matters in Elysios City.'' * Speak to Vernoica. * Claim the master bedroom. * Speak with Sindarion. * Rumors spread: 5/5. * Return to Alexander. ==== Castle Kharos ==== ''Take Castle Kharos and establish a foothold.'' * Speak to Veronica to depart. * Pass the evening in Elysios City. * Enter Castle Kharos. * Defeat soldiers in the castle: 14 defeated. * Defeat the castle commander and open the gates. * Speak with the Lord Commander. * Speak with the castle quartermaster. * Speak to the mayor of the castle town. * Search for secret passages. * Await Veronica's arrival. * Optional: Explore the castle town. === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ''Travel to Calistrae and obtain the support of King Lysander.'' * Navigate the ambush in the border pass. * - * Investigate the Market District. * Meet with King Lysander. * Investigate the side rooms. * Speak with Ariadne. * Explore Paraliapolis. * Speak with Princess Lorelai. * Attend the Kingsmeet in King Lysander's court. * Speak with King Lysander in his chambers. * Attend the Royal Ball. ==== A Knight's Path ==== ''See to matters in Alexander's absence.'' * Look around the Castle Town with Despoina. * Investigate the current situation in the Northern Pass with the Lord Commander. * Secure the Northern Pass. * Secure the Castle Town. === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ''See to matters in Castle Kharos following the return from Calistrae.'' * Speak to all allies. * Visit the Stables. * Visit the Banquet Hall. * Visit the Forge in the restored East Wing. * Optional: Explore the Castle Town. ==== Meeting the Dukes ==== ''Prepare for the arrival of the dukes, then meet with them.'' * Speak with Veronica about social matters. * Speak with Despoina about economic matters. * Speak with Lord Commander Stelianos about military matters. * Discuss tax Funds. * Examine Arkos on the west of the map. * Examine Redstone on the southwest of the map. * Speak with Lucian in the East Wing. * Optional: Explore the castle and town. * Assist Duchess Cynthia against her attackers. * Speak with all guests at the high tables of the banquet. === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ''Journey to the Elysian Groves with Calysia.'' * (Optional) Read ''Religious Orders of Velonia'' * (Optional) Explore Elysios City * Pass the night in the Ducal Palace. * Speak with Ligaea and Ariadne. * Retire for the evening. * Reach the Elysian Groves. ==== Defending the Order ==== ''Repel the Order of Alcina's attack on the Elysian Groves.'' * Cleaar the Grove Town of enemies: 4/4. * - * Open the way. * Clear the Wolfwood of enemies: 5/5. * - * Use the altars to enter the Temple of the Full Moon * Clear the Temple of the Full Moon of enemies: 3/3. * Empower the Altar of the Full Moon. * Clear the Lunar Labyrinth of enemies: 3/3. * Use the altar to enter the Temple of the New Moon. * Clear the Temple of the New Moon of enemies: 2/2. * Empower the Altar of the New Moon. * Pass through the Trial of the Eclipse. * Find High Priestess Ophelia. ==== Business in the Groves ==== ''Deal with important matters in the Elysian Groves.'' * Speak with High Priestess Ophelia. * Visit the Lunar Archives. * Meet with Prelate Lorena in the infirmary. * (Optional) Explore the Elysian Groves. *- * Return to the inn room. * Determine Sindarion's guilt or innocence. === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ''Rest and explore Castle Kharos.'' * Meet with Despoina regarding proposals. * - * Hold court to address petitions using the scale in Alexander's chambers. * Find a base of operations for the Order of Alcina. * Meet with Lucian in the East Wing. * Optional: Explore the castle and castle town. * Optional: Meet with Soren on the castle grounds. * Retire for the day. ==== Riversmeet ==== ''Address the situation at Riversmeet Fortress.'' * Meet Count Hektor on the third floor balcony. * Speak with Count Hektor's family: 5/5. * - * Hold a strategy meeting in the command tent on the cliffside. * Infiltrate Riversmeet Fortress and reach the northeastern corner. * Disable tower catapults: 6/6. * Find the drawbridge control mechanism. * - * Break through Count Hektor's Defenses. * - * Deal with Count Hektor on the top floor of the keep. * Optional: Comfort Count Hektor's daughters: 3/3. === Chapter 8: ??? === == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> <u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: A Myrmidon's Honor === 49de51775d67470b0a42f98e37257f2573891457 655 653 2023-10-30T01:15:43Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ Adding chapter 8 content wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ''Pass the evening at Shadowreach.'' * Speak with Ligaea. * Speak with Ariadne. * Speak with Sindarion. * Speak with Veronica. * Find somewhere to think. ==== Elysian Interlude ==== ''See to matters in Elysios City.'' * Speak to Vernoica. * Claim the master bedroom. * Speak with Sindarion. * Rumors spread: 5/5. * Return to Alexander. ==== Castle Kharos ==== ''Take Castle Kharos and establish a foothold.'' * Speak to Veronica to depart. * Pass the evening in Elysios City. * Enter Castle Kharos. * Defeat soldiers in the castle: 14 defeated. * Defeat the castle commander and open the gates. * Speak with the Lord Commander. * Speak with the castle quartermaster. * Speak to the mayor of the castle town. * Search for secret passages. * Await Veronica's arrival. * Optional: Explore the castle town. === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ''Travel to Calistrae and obtain the support of King Lysander.'' * Navigate the ambush in the border pass. * - * Investigate the Market District. * Meet with King Lysander. * Investigate the side rooms. * Speak with Ariadne. * Explore Paraliapolis. * Speak with Princess Lorelai. * Attend the Kingsmeet in King Lysander's court. * Speak with King Lysander in his chambers. * Attend the Royal Ball. ==== A Knight's Path ==== ''See to matters in Alexander's absence.'' * Look around the Castle Town with Despoina. * Investigate the current situation in the Northern Pass with the Lord Commander. * Secure the Northern Pass. * Secure the Castle Town. === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ''See to matters in Castle Kharos following the return from Calistrae.'' * Speak to all allies. * Visit the Stables. * Visit the Banquet Hall. * Visit the Forge in the restored East Wing. * Optional: Explore the Castle Town. ==== Meeting the Dukes ==== ''Prepare for the arrival of the dukes, then meet with them.'' * Speak with Veronica about social matters. * Speak with Despoina about economic matters. * Speak with Lord Commander Stelianos about military matters. * Discuss tax Funds. * Examine Arkos on the west of the map. * Examine Redstone on the southwest of the map. * Speak with Lucian in the East Wing. * Optional: Explore the castle and town. * Assist Duchess Cynthia against her attackers. * Speak with all guests at the high tables of the banquet. === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ''Journey to the Elysian Groves with Calysia.'' * (Optional) Read ''Religious Orders of Velonia'' * (Optional) Explore Elysios City * Pass the night in the Ducal Palace. * Speak with Ligaea and Ariadne. * Retire for the evening. * Reach the Elysian Groves. ==== Defending the Order ==== ''Repel the Order of Alcina's attack on the Elysian Groves.'' * Cleaar the Grove Town of enemies: 4/4. * - * Open the way. * Clear the Wolfwood of enemies: 5/5. * - * Use the altars to enter the Temple of the Full Moon * Clear the Temple of the Full Moon of enemies: 3/3. * Empower the Altar of the Full Moon. * Clear the Lunar Labyrinth of enemies: 3/3. * Use the altar to enter the Temple of the New Moon. * Clear the Temple of the New Moon of enemies: 2/2. * Empower the Altar of the New Moon. * Pass through the Trial of the Eclipse. * Find High Priestess Ophelia. ==== Business in the Groves ==== ''Deal with important matters in the Elysian Groves.'' * Speak with High Priestess Ophelia. * Visit the Lunar Archives. * Meet with Prelate Lorena in the infirmary. * (Optional) Explore the Elysian Groves. *- * Return to the inn room. * Determine Sindarion's guilt or innocence. === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ''Rest and explore Castle Kharos.'' * Meet with Despoina regarding proposals. * - * Hold court to address petitions using the scale in Alexander's chambers. * Find a base of operations for the Order of Alcina. * Meet with Lucian in the East Wing. * Optional: Explore the castle and castle town. * Optional: Meet with Soren on the castle grounds. * Retire for the day. ==== Riversmeet ==== ''Address the situation at Riversmeet Fortress.'' * Meet Count Hektor on the third floor balcony. * Speak with Count Hektor's family: 5/5. * - * Hold a strategy meeting in the command tent on the cliffside. * Infiltrate Riversmeet Fortress and reach the northeastern corner. * Disable tower catapults: 6/6. * Find the drawbridge control mechanism. * - * Break through Count Hektor's Defenses. * - * Deal with Count Hektor on the top floor of the keep. * Optional: Comfort Count Hektor's daughters: 3/3. === Chapter 8: ??? === == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> <u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: A Myrmidon's Honor === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> d0098af4c8b69f77f752b7d5cc522c40c041fedc 656 655 2023-10-30T01:16:09Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ''Pass the evening at Shadowreach.'' * Speak with Ligaea. * Speak with Ariadne. * Speak with Sindarion. * Speak with Veronica. * Find somewhere to think. ==== Elysian Interlude ==== ''See to matters in Elysios City.'' * Speak to Vernoica. * Claim the master bedroom. * Speak with Sindarion. * Rumors spread: 5/5. * Return to Alexander. ==== Castle Kharos ==== ''Take Castle Kharos and establish a foothold.'' * Speak to Veronica to depart. * Pass the evening in Elysios City. * Enter Castle Kharos. * Defeat soldiers in the castle: 14 defeated. * Defeat the castle commander and open the gates. * Speak with the Lord Commander. * Speak with the castle quartermaster. * Speak to the mayor of the castle town. * Search for secret passages. * Await Veronica's arrival. * Optional: Explore the castle town. === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ''Travel to Calistrae and obtain the support of King Lysander.'' * Navigate the ambush in the border pass. * - * Investigate the Market District. * Meet with King Lysander. * Investigate the side rooms. * Speak with Ariadne. * Explore Paraliapolis. * Speak with Princess Lorelai. * Attend the Kingsmeet in King Lysander's court. * Speak with King Lysander in his chambers. * Attend the Royal Ball. ==== A Knight's Path ==== ''See to matters in Alexander's absence.'' * Look around the Castle Town with Despoina. * Investigate the current situation in the Northern Pass with the Lord Commander. * Secure the Northern Pass. * Secure the Castle Town. === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ''See to matters in Castle Kharos following the return from Calistrae.'' * Speak to all allies. * Visit the Stables. * Visit the Banquet Hall. * Visit the Forge in the restored East Wing. * Optional: Explore the Castle Town. ==== Meeting the Dukes ==== ''Prepare for the arrival of the dukes, then meet with them.'' * Speak with Veronica about social matters. * Speak with Despoina about economic matters. * Speak with Lord Commander Stelianos about military matters. * Discuss tax Funds. * Examine Arkos on the west of the map. * Examine Redstone on the southwest of the map. * Speak with Lucian in the East Wing. * Optional: Explore the castle and town. * Assist Duchess Cynthia against her attackers. * Speak with all guests at the high tables of the banquet. === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ''Journey to the Elysian Groves with Calysia.'' * (Optional) Read ''Religious Orders of Velonia'' * (Optional) Explore Elysios City * Pass the night in the Ducal Palace. * Speak with Ligaea and Ariadne. * Retire for the evening. * Reach the Elysian Groves. ==== Defending the Order ==== ''Repel the Order of Alcina's attack on the Elysian Groves.'' * Cleaar the Grove Town of enemies: 4/4. * - * Open the way. * Clear the Wolfwood of enemies: 5/5. * - * Use the altars to enter the Temple of the Full Moon * Clear the Temple of the Full Moon of enemies: 3/3. * Empower the Altar of the Full Moon. * Clear the Lunar Labyrinth of enemies: 3/3. * Use the altar to enter the Temple of the New Moon. * Clear the Temple of the New Moon of enemies: 2/2. * Empower the Altar of the New Moon. * Pass through the Trial of the Eclipse. * Find High Priestess Ophelia. ==== Business in the Groves ==== ''Deal with important matters in the Elysian Groves.'' * Speak with High Priestess Ophelia. * Visit the Lunar Archives. * Meet with Prelate Lorena in the infirmary. * (Optional) Explore the Elysian Groves. *- * Return to the inn room. * Determine Sindarion's guilt or innocence. === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ''Rest and explore Castle Kharos.'' * Meet with Despoina regarding proposals. * - * Hold court to address petitions using the scale in Alexander's chambers. * Find a base of operations for the Order of Alcina. * Meet with Lucian in the East Wing. * Optional: Explore the castle and castle town. * Optional: Meet with Soren on the castle grounds. * Retire for the day. ==== Riversmeet ==== ''Address the situation at Riversmeet Fortress.'' * Meet Count Hektor on the third floor balcony. * Speak with Count Hektor's family: 5/5. * - * Hold a strategy meeting in the command tent on the cliffside. * Infiltrate Riversmeet Fortress and reach the northeastern corner. * Disable tower catapults: 6/6. * Find the drawbridge control mechanism. * - * Break through Count Hektor's Defenses. * - * Deal with Count Hektor on the top floor of the keep. * Optional: Comfort Count Hektor's daughters: 3/3. === Chapter 8: ??? === == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> <u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: A Myrmidon's Honor === ==== Public Relations ==== ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> ==== Smuggler's Den ==== ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> ==== Old Friends ==== ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> bf178fa3ede1265356d07d0e78de8313dcfc79af 657 656 2023-10-30T01:17:21Z StormyAngel 2 /* Chapter 8: ??? */ adding chapter 8 content wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ''Pass the evening at Shadowreach.'' * Speak with Ligaea. * Speak with Ariadne. * Speak with Sindarion. * Speak with Veronica. * Find somewhere to think. ==== Elysian Interlude ==== ''See to matters in Elysios City.'' * Speak to Vernoica. * Claim the master bedroom. * Speak with Sindarion. * Rumors spread: 5/5. * Return to Alexander. ==== Castle Kharos ==== ''Take Castle Kharos and establish a foothold.'' * Speak to Veronica to depart. * Pass the evening in Elysios City. * Enter Castle Kharos. * Defeat soldiers in the castle: 14 defeated. * Defeat the castle commander and open the gates. * Speak with the Lord Commander. * Speak with the castle quartermaster. * Speak to the mayor of the castle town. * Search for secret passages. * Await Veronica's arrival. * Optional: Explore the castle town. === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ''Travel to Calistrae and obtain the support of King Lysander.'' * Navigate the ambush in the border pass. * - * Investigate the Market District. * Meet with King Lysander. * Investigate the side rooms. * Speak with Ariadne. * Explore Paraliapolis. * Speak with Princess Lorelai. * Attend the Kingsmeet in King Lysander's court. * Speak with King Lysander in his chambers. * Attend the Royal Ball. ==== A Knight's Path ==== ''See to matters in Alexander's absence.'' * Look around the Castle Town with Despoina. * Investigate the current situation in the Northern Pass with the Lord Commander. * Secure the Northern Pass. * Secure the Castle Town. === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ''See to matters in Castle Kharos following the return from Calistrae.'' * Speak to all allies. * Visit the Stables. * Visit the Banquet Hall. * Visit the Forge in the restored East Wing. * Optional: Explore the Castle Town. ==== Meeting the Dukes ==== ''Prepare for the arrival of the dukes, then meet with them.'' * Speak with Veronica about social matters. * Speak with Despoina about economic matters. * Speak with Lord Commander Stelianos about military matters. * Discuss tax Funds. * Examine Arkos on the west of the map. * Examine Redstone on the southwest of the map. * Speak with Lucian in the East Wing. * Optional: Explore the castle and town. * Assist Duchess Cynthia against her attackers. * Speak with all guests at the high tables of the banquet. === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ''Journey to the Elysian Groves with Calysia.'' * (Optional) Read ''Religious Orders of Velonia'' * (Optional) Explore Elysios City * Pass the night in the Ducal Palace. * Speak with Ligaea and Ariadne. * Retire for the evening. * Reach the Elysian Groves. ==== Defending the Order ==== ''Repel the Order of Alcina's attack on the Elysian Groves.'' * Cleaar the Grove Town of enemies: 4/4. * - * Open the way. * Clear the Wolfwood of enemies: 5/5. * - * Use the altars to enter the Temple of the Full Moon * Clear the Temple of the Full Moon of enemies: 3/3. * Empower the Altar of the Full Moon. * Clear the Lunar Labyrinth of enemies: 3/3. * Use the altar to enter the Temple of the New Moon. * Clear the Temple of the New Moon of enemies: 2/2. * Empower the Altar of the New Moon. * Pass through the Trial of the Eclipse. * Find High Priestess Ophelia. ==== Business in the Groves ==== ''Deal with important matters in the Elysian Groves.'' * Speak with High Priestess Ophelia. * Visit the Lunar Archives. * Meet with Prelate Lorena in the infirmary. * (Optional) Explore the Elysian Groves. *- * Return to the inn room. * Determine Sindarion's guilt or innocence. === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ''Rest and explore Castle Kharos.'' * Meet with Despoina regarding proposals. * - * Hold court to address petitions using the scale in Alexander's chambers. * Find a base of operations for the Order of Alcina. * Meet with Lucian in the East Wing. * Optional: Explore the castle and castle town. * Optional: Meet with Soren on the castle grounds. * Retire for the day. ==== Riversmeet ==== ''Address the situation at Riversmeet Fortress.'' * Meet Count Hektor on the third floor balcony. * Speak with Count Hektor's family: 5/5. * - * Hold a strategy meeting in the command tent on the cliffside. * Infiltrate Riversmeet Fortress and reach the northeastern corner. * Disable tower catapults: 6/6. * Find the drawbridge control mechanism. * - * Break through Count Hektor's Defenses. * - * Deal with Count Hektor on the top floor of the keep. * Optional: Comfort Count Hektor's daughters: 3/3. === Chapter 8: A Myrmidon's Honor === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> <u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: A Myrmidon's Honor === ==== Public Relations ==== ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> ==== Smuggler's Den ==== ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> ==== Old Friends ==== ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> 71ea0a02c9d36b28f56c3753d850e9b1f63c32e5 658 657 2023-10-30T01:17:46Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ''Pass the evening at Shadowreach.'' * Speak with Ligaea. * Speak with Ariadne. * Speak with Sindarion. * Speak with Veronica. * Find somewhere to think. ==== Elysian Interlude ==== ''See to matters in Elysios City.'' * Speak to Vernoica. * Claim the master bedroom. * Speak with Sindarion. * Rumors spread: 5/5. * Return to Alexander. ==== Castle Kharos ==== ''Take Castle Kharos and establish a foothold.'' * Speak to Veronica to depart. * Pass the evening in Elysios City. * Enter Castle Kharos. * Defeat soldiers in the castle: 14 defeated. * Defeat the castle commander and open the gates. * Speak with the Lord Commander. * Speak with the castle quartermaster. * Speak to the mayor of the castle town. * Search for secret passages. * Await Veronica's arrival. * Optional: Explore the castle town. === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ''Travel to Calistrae and obtain the support of King Lysander.'' * Navigate the ambush in the border pass. * - * Investigate the Market District. * Meet with King Lysander. * Investigate the side rooms. * Speak with Ariadne. * Explore Paraliapolis. * Speak with Princess Lorelai. * Attend the Kingsmeet in King Lysander's court. * Speak with King Lysander in his chambers. * Attend the Royal Ball. ==== A Knight's Path ==== ''See to matters in Alexander's absence.'' * Look around the Castle Town with Despoina. * Investigate the current situation in the Northern Pass with the Lord Commander. * Secure the Northern Pass. * Secure the Castle Town. === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ''See to matters in Castle Kharos following the return from Calistrae.'' * Speak to all allies. * Visit the Stables. * Visit the Banquet Hall. * Visit the Forge in the restored East Wing. * Optional: Explore the Castle Town. ==== Meeting the Dukes ==== ''Prepare for the arrival of the dukes, then meet with them.'' * Speak with Veronica about social matters. * Speak with Despoina about economic matters. * Speak with Lord Commander Stelianos about military matters. * Discuss tax Funds. * Examine Arkos on the west of the map. * Examine Redstone on the southwest of the map. * Speak with Lucian in the East Wing. * Optional: Explore the castle and town. * Assist Duchess Cynthia against her attackers. * Speak with all guests at the high tables of the banquet. === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ''Journey to the Elysian Groves with Calysia.'' * (Optional) Read ''Religious Orders of Velonia'' * (Optional) Explore Elysios City * Pass the night in the Ducal Palace. * Speak with Ligaea and Ariadne. * Retire for the evening. * Reach the Elysian Groves. ==== Defending the Order ==== ''Repel the Order of Alcina's attack on the Elysian Groves.'' * Cleaar the Grove Town of enemies: 4/4. * - * Open the way. * Clear the Wolfwood of enemies: 5/5. * - * Use the altars to enter the Temple of the Full Moon * Clear the Temple of the Full Moon of enemies: 3/3. * Empower the Altar of the Full Moon. * Clear the Lunar Labyrinth of enemies: 3/3. * Use the altar to enter the Temple of the New Moon. * Clear the Temple of the New Moon of enemies: 2/2. * Empower the Altar of the New Moon. * Pass through the Trial of the Eclipse. * Find High Priestess Ophelia. ==== Business in the Groves ==== ''Deal with important matters in the Elysian Groves.'' * Speak with High Priestess Ophelia. * Visit the Lunar Archives. * Meet with Prelate Lorena in the infirmary. * (Optional) Explore the Elysian Groves. *- * Return to the inn room. * Determine Sindarion's guilt or innocence. === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ''Rest and explore Castle Kharos.'' * Meet with Despoina regarding proposals. * - * Hold court to address petitions using the scale in Alexander's chambers. * Find a base of operations for the Order of Alcina. * Meet with Lucian in the East Wing. * Optional: Explore the castle and castle town. * Optional: Meet with Soren on the castle grounds. * Retire for the day. ==== Riversmeet ==== ''Address the situation at Riversmeet Fortress.'' * Meet Count Hektor on the third floor balcony. * Speak with Count Hektor's family: 5/5. * - * Hold a strategy meeting in the command tent on the cliffside. * Infiltrate Riversmeet Fortress and reach the northeastern corner. * Disable tower catapults: 6/6. * Find the drawbridge control mechanism. * - * Break through Count Hektor's Defenses. * - * Deal with Count Hektor on the top floor of the keep. * Optional: Comfort Count Hektor's daughters: 3/3. === Chapter 8: A Myrmidon's Honor === ==== Aftermath of Battle ==== ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. ==== Estate Infiltration ==== ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston ==== Relentlessly Onward ==== ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> <u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Potentially wider selection of custom equipment </blockquote> === Chapter 8: A Myrmidon's Honor === ==== Public Relations ==== ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> ==== Smuggler's Den ==== ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> ==== Old Friends ==== ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> 89d379b30a2285fbcf193f52ca4a7cc2d1739ad8 670 658 2023-10-31T06:22:58Z StormyAngel 2 /* Melissa the Tanner */ wikitext text/x-wiki == Introduction == Noblesse Oblige already comes fully equipped with a comprehensive quest system, so much of the information on this page will be redundant. There is however, a number of "Optional" Sidequests which are possible to miss if you aren't careful, and that provide both meaningful content and resources. Directing you to those, and how to complete them, will be the primary purpose of this page. == Story Quests == This part of the page is lower in priority, but will still be filled out soon. === Prelude: The Calm Before the Storm === ==== An Evening in Avalonia ==== ''Occupy yourself for the afternoon.'' * Check the letter in Alexander's room in the western castle tower. * Consult with the Bursar. * Find something to do. * Have dinner at the tavern. * Follow Count Renaud ==== The Cave of Trials ==== ''Assist Ariadne in the Cave of Trials.'' * Check in with Ariadne * Retrieve Ligaea's equipment from the third floor of the castle. * Finish having dinner. * (Optional) Check in with Alphonse in the Library. * Return to Ariadne and begin the trials. * - * Speak to Alphonse. * Defeat the Northwest Champion. * Defeat the Northeast Champion. * Defeat the Southwest Champion. * Defeat the Southeast Champion. * Defeat the roaming illusions: 9/9. * - * Defeat the final trial on the second floor. * Return to Alphonse. ==== Evening's End ==== ''Head home for the night.'' * Escort Ariadne to her chambers in the eastern tower. * Talk with Ligaea on the top floor of Alexander's tower. * Retire for the evening. (Auto-failed) * Defeat the Kaelveri Assassins. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the Library. * ([[Quests#Optional "Evening's End" objectives|Optional]]) Check the tavern. * Find a way into the Ruins of Old Avalonia. * Search for the signs of the Kaelveri. * Defeat the Kaelveri Lord. * Check the tent for anything useful. * Speak with Ligaea. * Actually get to sleep. === Chapter 1: A City in Shadow === ==== Preparation ==== ''Prepare for the journey to Versalia.'' * Speak with Ariadne. * Retrieve Ligaea's things. * Pack Alexander's things. * Check in with Ariadne. * Obtain supplies in town. * Depart for Versalia. ==== Packing ==== ''Pack your things.'' * Collect the portrait. * Collect the teapot. * Collect clothing * Collect the novel. * Collect Veronica's letter. ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. ==== Banditry ==== ''Deal with the bandits on the Velonian Highway.'' * Find the bandit lair. * Find a hiding spot. * Find Ralph and Liana. * Find a key to the bandit prison. * Release the prisoners. * Make camp for the night. * Speak with Ligaea * Speak with Ariadne * Have dinner. ==== Hypernia ==== ''Pass the days in Hypernia.'' * Obtain an inn room. * Visit the bank. * Visit the temple. * Visit the market district. * Obtain airship tickets. * Optional: Explore Hypernia. * Return to the inn. * Have dinner and retire for the night. * Seek healing at the temple. * Search for a dress shop. * Return to the inn. (Auto-failed) * Search for clues to Ligaea's disappearance 6/5 * Meet with Lady Salissa in the Noble Quarter. * Search the farmhouse. * Save Ligaea. * Slay Grandmaster Xinthos/Slay Somnus * Escape the Cultist Lair === Chapter 2: The Long Journey Home === ==== Homeward ==== ''Travel to Versalia.'' * Traverse the Velonian Highway. * Pass the time in Hypernia. * Take the airship home. * Cross through Delphin Pass. === Chapter 3: In the Halls of Legend === ==== Shadowreach ==== ''Pass the evening at Shadowreach.'' * Speak with Ligaea. * Speak with Ariadne. * Speak with Sindarion. * Speak with Veronica. * Find somewhere to think. ==== Elysian Interlude ==== ''See to matters in Elysios City.'' * Speak to Vernoica. * Claim the master bedroom. * Speak with Sindarion. * Rumors spread: 5/5. * Return to Alexander. ==== Castle Kharos ==== ''Take Castle Kharos and establish a foothold.'' * Speak to Veronica to depart. * Pass the evening in Elysios City. * Enter Castle Kharos. * Defeat soldiers in the castle: 14 defeated. * Defeat the castle commander and open the gates. * Speak with the Lord Commander. * Speak with the castle quartermaster. * Speak to the mayor of the castle town. * Search for secret passages. * Await Veronica's arrival. * Optional: Explore the castle town. === Chapter 4: The City of Water === ==== Calistrian Expedition ==== ''Travel to Calistrae and obtain the support of King Lysander.'' * Navigate the ambush in the border pass. * - * Investigate the Market District. * Meet with King Lysander. * Investigate the side rooms. * Speak with Ariadne. * Explore Paraliapolis. * Speak with Princess Lorelai. * Attend the Kingsmeet in King Lysander's court. * Speak with King Lysander in his chambers. * Attend the Royal Ball. ==== A Knight's Path ==== ''See to matters in Alexander's absence.'' * Look around the Castle Town with Despoina. * Investigate the current situation in the Northern Pass with the Lord Commander. * Secure the Northern Pass. * Secure the Castle Town. === Chapter 5: The Lords of the West === ==== Return to Castle Kharos ==== ''See to matters in Castle Kharos following the return from Calistrae.'' * Speak to all allies. * Visit the Stables. * Visit the Banquet Hall. * Visit the Forge in the restored East Wing. * Optional: Explore the Castle Town. ==== Meeting the Dukes ==== ''Prepare for the arrival of the dukes, then meet with them.'' * Speak with Veronica about social matters. * Speak with Despoina about economic matters. * Speak with Lord Commander Stelianos about military matters. * Discuss tax Funds. * Examine Arkos on the west of the map. * Examine Redstone on the southwest of the map. * Speak with Lucian in the East Wing. * Optional: Explore the castle and town. * Assist Duchess Cynthia against her attackers. * Speak with all guests at the high tables of the banquet. === Chapter 6: The Forest by Moonlight === ==== Journey to the Groves ==== ''Journey to the Elysian Groves with Calysia.'' * (Optional) Read ''Religious Orders of Velonia'' * (Optional) Explore Elysios City * Pass the night in the Ducal Palace. * Speak with Ligaea and Ariadne. * Retire for the evening. * Reach the Elysian Groves. ==== Defending the Order ==== ''Repel the Order of Alcina's attack on the Elysian Groves.'' * Cleaar the Grove Town of enemies: 4/4. * - * Open the way. * Clear the Wolfwood of enemies: 5/5. * - * Use the altars to enter the Temple of the Full Moon * Clear the Temple of the Full Moon of enemies: 3/3. * Empower the Altar of the Full Moon. * Clear the Lunar Labyrinth of enemies: 3/3. * Use the altar to enter the Temple of the New Moon. * Clear the Temple of the New Moon of enemies: 2/2. * Empower the Altar of the New Moon. * Pass through the Trial of the Eclipse. * Find High Priestess Ophelia. ==== Business in the Groves ==== ''Deal with important matters in the Elysian Groves.'' * Speak with High Priestess Ophelia. * Visit the Lunar Archives. * Meet with Prelate Lorena in the infirmary. * (Optional) Explore the Elysian Groves. *- * Return to the inn room. * Determine Sindarion's guilt or innocence. === Chapter 7: The Fate of Riversmeet === ==== A Day's Rest ==== ''Rest and explore Castle Kharos.'' * Meet with Despoina regarding proposals. * - * Hold court to address petitions using the scale in Alexander's chambers. * Find a base of operations for the Order of Alcina. * Meet with Lucian in the East Wing. * Optional: Explore the castle and castle town. * Optional: Meet with Soren on the castle grounds. * Retire for the day. ==== Riversmeet ==== ''Address the situation at Riversmeet Fortress.'' * Meet Count Hektor on the third floor balcony. * Speak with Count Hektor's family: 5/5. * - * Hold a strategy meeting in the command tent on the cliffside. * Infiltrate Riversmeet Fortress and reach the northeastern corner. * Disable tower catapults: 6/6. * Find the drawbridge control mechanism. * - * Break through Count Hektor's Defenses. * - * Deal with Count Hektor on the top floor of the keep. * Optional: Comfort Count Hektor's daughters: 3/3. === Chapter 8: A Myrmidon's Honor === ==== Aftermath of Battle ==== ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. ==== Estate Infiltration ==== ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston ==== Relentlessly Onward ==== ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. == Side Quests == The "Optional" quests always provide a reward of some kind. Frequently gold, or Darics rather, but sometimes also increased loyalty from a companion, extra equipment, or a boost to the variables that impact economic or military performance. Sometimes all of them together! If you want to obtain the best outcomes in the game, it's best to complete them all. === Prelude: The Calm Before the Storm === ==== Optional "Evening's End" objectives ==== The Prelude does not have an optional quest, but there is an optional part of the quest "Evening's End". While searching for the Kaelveri in town may seem like a waste of time, following Ligaea's suggestion does provide a small boost of loyalty, and costs you nothing. * <u>Library</u>: Speak to the librarian facing North behind the counter. * <u>Inn</u>: Speak to the first man behind the counter. === Chapter 1: A City in Shadow === ==== Taken ==== ''Help find the missing girl in the River District.'' * Speak with Lord Caliphras. *Question people in the River District: 4/4 *Investigate the Brothel. *Search the Alley. *Return to Lord Caliphras. To begin this quest, simply enter the River District to the east. Head directly to the only nice house to the south to find Lord Caliphras. After speaking with him, you'll need to speak with 4 people: * The old lady who asked for your help (northwest) * The guard standing by the river * The old man next to the brothel * The woman hanging laundry to the southeast From there follow the prompts into the brothel, to the unconscious man in the alley, and off to the rescue. Return to Caliphras for your reward.<blockquote><u>Rewards</u>: * <span style="color:green">+3</span> Ariadne * <span style="color:green">+1</span> Ligaea * <span style="color:gold">+5,000</span> Darics</blockquote> === Chapter 2: The Long Journey Home === ==== Monk's Dilemma ==== ''Investigate the monk's claims of smuggling.'' * Speak to the Merchant. * Find a crewmember willing to help. * Collect Ingredients: 3/3 * Deliver the Ingredients. * Find the drugs. * Deliver proof to the captain. * Return to the Cyridaen monk. To begin this quest, you must have Ariadne with you, then speak to the Monk across the hall from Ligaea's room. Head down a floor to speak to the merchant, then the wandering maid. Head into the kitchens and click on the sparkles to gather your ingredients. Talk to the maid and bribe her (<span style="color:red">-500</span> Darics), then search the room, after which the sailor in front of the captain's room will let you through. Speak to the monk again for your reward. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Vesterion's Amulet</span></blockquote> ==== Love's Lament ==== ''Help the merchant find out what happened to his partner.'' * Search for the woman in Delphin Pass. * Slay the bandit's leader. * Return to the merchant's partner. * Return the ribbon to the merchant. To begin this quest, speak to the man in the most northwest building. Travel into the pass and clear out the cave found on the north side behind a tree. Near the end, you'll find a woman being cornered by a single enemy. Defeat him, and talk to her. Go defeat the boss, then talk to her once more. Now walk all the way back to the border village to report to the man for your reward. <blockquote> <u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status </blockquote> === Chapter 3: In the Halls of Legend === ==== Allaying Fears ==== ''Convince the townspeople to accept the occupation.'' * Speak to the market manager. * Speak to the general store owner. * Speak to the armor store clerk. * Speak to the tavernkeeper. * Speak to the blacksmith. * Find the unruly soldier. * Return to the guard captain. To begin this quest, speak to the guard captain in the large building on the southeast part of town. Once you've spoken with all of the people on the list, you can find the unruly soldier in the grove to the northeast. After setting him straight, report back to the guard captain for a nice cloak. <blockquote><u>Rewards</u>: * Gain <span style="color:gold">Knight's Cloak</span></blockquote> === Chapter 4: The City of Water === ==== Telosian's Concerns ==== ''Meet with Count Telosian and consider his concerns.'' * Meet with Count Telosian in the Noble District. * Investigate the Knights Errant guild in the Noble District. * Speak with Telosian after the honor guard has arrived. To begin this quest, start by visiting the library west of the massive public fountain on the north side of the street and speaking to the man named Andreas for an invitation. Then travel ''east'' all the way to the end of the noble district for the brick building on the north. Either afterwards or along the way you can stop in by the Knight's Errant guild to the north on the west end of the district. Then, you will have to wait until you are exploring the city with Ariadne the next day before you can finish the quest. When you do, Telosian will arrange for some knights to supplement your forces. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Army Size * <span style="color:green">+2</span> Army Quality </blockquote> ==== Smuggler Hunt ==== ''Help Ariadne hunt for Ciarine smugglers...'' * Clues Discovered: 5 * Find a suspicious soldier in the Harbor District. * Tail the soldier successfully. * Defeat the smuggler ringleader. Ariadne will request this of you, and you receive the quest in the log by stepping outside the palace doors. However, its completion is not required in order to progress the plot. To complete it first seek out the following 5 clues: * Speak to the woman on the east in the library * Speak to the man examining a suit of armor in the weapons store * Speak to the old man in the northwest corner of the tavern * Speak to the woman at the counter in the central building in the harbor district * Examine the girl knocked out behind a bush in the southwest corner of the market district After that, speak to the knight on the west side of the harbor district's central building, and then follow the prompts from there. <blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Economic Status * <span style="color:green">+5</span> Ariadne </blockquote> === Chapter 5: The Lords of the West === ==== Training ==== ''Spar with the castle town guards.'' * Defeat the guards in a mock battle. To begin this quest, simply speak with the captain of the guard. Speak to him again when you're ready for a fight. It's not a hard one. If you lose, the game will let you retry without having to load a new save.<blockquote><u>Rewards</u>: * <span style="color:gold">+5,000</span> Darics OR Gain a <span style="color:gold">Knight's Cloak</span>, if you skipped the Allaying Fears sidequest from chapter 3. </blockquote> ==== Clearing the Wards ==== ''Ianthia of the Order of Alivae has requested help clearing out old defensive wards from the grove in castle town.'' * Wards Cleared: 6/6 * Return to Ianthia To begin this quest, speak with Ianthia at the entrance to the grove of trees on the northeast part of town. Click on the wards one at a time. The last two will take a fight to clear, so make sure you're prepared.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Sacred Wood</span> * <span style="color:green">+5</span> Calysia *+<span style="color:gold">Bonus EXP</span> for Ariadne </blockquote> === Chapter 6: The Forest by Moonlight === ==== Threatened Sisters ==== ''Investigate the attempts to intimidate the Order of Alivae in Elysios City.'' * Seek clues in the Noble Quarter and Elysios City * Clues Found: 6/6 * Discuss the evidence in Alexander's chambers at the ducal palace. * Confront Countess Chloe's regent. To begin this quest, speak with Theia, the Alivaen priestess, in their grove in the Noble Quarter. Once you've begun, you need to go around and collect some clues. In no particular order, you should visit: * The guard by the grove (this is unavoidable) * Count Icarus, to the southeast in the noble district * Countess Gaiane to the northeast of the noble district * Countess Chloe to the northwest of the noble district * Countess Chloe's young guard by her gate (after talking to Chloe) * Count Ouranos in the Ducal palace throne room With all the clues gathered, head over to your room in the palace. You can get there by walking ''past'' the sparkle on the ground through the east hallway. Start the meeting at the table and you'll get to resolve the matter.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Noble Support * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Alivaen Support </blockquote> ==== Discontent Baron ==== ''Deal with the baron pressuring the Order of Alivae to reverse a ruling made by High Priestess Ophelia.'' * Speak with the baron's petitioners: 3/3 * Find Baron Perikilis. * Investigate for any further disturbances. * Pursue the petitioner. * Return to Ianthia to conclude the investigation. To begin this quest, speak with Ianthia in the audience hall on the east side of Grove Town. You'll find the three petitioners to be: * The woman just north of the graveyard * The knight standing in the center of the road northward * The rude man at the inn's southwest table Once you've addressed them all, you'll find the Baron himself has shown up at the southern gate. You may want to save before you speak with him, as you will be called upon to make a decision: {| class="wikitable" |+ !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Sindarion * <span style="color:green">+5%</span> Royal Funds | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Popular Support |} After that, while the issue is technically resolved, there's that mysterious third petitioner who might still stir up trouble. You can find him in a cloak on the right hand side of the north exit. After he runs off, just follow him straight away, and with an easy fight you'll have a confession out of him. From there, return to Ianthia and you're done.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+2</span> Ariadne/Calysia/Ligaea OR Cynthia/Despoina/Sindarion * <span style="color:green">+1</span> Popular Support OR <span style="color:green">+5%</span> Royal Funds </blockquote> === Chapter 7: The Fate of Riversmeet === ==== Armor Standards ==== ''Investigate the armors used by the forces from the duchies of western Versalia.'' * Speak with Sir Ketros the quartermaster. * Speak with a ranking knight from the Duchy of Redstone. * Speak with a ranking knight from the Duchy of Antioch. * Speak with Sir Lyndros the stablemaster about the Royal Army. * Return to the merchant. To begin this quest, speak with the man in Castle Town standing by the stairs leading up to Castle Kharos. You can find your sources by seeking with the following: * Sir Ketros in the Castle Kharos underground as usual * A knight from Redstone to the east of Sir Ketros, sitting at the tables * A knight from Antioch in the castle town guardhouse * Sir Lyndros in the stables Return to the man in castle town to finish the quest, and collect your reward.<blockquote><u>Rewards</u>: * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Army Quality </blockquote> ==== Melissa the Tanner ==== ''Facilitate and arrangement between Melissa the tanner and Lucian the blacksmith.'' * Deliver Melissa's samples to Lucian in the Castle's East Wing. * Deliver Lucian's plans to Melissa in the market. To begin this quest, speak with Melissa in the castle town market. She has the west-most northern stall. Once you've spoken with her, just Fast Travel to Lucian in the East wing. Talk to him, then head back to the market and speak to Melissa one more time for your rewards.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Superior Leather</span> * Additional options when you unlock the system for commissioning special armor </blockquote> === Chapter 8: A Myrmidon's Honor === ==== Public Relations ==== ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> ==== Smuggler's Den ==== ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> ==== Old Friends ==== ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> 4aafaf71e45b52cbc2888ebf52ac34a57212069f Drafting 0 118 654 645 2023-10-30T01:15:06Z StormyAngel 2 /* Investments */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== == Quests == === Story Quests === Aftermath of Battle ''Explore Riversmeet in the aftermath of the battle.'' * Address the Alcinian Sanctum in Riversmeet. * Optional: Explore the castle and town. * - * Retire for the day. Estate Infiltration ''Infiltrate Lord Demetirus' Estate and free Ariston.'' * Enter the estate through the servant's entrance to the west. * Pass through the servants' quarter. * Reach the dungeon in the northeast corner of the main hall. * Optional: Defeat the main hall knights: 2/2. * - * Optional: Raid the estate armory. * Optional: Listen in on Demetrius's banquet. * Escape with Ariston Relentlessly Onward ''Deal with the remaining matters at Riversmeet and return to Castle Kharos.'' * Hold court in Riversmeet. * Consult others regarding Lord Kadmus: 5/5. * Determine Lord Kadmus's fate. * Determine the size of the Riversmeet Garrison. * Meet with Despoina in the vault. * Address the visitors from Hypernia in the throne room. * Visit the Sacred Grove in the castle town. * Visit Ligaea and Ariadne in the training room. * Visit the Alcian Sanctum * Optional: Explore the castle and town. * - * Optional: Meet with Lucian in the East Wing. * Optional: Meet with Galatea in the East Wing. * Optional: Visit Veronica in her chambers. * Retire for the day. === Side Quests === Public Relations ''Reassure the influential citizens of Riversmeet.'' * Speak with the head of the castle's servants. * Speak with the tavern owner. * Speak with the inn proprietor. * Speak with the brothel madame. You can speak with the individuals in question either before or after officially beginning the quest. To "begin" the quest enter the bank, for Veronica to ask for your assistance. If you've spoken with anyone previously, that'll be done, and the quest is automatically completed when you've got them all and have spoken to Veronica.<blockquote><u>Rewards</u>: * <span style="color:green">+1</span> Popular Support </blockquote> Smuggler's Den ''Deal with the smugglers in Riversmeet.'' * Investigate the abandoned warehouse on the east end of the fortress town. * Locate the captured girl in the warehouse. * Defeat the smugglers. * Return to the informant at the Alcinian Sanctum. To begin this quest, speak to the man on the west in the Alcinian Sanctum, after your confrontation there. This one is relatively straightforward but does involve some combat, which with your limited team might be tougher than usual. Make sure you're equipped and have enough supplies, and head over to the building to the southeast. There's a free ''Sandstone Charm'' in the chest to the right. Work your way around, taking care of their guard on the way. Start the fight when you're ready and its done. Just head back to your informant to finish the quest.<blockquote><u>Rewards</u>: * Gain <span style="color:gold">Unalloyed Gold</span> * <span style="color:gold">+10,000</span> Darics * <span style="color:green">+1</span> Economic Status {| class="wikitable" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch: Lorena Accepted !Branch: Alcinian's Banished |- | * <span style="color:green">+5</span> Lorena * <span style="color:green">+5</span> Alcinian Support | * <span style="color:green">+3</span> Calysia |} </blockquote> Old Friends ''Mediate between Cynthia and Count Phaidros.'' * Speak to Cynthia in her chambers. * Speak with Despoina in the vault. * Speak with Phaidros in the tavern. To begin this quest, speak to the man with grey hair in the Castle Town tavern. This is a simple one. Just go talk to the people in question in order, and then you'll be done.<blockquote><u>Rewards</u>: * <span style="color:green">+5</span> Cynthia </blockquote> == Version 0.9.0 (11/3/23) == b520a6820424c2c3f0a010446b9c958775ac3eec 659 654 2023-10-30T01:18:47Z StormyAngel 2 /* Quests */ wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 8: A Myrmidon's Honor == === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== == Quests == == Version 0.9.0 (11/3/23) == ee78817c25a2de8cbbea44903925028faa8f5157 663 659 2023-10-30T01:25:10Z StormyAngel 2 Replaced content with "This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 9: Current Status: unreleased == == Quests == == Investments == == Petitions == == Bosses == == Version 0.9.0 (11/3/23) ==" wikitext text/x-wiki This page is intended to serve as a semi-hidden space where I can work on putting together details for other pages, for the parts of the game that have not been publicly released. If you have found your way here by accident, you should definitely leave if you don't want any spoilers. == Chapter 9: Current Status: unreleased == == Quests == == Investments == == Petitions == == Bosses == == Version 0.9.0 (11/3/23) == 027afb05d4dd03c5633707879efa02a4c38d37fb File:AristonHonor.png 6 119 660 2023-10-30T01:20:02Z StormyAngel 2 wikitext text/x-wiki AristonHonor 414b9673fc995eb4d077f7643be2120e1202dacb Walkthrough 0 2 661 640 2023-10-30T01:20:39Z StormyAngel 2 Starting Chapter 8 content wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] e17c7b27b8bcb10feb89122c7153e67fd9cbaeab 662 661 2023-10-30T01:21:57Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ Adding chapter 8 content wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== 3e39ff4c21ce0812b9b82c6150bbf90d5e65764e 672 662 2023-10-31T06:39:58Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ finishing the latest content out wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> Royal Funds! By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room.</blockquote> {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} There are more opportunities to gain Noble Support than there are to gain Popular Support, so the struggle here is to get Popular support high enough by this point. To do so you have to fund either the ''Grove Restoration'' or both the ''Royal Academy'' and ''Trade and Diplomacy'', in addition to all the other requirements. Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options, although beware of potential spoilers if you don't want to risk peering ahead. Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''', as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Offer? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offer regardless of which branch you are on and what you decide. Whether Xinthos lives or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == 9311980284df5543f3474b4dc98b0a7961338f1c 673 672 2023-10-31T06:40:32Z StormyAngel 2 /* Chapter 8: A Myrmidon's Honor */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> Royal Funds! By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} There are more opportunities to gain Noble Support than there are to gain Popular Support, so the struggle here is to get Popular support high enough by this point. To do so you have to fund either the ''Grove Restoration'' or both the ''Royal Academy'' and ''Trade and Diplomacy'', in addition to all the other requirements. Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options, although beware of potential spoilers if you don't want to risk peering ahead. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''', as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Offer? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offer regardless of which branch you are on and what you decide. Whether Xinthos lives or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == c38faab18f414341124509c763273bedb5f5b969 674 673 2023-10-31T06:46:44Z StormyAngel 2 /* Castle Kharos */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the Public Relations sidequest, visit the Alcinian Sanctum, then complete the Smuggler's Den sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> Royal Funds! By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} There are more opportunities to gain Noble Support than there are to gain Popular Support, so the struggle here is to get Popular Support high enough by this point. To do so you have to fund either the ''Grove Restoration'' or both the ''Royal Academy'' and ''Trade and Diplomacy'', in addition to all the other requirements. Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == b792a111385977208752a3d444519e6e374904f8 687 674 2023-11-01T05:43:57Z StormyAngel 2 /* Relentlessly Onward */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == 6539cf46ea4ba22a9b5a1988460b69d139319937 696 687 2023-11-02T03:23:19Z StormyAngel 2 /* Infiltration */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == b0fae583ac5710fa9560f3363ad12a24b83b38b9 698 696 2023-11-03T05:15:09Z StormyAngel 2 /* Relentlessly Onward */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == 06b303bba0a452a42a5be9862ff271a8115ddae1 Bosses 0 7 664 650 2023-10-31T02:40:03Z AnythingAtAll 5 wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier shields an ally or herself for 400 damage. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias will give him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance reflects any physical attack back at the attacker for one turn, preventing Kythrias from taking damage. Magical attacks will still damage him. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he's still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience after being stunned won't matter since it doesn't stop Silence from being inflicted and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't even use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 1548a5f96db3b775598caee2c4122afd6e88501f 667 664 2023-10-31T04:10:31Z AnythingAtAll 5 Minor edits to Zenon. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier shields an ally or herself for 400 damage. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias will give him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance reflects any physical attack back at the attacker for one turn, preventing Kythrias from taking damage. Magical attacks will still damage him. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he's still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience after being stunned won't matter since it doesn't stop Silence from being inflicted and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't even use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note also that critical hits will heal her for 5% max HP in addition the previously mentioned amount, as mentioned in her passive effect, Seize the Day. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === === Greater Ice Ward === === Greater Wind Ward === === Greater Lightning Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === b42ecf5354900e38fe8e07beb070d44669c4f52a 681 667 2023-10-31T21:11:45Z AnythingAtAll 5 Added the greater thunder ward. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which shields herself or an ally for 500 damage; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier shields an ally or herself for 400 damage. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note also that critical hits will heal her for 5% max HP in addition the previously mentioned amount, as mentioned in her passive effect, Seize the Day. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Evander watching over her as her personal knight. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's located immediately to the right of the labyrinth's entrance. It consists of two greater foxfires, a water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward shields an ally or itself for 600 damage. Quench removes all stacks of Burning and heals for a very little amount. The greater thunder ward uses Thunderstruck, which deals lightning damage equal to as high as 150% of the target's max HP and will be used after 2 turns of preparation. The greater foxfires will use Blinding Flash in turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward in turn 1, then every 5 turns after that. Quench has no cooldown and can be used every turn. The greater thunder ward will use Thunderstruck on turn 1, then every 3 turns after that. All intervals mentioned will apply unless the enemies are interrupted. This fight is centered around Thunderstruck. Since it deals damage higher than a target's max HP, it will always have a chance of knocking any party member out in one hit. It's also always used at the start of a turn, and since the greater thunder ward uses it at turn 1, there's nothing you can do but prepare as best you can for it. The fight is still perfectly doable even if someone gets knocked out, but this guide is for allowing everyone to stay conscious throughout the whole fight. The one setup that has a chance of weathering Thunderstruck is Alexander with full health under Bastion. Most of the time, he'll be able to stay conscious, at more or less a hundred health, a few hundred health at the most. However, since Bastion's damage reduction is 30%, it's still lower than the 50% max HP damage that exceeds the full health of a targeted party member, so there's still a chance he gets knocked out. Bastion's duration is 4 turns, and the second Thunderstruck will normally be used in turn 4, so he has a chance of surviving two of them. If you take the chance that Alexander survives the second Thunderstruck, focus on the greater foxfires first. They'll deal just enough damage to knock Alexander out after the second Thunderstruck is used. They don't have much health and don't do much damage so they'll be easy to defeat. Use Focus for Ligaea since they'll both use Blinding Flash on turn 1. You can purge the water ward anytime, though it's better to do it as early as possible so it doesn't use Power Word: Ward again at turn 6. After that, defeat the greater thunder ward before it uses the third Thunderstruck since Alexander won't be able to defend against that. This will be at turn 7 unless you use Haft Strike. It's also possible to defeat the greater thunder ward before the second Thunderstruck. Focus all your attacks on it and purge the water ward on turn 1 so it doesn't use Quench. A large amount of stacks of Burning and Incinerate can take out a lot of health on the greater thunder ward. Remove blindness from the Blinding Flash as soon as possible so everyone can attack. You most likely won't be able to defeat it before turn 4, so use Haft Strike to get an extra turn. Note that by doing this, Bastion's duration will have run out, so by going this route, you're committing to defeating it before it can use the second Thunderstruck. Afterwards, defeat the greater foxfires, which won't be any trouble. Defeating the greater thunder ward gives a moongrace ring. === Greater Ice Ward === === Greater Wind Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 66ca8355ece15d438b6b150feae04eaf5a53e1be 691 681 2023-11-01T06:58:41Z AnythingAtAll 5 wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note also that critical hits will heal her for 5% max HP in addition the previously mentioned amount, as mentioned in her passive effect, Seize the Day. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Evander watching over her as her personal knight. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes all stacks of Burning and heals for a very little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can Blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === === Greater Wind Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 3d45e31eb257d3f4ec50c39e7982d7c7ab29e3f9 692 691 2023-11-01T07:06:07Z StormyAngel 2 /* Greater Wind Ward */ wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note also that critical hits will heal her for 5% max HP in addition the previously mentioned amount, as mentioned in her passive effect, Seize the Day. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Evander watching over her as her personal knight. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes all stacks of Burning and heals for a very little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can Blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === === Greater Flame Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 0c099c2d51d4b6a1eb64a860ba2ac0082a11a60b 693 692 2023-11-01T13:49:54Z AnythingAtAll 5 wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and steals health equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Evander watching over her as her personal knight. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes all stacks of Burning and heals for a very little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can Blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === === Greater Flame Ward === === Greater Earth Ward === === Greater Sacred Ward === === Elite Alcinian Invaders === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === ebd575627b81874e074d4d26844188bb389ca88a 694 693 2023-11-01T19:39:04Z AnythingAtAll 5 Added flame ward at the left path. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The flame ward is immune to being disarmed. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be outdone since The water ward can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward rewards 12000 darics. === Alcinian Invaders (Wolfswood) === === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === === Greater Flame Ward === === Greater Earth Ward === === Greater Sacred Ward === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === bf44ce1e52515183151197882eca7b634d305823 695 694 2023-11-02T02:24:36Z StormyAngel 2 /* Greater Flame Ward */ wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The flame ward is immune to being disarmed. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be outdone since The water ward can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward rewards 12000 darics. === Alcinian Invaders (Wolfswood) === === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === === Greater Earth Ward === === Greater Sacred Ward === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === d8caa841fcded7c27656f0af55d082eb6704d28c File:Antipater Bust.png 6 63 665 161 2023-10-31T03:00:11Z StormyAngel 2 StormyAngel uploaded a new version of [[File:Antipater Bust.png]] wikitext text/x-wiki Antipater Bust bf6a375938f9c29aad682c35a9aeb9b148b16166 Investments 0 5 666 651 2023-10-31T05:29:15Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter 8 "A Myrmidon's Honor" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the key factors most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> {| class="wikitable" ! rowspan="2" |Proposals ! rowspan="2" |Description ! colspan="2" |Availability ! rowspan="2" |Costs ! rowspan="2" |Benefits ! rowspan="2" |Loyalty |- !Starts !Ends |- | style="width: 15%" |Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. | style="width: 5%" |Chapter 5 | | style="width: 15%" |<span style="color:red">20%</span> Royal Funds | style="width: 19%" | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale | style="width: 15%" | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 | |<span style="color:red">90%</span> Royal Funds | * <span style="color:green">+5</span> Army Size * <span style="color:green">+10</span> Army Quality | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. | colspan="2" |Chapter 5 * 1st Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |- |Kharos Grounds |Count Icarus offers the service of skilled groundskeepers to restore the exterior of Castle Kharos. This would beautify the castle grounds and serve to impress the nobility. |Chapter 6 * Speak to Count Icarus | |<span style="color:red">5%</span> Royal Funds | * <span style="color:green">+1</span> Noble Support * Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth |Galatea, a priestess of the Order of Alivae, proposes investing in reviving the methods used in the creation of Mooncloth, an enchanted fabric. This would allow the crafting of Mooncloth equipment for use in battle and provide a steady supply of Mooncloth over time. |Chapter 6 * Speak to Galatea | |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration |High Priestess Ophelia requires significant funds to restore the Elysian groves and prepare the Order of Alivae to support the kingdom in the battles ahead. These funds should also create significant economic activity for the commoners as part of the restoration efforts. |Chapter 7 | |<span style="color:red">50%</span> Royal Funds | * <span style="color:green">+25</span> Alivaen Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+3</span> Popular Support | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders |High Priestess Ophelia wishes to enlist a group of skilled, drawn from second sons of the nobility and similar sources, to defend the sacred groves. These forces would fall under the purview of the crown, given the Order's eschewal of violence. |Chapter 7 | |<span style="color:red">40%</span> Royal Funds | * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Army Size * <span style="color:green">+4</span> Army Quality | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch: Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |} == Round 2: Chapter 8 "A Myrmidon's Honor" - Chapter ? == With the return to Castle Kharos in chapter 8, Despoina informs Alexander that you have collected a round of monthly income. You gain an amount of Royal funds according to your Economic Control score. At this point in the game, the score is unavoidably 28 so that's what you gain. Royal Funds: <span style="color:green">+28%</span> {| class="wikitable" ! rowspan="2" |Proposals ! rowspan="2" |Description ! colspan="2" |Availability ! rowspan="2" |Costs ! rowspan="2" |Benefits ! rowspan="2" |Loyalty |- !Starts !Ends |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch: Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} ef1c9c65aa442c4a85f390404a4f510dd3b3ae3b 669 666 2023-10-31T05:39:44Z StormyAngel 2 /* Round 1: Chapter 5 "The Lords of the West"- Chapter 8 "A Myrmidon's Honor" */ wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter 8 "A Myrmidon's Honor" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the key factors most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> In addition, you may gain more funds in the following ways: * <span style="color:green">+20%</span> Unavoidably, when the Duke's visit * <span style="color:green">+5%</span> If you complete the sidequest Discontent Baron and choose to make the baron pay a fine. {| class="wikitable" ! rowspan="2" |Proposals ! rowspan="2" |Description ! colspan="2" |Availability ! rowspan="2" |Costs ! rowspan="2" |Benefits ! rowspan="2" |Loyalty |- !Starts !Ends |- | style="width: 15%" |Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. | style="width: 5%" |Chapter 5 | | style="width: 15%" |<span style="color:red">20%</span> Royal Funds | style="width: 19%" | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale | style="width: 15%" | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 | |<span style="color:red">90%</span> Royal Funds | * <span style="color:green">+5</span> Army Size * <span style="color:green">+10</span> Army Quality | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. | colspan="2" |Chapter 5 * 1st Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |- |Kharos Grounds |Count Icarus offers the service of skilled groundskeepers to restore the exterior of Castle Kharos. This would beautify the castle grounds and serve to impress the nobility. |Chapter 6 * Speak to Count Icarus | |<span style="color:red">5%</span> Royal Funds | * <span style="color:green">+1</span> Noble Support * Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth |Galatea, a priestess of the Order of Alivae, proposes investing in reviving the methods used in the creation of Mooncloth, an enchanted fabric. This would allow the crafting of Mooncloth equipment for use in battle and provide a steady supply of Mooncloth over time. |Chapter 6 * Speak to Galatea | |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration |High Priestess Ophelia requires significant funds to restore the Elysian groves and prepare the Order of Alivae to support the kingdom in the battles ahead. These funds should also create significant economic activity for the commoners as part of the restoration efforts. |Chapter 7 | |<span style="color:red">50%</span> Royal Funds | * <span style="color:green">+25</span> Alivaen Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+3</span> Popular Support | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders |High Priestess Ophelia wishes to enlist a group of skilled, drawn from second sons of the nobility and similar sources, to defend the sacred groves. These forces would fall under the purview of the crown, given the Order's eschewal of violence. |Chapter 7 | |<span style="color:red">40%</span> Royal Funds | * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Army Size * <span style="color:green">+4</span> Army Quality | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch: Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |} == Round 2: Chapter 8 "A Myrmidon's Honor" - Chapter ? == With the return to Castle Kharos in chapter 8, Despoina informs Alexander that you have collected a round of monthly income. You gain an amount of Royal funds according to your Economic Control score. At this point in the game, the score is unavoidably 28 so that's what you gain. Royal Funds: <span style="color:green">+28%</span> {| class="wikitable" ! rowspan="2" |Proposals ! rowspan="2" |Description ! colspan="2" |Availability ! rowspan="2" |Costs ! rowspan="2" |Benefits ! rowspan="2" |Loyalty |- !Starts !Ends |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch: Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 7b06b4bd65c5ce4008244cbaa96fc9ca1b162893 680 669 2023-10-31T08:04:05Z StormyAngel 2 /* Round 2: Chapter 8 "A Myrmidon's Honor" - Chapter ? */ wikitext text/x-wiki == Introduction == There are a number of investments available in the game. At this time, the consequences of investing in any one of them are not entirely known. This page will be a continual work in progress as the game develops further and the results become clear. As such, please keep in mind that while the outcomes listed on this page are likely accurate, they may not contain the entire picture, and are subject to change as LordForte calibrates the investments to refine the gameplay. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Investment Rounds == With each chapter of the game, time passes. When the investments proposal feature was introduced, the story indicated that more discretionary funds would become available roughly once a month of in-game time. This will be the reference point we use to organize the information on which proposals are made available to you in the interval. == Round 1: Chapter 5 "The Lords of the West"- Chapter 8 "A Myrmidon's Honor" == The first round of investments become available to you in the beginning of Chapter 5, alongside an explanation of the key factors most heavily influenced as well as the first round of petitions. As Alexander is only just beginning to establish himself, the coffers are full and the proposals are mostly the common sense suggestions of his advisors. Royal Funds: <span style="color:green">+200%</span> In addition, you may gain more funds in the following ways: * <span style="color:green">+20%</span> Unavoidably, when the Duke's visit * <span style="color:green">+5%</span> If you complete the sidequest Discontent Baron and choose to make the baron pay a fine. {| class="wikitable" ! rowspan="2" |Proposals ! rowspan="2" |Description ! colspan="2" |Availability ! rowspan="2" |Costs ! rowspan="2" |Benefits ! rowspan="2" |Loyalty |- !Starts !Ends |- | style="width: 15%" |Kharos Defenses |Lord Stelianos seeks funds to acquire ballistae for Castle kharos in order to secure the castle against aerial attacks. Doing this will also improve army quality through employing military engineers and training soldiers. | style="width: 5%" |Chapter 5 | | style="width: 15%" |<span style="color:red">20%</span> Royal Funds | style="width: 19%" | * <span style="color:green">+2</span> Army Quality * <span style="color:green">+5</span> Army Morale | style="width: 15%" | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Stelianos |- |Trade and Diplomacy |Investing funds in renewing King Antiochus's diplomatic contacts with other lands would please the nobility and help to improve trade, in addition to helping secure legitimacy. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming |Elysios has the most arable land of any duchy save Albion. Investing in expanded farming efforts before the end of Spring could improve the harvest substantially, bolstering food supply and generating popular support. |Chapter 5 | |<span style="color:red">15%</span> Royal Funds | * <span style="color:green">+1</span> Economic Status | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Ligaea |- |Professional Soldiers |Investing in training and retaining more professional soldiers could significantly improve the quality of the army. It would be a somewhat inefficient investment, but could be worth considering if other sources of army quality fail to manifest. |Chapter 5 | |<span style="color:red">90%</span> Royal Funds | * <span style="color:green">+5</span> Army Size * <span style="color:green">+10</span> Army Quality | * <span style="color:green">+10</span> Sindarion * <span style="color:green">+10</span> Stelianos |- |Royal Academy |To create a royal academy for the study of Old High Versalian in Elysios City, open to all citizens of the kingdom. | colspan="2" |Chapter 5 * 1st Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |- |Kharos Grounds |Count Icarus offers the service of skilled groundskeepers to restore the exterior of Castle Kharos. This would beautify the castle grounds and serve to impress the nobility. |Chapter 6 * Speak to Count Icarus | |<span style="color:red">5%</span> Royal Funds | * <span style="color:green">+1</span> Noble Support * Gain the option to redesign the Castle Kharos Exterior | * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ariadne |- |Mooncloth |Galatea, a priestess of the Order of Alivae, proposes investing in reviving the methods used in the creation of Mooncloth, an enchanted fabric. This would allow the crafting of Mooncloth equipment for use in battle and provide a steady supply of Mooncloth over time. |Chapter 6 * Speak to Galatea | |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * ??? | * <span style="color:green">+3</span> Calysia * <span style="color:green">+2</span> Ariadne |- |Grove Restoration |High Priestess Ophelia requires significant funds to restore the Elysian groves and prepare the Order of Alivae to support the kingdom in the battles ahead. These funds should also create significant economic activity for the commoners as part of the restoration efforts. |Chapter 7 | |<span style="color:red">50%</span> Royal Funds | * <span style="color:green">+25</span> Alivaen Support * <span style="color:green">+2</span> Economic Status * <span style="color:green">+3</span> Popular Support | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Ligaea * <span style="color:green">+5</span> Stelianos * <span style="color:green">+5</span> Lorena (If Recruited) |- |Grove Defenders |High Priestess Ophelia wishes to enlist a group of skilled, drawn from second sons of the nobility and similar sources, to defend the sacred groves. These forces would fall under the purview of the crown, given the Order's eschewal of violence. |Chapter 7 | |<span style="color:red">40%</span> Royal Funds | * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Army Size * <span style="color:green">+4</span> Army Quality | *<span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Stelianos |- |Fund both Grove and Guild |To fund the creation of a sacred grove and the creation of a healer's guild, for those who have departed the Order of Alcina, in Riversmeet. | colspan="2" |Chapter 8 (Branch: Alcinian's Banished) * 3rd Session of Court |<span style="color:red">10%</span> Royal Funds | * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Alivaen Support |No effect |} == Round 2: Chapter 8 "A Myrmidon's Honor" - Chapter ? == With the return to Castle Kharos in chapter 8, Despoina informs Alexander that you have collected a round of monthly income. You gain an amount of Royal funds according to your Economic Control score. At this point in the game, the minimum score is 28 so you gain at least that much. ==== Economic Control: ==== {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |28 |29 |} Royal Funds: <span style="color:green">+Economic Control</span> {| class="wikitable" ! rowspan="2" |Proposals ! rowspan="2" |Description ! colspan="2" |Availability ! rowspan="2" |Costs ! rowspan="2" |Benefits ! rowspan="2" |Loyalty |- !Starts !Ends |- |Recruiting Sorcerers |Ariadne has proposed to expand efforts to recruit sorcerers in cooperation with the Order of Alivae. This would provide protection to the sacred groves and also significantly boost the quality of the army. In addition, this would establish a mage tower at Castle Kharos. |Chapter 8, (Grove Restoration Funded in chapter 7) * Discuss business with Despoina | |<span style="color:red">45%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+7</span> Army quality | * <span style="color:green">+7</span> Ariadne * <span style="color:green">+3</span> Calysia * <span style="color:green">+5</span> Somnus * <span style="color:green">+5</span> Stelianos |- |Healer's Guild |Dion, a former member of the Order of Alcina, seeks funding to establish a branch of the Healers’ Guild in the castle town. The guild would help recruit former members of the Order of Alcina, serve the people, and help with healing after battles. |Chapter 8 (Branch: Alcinian's Banished) * Speak with Dion in town | |<span style="color:red">25%</span> Royal Funds | * <span style="color:green">+5</span> Alivaen Support * <span style="color:green">+2</span> Popular Support * <span style="color:green">+10</span> Army Morale | * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion |} 20d81388a21c6582b8659f8699bd6f84fc1c22fd Key Factors 0 113 668 583 2023-10-31T05:37:04Z StormyAngel 2 /* Economic Control */ wikitext text/x-wiki {{Quotebox | Good. In general, I want to pay close attention to those factors. I don't think it's an exaggeration to say that managing them will essentially decide the course of my reign after the war, assuming we emerge victorious. | [[Alexander|Prince Alexander]] }} == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit * <span style="color:green">+3</span> For seizing Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |28 |28 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders * <span style="color:red">-10%</span> For funding a grove and healer's guild both (branch dependent) * <span style="color:red">-45%</span> For funding a program to recruit Sorcerers * <span style="color:red">-25%</span> For funding the Healer's Guild in Castle Town (branch dependent) * <span style="color:green">+28%</span> Monthly Income collected during Chapter 8 {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |3% |253% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders * <span style="color:red">-2</span> Unavoidably lost when you assault RIversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |36 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest * <span style="color:green">+1</span> If you cut the rope when you sabotage the catapults in Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |33 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner * <span style="color:green">+5</span> If you rig the Riversmeet catapults to explode {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |55 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} 9103b0b706cc47d33790ccdbe754dd1d383255ab 679 668 2023-10-31T07:59:00Z StormyAngel 2 /* Royal Funds */ wikitext text/x-wiki {{Quotebox | Good. In general, I want to pay close attention to those factors. I don't think it's an exaggeration to say that managing them will essentially decide the course of my reign after the war, assuming we emerge victorious. | [[Alexander|Prince Alexander]] }} == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |9 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit * <span style="color:green">+3</span> For seizing Riversmeet * <span style="color:green">+1</span> If Ariadne rules in the maintaining the trade deal, in Kara's petition at Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |28 |29 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders * <span style="color:red">-10%</span> For funding a grove and healer's guild both (branch dependent) * <span style="color:red">-45%</span> For funding a program to recruit Sorcerers * <span style="color:red">-25%</span> For funding the Healer's Guild in Castle Town (branch dependent) * <span style="color:green">+28-29%</span> Monthly Income collected during Chapter 8 {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |3% |254% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders * <span style="color:red">-2</span> Unavoidably lost when you assault RIversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |36 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest * <span style="color:green">+1</span> If you cut the rope when you sabotage the catapults in Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |33 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner * <span style="color:green">+5</span> If you rig the Riversmeet catapults to explode {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |55 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} 9ce1e50a1d5af386eb5ae133b60404dde7603ab9 683 679 2023-11-01T03:28:39Z StormyAngel 2 /* Economic */ wikitext text/x-wiki {{Quotebox | Good. In general, I want to pay close attention to those factors. I don't think it's an exaggeration to say that managing them will essentially decide the course of my reign after the war, assuming we emerge victorious. | [[Alexander|Prince Alexander]] }} == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself * <span style="color:green">+1</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest in Riversmeet * <span style="color:green">+2</span> If Ariadne rules in Kara's favor at Riversmeet * <span style="color:green">+3</span> For deploying a large contingent of Quality > 21, OR <span style="color:green">+2</span> For deploying a large contingent, OR <span style="color:green">+2</span> For deploying a medium contingent of Quality > 17, OR <span style="color:green">+1</span> For deploying a small contingent or a medium contingent of Quality < 17 {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |15 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit * <span style="color:green">+3</span> For seizing Riversmeet * <span style="color:green">+1</span> If Ariadne rules in Kara's favor at Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |28 |29 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders * <span style="color:red">-10%</span> For funding a grove and healer's guild both (branch dependent) * <span style="color:red">-45%</span> For funding a program to recruit Sorcerers * <span style="color:red">-25%</span> For funding the Healer's Guild in Castle Town (branch dependent) * <span style="color:green">+28-29%</span> Monthly Income collected during Chapter 8 {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |3% |254% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |14 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> for Announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |18 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders * <span style="color:red">-2</span> Unavoidably lost when you assault RIversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |36 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest * <span style="color:green">+1</span> If you cut the rope when you sabotage the catapults in Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |33 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner * <span style="color:green">+5</span> If you rig the Riversmeet catapults to explode {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |55 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} cc2287b7f028da284a1e5d68f5417aa4cdfee7ea 684 683 2023-11-01T04:24:25Z StormyAngel 2 /* Social */ wikitext text/x-wiki {{Quotebox | Good. In general, I want to pay close attention to those factors. I don't think it's an exaggeration to say that managing them will essentially decide the course of my reign after the war, assuming we emerge victorious. | [[Alexander|Prince Alexander]] }} == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself * <span style="color:green">+1</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest in Riversmeet * <span style="color:green">+2</span> If Ariadne rules in Kara's favor at Riversmeet * <span style="color:green">+3</span> For deploying a large contingent of Quality > 21, OR <span style="color:green">+2</span> For deploying a large contingent, OR <span style="color:green">+2</span> For deploying a medium contingent of Quality > 17, OR <span style="color:green">+1</span> For deploying a small contingent or a medium contingent of Quality < 17 {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |15 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit * <span style="color:green">+3</span> For seizing Riversmeet * <span style="color:green">+1</span> If Ariadne rules in Kara's favor at Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |28 |29 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders * <span style="color:red">-10%</span> For funding a grove and healer's guild both (branch dependent) * <span style="color:red">-45%</span> For funding a program to recruit Sorcerers * <span style="color:red">-25%</span> For funding the Healer's Guild in Castle Town (branch dependent) * <span style="color:green">+28-29%</span> Monthly Income collected during Chapter 8 {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |3% |254% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself * <span style="color:green">+1</span> For completing the [[Quests#Public Relations|Popular Relations]] sidequest * <span style="color:green">+1</span> For barring the soldiers from the inn * <span style="color:green">+1</span> For ruling in Kara's favor at Riversmeet * <span style="color:green">+1</span> For permitting multiple Alcinian Sects * <span style="color:green">+2</span> For funding a healer's guild in Riversmeet, on its own or at the same time as the grove. * <span style="color:green">+1</span> For accepting Kadmus service * <span style="color:green">+3</span> For deploying a large contingent of Quality > 21, OR <span style="color:green">+2</span> For deploying a large contingent of Quality >17 or a medium contingent of Quality > 21, OR <span style="color:green">+1</span> For deploying a medium contingent of Quality < 21 * <span style="color:green">+2</span> For funding the Healer's Guild at Castle Kharos * <span style="color:red">-3</span> For Accepting Somnus service if you have not banished the Alcinians, OR <span style="color:red">-1</span> if you have banished them {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -4 |20 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> For announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners * <span style="color:green">+2</span> For covering your tracks in Demetrius manor, OR <span style="color:green">+1</span> for partially covering them, OR <span style="color:red">-1</span> for being obvious * <span style="color:green">+1</span> For declining Kadmus service {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |21 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders * <span style="color:red">-2</span> Unavoidably lost when you assault RIversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |36 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest * <span style="color:green">+1</span> If you cut the rope when you sabotage the catapults in Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |33 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner * <span style="color:green">+5</span> If you rig the Riversmeet catapults to explode {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |55 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} 52ec12b0e7e466a7a15bb3d6debcd5abcb63d756 685 684 2023-11-01T04:49:51Z StormyAngel 2 /* Military */ wikitext text/x-wiki {{Quotebox | Good. In general, I want to pay close attention to those factors. I don't think it's an exaggeration to say that managing them will essentially decide the course of my reign after the war, assuming we emerge victorious. | [[Alexander|Prince Alexander]] }} == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself * <span style="color:green">+1</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest in Riversmeet * <span style="color:green">+2</span> If Ariadne rules in Kara's favor at Riversmeet * <span style="color:green">+3</span> For deploying a large contingent of Quality > 21, OR <span style="color:green">+2</span> For deploying a large contingent, OR <span style="color:green">+2</span> For deploying a moderate contingent of Quality > 17, OR <span style="color:green">+1</span> For deploying a small contingent or a moderate contingent of Quality < 17 {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |15 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit * <span style="color:green">+3</span> For seizing Riversmeet * <span style="color:green">+1</span> If Ariadne rules in Kara's favor at Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |28 |29 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders * <span style="color:red">-10%</span> For funding a grove and healer's guild both (branch dependent) * <span style="color:red">-45%</span> For funding a program to recruit Sorcerers * <span style="color:red">-25%</span> For funding the Healer's Guild in Castle Town (branch dependent) * <span style="color:green">+28-29%</span> Monthly Income collected during Chapter 8 {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |3% |254% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself * <span style="color:green">+1</span> For completing the [[Quests#Public Relations|Popular Relations]] sidequest * <span style="color:green">+1</span> For barring the soldiers from the inn * <span style="color:green">+1</span> For ruling in Kara's favor at Riversmeet * <span style="color:green">+1</span> For permitting multiple Alcinian Sects * <span style="color:green">+2</span> For funding a healer's guild in Riversmeet, on its own or at the same time as the grove. * <span style="color:green">+1</span> For accepting Kadmus service * <span style="color:green">+3</span> For deploying a large contingent of Quality > 21, OR <span style="color:green">+2</span> For deploying a large contingent of Quality >17 or a moderate contingent of Quality > 21, OR <span style="color:green">+1</span> For deploying a moderate contingent of Quality < 21 * <span style="color:green">+2</span> For funding the Healer's Guild at Castle Kharos * <span style="color:red">-3</span> For Accepting Somnus service if you have not banished the Alcinians, OR <span style="color:red">-1</span> if you have banished them {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -4 |20 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> For announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners * <span style="color:green">+2</span> For covering your tracks in Demetrius manor, OR <span style="color:green">+1</span> for partially covering them, OR <span style="color:red">-1</span> for being obvious * <span style="color:green">+1</span> For declining Kadmus service {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |21 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders * <span style="color:red">-2</span> Unavoidably lost when you assault RIversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |36 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest * <span style="color:green">+1</span> If you cut the rope when you sabotage the catapults in Riversmeet * <span style="color:green">+2</span> If you continue the trade agreement with the Riversmeet merchants * <span style="color:green">+7</span> For funding the program to Recruit Sorcerers {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |42 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner * <span style="color:green">+5</span> If you rig the Riversmeet catapults to explode * <span style="color:green">+5</span> If you let the soldiers drink at the inn * <span style="color:green">+5</span> If you continue the trade agreement with the Riversmeet merchants * <span style="color:green">+5</span> If you decline Kadmus service * <span style="color:red">-10</span> If you deploy a large contingent to the Riversmeet garrison, OR <span style="color:red">-5</span> if you deploy a moderate contingent * <span style="color:green">+10</span> For funding the Healer's Guild at Castle Kharos {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |80 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |115 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |10 |30 |} d0c434e367cea409761e342e273e4e2e65d53fd5 686 685 2023-11-01T05:27:14Z StormyAngel 2 /* Religious */ wikitext text/x-wiki {{Quotebox | Good. In general, I want to pay close attention to those factors. I don't think it's an exaggeration to say that managing them will essentially decide the course of my reign after the war, assuming we emerge victorious. | [[Alexander|Prince Alexander]] }} == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself * <span style="color:green">+1</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest in Riversmeet * <span style="color:green">+2</span> If Ariadne rules in Kara's favor at Riversmeet * <span style="color:green">+3</span> For deploying a large contingent of Quality > 21, OR <span style="color:green">+2</span> For deploying a large contingent, OR <span style="color:green">+2</span> For deploying a moderate contingent of Quality > 17, OR <span style="color:green">+1</span> For deploying a small contingent or a moderate contingent of Quality < 17 {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |15 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit * <span style="color:green">+3</span> For seizing Riversmeet * <span style="color:green">+1</span> If Ariadne rules in Kara's favor at Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |28 |29 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders * <span style="color:red">-10%</span> For funding a grove and healer's guild both (branch dependent) * <span style="color:red">-45%</span> For funding a program to recruit Sorcerers * <span style="color:red">-25%</span> For funding the Healer's Guild in Castle Town (branch dependent) * <span style="color:green">+28-29%</span> Monthly Income collected during Chapter 8 {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |3% |254% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself * <span style="color:green">+1</span> For completing the [[Quests#Public Relations|Popular Relations]] sidequest * <span style="color:green">+1</span> For barring the soldiers from the inn * <span style="color:green">+1</span> For ruling in Kara's favor at Riversmeet * <span style="color:green">+1</span> For permitting multiple Alcinian Sects * <span style="color:green">+2</span> For funding a healer's guild in Riversmeet on its own, or at the same time as the grove. * <span style="color:green">+1</span> For accepting Kadmus service * <span style="color:green">+3</span> For deploying a large contingent of Quality > 21, OR <span style="color:green">+2</span> For deploying a large contingent of Quality >17 or a moderate contingent of Quality > 21, OR <span style="color:green">+1</span> For deploying a moderate contingent of Quality < 21 * <span style="color:green">+2</span> For funding the Healer's Guild at Castle Kharos * <span style="color:red">-3</span> For Accepting Somnus service if you have not banished the Alcinians, OR <span style="color:red">-1</span> if you have banished them {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -4 |22 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> For announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners * <span style="color:green">+2</span> For covering your tracks in Demetrius manor, OR <span style="color:green">+1</span> for partially covering them, OR <span style="color:red">-1</span> for being obvious * <span style="color:green">+1</span> For declining Kadmus service {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |19 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders * <span style="color:red">-2</span> Unavoidably lost when you assault RIversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |36 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest * <span style="color:green">+1</span> If you cut the rope when you sabotage the catapults in Riversmeet * <span style="color:green">+2</span> If you continue the trade agreement with the Riversmeet merchants * <span style="color:green">+7</span> For funding the program to Recruit Sorcerers {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |42 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner * <span style="color:green">+5</span> If you rig the Riversmeet catapults to explode * <span style="color:green">+5</span> If you let the soldiers drink at the inn * <span style="color:green">+5</span> If you continue the trade agreement with the Riversmeet merchants * <span style="color:green">+5</span> If you decline Kadmus service * <span style="color:red">-10</span> If you deploy a large contingent to the Riversmeet garrison, OR <span style="color:red">-5</span> if you deploy a moderate contingent * <span style="color:green">+10</span> For funding the Healer's Guild at Castle Kharos {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |80 |} === Elite Units === Introduced in Chapter 8, this factor tracks the forces of your army which may reasonably be assumed to distinguish themselves in combat. Base Value: 0 * <span style="color:green">+1</span> For accepting Kadmus service {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |1 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders * <span style="color:green">+5</span> For permitting multiple sects, if you have not banished the Alcinians * <span style="color:green">+10</span> For funding the new Alivaen grove in Riversmeet on its own, or at the same time as the guild * <span style="color:green">+5</span> For funding the program to recruit sorcerers * <span style="color:green">+5</span> For funding the Healer's guild in Castle Town {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |135 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you elect to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale * <span style="color:green">+5</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest with Lorena * <span style="color:green">+10</span> For forbidding multiple Alcinian sects * <span style="color:red">-10</span> For accepting Somnus services, OR <span style="color:green">+5</span> for declining them {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |50 |} 29fd0470b609320370d91349899c00a1e1963892 Breakpoints 0 76 671 584 2023-10-31T06:38:46Z StormyAngel 2 /*  ??? vs. ??? */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-6 | | | |- |Chapter ?? | | | |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Lorena Loyalty Undiminished (by 5) * Alcinian Support Undiminished (by 10) | * <span style="color:red">-5</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Alivaen Support less diminished (by 5) * Calysia Loyalty less diminished (by 5) | * <span style="color:red">-10</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ariadne *<span style="color:green">+5</span> Cynthia *<span style="color:green">+5</span> Despoina *<span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" *<span style="color:green">+20/10</span> Alcinian Support IF "Spare them all"/"Spare the leader" * <span style="color:green">+2</span> Popular Support * Recruit Lorena | * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | |- |Chapter 7 | | | |- |Chapter 8 | | | |} === Banish all of the Order of Alcina === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ligaea *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition | * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support | |- |Chapter 7 | | | |- |Chapter 8 | | | |} == Accept Somnus' Service vs. Decline Somnus' Service == The fourth breakpoint. 9283090b5dfc957e297351a2fca9adb3576df3a5 675 671 2023-10-31T07:08:06Z StormyAngel 2 /* Somnus vs. Xinthos */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-7 | | | |- |Chapter 8 |The option to Recruit Somnus | |The decision has its own costs and benefits, to be found [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|here]]. |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-7 | | | |- |Chapter 8 | |Xinthos remains in power in Hypernia, and you cannot recruit Somnus |Whether or not you recruit Somnus would bear its own costs and benefits. For this page, the absence of choice is viewed as a cost. |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Lorena Loyalty Undiminished (by 5) * Alcinian Support Undiminished (by 10) | * <span style="color:red">-5</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Alivaen Support less diminished (by 5) * Calysia Loyalty less diminished (by 5) | * <span style="color:red">-10</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ariadne *<span style="color:green">+5</span> Cynthia *<span style="color:green">+5</span> Despoina *<span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" *<span style="color:green">+20/10</span> Alcinian Support IF "Spare them all"/"Spare the leader" * <span style="color:green">+2</span> Popular Support * Recruit Lorena | * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | |- |Chapter 7 | | | |- |Chapter 8 | | | |} === Banish all of the Order of Alcina === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ligaea *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition | * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support | |- |Chapter 7 | | | |- |Chapter 8 | | | |} == Accept Somnus' Service vs. Decline Somnus' Service == The fourth breakpoint. 84408f36d37d7bb6af743483af34d8fcc71dd96b Ariadne 0 24 676 572 2023-10-31T07:30:54Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the [[Quests#Taken|Taken]] sidequest in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+5</span> For deploying a large contingent to protect the groves *<span style="color:green">+2</span> For funding Mooncloth *<span style="color:green">+5</span> For accepting Lorena's offer *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> For funding Grove Defenders *<span style="color:green">+1</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+1</span> If you talk to her in the Camp outside Riversmeet *<span style="color:green">+1</span> If you deploy a small contingent to Riversmeet, OR <span style="color:red">-1</span> if you deploy a large one *<span style="color:green">+7</span> If you fund the program for Recruiting Sorcerers {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |26 |95 |} e27a1a27da530b08a0abdec1a2e9ef2baba3034b 677 676 2023-10-31T07:33:23Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the [[Quests#Taken|Taken]] sidequest in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+5</span> For deploying a large contingent to protect the groves *<span style="color:green">+2</span> For funding Mooncloth *<span style="color:green">+5</span> For accepting Lorena's offer *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> For funding Grove Defenders *<span style="color:green">+1</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+1</span> If you talk to her in the Camp outside Riversmeet *<span style="color:green">+1</span> If you deploy a small contingent to Riversmeet, OR <span style="color:red">-1</span> if you deploy a large one *<span style="color:green">+7</span> If you fund the program for Recruiting Sorcerers *<span style="color:green">+2</span> If you accept Somnus' offer of service OR <span style="color:red">-2</span> if you reject him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |24 |97 |} a2a997d5bf1e1b19ee8e8033b35a6295ebaea803 Ligaea 0 15 678 581 2023-10-31T07:47:09Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves *<span style="color:green">+5</span> For rejecting Lorena's offer *<span style="color:green">+5</span> If you decline the offer to renew the pact with Calysia *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+1</span> If you talk to her in the Camp outside Riversmeet *<span style="color:green">+5</span> If you seek out and reassure Simon's sisters in Castle Riversmeet during the assault *<span style="color:green">+2</span> If you deploy a large contingent to Riversmeet, OR <span style="color:red">-1</span> if you deploy a small one *<span style="color:green">+2</span> If you accept Somnus' offer of service OR <span style="color:red">-2</span> if you reject him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |24 |80 |} b9692b2156de004903a9769d98adf6b0bf98e5cb Characters 0 9 688 460 2023-11-01T05:44:48Z StormyAngel 2 /* Introduction */ wikitext text/x-wiki == Introduction == __NOTOC__ The characters of ''Noblesse Oblige'' drive the plot, and are central to its story and gameplay. While we generally will try to avoid spoiling the game, it is not really possible to write detailed pages for the characters without doing so to some degree. The following index and the pages it leads to are therefore available to you at your own risk. <blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' In order to provide as accurate and complete information as possible, this page ''will'' contain spoilers. Read on at your own risk.</blockquote> == Party Members == Prince Alexander and his Hetairoi, primarily. This group does occasionally contain other parties who temporarily join the party in one way or another. === Hetairoi === *[[Alexander]] *[[Ariadne]] *[[Ligaea]] *[[Sindarion]] *[[Calysia]] *[[Cynthia]] *[[Lorena]] *[[Somnus]] *Placeholder: Future Hetairoi === Support Members === *[[Despoina|Seneschal Despoina]] *[[Veronica|Countess Veronica]] *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] === Temporary Party Members === *[[Stelianos|Count Stelianos]] *[[Leonidas|Sir Leonidas]] *[[Simon]] *Elysion Soldier == Versalia == === Alexander's Vassals === ==== Castle Kharos ==== * [[Ketros|Sir Ketros]] *[[Lyndros|Sir Lyndros]] *Mayor of Castle Town, Michael ==== Redstone ==== *[[Heraclitus|Duke Heraclitus]] *Dareios ==== Arkos ==== *[[Cleon|Duke Cleon]] *[[Phoebe]] ==== Elysios ==== * Ouranos * Icarus * Chloe ==== The Order of Alivae ==== * [[Ophelia|High Priestess Ophelia]] * Ianthia * Galatea * Iris * Theia ==== Other ==== * [[Ariston|Myrmidon Ariston]] === Antipater's Vassals === *[[Antipater|Strategos Antipater, the Usurper]] *[[Cassander]] *Bradamante *Demetrius *[[Myron|Duke Myron]] *Grandmaster (need to look up his name again *[[Perseus|Alcinian Prelate Perseus]] === Uncommitted === * Strategos Theseus === Deceased === *Count Hektor == Calistrae == *[[Lysander|King Lysander of Calistrae]] *[[Lia|Queen Lia of Calistrae]] *Consort Zenovia *Prince Gavril *Princess Chrysanthi *Princess Sophia Azurereach *Princess Illiana *Princess Tasia *Princess Amalia *Count Telosian *Sir Kythrias == Ekestria == *[[Anselm|King Anselm of Ekestria]] *[[Siegfried|Siegfried the Golden]] *[[Lorelai|Princess Lorelai]] *General Albrecht *General Wolfram == Cyridae == * Sartherion * Young Samurai == Hypernia == *Lady Salissa *Lord Caliphras *Grand Magister Xinthos == Other == *[[Kostas|Kostas the Hollow]] *[[Medea|Mysterious Medea]] == Deities == *Kyriestria *Alivae *Alcina *Salinistra *Vesterion * There's * more * I'll get to them later ee9da6902fe05d0811ced1f0f489599b7583b93a Sindarion 0 50 689 574 2023-11-01T05:54:01Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Loyalty is a measure of Sindarion's relationship with Alexander. Sindarion joins the party with a base score of 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to protect the groves *<span style="color:red">-5</span> If you accept Lorena's offer, OR <span style="color:green">+10</span> For rejecting Lorena's offer *<span style="color:green">+10</span> When he is exonerated by the Order of Alivae (This is unavoidable) *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for prioritizing the protection of trade *<span style="color:green">+1</span> For uniting the soldiers under the royal banner *<span style="color:green">+3</span> If you talk to him in the Camp outside Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |22 |71 |} == Skills == To be added later. f309d6dc13097abdfb426380c3193415a5ba9f48 697 689 2023-11-03T05:05:58Z StormyAngel 2 /* Loyalty */ adding chapter 8 content wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Loyalty is a measure of Sindarion's relationship with Alexander. Sindarion joins the party with a base score of 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to protect the groves *<span style="color:red">-5</span> If you accept Lorena's offer, OR <span style="color:green">+10</span> For rejecting Lorena's offer *<span style="color:green">+10</span> When he is exonerated by the Order of Alivae (This is unavoidable) *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for prioritizing the protection of trade *<span style="color:green">+1</span> For uniting the soldiers under the royal banner *<span style="color:green">+3</span> If you talk to him in the Camp outside Riversmeet *<span style="color:green">+1</span> For talking with him at the Riversmeet Garrison *<span style="color:green">+2</span> For deploying a small contingent to Riversmeet, OR <span style="color:red">-2</span> for deploying a large one *<span style="color:green">+5</span> For funding the Healer's Guild at Castle Town *<span style="color:green">+5</span> For accepting Somnus offer {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |20 |84 |} == Skills == To be added later. 5d2b84137abf7e45bcfc512345b0b8cc90eb16f1 Somnus 0 73 690 203 2023-11-01T05:59:08Z StormyAngel 2 Updating chapter 8 content wikitext text/x-wiki [[File:SomnusBust.png|frame|Somnus]] Somnus is the pseudonym for a Demon summoned through the machinations of Grand Magister Xinthos, who entraps Alexander into performing a ritual calling him into the world. His true name is unknown, as is much about him. == History == Because Alexander did not intend to summon Somnus, essentially nothing is known about him, besides what is revealed during their brief interaction in Hypernia. Somnus claims that he has no desire to wreak havoc like other demons, and offers to make a deal with Alexander. In exchange for his assistance slaying Grand Magister Xinthos, he will go free. The player can choose to accept this offer and make a pact, or they can refuse and fight to banish Somnus thus allowing Xinthos to escape. * If Alexander attempts to slay Somnus he will absorb the energies released by the deaths of the cultists and fight viciously for his own survival. Alexander notes that his pseudonym means "Sleep", and his shadow magic skills do seem connected to dreams in some way. * If Alexander accepts the pact, Somnus departs in peace as he agreed. Later, in chapter 8, he reappears in Castle Kharos with a proposition. == Loyalty == Loyalty is a measure of Somnus' relationship with Alexander. Somnus joins the party with a base score of 25. Base Value: 25 * <span style="color:green">+5</span> If you fund the program for recruiting sorcerers {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |30 |} f2f8b09b4520b2d61aea59c177a02ac0f5e079d8 Calysia 0 52 699 550 2023-11-03T05:15:35Z StormyAngel 2 adding chapter 8 content wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Calysia's relationship with Alexander. Calysia joins the party with a base score of 20. Base Value: 20 <!--This is basically added during the decision to banish Lorena, and then portions are subtracted depending on what choice you make, and whether you killed the other Alcinians in Chapter 2.--> * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:red">-10</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> IF you chose "Spare the Leader" in Nightvale * <span style="color:green">+3</span> For funding Mooncloth * <span style="color:green">+5</span> For funding Grove Restoration * <span style="color:green">+5</span> For funding Grove Defenders * <span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly * <span style="color:green">+1</span> For uniting the soldiers under the royal banner * <span style="color:green">+3</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest with her * <span style="color:green">+1</span> If you talk to her at the Riversmeet Garrison * <span style="color:green">+2</span> For deploying a moderate contingent to Riversmeet * <span style="color:green">+3</span> For funding the program to recruit sorcerers * <span style="color:green">+2</span> For funding the Healer's guild at Castle Town {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |8 |61 |} 6426f2533a967c115f4b03543718e44ee1b9a784 Cynthia 0 54 700 575 2023-11-03T05:21:53Z StormyAngel 2 /* Loyalty */ Adding Chapter 8 content wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia|link=undefined]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a small contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> For rejecting Lorena's offer * <span style="color:green">+5</span> For funding Grove Defenders * <span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly * <span style="color:green">+1</span> For uniting the soldiers under the royal banner * <span style="color:green">+2</span> If you talk to her in the Camp outside Riversmeet * <span style="color:green">+1</span> If you talk to her in the Riversmeet Garrison * <span style="color:green">+5</span> For deploying a large contingent to Riversmeet, OR <span style="color:green">+2</span> for deploying a moderate one, OR, <span style="color:red">-2</span> for deploying a small one * <span style="color:green">+5</span> For funding the Healer's Guild at Castle Town * <span style="color:green">+5</span> For completing the [[Quests#Old Friends|Old Friends]] sidequest * <span style="color:red">-2</span> For accepting Somnus service, OR <span style="color:green">+5</span> for rejecting him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |21 |72 |} 6896ac83a39af40809f1082f8ee3d96da0f5cef8 Lorena 0 69 701 576 2023-11-03T05:39:25Z StormyAngel 2 /* Loyalty */ Adding Chapter 8 content wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. Unlike many other party members, Lorena is an optional recruit. If you decide to Banish the Order of Alcina instead of accepting her offer to reform it in your service, she will leave the Kingdom in dismay and cannot be recruited. == Loyalty == Loyalty is a measure of Lorena's relationship with Alexander. Lorena joins the party with a base score of 20. Base Value: 20 * <span style="color:red">-5</span> If you kill the other Alcinians when you meet her * <span style="color:green">+3</span> For talking to her in Kharos throne room * <span style="color:green">+5</span> For funding the Grove Restoration * <span style="color:green">+2</span> If you talk to her in the Camp outside Riversmeet * <span style="color:green">+5</span> If you read the southeast bookshelf in the Riversmeet castle library * <span style="color:green">+5</span> For completing the Smuggler's Den sidequest with her * <span style="color:green">+2</span> For talking to her in the Riversmeet Garrison * <span style="color:green">+5</span> For deploying a large contingent to Riversmeet, OR <span style="color:green">+2</span> for deploying a moderate one * <span style="color:red">-10</span> If you accept Somnus service, OR <span style="color:green">+10</span> if you reject it {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |5 |57 |} 6b451514f2af7175ec710acbedc23fe0d0e729bc Lorena 0 69 702 701 2023-11-03T05:39:41Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. Unlike many other party members, Lorena is an optional recruit. If you decide to Banish the Order of Alcina instead of accepting her offer to reform it in your service, she will leave the Kingdom in dismay and cannot be recruited. == Loyalty == Loyalty is a measure of Lorena's relationship with Alexander. Lorena joins the party with a base score of 20. Base Value: 20 * <span style="color:red">-5</span> If you kill the other Alcinians when you meet her * <span style="color:green">+3</span> For talking to her in Kharos throne room * <span style="color:green">+5</span> For funding the Grove Restoration * <span style="color:green">+2</span> If you talk to her in the Camp outside Riversmeet * <span style="color:green">+5</span> If you read the southeast bookshelf in the Riversmeet castle library * <span style="color:green">+5</span> For completing the Smuggler's Den sidequest with her * <span style="color:green">+2</span> For talking to her in the Riversmeet Garrison * <span style="color:green">+5</span> For deploying a large contingent to Riversmeet, OR <span style="color:green">+2</span> for deploying a moderate one * <span style="color:red">-10</span> If you accept Somnus service, OR <span style="color:green">+10</span> if you reject him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |5 |57 |} dd15212a2d5eb25ecfe785b0715ff7ea9f85c6f4 729 702 2023-11-07T02:44:16Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:LorenaBust.png|frame|Lorena]] Lorena is a playable character in some paths of the game. She is a Prelate of the Order of Alcina, and, due to her hesitance to believe that the Order around her had grown corrupt, her fate is in Alexander's hands. == History == As an orphan raised in the Order, Lorena has always admired the precepts of Alcina. She aspires to live a virtuous life according to her vows, and strives to uphold the Order as much as possible. Unfortunately, her fellow prelates are not so pure of heart, and she finds herself led into conflict with Prince Alexander over spurious claims. While their initial meeting led to no true resolution of the matter, she did not take heed sufficiently to avert Perseus and the Grandmaster's despicable designs. When next the Prince finds her, she is fighting to protect High Priestess Ophelia from her fellow paladin Perseus in the very heart of the Elysian Groves. Unlike many other party members, Lorena is an optional recruit. If you decide to Banish the Order of Alcina instead of accepting her offer to reform it in your service, she will leave the Kingdom in dismay and cannot be recruited. == Loyalty == Loyalty is a measure of Lorena's relationship with Alexander. Lorena joins the party with a base score of 20. Base Value: 20 * <span style="color:red">-5</span> If you kill the other Alcinians when you meet her * <span style="color:green">+3</span> For talking to her in Kharos throne room * <span style="color:green">+5</span> For funding the Grove Restoration * <span style="color:green">+2</span> If you talk to her in the Camp outside Riversmeet * <span style="color:green">+5</span> If you read the southeast bookshelf in the Riversmeet castle library * <span style="color:green">+5</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest with her * <span style="color:green">+2</span> For talking to her in the Riversmeet Garrison * <span style="color:green">+5</span> For deploying a large contingent to Riversmeet, OR <span style="color:green">+2</span> for deploying a moderate one * <span style="color:red">-10</span> If you accept Somnus service, OR <span style="color:green">+10</span> if you reject him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |5 |57 |} 5ed49cc9a85d3a4378c5776c16e1fe9d03aae8f8 Stelianos 0 97 703 577 2023-11-03T06:13:00Z StormyAngel 2 /* Loyalty */ Adding Chapter 8 content wikitext text/x-wiki [[File:LordCommanderStelianosFace.png|frame|Count Stelianos]] Count Stelianos is one of Alexander's retainers from the Duchy of Elysios. He serves as the Lord Commander of Alexander's armed forces in Castle Kharos. == History == Not a lot to go on yet. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. He begins the game with a base score of 30. Base Value: 30 * <span style="color:green">+4</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing nobles to impose language requirements for hiring *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> For funding Grove Defenders *<span style="color:green">+5</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+5</span> If you talk to him in the Camp outside Riversmeet *<span style="color:green">+5</span> For funding the program to recruit sorcerers * <span style="color:red">-1</span> If you accept Somnus service, OR <span style="color:green">+2</span> if you reject him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |29 |73 |} 056a21f886f21eccc2bf1fa37e71d938828b1feb Key Factors 0 113 704 686 2023-11-03T07:43:11Z StormyAngel 2 /* Alcinian Support */ wikitext text/x-wiki {{Quotebox | Good. In general, I want to pay close attention to those factors. I don't think it's an exaggeration to say that managing them will essentially decide the course of my reign after the war, assuming we emerge victorious. | [[Alexander|Prince Alexander]] }} == Introduction == To best simulate the outcomes of the decisions the player makes, ''Noblesse Oblige'' tracks certain key factors. This page covers the in-game explanations about what the factors mean, and also tracks where and when they may change through the gameplay. == Loyalty == The first factor to become relevant in the game, but also the one which is most obscured during the decision making process. Loyalty is the measure of the relationship between Alexander and another character. When Alexander does something that upsets them, they may lose loyalty, and if he does something they approve of they may gain loyalty. While the exact effects of this factor are rarely large at this time, it does provide certain benefits, and may have larger impacts in the future. You can find the information for each character on their page, and the details are covered in the walkthrough when they are relevant. == Economic == To keep things simple, Despoina has proposed two factors to summarize Alexander's economic outlook. Naturally, the goal is to increase those numbers as much as possible. === Economic Status === A measure of how Alexander’s actions improve or degrade the healthy economic activity of kingdom. Base Value: 0 * <span style="color:green">+1</span> For defeating the Equestrian Saboteur in Delphin pass * <span style="color:green">+1</span> For completing the [[Quests#Smuggler Hunt|Smuggler’s Hunt]] sidequest in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+1</span> For funding Elysian Farming * <span style="color:green">+1</span> If you allow bellicose advertising * <span style="color:green">+2</span> For funding Grove Restoration * <span style="color:green">+1</span> For prioritizing the protection of trade, OR <span style="color:green">+1</span> for protecting the merchant caravans yourself * <span style="color:green">+1</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest in Riversmeet * <span style="color:green">+2</span> If Ariadne rules in Kara's favor at Riversmeet * <span style="color:green">+3</span> For deploying a large contingent of Quality > 21, OR <span style="color:green">+2</span> For deploying a large contingent, OR <span style="color:green">+2</span> For deploying a moderate contingent of Quality > 17, OR <span style="color:green">+1</span> For deploying a small contingent or a moderate contingent of Quality < 17 {| class="wikitable" |+ !Minimum Value Possible !Maximum Value Possible |- |0 |15 |} === Economic Control === A percentage of the entire kingdom’s tax income from the previous year which Alexander can actually collect at any given month. Base Value: 20 * <span style="color:green">+5</span> When the Dukes visit * <span style="color:green">+3</span> For seizing Riversmeet * <span style="color:green">+1</span> If Ariadne rules in Kara's favor at Riversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |28 |29 |} === Royal Funds === While not strictly a factor that is intended to be manipulated in the same way, Alexander does need to track this in order to choose which projects are worth investing in. Base Value: 200% * <span style="color:red">-20%</span> For investing in Kharos Defenses * <span style="color:red">-15%</span> For funding Trade and Diplomacy * <span style="color:red">-15%</span> For funding Elysian Farming * <span style="color:red">-90%</span> For funding Professional Soldiers * <span style="color:red">-10%</span> For creating a Royal Academy * <span style="color:green">+20%</span> When the Dukes visit. * <span style="color:red">-5%</span> For funding Kharos Grounds * <span style="color:green">+5%</span> If you make the baron pay a fine * <span style="color:red">-10%</span> For funding Mooncloth * <span style="color:red">-50%</span> For funding Grove Restoration * <span style="color:red">-40%</span> For funding Grove Defenders * <span style="color:red">-10%</span> For funding a grove and healer's guild both (branch dependent) * <span style="color:red">-45%</span> For funding a program to recruit Sorcerers * <span style="color:red">-25%</span> For funding the Healer's Guild in Castle Town (branch dependent) * <span style="color:green">+28-29%</span> Monthly Income collected during Chapter 8 {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |3% |254% |} == Social == There’s not generally a good way to analyze these factors. What Veronica proposes to do is to track the way Alexander’s actions will likely impact his support from nobles and commoners. For the social variables, it is best to strike a balance between these two considerations, in order to minimize friction between nobles and commoners for the overall good of the kingdom. === Popular Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+1</span> For wearing your traveling attire in Calistrae * <span style="color:green">+1</span> For not killing any Alcinians in Nightfall * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for forbidding language requirements * <span style="color:green">+1</span> If you make the baron renounce his claim in the [[Quests#Discontent Baron|Discontent Baron]] sidequest * <span style="color:green">+1</span> For deploying a moderate contingent to defend the groves * <span style="color:green">+2</span> For accepting Lorena's offer, OR <span style="color:red">-1</span> for rejecting it * <span style="color:green">+3</span> For funding Grove Restoration * <span style="color:green">+1</span> For more strictly regulating mercenaries, OR <span style="color:green">+1</span> for having the merchant caravans protected yourself * <span style="color:green">+1</span> For completing the [[Quests#Public Relations|Popular Relations]] sidequest * <span style="color:green">+1</span> For barring the soldiers from the inn * <span style="color:green">+1</span> For ruling in Kara's favor at Riversmeet * <span style="color:green">+1</span> For permitting multiple Alcinian Sects * <span style="color:green">+2</span> For funding a healer's guild in Riversmeet on its own, or at the same time as the grove. * <span style="color:green">+1</span> For accepting Kadmus service * <span style="color:green">+3</span> For deploying a large contingent of Quality > 21, OR <span style="color:green">+2</span> For deploying a large contingent of Quality >17 or a moderate contingent of Quality > 21, OR <span style="color:green">+1</span> For deploying a moderate contingent of Quality < 21 * <span style="color:green">+2</span> For funding the Healer's Guild at Castle Kharos * <span style="color:red">-3</span> For Accepting Somnus service if you have not banished the Alcinians, OR <span style="color:red">-1</span> if you have banished them {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -4 |22 |} === Noble Support === A measure of approval for Alexander’s actions by the commoners of his kingdom. Base Value: 0 * <span style="color:green">+2</span> For refusing to explain yourself to Lorena (Only available if Somnus is dead) * <span style="color:green">+1</span> For killing the Alcinians in Nightvale * <span style="color:green">+1</span> For wearing formal attire in Calistrae * <span style="color:green">+2</span> For funding Trade and Diplomacy * <span style="color:green">+2</span> For creating a Royal Academy for the study of Old High Versalian, OR <span style="color:green">+1</span> for allowing language requirements * <span style="color:green">+1</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+1</span> For funding Kharos Grounds * <span style="color:green">+3</span> For deploying a large force to defend the groves, OR <span style="color:green">+1</span> for a moderate or small one * <span style="color:green">+2</span> For rejecting Lorena's offer, OR <span style="color:red">-1</span> for accepting it * <span style="color:green">+2</span> For announcing the Order of Alcina's banishment immediately, if Lorena is dead * <span style="color:green">+1</span> For allowing the use of Ducal Banners * <span style="color:green">+2</span> For covering your tracks in Demetrius manor, OR <span style="color:green">+1</span> for partially covering them, OR <span style="color:red">-1</span> for being obvious * <span style="color:green">+1</span> For declining Kadmus service {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- | -1 |19 |} == Military == Lord Commander Stelianos, as the primary representative for Alexander’s military interests, proposes three key factors for the army. === Army Size === Using the size of King Antiochus available forces as a baseline, this serves as a percentage of that to indicate how large Alexander’s forces are. Base Value: 20 * <span style="color:green">+1</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+5</span> For funding Professional Soldiers * <span style="color:green">+1</span> For allowing bellicose advertising * <span style="color:green">+2</span> If you choose "recruit more soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (this is Unavoidable) * <span style="color:green">+2</span> For funding Grove Defenders * <span style="color:red">-2</span> Unavoidably lost when you assault RIversmeet {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |36 |} === Army Quality === As a difficult factor to quantify, Stelianos also uses Antiochus’ theoretical forces as a baseline. He sets their quality arbitrarily at 50, in order to provide an abstracted figure to base your army’s evaluation on. Base Value: 5 * <span style="color:green">+2</span> For completing the [[Quests#Telosian's Concerns|Telosian’s Concerns]] side quest * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+10</span> For funding Professional Soldiers * <span style="color:green">+1</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+7</span> After the Dukes visit (This is unavoidable) * <span style="color:green">+4</span> For funding Grove Defenders * <span style="color:green">+1</span> For completing the [[Quests#Armor Standards|Armor Standards]] sidequest * <span style="color:green">+1</span> If you cut the rope when you sabotage the catapults in Riversmeet * <span style="color:green">+2</span> If you continue the trade agreement with the Riversmeet merchants * <span style="color:green">+7</span> For funding the program to Recruit Sorcerers {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |12 |42 |} === Army Morale === A measure of how frequently Alexander can deploy the army. Theoretically one deployment equals 5 morale. This variable is likely to recover naturally over time, and especially if you accomplish something important. Base Value: 20 * <span style="color:green">+10</span> For defeating at least 12 enemy soldiers when you take Castle Kharos * <span style="color:green">+5</span> For funding Kharos Defenses * <span style="color:green">+5</span> If you choose "Train our soldiers" during the first session of court * <span style="color:green">+10</span> For inviting soldiers to the banquet with the Dukes (This is unavoidable) * <span style="color:red">-20</span> If you deploy a large contingent to defend the groves, OR <span style="color:red">-10</span> for a moderate one, OR <span style="color:red">-5</span> for a small one * <span style="color:red">-5</span> If you have the merchant caravans protected yourself * <span style="color:green">+5</span> For choosing to unite your soldiers under the royal banner * <span style="color:green">+5</span> If you rig the Riversmeet catapults to explode * <span style="color:green">+5</span> If you let the soldiers drink at the inn * <span style="color:green">+5</span> If you continue the trade agreement with the Riversmeet merchants * <span style="color:green">+5</span> If you decline Kadmus service * <span style="color:red">-10</span> If you deploy a large contingent to the Riversmeet garrison, OR <span style="color:red">-5</span> if you deploy a moderate contingent * <span style="color:green">+10</span> For funding the Healer's Guild at Castle Kharos {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |80 |} === Elite Units === Introduced in Chapter 8, this factor tracks the forces of your army which may reasonably be assumed to distinguish themselves in combat. Base Value: 0 * <span style="color:green">+1</span> For accepting Kadmus service {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |1 |} == Religious == Much like the social factors, the religious category can be difficult to measure. Ophelia proposes to use this factor to represent a combination of general sentiment and actual ability to provide support, as the two frequently go hand in hand. === Alivaen Support === A measure of the Order of Alivae’s ability to support Alexander’s cause. Using the relationship between the Order and Daphne as a reference set at an arbitrary 100. Base value: 30 * <span style="color:green">+5</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest * <span style="color:green">+10</span> For banishing the Order of Alcina, OR <span style="color:red">-10</span> for accepting Lorena’s offer, OR <span style="color:red">-5</span> for accepting Lorena’s offer if you killed the other Alcinians at Nightvale * <span style="color:green">+20</span> For deploying a large contingent to defend the groves, OR <span style="color:green">+10</span> for a moderate one, OR <span style="color:green">+5</span> for a small one * <span style="color:green">+10</span> For renewing the pact with Calysia according to tradition * <span style="color:green">+5</span> For funding Mooncloth * <span style="color:green">+25</span> For funding Grove Restoration * <span style="color:green">+10</span> For funding Grove Defenders * <span style="color:green">+5</span> For permitting multiple sects, if you have not banished the Alcinians * <span style="color:green">+10</span> For funding the new Alivaen grove in Riversmeet on its own, or at the same time as the guild * <span style="color:green">+5</span> For funding the program to recruit sorcerers * <span style="color:green">+5</span> For funding the Healer's guild in Castle Town {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |135 |} === Alcinian Support === Presumably this follows a similar approach to that of the factor tracking Alivaen support, as a measure of Lorena’s reformed Order of Alcina’s approval of and ability to support Alexander’s cause, using the Alivaen factor as a comparable figure. This factor is only relevant if you accept Lorena's offer, as the Order of Alcina can be assumed to offer no support if you move to banish them instead. Base Value: 20 * <span style="color:red">-10</span> For killing her companions in Nightvale * <span style="color:green">+10</span> For explaining yourself to Lorena in Nightvale * <span style="color:green">+5</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest with Lorena * <span style="color:green">+10</span> For forbidding multiple Alcinian sects * <span style="color:red">-10</span> For accepting Somnus services, OR <span style="color:green">+5</span> for declining them {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |0 |50 |} 19219dd1a3d7de6caba0e9685e66bdeaf423dc2f Bosses 0 7 705 695 2023-11-03T14:31:42Z AnythingAtAll 5 Added the Alcinian invaders at the left path. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The flame ward is immune to being disarmed. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be outdone since The water ward can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward rewards 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire targets party members other than Alexander, deals sacred damage, and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage has a minimum interval of 2 turns after it's used. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow has a mimimum interval of 2 turns after it's used. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and has a minimum interval of 4 turns. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their common counterparts. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === === Greater Earth Ward === === Greater Sacred Ward === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 04152f72f8a625ce7a920392d20f878e30bcf455 706 705 2023-11-04T16:02:24Z AnythingAtAll 5 Minor edit to Deimos. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The flame ward is immune to being disarmed. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward rewards 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire targets party members other than Alexander, deals sacred damage, and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage has a minimum interval of 2 turns after it's used. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow has a mimimum interval of 2 turns after it's used. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and has a minimum interval of 4 turns. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their common counterparts. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === === Greater Earth Ward === === Greater Sacred Ward === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === 4cde5112f1173391bdf48b221d910bf836358edf 708 706 2023-11-04T18:07:25Z StormyAngel 2 adding placeholder headers for chapter 8 wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === They can be found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === They can be found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. They consist of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnos a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnos is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === They can be found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The flame ward is immune to being disarmed. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward rewards 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire targets party members other than Alexander, deals sacred damage, and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage has a minimum interval of 2 turns after it's used. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow has a mimimum interval of 2 turns after it's used. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and has a minimum interval of 4 turns. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their common counterparts. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === === Greater Earth Ward === === Greater Sacred Ward === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === == Chapter 8: A Myrmidon's Honor == === Boss A === === Boss B === e0aaf3d4d7fbf8811309611b6bfaa511e875b72b 720 708 2023-11-05T16:58:26Z AnythingAtAll 5 Minor edits. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The flame ward is immune to being disarmed. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward rewards 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire targets party members other than Alexander, deals sacred damage, and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage has a minimum interval of 2 turns after it's used. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow has a mimimum interval of 2 turns after it's used. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and has a minimum interval of 4 turns. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their common counterparts. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === === Greater Earth Ward === === Greater Sacred Ward === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === == Chapter 8: A Myrmidon's Honor == === Boss A === === Boss B === f8288c9d67872564affb2189535407947dc53ffb 751 720 2023-11-22T19:00:53Z AnythingAtAll 5 Added the greater ice ward. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The flame ward is immune to being disarmed. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward rewards 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire targets party members other than Alexander, deals sacred damage, and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage has a minimum interval of 2 turns after it's used. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow has a mimimum interval of 2 turns after it's used. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and has a minimum interval of 4 turns. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their common counterparts. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at an ice-colored ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, having a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === === Greater Sacred Ward === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === == Chapter 8: A Myrmidon's Honor == === Boss A === === Boss B === bbafda10e1d7e7eca6b239d9d2d08f41a63aab44 Experience Guide 0 120 707 2023-11-04T17:19:11Z Amaror 7 Created page with "== Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Chapter 1 == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikit..." wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Chapter 1 == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">-</span> Exp |- |Ligaea |<span style="color:green">-</span> Exp |- |Ariadne |<span style="color:green">-</span> Exp |} 9478d026826d4db3b035fb9cc814dd07906f992f 722 707 2023-11-05T23:12:48Z 149.233.128.131 0 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == 3265e57fadded2977c37b81e3897612bdcee9956 732 722 2023-11-08T01:47:40Z 149.224.48.61 0 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} 4079006aee53e39e708dc001c3f0528038d4e5be 734 732 2023-11-12T00:11:36Z 46.59.205.50 0 /* Chapter 1 */ wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after Chapter end) {| class="wikitable" style="width: 100%" !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">26192</span> Exp |- |Ligaea |<span style="color:green">16485</span> Exp |- |Ariadne |<span style="color:green">21545</span> Exp |} | style="width: 50%" | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">?</span> Exp |} |} aaf6e68327e764189a2810659a2e164bc2083162 735 734 2023-11-12T15:02:41Z 149.233.135.173 0 /* After Chapter Finale */ wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after Chapter end) {| class="wikitable" !Branch Somnus Lives !Branch Somnus Died |- | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">26192</span> Exp |- |Ligaea |<span style="color:green">16485</span> Exp |- |Ariadne |<span style="color:green">21545</span> Exp |} | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">?</span> Exp |} |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !Branch Somnus Lives !Branch Somnus Died |- | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">30792</span> Exp |- |Ligaea |<span style="color:green">21085</span> Exp |- |Ariadne |<span style="color:green">26145</span> Exp |} | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">?</span> Exp |} |} === After the Nightvale Encounter === {| class="wikitable" !Branch Somnus Lives !Branch Somnus Died |- | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">30792</span> Exp |- |Ligaea |<span style="color:green">21085</span> Exp |- |Ariadne |<span style="color:green">26145</span> Exp |} | {| class="wikitable" |+ Explain Yourself? !Yes ! !No ! |- |+ !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} |} 0b892a0037634f00d668141fdeda6a83a7dfb839 736 735 2023-11-12T21:19:17Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !Branch Somnus Lives !Branch Somnus Died |- | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">26192</span> Exp |- |Ligaea |<span style="color:green">16485</span> Exp |- |Ariadne |<span style="color:green">21545</span> Exp |} | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">?</span> Exp |} |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !Branch Somnus Lives !Branch Somnus Died |- | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">30792</span> Exp |- |Ligaea |<span style="color:green">21085</span> Exp |- |Ariadne |<span style="color:green">26145</span> Exp |} | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">?</span> Exp |} |} === After the Nightvale Encounter === {| class="wikitable" !Branch Somnus Lives !Branch Somnus Died |- | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">32392</span> Exp |- |Ligaea |<span style="color:green">22685</span> Exp |- |Ariadne |<span style="color:green">27745</span> Exp |- |Sindarion |<span style="color:green">85902</span> Exp |} | {| class="wikitable" |+ Explain Yourself? !colspan="2"|Yes !colspan="2"|No |- |+ !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !Experience !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} 0f37b8e18d5fcc6c1441e75514d13023e0740770 739 736 2023-11-12T22:03:03Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !Branch Somnus Lives !Branch Somnus Died |- | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">26192</span> Exp |- |Ligaea |<span style="color:green">16485</span> Exp |- |Ariadne |<span style="color:green">21545</span> Exp |} | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">?</span> Exp |} |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !Branch Somnus Lives !Branch Somnus Died |- | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">30792</span> Exp |- |Ligaea |<span style="color:green">21085</span> Exp |- |Ariadne |<span style="color:green">26145</span> Exp |} | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">?</span> Exp |} |} === After the Nightvale Encounter === {| class="wikitable" !Branch Somnus Lives !Branch Somnus Died |- | {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">32392</span> Exp |- |Ligaea |<span style="color:green">22685</span> Exp |- |Ariadne |<span style="color:green">27745</span> Exp |- |Sindarion |<span style="color:green">85902</span> Exp |} | {| class="wikitable" |+ Explain Yourself? !colspan="2"|Yes !colspan="2"|No |- |+ !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 4px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !Experience !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} 9b9a055bccac6a05967ea42d2f6663634da9d87f 740 739 2023-11-12T22:12:50Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} 77efca3ddd808be46ee6307a98293dec7159ed7e 741 740 2023-11-14T22:58:30Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == 30608411ffeb5943de9303d2ac6fa07290f69284 742 741 2023-11-16T22:04:38Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == == After 'Training' == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} da918eeefbae535d6107adb185acef52870ebe13 743 742 2023-11-17T23:12:33Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 6 == The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">?</span> Exp to everyone resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} 9b128cb9e433bbd1c6261956bd7e11ba37206401 744 743 2023-11-18T17:04:54Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 6 == The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">2100</span> Exp to everyone (Except Sindarion who isn't in the party) resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">55642</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">52435</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">52995</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} 4349cebaf966a1160243b75aa3d8cb619d3b9cbe 745 744 2023-11-18T21:07:15Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 6 == === After Elyos === The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">2100</span> Exp to everyone (Except Sindarion who isn't in the party) resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">55642</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">52435</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">52995</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove Town === Before entering the inner grove. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">58942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">55735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">56295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">49449</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">51949</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} abf359b429e45a493e07e3edb6cded29f69c69ed 746 745 2023-11-19T23:24:24Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 6 == === After Elyos === The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">2100</span> Exp to everyone (Except Sindarion who isn't in the party) resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">55642</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">52435</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">52995</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove Town === Before entering the inner grove. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">58942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">55735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">56295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">49449</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">51949</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove of Phantasm === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} The Quest 'Discontent Baron' gives <span style="color:green">250</span> Exp to Alexander, so the final exp before finishing the groves is: {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80792</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 7 == Sindarion gains <span style="color:green">20000</span> exp, arriving at <span style="color:green">124702</span> exp in total. 978713769c0b302b91f59ca3693c586bafbd0d92 748 746 2023-11-21T16:24:42Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 6 == === After Elyos === The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">2100</span> Exp to everyone (Except Sindarion who isn't in the party) resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">55642</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">52435</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">52995</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove Town === Before entering the inner grove. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">58942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">55735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">56295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">49449</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">51949</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove of Phantasm === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} The Quest 'Discontent Baron' gives <span style="color:green">250</span> Exp to Alexander, so the final exp before finishing the groves is: {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80792</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 7 == Sindarion gains <span style="color:green">20000</span> exp, arriving at <span style="color:green">124702</span> exp in total. === After the Riversmeet Infiltration === These experience numbers come from just before using the winch of the drawbridge. To achieve the max experience, follow the guide in the [[Walkthrough#Infiltration|Walkthrough]]. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">84935</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">132303</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Simon |style="border-right:solid 2px black"|<span style="color:green">25159</span> Exp |Simon |<span style="color:green">?</span> Exp |Simon |<span style="color:green">?</span> Exp |} === Riversmeet Battle - Before the Boss === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">97217</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">94560</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">94320</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">87474</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">89974</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">141927</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |style="border-right:solid 2px black"|<span style="color:green">77871</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} == Chapter 8 == === After 'Aftermath of the Battle' === Before retiring for the day and after the two side quests 'Public Relations' and 'Smugglers Den' {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">102792</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Lorena |style="border-right:solid 2px black"|<span style="color:green">83446</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} 7088347d25a08efd77fcbb1e9650f8adb4d8b1e4 749 748 2023-11-22T00:53:37Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 6 == === After Elysios === The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">2100</span> Exp to everyone (Except Sindarion who isn't in the party) resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">55642</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">52435</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">52995</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove Town === Before entering the inner grove. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">58942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">55735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">56295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">49449</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">51949</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove of Phantasm === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} The Quest 'Discontent Baron' gives <span style="color:green">250</span> Exp to Alexander, so the final exp before finishing the groves is: {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80792</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 7 == Sindarion gains <span style="color:green">20000</span> exp, arriving at <span style="color:green">124702</span> exp in total. === After the Riversmeet Infiltration === These experience numbers come from just before using the winch of the drawbridge. To achieve the max experience, follow the guide in the [[Walkthrough#Infiltration|Walkthrough]]. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">84935</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">132303</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Simon |style="border-right:solid 2px black"|<span style="color:green">25159</span> Exp |Simon |<span style="color:green">?</span> Exp |Simon |<span style="color:green">?</span> Exp |} === Riversmeet Battle - Before the Boss === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">97217</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">94560</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">94320</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">87474</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">89974</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">141927</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |style="border-right:solid 2px black"|<span style="color:green">77871</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} == Chapter 8 == === After 'Aftermath of the Battle' === Before retiring for the day and after the two side quests 'Public Relations' and 'Smugglers Den' {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">102792</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Lorena |style="border-right:solid 2px black"|<span style="color:green">83446</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} === After Demetrius Estate === Best checked after returning to Castle Kharos. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">116942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">111710</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">111470</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">104624</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">107124</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">159077</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |style="border-right:solid 2px black"|<span style="color:green">97596</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} 09f5705d9b5704601398d460e2f00063b8390671 Breakpoints 0 76 709 675 2023-11-04T19:06:42Z StormyAngel 2 /* Accept Somnus' Service vs. Decline Somnus' Service */ adding chapter 8 content wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-7 | | | |- |Chapter 8 |The option to Recruit Somnus | |The decision has its own costs and benefits, to be found [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|here]]. |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-7 | | | |- |Chapter 8 | |Xinthos remains in power in Hypernia, and you cannot recruit Somnus |Whether or not you recruit Somnus would bear its own costs and benefits. For this page, the absence of choice is viewed as a cost. |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Lorena Loyalty Undiminished (by 5) * Alcinian Support Undiminished (by 10) | * <span style="color:red">-5</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Alivaen Support less diminished (by 5) * Calysia Loyalty less diminished (by 5) | * <span style="color:red">-10</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ariadne *<span style="color:green">+5</span> Cynthia *<span style="color:green">+5</span> Despoina *<span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" *<span style="color:green">+20/10</span> Alcinian Support IF "Spare them all"/"Spare the leader" * <span style="color:green">+2</span> Popular Support * Recruit Lorena | * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | |- |Chapter 7 | | | |- |Chapter 8 | | | |} === Banish all of the Order of Alcina === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ligaea *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition | * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support | |- |Chapter 7 | | | |- |Chapter 8 | | | |} == Accept Somnus' Service vs. Decline Somnus' Service == The fourth breakpoint. === Accept Somnus' Service === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 8 | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus | * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support |Presumably you see recruiting Somnus as a good thing if you've selected this option. |- |Chapter 9 | | | |- |Chapter ? | | | |} === Decline Somnus' Service === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 8 | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus | * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |Presumably you see Banishing Somnus as a good thing if you've selected this option. |- |Chapter 9 | | | |- |Chapter ? | | | |} 1acab5d282e9277f32fdfc75c7121a9a89af6233 710 709 2023-11-04T19:15:34Z StormyAngel 2 /* Lorena vs. Banishing the Order of Alcina */ wikitext text/x-wiki == Introduction == This page is intended to explain in detail the consequences of the most important choices in the game: what we will refer to as Breakpoints. Breakpoints are choices which divide the game into two separate paths, with variations on the outcomes and the story according to the decision made. While all of the choices presented in ''Noblesse Oblige'' are meaningful and contribute to the experience, the Breakpoints are the ones that carry the greatest weight. By their very nature, information about these paramount decisions is going to be an incredible spoiler for the rest of the story, and as such, we have created this page to collect this information in one well organized place, where anyone seeking to avoid spoilers should never visit. __NOTOC__<blockquote>'''<span style="color:red"><big>WARNING:</big></span>''' This page contains the largest spoilers of the game, all gathered together in one place. You should not be here unless you want key elements of every important decision in the game to be spelled out for you, with outcomes and consequences explained as plainly as possible. If you have found your way here through a link that should lead elsewhere, please report it. If you are here by following a link regarding a particular choice, stick close to it and don't read anything else unless you want more spoilers. Proceed at your own risk.</blockquote> == Somnus vs. Xinthos == The first breakpoint. === Accept Contract === {| class="wikitable" |+<span style="color:white">Accepting the Contract will see Somnus go free in exchange for the opportunity to kill Xinthos</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ligaea * Gain Magister's Staff | * <span style="color:red">-3</span> Ariadne * Do not Gain Dreamwalker's Robe * A Demon set on the loose |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 | |Forced to fight Prelate Lorena in Nightvale |For letting Somnus go, Alexander does not believe she will consider him exonerated by an explanation. This deprives the player of an opportunity to improve Alcinian relations slightly |- |Chapter 3-7 | | | |- |Chapter 8 |The option to Recruit Somnus | |The decision has its own costs and benefits, to be found [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|here]]. |} === Fight === {| class="wikitable" |+<span style="color:white">Choosing to fight will allow Xinthos to escape in order to banish Somnus immediately.</span> !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 1 | * <span style="color:green">+4</span> Ariadne * Gain Dreamwalker's Robe * Greater EXP | * <span style="color:red">-4</span> Ligaea * Do not Gain Magister's Staff * Xinthos escapes |The Dreamwalker's Robe is an exceptionally good item. The Magister's Staff is a marginal improvement. |- |Chapter 2 |Given a choice that can exclude Lorena from the fight in Nightvale. | |Alexander can choose between explaining himself and improving Alcinian Support, or maintaining royal prerogatives and earning Noble Support |- |Chapter 3-7 | | | |- |Chapter 8 | |Xinthos remains in power in Hypernia, and you cannot recruit Somnus |Whether or not you recruit Somnus would bear its own costs and benefits. For this page, the absence of choice is viewed as a cost. |} == Spare all of them vs. Spare the leader vs. Finish them == The second breakpoint. === Spare all of them === {| class="wikitable" |+ !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+4</span> Ariadne * <span style="color:green">+1</span> Popular Support | * <span style="color:red">-3</span> Sindarion | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Lorena Loyalty Undiminished (by 5) * Alcinian Support Undiminished (by 10) | * <span style="color:red">-5</span> Alivaen Support * <span style="color:red">-5</span> Calysia |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Spare the leader === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | * <span style="color:green">+2</span> Sindarion | * <span style="color:red">-</span><span style="color:red">1</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | * Lorena Lives * Alivaen Support less diminished (by 5) * Calysia Loyalty less diminished (by 5) | * <span style="color:red">-10</span> Alcinian Support *<span style="color:red">-5</span> Lorena |There are different costs and benefits for the next breakpoint [[Breakpoints#Granting%20Lorena's%20Request|Granting Lorena's Request]] in Chapter 6, depending on whether you spare all of the Alcinians or just Lorena. Follow the link to see the details. |} === Finish them === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 2 | *<span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support | * <span style="color:red">-3</span> Ariadne | |- |Chapters 3-5 | | | |- |Chapter 6 | | * Locked in to [[Breakpoints#Banishing%20the%20Order%20of%20Alcina|Banishment]] * Lorena Dies |While it could definitely be argued that banishing the Order of Alcina is a good thing, we include this as a cost because mechanically it is a decision that has been locked in before you fully understood what you were deciding. (Or maybe you did, since killing them all would definitely seem to imply you have no desire to maintain good relations with the Order.) |} == Lorena vs. Banishing the Order of Alcina == The third breakpoint. === Grant Lorena's Request === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ariadne *<span style="color:green">+5</span> Cynthia *<span style="color:green">+5</span> Despoina *<span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" *<span style="color:green">+20/10</span> Alcinian Support IF "Spare them all"/"Spare the leader" * <span style="color:green">+2</span> Popular Support * Recruit Lorena | * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | |- |Chapter 7 | | | |- |Chapter 8 | * Spend the day with Lorena in Riversmeet * Lorena starts her new Reformed Order in Castle Town | * Don't get to spend the day with Calysia in Riversmeet * Recruiting Somnus is more damaging to public opinion, since your Alcinian allies don't like it | |} === Banish all of the Order of Alcina === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 6 | *<span style="color:green">+5</span> Ligaea *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition | * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support | |- |Chapter 7 | | | |- |Chapter 8 | * Spend the day at Riversmeet with Calysia * Recruiting Somnus is less damaging to public opinion, since you're banishing the Alcinians anyway * Options to fund a healer's guild for those who have abandoned the Alcinian Order | * Can't spend the day with Lorena in Riversmeet | |} == Accept Somnus' Service vs. Decline Somnus' Service == The fourth breakpoint. === Accept Somnus' Service === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 8 | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus | * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support |Presumably you see recruiting Somnus as a good thing if you've selected this option. |- |Chapter 9 | | | |- |Chapter ? | | | |} === Decline Somnus' Service === {| class="wikitable" !Chapter !Benefits !Costs !Miscellaneous Details |- |Chapter 8 | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus | * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |Presumably you see Banishing Somnus as a good thing if you've selected this option. |- |Chapter 9 | | | |- |Chapter ? | | | |} 9f9a2b825daf41e8d2e4833f9d837dd72affb837 Walkthrough 0 2 711 698 2023-11-04T19:32:49Z StormyAngel 2 /* The Battle's Aftermath */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the Petitions page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == 1047f8bd27cb1adf3aa8ef632bcac75bb9b6edc8 712 711 2023-11-04T19:34:47Z StormyAngel 2 /* The Wake of Dishonor */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total !Result |- |Ransack the armory |Style="text-align:center;"|1 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"|1 ! |1 |<span style="color:green">+1</span> Noble support |- |Spy on the banquet |Style="text-align:center;"|0 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == a466acf679badc30f5f4c996073e3ee2373e9267 716 712 2023-11-05T17:02:05Z StormyAngel 2 /* A Daring Rescue */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total Distraction Points !Result |- |Spy on the banquet |Style="text-align:center;"| +0 ! |2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"| +1 ! |1 |<span style="color:green">+1</span> Noble support |- |Ransack the armory |Style="text-align:center;"| +1 ! |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == 405267b9af4f21783e8eed4e8bf54bf13e9fe1f0 717 716 2023-11-05T17:02:40Z StormyAngel 2 /* A Daring Rescue */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points ! !Total Distraction Points !Result |- |Spy on the banquet |Style="text-align:center;"| +0 ! |Style="text-align:center;"|2 |<span style="color:green">+2</span> Noble support |- |Defeat the sentry knights |Style="text-align:center;"| +1 ! |Style="text-align:center;"|1 |<span style="color:green">+1</span> Noble support |- |Ransack the armory |Style="text-align:center;"| +1 ! |Style="text-align:center;"|0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == 049315a1ed6119b5f24207ed95cac46b7f15f670 718 717 2023-11-05T17:06:59Z StormyAngel 2 /* A Daring Rescue */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points |- |Spy on the banquet |Style="text-align:center;"| +0 |- |Defeat the sentry knights |Style="text-align:center;"| +1 |- |Ransack the armory |Style="text-align:center;"| +1 |- !Total Distraction Points !Result |- |2 |<span style="color:green">+2</span> Noble support |- |1 |<span style="color:green">+1</span> Noble support |- |0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == 418ae3351ea0498889bd3ed62300a8af3d1d2798 719 718 2023-11-05T17:07:36Z StormyAngel 2 /* A Daring Rescue */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points |- |Spy on the banquet |Style="text-align:center;"| +0 |- |Defeat the sentry knights |Style="text-align:center;"| +1 |- |Ransack the armory |Style="text-align:center;"| +1 |- !Total Distraction Points !Result |- |Style="text-align:center;"|2 |<span style="color:green">+2</span> Noble support |- |Style="text-align:center;"|1 |<span style="color:green">+1</span> Noble support |- |Style="text-align:center;"|0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == ac27e7ca7179e3a573d1affa2f50cdbb587cd089 721 719 2023-11-05T22:38:13Z 149.233.128.131 0 /* Ancient Avalonia */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. The floor above contains an Kyriaestrian Amulet. After that, simply fight your way up and take care of business. While staying in the tend with Ligaea interact with the bow on the ground to get an upgraded bow for her. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points |- |Spy on the banquet |Style="text-align:center;"| +0 |- |Defeat the sentry knights |Style="text-align:center;"| +1 |- |Ransack the armory |Style="text-align:center;"| +1 |- !Total Distraction Points !Result |- |Style="text-align:center;"|2 |<span style="color:green">+2</span> Noble support |- |Style="text-align:center;"|1 |<span style="color:green">+1</span> Noble support |- |Style="text-align:center;"|0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == c2d298e3e574b0102e2fb39afd531746ca92c3ee 723 721 2023-11-05T23:39:01Z StormyAngel 2 /* Chapter 1: A City In Shadow */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. The floor above contains a Kyriaestrian Amulet in a chest, and you can get an upgraded bow for Ligaea if you interact with the one on the ground in the tent. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points |- |Spy on the banquet |Style="text-align:center;"| +0 |- |Defeat the sentry knights |Style="text-align:center;"| +1 |- |Ransack the armory |Style="text-align:center;"| +1 |- !Total Distraction Points !Result |- |Style="text-align:center;"|2 |<span style="color:green">+2</span> Noble support |- |Style="text-align:center;"|1 |<span style="color:green">+1</span> Noble support |- |Style="text-align:center;"|0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == c9669c4cf9c4027d9c04f031743e4c9822da1889 737 723 2023-11-12T21:02:20Z Amaror 7 wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. To make collecting all the experience easier there will be links to the Experience Guide at regular intervals. The guide shows the maximum possible reachable amount of experience that can be gained to that point. It shows several branches for some decisions that can influence how much experience can be gained, so beware of spoilers. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. [[Experience Guide#Prologue|Experience Target]] ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. [[Experience Guide#After the Trial|Experience Target]] ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. The floor above contains a Kyriaestrian Amulet in a chest, and you can get an upgraded bow for Ligaea if you interact with the one on the ground in the tent. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. [[Experience Guide#After the Ruins|Experience Target]] ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. [[Experience Guide#After the Bandit Boss|Experience Target]] === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. [[Experience Guide#After Quest 'Taken'|Experience Target]] Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. [[Experience Guide#After Chapter Finale|Experience Target]] == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. [[Experience Guide#After Delphin Pass|Experience Target]] === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. [[Experience Guide#After the Nightvale Encounter|Experience Target]] == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. [[Experience Guide#After Kharos Castle Captain|Experience Target]] ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''.<blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points |- |Spy on the banquet |Style="text-align:center;"| +0 |- |Defeat the sentry knights |Style="text-align:center;"| +1 |- |Ransack the armory |Style="text-align:center;"| +1 |- !Total Distraction Points !Result |- |Style="text-align:center;"|2 |<span style="color:green">+2</span> Noble support |- |Style="text-align:center;"|1 |<span style="color:green">+1</span> Noble support |- |Style="text-align:center;"|0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == e21ed534bbac5c01f27cfca082b4b24c19ce55e1 747 737 2023-11-21T13:40:52Z Amaror 7 /* Riversmeet */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. To make collecting all the experience easier there will be links to the Experience Guide at regular intervals. The guide shows the maximum possible reachable amount of experience that can be gained to that point. It shows several branches for some decisions that can influence how much experience can be gained, so beware of spoilers. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. [[Experience Guide#Prologue|Experience Target]] ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. [[Experience Guide#After the Trial|Experience Target]] ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. The floor above contains a Kyriaestrian Amulet in a chest, and you can get an upgraded bow for Ligaea if you interact with the one on the ground in the tent. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. [[Experience Guide#After the Ruins|Experience Target]] ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. [[Experience Guide#After the Bandit Boss|Experience Target]] === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. [[Experience Guide#After Quest 'Taken'|Experience Target]] Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. [[Experience Guide#After Chapter Finale|Experience Target]] == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. [[Experience Guide#After Delphin Pass|Experience Target]] === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. [[Experience Guide#After the Nightvale Encounter|Experience Target]] == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. [[Experience Guide#After Kharos Castle Captain|Experience Target]] ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''. The next session allows you to make fights significantly tougher for more experience. <span style="color:red">If you want all experience, unequip all your characters now.</span> <blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. <div class="mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.4;">Max Experience Guide</div> <div class="mw-collapsible-content"> In order to get the max possible experience in this section, you need to allow all 8 engineers call for reinforcements. These reinforcement add 3 or 4 new enemies to the fight, which makes things quite tough with just Ligaea and Sindarion. Here I will explain in which order you should take the various enemies, what equipment you should use for Ligaea and Sindarion and general combat strategies to make the fights easier. First the equipment. This is the equipment I used without buying anything in the game and without choosing to forge Falconstrike during the first round of custom equipment forging. You might have stronger alternatives if you bought equipment at any point. <div style="font-weight:bold;line-height:1.2;">Equipment Guide</div> {| class="wikitable mw-collapsible mw-collapsed" !style="border-right:solid 2px black"|Ligaea ! Sindarion |- |style="border-right:solid 2px black"|Military Longbow |Soldier's Dagger |- |style="border-right:solid 2px black"|Steel Armguard |Soldier's Dagger |- |style="border-right:solid 2px black"|Archer's Ribbon |<span style="color:grey">/<Empty/></span> |- |style="border-right:solid 2px black"|Huntress's Armor |Assassin's Vest |- |style="border-right:solid 2px black"|Warrior's Cloak |Warrior's Cloak |- |style="border-right:solid 2px black"|Kyriaestrian Amulet |Crown Loyalist Pendant if availible. <br /> Else Vesterion's Amulet |- |- |style="border-right:solid 2px black"|Ligaea's Charm |Pin of Deflection |} The Wall contains 6 towers with a catapult each. The different towers have different amounts of engineers on them and only the engineers call for help. So it's better to take out the towers with 1 Engineer first and then take on the towers with 2 engineers after all your characters have leveled up once. There are also two soldier groups patrolling the walls. These are the easiest enemies since they don't have engineers with them. You should avoid them for now and take them on if you need the opportunity to heal back up before one of the two Engineer Towers. The following tables show which enemies are in which towers. The towers are numbered from left to right, the order in which they appear in the game map. Since you start at the rightmost point of the map, tower 6 is the one nearest to you when you start this section. <div style="font-weight:bold;line-height:1.2;">Tower Guide</div> {| class="wikitable mw-collapsible mw-collapsed" !Tower 1 !Tower 2 !Tower 3 !Tower 4 !Tower 5 !Tower 6 |- |1 Engineer <br /> 1 Watchman |2 Engineers |1 Engineer <br /> 1 Crossbowman |1 Engineer <br /> 1 Watchman |1 Engineer <br /> 1 Crossbowman |2 Engineers |} Lastly some general combat advice. Remember to attack enemies from behind to get a vanish on Sindarion and a turn of stunned enemies. If you fight 2 Engineers use Sindarion's Ambush and Simon's Desperate Slam to stun one of them (After the initial stun wore off), so that the reinforcements arrive staggered by one or ideally two turns. This allows you to thin the reinforcements a bit before the rest of them arrive. Try to focuss down singular enemies, aside from Sindarion's Fan of Knives ability. You should take out enemies with the following priorities: Crossbowman > Blade > Watchman > Engineer Don't hesitate to finish off a low health enemy though. <div style="font-weight:bold;line-height:1;">Ligaea</div> With her amulet, the cover ability and the wind veil Ligaea will be your tankiest unit in this section. Don't hesitate to use cover, use barbed arrows to inflict bleed and use Power shot as soon as you can, since it can take out almost an entire enemy in one shot. <div style="font-weight:bold;line-height:1;">Sindarion</div> Switch to Wracking Poison for this section. Reducing incoming damage by stunning enemies with it is very usefull. Use Fan of Knives to spread your poison around. Use Ambush to stun enemies. Use Firebomb as often as possible. It does a ton of damage and damage over time (Don't waste it on almost dead enemies, though). Use Improved Potion if anyone gets low. <div style="font-weight:bold;line-height:1;">Simon</div> Simon isn't the strongest, but he's not weak either. He doesn't have as much defenses as the other two so he's the most likely to die in combat. Try to keep him alive, but don't sweat it if he dies. You can heal him back up with his High Potion skill while fighting one of the patrolling soldier squads. Use Desperate Slam often. Use High Potion the first time when he gets around 500 HP. Afterwards use it every time it becomes available. Use Heroic Stand in the battles with 2 Engineers once all reinforcements have arrived. He will likely die in these battles. Otherwise use Piercing Shot's and Double Shot's when availible. </div></div> Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points |- |Spy on the banquet |Style="text-align:center;"| +0 |- |Defeat the sentry knights |Style="text-align:center;"| +1 |- |Ransack the armory |Style="text-align:center;"| +1 |- !Total Distraction Points !Result |- |Style="text-align:center;"|2 |<span style="color:green">+2</span> Noble support |- |Style="text-align:center;"|1 |<span style="color:green">+1</span> Noble support |- |Style="text-align:center;"|0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. == Chapter 9: Release Date Unknown == 7761c6cf3aa5bb2b803a6abc551af54c23f2591c 750 747 2023-11-22T00:53:47Z Amaror 7 /* Infiltration */ wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. To make collecting all the experience easier there will be links to the Experience Guide at regular intervals. The guide shows the maximum possible reachable amount of experience that can be gained to that point. It shows several branches for some decisions that can influence how much experience can be gained, so beware of spoilers. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. [[Experience Guide#Prologue|Experience Target]] ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. [[Experience Guide#After the Trial|Experience Target]] ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. The floor above contains a Kyriaestrian Amulet in a chest, and you can get an upgraded bow for Ligaea if you interact with the one on the ground in the tent. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. [[Experience Guide#After the Ruins|Experience Target]] ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. [[Experience Guide#After the Bandit Boss|Experience Target]] === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. [[Experience Guide#After Quest 'Taken'|Experience Target]] Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. [[Experience Guide#After Chapter Finale|Experience Target]] == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. [[Experience Guide#After Delphin Pass|Experience Target]] === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. [[Experience Guide#After the Nightvale Encounter|Experience Target]] == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. [[Experience Guide#After Kharos Castle Captain|Experience Target]] ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. You will also want to stop by the training room (found in the personal rooms) each time you return to the castle, in case anyone has reached a high enough loyalty score for skill improvements. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. [[Experience Guide#After the Cave|Experience Target]] === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. [[Experience Guide#After 'Smuggler Hunt' Quest|Experience Target]] Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... [[Experience Guide#After finding Veronica at the Inn|Experience Target]] == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty. Don't forget to check in on the training room either.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, stop by the training room, and head down to Castle town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. [[Experience Guide#After 'Clearing Wards'|Experience Target]] === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. [[Experience Guide#After Highbridge|Experience Target]] === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. [[Experience Guide#After Elysios|Experience Target]] === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. [[Experience Guide#After Grove Town|Experience Target]] === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. [[Experience Guide#After Grove of Phantasm|Experience Target]] === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''. The next session allows you to make fights significantly tougher for more experience. <span style="color:red">If you want all experience, unequip all your characters now.</span> <blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. <div class="mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.4;">Max Experience Guide</div> <div class="mw-collapsible-content"> In order to get the max possible experience in this section, you need to allow all 8 engineers to call for reinforcements. These reinforcement add 3 or 4 new enemies to the fight, which makes things quite tough with just Ligaea, Sindarion and Simon. Here I will explain in which order you should take the various enemies, what equipment you should use for Ligaea and Sindarion as well as general combat strategies to make the fights easier. First the equipment. This is the equipment I used without buying anything in the game and without choosing to forge Falconstrike during the first round of custom equipment forging. You might have stronger alternatives if you bought equipment at any point. <div style="font-weight:bold;line-height:1.2;">Equipment Guide</div> {| class="wikitable mw-collapsible mw-collapsed" !style="border-right:solid 2px black"|Ligaea ! Sindarion |- |style="border-right:solid 2px black"|Military Longbow |Soldier's Dagger |- |style="border-right:solid 2px black"|Steel Armguard |Soldier's Dagger |- |style="border-right:solid 2px black"|Archer's Ribbon |<span style="color:grey">/<Empty/></span> |- |style="border-right:solid 2px black"|Huntress's Armor |Assassin's Vest |- |style="border-right:solid 2px black"|Warrior's Cloak |Warrior's Cloak |- |style="border-right:solid 2px black"|Kyriaestrian Amulet |Crown Loyalist Pendant if availible. <br /> Else Vesterion's Amulet |- |style="border-right:solid 2px black"|Ligaea's Charm |Pin of Deflection |} The Wall contains 6 towers with a catapult each. The different towers have different amounts of engineers on them and only the engineers call for help. So it's better to take out the towers with 1 Engineer first and then take on the towers with 2 engineers after all your characters have leveled up once. There are also two soldier groups patrolling the walls. These are the easiest enemies since they don't have engineers with them. You should avoid them for now and take them on if you need the opportunity to heal back up before one of the two engineer towers (Since Simon can provice free healing each battle). The following tables show which enemies are in which towers. The towers are numbered from left to right, the order in which they appear in the game map. Since you start at the rightmost point of the map, tower 6 is the one nearest to you when you start this section. <div style="font-weight:bold;line-height:1.2;">Tower Guide</div> {| class="wikitable mw-collapsible mw-collapsed" !Tower 1 !Tower 2 !Tower 3 !Tower 4 !Tower 5 !Tower 6 |- |1 Engineer <br /> 1 Watchman |2 Engineers |1 Engineer <br /> 1 Crossbowman |1 Engineer <br /> 1 Watchman |1 Engineer <br /> 1 Crossbowman |2 Engineers |} Lastly some general combat advice. Remember to attack enemies from behind to get a vanish on Sindarion and a turn of stunned enemies. If you fight 2 Engineers use Sindarion's Ambush and Simon's Desperate Slam to stun one of them (After the initial stun wore off), so that the reinforcements arrive staggered by one or ideally two turns. This allows you to thin the reinforcements a bit before the rest of them arrive. Try to focuss down singular enemies, aside from Sindarion's Fan of Knives ability. You should take out enemies with the following priorities: Crossbowman > Blade > Watchman > Engineer Don't hesitate to finish off a low health enemy though. <div style="font-weight:bold;line-height:1;">Ligaea</div> With her amulet, the cover ability and the wind veil Ligaea will be your tankiest unit in this section. Don't hesitate to use cover, use barbed arrows to inflict bleed and use Power shot as soon as you can, since it can take out almost an entire enemy in one shot. <div style="font-weight:bold;line-height:1;">Sindarion</div> Switch to Wracking Poison for this section. Reducing incoming damage by stunning enemies with it is very usefull. Use Fan of Knives to spread your poison around. Use Ambush to stun enemies. Use Firebomb as often as possible. It does a ton of damage and damage over time (Don't waste it on almost dead enemies, though). Use Improved Potion if anyone gets low. <div style="font-weight:bold;line-height:1;">Simon</div> Simon isn't the strongest, but he's not weak either. He doesn't have as much defenses as the other two so he's the most likely to die in combat. Try to keep him alive, but don't sweat it if he dies. You can heal him back up with his High Potion skill while fighting one of the patrolling soldier squads. Use Desperate Slam often. Use High Potion the first time when he gets around 500 HP. Afterwards use it every time it becomes available. Use Heroic Stand in the battles with 2 Engineers once all reinforcements have arrived. Otherwise use Piercing Shot's and Double Shot's when availible. He will likely die in the battles against 2 Engineers. Try to keep him alive, but don't worry too much about it, he's usefull but your weakest fighter. </div></div> Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. [[Experience Guide#After the Riversmeet Infiltration|Experience Target]] ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. [[Experience Guide#Riversmeet Battle - Before the Boss|Experience Target]] You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. [[Experience Guide#After 'Aftermath of the Battle'|Experience Target]] === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points |- |Spy on the banquet |Style="text-align:center;"| +0 |- |Defeat the sentry knights |Style="text-align:center;"| +1 |- |Ransack the armory |Style="text-align:center;"| +1 |- !Total Distraction Points !Result |- |Style="text-align:center;"|2 |<span style="color:green">+2</span> Noble support |- |Style="text-align:center;"|1 |<span style="color:green">+1</span> Noble support |- |Style="text-align:center;"|0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. [[Experience Guide#After Demetrius Estate|Experience Target]] == Chapter 9: Release Date Unknown == faf70c4bd3edddce30f67f1fd8df2c3c848ede77 Ariston 0 109 713 404 2023-11-04T19:40:55Z StormyAngel 2 /* History */ wikitext text/x-wiki [[File:AristonBust.png|thumb|382x382px|Ariston]] Ariston is a member of the Myrmidons, the Versalian royal guard. == History == As a ward of Veronica, Ariston was raised like a brother to Prince Alexander. The two of them were close friends and drove each other to improve in their many spars. Following the coup, but before Alexander's return to Versalia, Ariston helped lead a bloody attempt to retake the throne from Antipater, which ultimately proved unsuccessful. Unlike many of his less fortunate comrades, he was captured alive, and ever since he has been imprisoned in the estate of the Myrmidon's Captain Demetrius, who values his skills too highly to have him executed. Demetrius seeks to sway Ariston to abandon Alexander, but Ariston so far has refused to comply. 0b682dfb0285715cf7e74a45cf93e3475ee59824 714 713 2023-11-04T19:41:20Z StormyAngel 2 /* History */ wikitext text/x-wiki [[File:AristonBust.png|thumb|382x382px|Ariston]] Ariston is a member of the Myrmidons, the Versalian royal guard. == History == As a ward of Veronica, Ariston was raised like a brother to Prince Alexander. The two of them were close friends and drove each other to improve in their many spars. Following the coup, but before Alexander's return to Versalia, Ariston helped lead a bloody attempt to retake the throne from Antipater, which ultimately proved unsuccessful. Unlike many of his less fortunate comrades, he was captured alive, and ever since he has been imprisoned in the estate of the Myrmidon's Captain Demetrius, who values his skills too highly to have him executed. Demetrius seeks to sway Ariston to abandon Alexander, but Ariston so far has refused to abandon his honor. b0cdf401f29f70f8a37ce053ccab5d001f4b74f8 Calysia 0 52 715 699 2023-11-04T23:57:28Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Calysia's relationship with Alexander. Calysia joins the party with a base score of 20. Base Value: 20 <!--This is basically added during the decision to banish Lorena, and then portions are subtracted depending on what choice you make, and whether you killed the other Alcinians in Chapter 2.--> * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+5</span> For [[Quests#Clearing the Wards|Clearing the Wards]] in Castle Town * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:red">-10</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> IF you chose "Spare the Leader" in Nightvale * <span style="color:green">+3</span> For funding Mooncloth * <span style="color:green">+5</span> For funding Grove Restoration * <span style="color:green">+5</span> For funding Grove Defenders * <span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly * <span style="color:green">+1</span> For uniting the soldiers under the royal banner * <span style="color:green">+3</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest with her * <span style="color:green">+1</span> If you talk to her at the Riversmeet Garrison * <span style="color:green">+2</span> For deploying a moderate contingent to Riversmeet * <span style="color:green">+3</span> For funding the program to recruit sorcerers * <span style="color:green">+2</span> For funding the Healer's guild at Castle Town {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |8 |66 |} e79b552b578385a7361c4d1f5230ccab9adfdcca 728 715 2023-11-07T02:42:59Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:CalysiaBust.png|frame|Calysia]]Calysia is a playable character in the game. She is the Silver Envoy of the Order of Alivae, and served on Antiochus court for several years before his death. == History == As a child given to be raised by the Order, Calysia has grown up with the traditions of Alivae. Selected for her talent in sorcery and other skills as the Silver Envoy, she stands as the second ranking priestess of the order and serves as its roaming magnate to represent its interests beyond the groves. Consequently, she is one of the few Alivaen priestesses who has not sworn to do no harm, in order to defend herself and her sisters. She was raised to the position after Alexander left the kingdom for Avalonia, so they had never personally met before the story began, but she is well versed in her duties due to her time at court. == Loyalty == Loyalty is a measure of Calysia's relationship with Alexander. Calysia joins the party with a base score of 20. Base Value: 20 <!--This is basically added during the decision to banish Lorena, and then portions are subtracted depending on what choice you make, and whether you killed the other Alcinians in Chapter 2.--> * <span style="color:green">+1</span> For talking to her in the Kharos library, before the dukes arrive * <span style="color:green">+5</span> For [[Quests#Clearing the Wards|Clearing the Wards]] in Castle Town * <span style="color:green">+3</span> For completing the [[Quests#Threatened Sisters|Threatened Sisters]] sidequest, OR <span style="color:green">+2</span> for finding at least 4 clues, OR <span style="color:green">+1</span> for finding at least 2 clues * <span style="color:green">+1</span> For completing the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village * <span style="color:green">+10</span> For deploying a Large contingent to defend the groves, OR <span style="color:green">+5</span> for a Moderate contingent, OR <span style="color:red">-2</span> for a Small one * <span style="color:red">-10</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> IF you chose "Spare the Leader" in Nightvale * <span style="color:green">+3</span> For funding Mooncloth * <span style="color:green">+5</span> For funding Grove Restoration * <span style="color:green">+5</span> For funding Grove Defenders * <span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly * <span style="color:green">+1</span> For uniting the soldiers under the royal banner * <span style="color:green">+3</span> For completing the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest with her * <span style="color:green">+1</span> If you talk to her at the Riversmeet Garrison * <span style="color:green">+2</span> For deploying a moderate contingent to Riversmeet * <span style="color:green">+3</span> For funding the program to recruit sorcerers * <span style="color:green">+2</span> For funding the Healer's guild at Castle Town {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |8 |68 |} d8a62968e586841b9715a05a72d2f61b370c2bf3 Ariadne 0 24 724 677 2023-11-07T02:30:54Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the [[Quests#Taken|Taken]] sidequest in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+5</span> For deploying a large contingent to protect the groves *<span style="color:green">+2</span> For funding Mooncloth *<span style="color:green">+5</span> For accepting Lorena's offer *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> For funding Grove Defenders *<span style="color:green">+5</span> When you receive the Everburning Spire staff from Lucian *<span style="color:green">+1</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+1</span> If you talk to her in the Camp outside Riversmeet *<span style="color:green">+1</span> If you deploy a small contingent to Riversmeet, OR <span style="color:red">-1</span> if you deploy a large one *<span style="color:green">+7</span> If you fund the program for Recruiting Sorcerers *<span style="color:green">+2</span> If you accept Somnus' offer of service OR <span style="color:red">-2</span> if you reject him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |24 |100 |} d5db82fc0c88fc2cf2c97f8653b8a58800918d32 733 724 2023-11-11T23:43:20Z StormyAngel 2 /* Loyalty */ correcting my math wikitext text/x-wiki [[File:AriadneBust.png|frame|Ariadne]] Ariadne is a playable character in the game, who joins Alexander on his journey due to their betrothal and fast friendship. == History == Ariadne is the 5th Princess of Calistrae, a rare natural sorceress of fire. From an early age, she has been viewed as an outsider for her sorcery and her attitude. As the Queen's adopted daughter, the favorite of her father King Lysander, Ariadne has faced jealousy and judgement from her sisters and nobles alike. This was only exacerbated by her engagement to the Versalian Crown Prince. == Loyalty == Loyalty is a measure of Ariadne's relationship with Alexander. Ariadne joins the party with a base score of 30. Base Value: 30. * <span style="color:green">+1</span> For agreeing that assisting Sir Eric is not a priority * <span style="color:green">+3</span> For completing the [[Quests#Taken|Taken]] sidequest in Hypernia's River District * <span style="color:green">+4</span> For refusing Somnus offer OR <span style="color:red">-3</span> for accepting it * <span style="color:green">+1</span> If she beats the samurai on the airship in a duel * <span style="color:green">+4</span> If you spare all of the Alcinians, OR <span style="color:red">-1</span> if you just spare Lorena, OR <span style="color:red">-3</span> if you kill them all * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+5</span> If you complete the [[Quests#Smuggler Hunt|Smuggler Hunt]], OR <span style="color:green">+2</span> if you just find 3 clues, OR <span style="color:green">+1</span> for 1 clue, OR <span style="color:red">-2</span> for not even trying *<span style="color:green">+5</span> When Alexander asks her to marry him. (This is unavoidable) *<span style="color:green">+2</span> For investing in Trade and Diplomacy *<span style="color:green">+1</span> For permitting bellicose advertising *<span style="color:green">+1</span> For establishing a royal academy for the study of Old HIgh Versalian *<span style="color:green">+1</span> For investing in the Kharos Grounds *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+5</span> For deploying a large contingent to protect the groves *<span style="color:green">+2</span> For funding Mooncloth *<span style="color:green">+5</span> For accepting Lorena's offer *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> For funding Grove Defenders *<span style="color:green">+5</span> When you receive the Everburning Spire staff from Lucian *<span style="color:green">+1</span> For protecting the merchant caravans yourself *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+1</span> If you talk to her in the Camp outside Riversmeet *<span style="color:green">+1</span> If you deploy a small contingent to Riversmeet, OR <span style="color:red">-1</span> if you deploy a large one *<span style="color:green">+7</span> If you fund the program for Recruiting Sorcerers *<span style="color:green">+2</span> If you accept Somnus' offer of service OR <span style="color:red">-2</span> if you reject him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |24 |97 |} e71408491faee96755a0420fac16e0a9fbedf311 Ligaea 0 15 725 678 2023-11-07T02:32:26Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves *<span style="color:green">+5</span> For rejecting Lorena's offer *<span style="color:green">+5</span> If you decline the offer to renew the pact with Calysia *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> When you receive the Falconstrike bow from Lucian *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+1</span> If you talk to her in the Camp outside Riversmeet *<span style="color:green">+5</span> If you seek out and reassure Simon's sisters in Castle Riversmeet during the assault *<span style="color:green">+2</span> If you deploy a large contingent to Riversmeet, OR <span style="color:red">-1</span> if you deploy a small one *<span style="color:green">+2</span> If you accept Somnus' offer of service OR <span style="color:red">-2</span> if you reject him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |26 |85 |} 55b0e6a2dfd48c3212619dc607996f73b16d54a9 738 725 2023-11-12T21:35:31Z StormyAngel 2 /* Loyalty */ added missing loyalty from airship encounter with samurai wikitext text/x-wiki [[File:Ligaea Bust.png|thumb|280x280px|Ligaea]] Ligaea is a playable character in the game, and joins Alexander as a Knight after a chance encounter gives her the opportunity to save his life. == History == First introduced as a fellow student of the academy at Avalonia, Ligaea is one of the few commoners attending the school. She was raised primarily by her father, a hunter who served the King of Arwaithia. Seeing that his daughter did not enjoy hunting, her father arranged for her to attend the academy in the hopes that she might find a better future for herself there. Unfortunately, he underestimated the quality of nobleman she was liable to encounter there, and she was frequently beset by petty bullies, although she was not without an ally in Alexander. == Loyalty == Loyalty is a measure of Ligaea's relationship with Alexander. Ligaea joins the party with a base score of 20. Base Value: 20 * <span style="color:green">+1</span> For letting Ligaea handle things when you confront Count Renaud's lackey in the tavern<!--Technically you get +1 either way, but then when you make her a knight you get a -1 if you didn't let her handle this herself. Kind of funny coding.--> * <span style="color:green">+1</span> For checking the inn and library for signs of hidden enemies * <span style="color:green">+1</span> For agreeing with her about helping Sir Eric * <span style="color:green">+1</span> For sparing the bandit woman in the bandit's lair (This is unavoidable) * <span style="color:green">+1</span> For completing the optional quest "Taken" in Hypernia's River District * <span style="color:green">+10</span> For rescuing her from the cultists (This is unavoidable) * <span style="color:green">+4</span> For accepting Somnus' contract (thus killing Xinthos) OR <span style="color:red">-4</span> for refusing it (thus letting Xinthos escape) * <span style="color:green">+1</span> For defeating the Samurai on the airship, OR <span style="color:red">-1</span> for failing if you challenge him as Alexander * <span style="color:green">+2</span> For talking to her at the manor in Shadowreach * <span style="color:green">+2</span> For investing in Elysian Farming * <span style="color:green">+1</span> For forbidding bellicose advertising * <span style="color:green">+5</span> For establishing a royal academy for the study of Old High Versalian OR <span style="color:green">+1</span> For forbidding language requirements *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest renounce his claim on the village *<span style="color:green">+2</span> For deploying a moderate contingent to protect the groves *<span style="color:green">+5</span> For rejecting Lorena's offer *<span style="color:green">+5</span> If you decline the offer to renew the pact with Calysia *<span style="color:green">+5</span> For funding Grove Restoration *<span style="color:green">+5</span> When you receive the Falconstrike bow from Lucian *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly *<span style="color:green">+1</span> For allowing the use of ducal banners *<span style="color:green">+1</span> If you talk to her in the Camp outside Riversmeet *<span style="color:green">+5</span> If you seek out and reassure Simon's sisters in Castle Riversmeet during the assault *<span style="color:green">+2</span> If you deploy a large contingent to Riversmeet, OR <span style="color:red">-1</span> if you deploy a small one *<span style="color:green">+2</span> If you accept Somnus' offer of service OR <span style="color:red">-2</span> if you reject him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |25 |86 |} ee0a064fe7cd1e66767443214cef896ab9b7f987 Sindarion 0 50 726 697 2023-11-07T02:37:32Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:SindarionBust.png|frame|Sindarion]] Sindarion is a playable character in the game, and joins the party on several occasions. == History == As one of Antiochus' retainers, Sindarion was suspected of his assassination when he was the first person who discovered Antiochus' body in his bed. He fled from Antipater, who accused him of conspiring with Alexander in the King's murder, and seeks to prove his innocence. Of course, it doesn't help anything that he ''was'' Antiochus' personal assassin. He's also remarked that anyone familiar with his history would probably have good reason to suspect him. Is he innocent? Or guilty? Whatever the truth is, Sindarion gladly surrendered himself into Alexander's custody when he rescued him from the Paladins of Alcina, and has professed a desire to continue in his service. == Loyalty == Loyalty is a measure of Sindarion's relationship with Alexander. Sindarion joins the party with a base score of 20. Base Value: 20 * <span style="color:red">-3</span> If you spare all of the Alcinians, OR <span style="color:green">+2</span> if you just spare Lorena, OR <span style="color:green">+4</span> if you kill them all *<span style="color:green">+5</span> If you talk to him while he's under house arrest in Chapter 5 *<span style="color:green">+10</span> For funding Professional Soldiers *<span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine *<span style="color:green">+5</span> For deploying a small contingent to protect the groves *<span style="color:red">-5</span> If you accept Lorena's offer, OR <span style="color:green">+10</span> For rejecting Lorena's offer *<span style="color:green">+10</span> When he is exonerated by the Order of Alivae (This is unavoidable) *<span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for prioritizing the protection of trade *<span style="color:green">+1</span> For uniting the soldiers under the royal banner *<span style="color:green">+3</span> If you talk to him in the Camp outside Riversmeet *<span style="color:green">+1</span> For talking with him at the Riversmeet Garrison *<span style="color:green">+2</span> For deploying a small contingent to Riversmeet, OR <span style="color:red">-2</span> for deploying a large one *<span style="color:green">+5</span> For funding the Healer's Guild at Castle Town *<span style="color:green">+5</span> When you receive the Black Wind daggers from Lucian *<span style="color:green">+5</span> For accepting Somnus offer {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |20 |87 |} == Skills == To be added later. c30a41a8607196faaa23ddbc8061d29aef521a5d Cynthia 0 54 727 700 2023-11-07T02:40:03Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DuchessCynthia.png|frame|Cynthia|link=undefined]] Cynthia is a playable character in the game. As a descendant of the ancient House of Menelaos, she strives to uphold the honor of the ancient Myrmidons of legend in defending her Prince. == History == Cynthia served with distinction during the last rebellion of Antiochus' reign, when the previous Duke of Antioch led the province in an uprising. For her valor and loyalty, Antiochus raised her up as Duchess. However, the province is still restive due to it's long history as a part of Ekestria. Cynthia did not have the troops to both defend the valley and suppress any future uprisings. The King had promised her the swift support of the royal army based nearby, should she have need. However, as Versalia now faces the prospect of civil war and Ekestria appears on the verge of invading, she determined that it was necessary to seek out Alexander to put her case under his consideration. == Loyalty == Loyalty is a measure of Cynthia's relationship with Alexander. Cynthia joins the party with a base loyalty of 30. Base Value: 30 * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a small contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> For rejecting Lorena's offer * <span style="color:green">+5</span> For funding Grove Defenders * <span style="color:green">+1</span> For protecting the merchant caravans yourself, OR <span style="color:green">+1</span> for regulating mercenaries more strictly * <span style="color:green">+1</span> For uniting the soldiers under the royal banner * <span style="color:green">+2</span> If you talk to her in the Camp outside Riversmeet * <span style="color:green">+1</span> If you talk to her in the Riversmeet Garrison * <span style="color:green">+5</span> For deploying a large contingent to Riversmeet, OR <span style="color:green">+2</span> for deploying a moderate one, OR, <span style="color:red">-2</span> for deploying a small one * <span style="color:green">+5</span> When you receive the Oathkeeper halberd from Lucian * <span style="color:green">+5</span> For funding the Healer's Guild at Castle Town * <span style="color:green">+5</span> For completing the [[Quests#Old Friends|Old Friends]] sidequest * <span style="color:red">-2</span> For accepting Somnus service, OR <span style="color:green">+5</span> for rejecting him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |21 |72 |} e2ad412d0887c4f1f3e9d52663b20347db2d25a3 Despoina 0 62 730 548 2023-11-07T02:48:43Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina|link=undefined]] Despoina is a young ward of Countess Veronica, who recommends her to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. She begins the game with a base score of 40. Base Value: 40 * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+2</span> For funding Elysian Farming. * <span style="color:green">+1</span> For permitting bellicose advertising * <span style="color:green">+1</span> For forbidding nobles form imposing language requirements when hiring * <span style="color:green">+1</span> For funding Kharos Grounds. * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a moderate contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> For rejecting Lorena's offer * <span style="color:green">+2</span> For protecting the merchant caravans yourself, OR <span style="color:green">+2</span> for prioritizing the protection of trade * <span style="color:green">+1</span> For allowing the use of ducal banners * <span style="color:green">+5</span> For deploying a large contingent to riversmeet if Quality > 21, a moderate contingent if 17< Quality < 21, OR <span style="color:green">+2</span> For deploying a moderate contingent otherwise {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |35 |67 |} 96d7e30943b6405b2e640e4fcd4f49b3c84f4a04 731 730 2023-11-07T02:52:49Z StormyAngel 2 /* Loyalty */ wikitext text/x-wiki [[File:DespoinaBust.png|frame|Despoina|link=undefined]] Despoina is a young ward of Countess Veronica, who recommends her to serve as Alexander's Seneschal for Castle Kharos. She sometimes accompanies the party as a support character, providing aid in battle from out of the line of fire. == History == Her father was a baron who seduced her mother, then threw her away and refused to care for their child. King Antiochus ruled that Despoina would be the Baron's heir. Unfortunately, the baron has not honored the ruling, and Countess Veronica took Despoina in to raise her alongside her older wards Ariston and Alexander. Despoina has always looked up to them both as a consequence. == Loyalty == Loyalty is a measure of Despoina's relationship with Alexander. She begins the game with a base score of 40. Base Value: 40 * <span style="color:green">+2</span> For funding Kharos Defenses * <span style="color:green">+2</span> For funding Elysian Farming. * <span style="color:green">+1</span> For permitting bellicose advertising * <span style="color:green">+1</span> For forbidding nobles form imposing language requirements when hiring * <span style="color:green">+1</span> For funding Kharos Grounds. * <span style="color:green">+2</span> For having the baron of the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest pay a fine * <span style="color:green">+5</span> For deploying a moderate contingent to protect the groves * <span style="color:green">+5</span> For accepting Lorena's offer, OR <span style="color:red">-5</span> For rejecting Lorena's offer * <span style="color:green">+2</span> For protecting the merchant caravans yourself, OR <span style="color:green">+2</span> for prioritizing the protection of trade * <span style="color:green">+1</span> For allowing the use of ducal banners * <span style="color:green">+5</span> For deploying a large contingent to Riversmeet if Quality > 21, a moderate contingent if 17< Quality < 21, OR <span style="color:green">+2</span> For deploying a moderate contingent otherwise * <span style="color:green">+5</span> For accepting Somnus offer, OR <span style="color:red">-5</span> For rejecting him {| class="wikitable" !Minimum Value Possible !Maximum Value Possible |- |30 |72 |} 564286b8581eaf7f16ad46055ae79bbb66c3d806 Bosses 0 7 752 751 2023-11-23T07:50:21Z AnythingAtAll 5 Added the greater earth ward. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. All his attacks can be interrupted by disarming him using Alexander. Power shots have a consistent pattern, so use disarm on turn 5, 9, etc. (you won't have enough TP to use Disarm on turn 1) if you don't want to be hit by them, but they're not much trouble regardless. Note though that he'll use a power shot on the next turn unless he's continuously disarmed since the status will only last one turn for him. The two bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. This is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. You can even choose to let it stay so Alexander gains TP more quickly, although disarming him to prevent him from using his other skills will remove it. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. He can be disarmed. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The flame ward is immune to being disarmed. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward rewards 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire targets party members other than Alexander, deals sacred damage, and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage has a minimum interval of 2 turns after it's used. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow has a mimimum interval of 2 turns after it's used. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and has a minimum interval of 4 turns. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their common counterparts. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at a light blue ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, with a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === This fight is found in the Lunar Labyrinth. It's found at a yellow ward near the upper chest of the west end of the labyrinth. It consists of a thunder, water, wind, shadow ward as well as the greater earth ward. Every lesser ward can be purged. The thunder ward uses Thunder, which deals high lightning damage to a single target. The water ward has the same skills as the ones mentioned in previous fights. The wind ward has no skills and only attacks twice, with a high chance of targeting more vulnerable party members. The shadow ward uses Dark Offering after two turns of preparation, which deals extreme dark damage to all party members, essentially ending the fight. The greater earth ward has five skills. It passively uses Cover on every other ward. Bolstering Roar increases all offensive and defensive stats of every ally and heals them for more than half of their max health. Earthen Shell provides allies with the status of the same name, increasing resistance to melee and ranged physical damage. Crush deals physical damage to a physical target. Enrage gives the greater earth ward Berserk, which increases its attack, but lowers its defense. It will use this once all other wards have been defeated, and will only use Crush for every turn afterwards. The greater earth ward uses its skills in a set pattern. It's immune to stuns and disarms, so it can't be disrupted. It uses Bolstering Roar on turn 1, Earthen Shell on turn 2, Crush on turn 3, then repeats. Since the greater earth ward will cover all the lesser wards until the end of the fight, you can't defeat the latter through conventional means. You'll either need to defeat the greater earth ward first or purge them instead. You're far more likely to purge all the lesser wards before you defeat the greater earth ward, so this guide will focus on that method. Make sure you purge the shadow ward before turn 3. Dark Offering is used after 2 turns of preparation and will basically lose the fight. You can do this as early as turn 1. Note that Calysia's SP rate is tied to how much mana she uses. After that, there's no strictly recommended order, except that the water ward should be your least priority. While it can remove Burning and Bleeding with Quench, its healing and barriers are negligible. If you're more comfortable with the vulnerable party members getting constantly damaged for at least a few turns, purge the thunder ward first since it'll most likely target Alexander or Cynthia, depending on their setup. You can even use Clash under Knight's Oath on the wind ward and redirect all of its attacks to Cynthia, who's resistant to them. If you prefer managing the health of Alexander and Cynthia from the thunder ward's high lightning damage, purge the wind ward first. Note that Cynthia is weak to lightning. The water ward will barely be any trouble afterwards. The greater earth ward will boost all of the lesser wards' stats for the whole fight until you purge them since it uses Bolstering Roar and Earthen Shell constantly. The defensive boosts are irrelevant since all the lesser wards can be purged, but their physical and magic attacks will be boosted, so purge them as soon as possible. The greater earth ward is very resistant to melee and ranged damage, so magical attacks will do the most damage to it. Alexander can use Air Slashes or Stormblasts, and Ligaea can still deal plenty of damage even if she has no magical attacks, although Cynthia's skills will deal low damage. She may actually be more powerful under Knight's Oath for this fight since she can use Retaliate, which increases the chance a target gets critically hit from physical attacks. This works very well with Ligaea's skills. However, the main damage dealers among the wards are the thunder and wind wards, so once they're purged, you shouldn't have much trouble dealing with the greater earth ward. It'll be a bit slow, but Crush doesn't deal much damage. Once all the lesser wards are purged, the greater earth ward will use Enrage and gain Berserk, which increases its attack, but lowers its defense. Since it no longer has any lesser wards to support, it'll use Crush until the end of the fight. However, this actually makes the fight easier since even a boosted Crush still doesn't deal damage that can't be easily managed, and its lowered defenses allows even Cynthia's physical skills to deal non-trivial damage. Just keep attacking it until it's defeated. Defeating the greater earth ward yields a star ruby, star sapphire, imbued emerald, and imbued opal. === Greater Sacred Ward === === Greater Flame Ward Vs. Alcinian Invaders === === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === == Chapter 8: A Myrmidon's Honor == === Boss A === === Boss B === 081cbf1958a6df85c17bbbe70d9f7dba71b0c943 756 752 2023-11-25T09:35:46Z AnythingAtAll 5 Added Alcinian invaders vs greater flame ward. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. The archers can use Aimed Shot, which deals physical damage and normally won't miss, but they can be blinded. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. The bandits' Blinding Flash is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward yields 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire targets party members other than Alexander, deals sacred damage, and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage has a minimum interval of 2 turns after it's used. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow has a mimimum interval of 2 turns after it's used. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and has a minimum interval of 4 turns. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their common counterparts. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at a light blue ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, with a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === This fight is found in the Lunar Labyrinth. It's found at a yellow ward near the upper chest of the west end of the labyrinth. It consists of a thunder, water, wind, shadow ward as well as the greater earth ward. Every lesser ward can be purged. The thunder ward uses Thunder, which deals high lightning damage to a single target. The water ward has the same skills as the ones mentioned in previous fights. The wind ward has no skills and only attacks twice, with a high chance of targeting more vulnerable party members. The shadow ward uses Dark Offering after two turns of preparation, which deals extreme dark damage to all party members, essentially ending the fight. The greater earth ward has five skills. It passively uses Cover on every other ward. Bolstering Roar increases all offensive and defensive stats of every ally and heals them for more than half of their max health. Earthen Shell provides allies with the status of the same name, increasing resistance to melee and ranged physical damage. Crush deals physical damage to a physical target. Enrage gives the greater earth ward Berserk, which increases its attack, but lowers its defense. It will use this once all other wards have been defeated, and will only use Crush for every turn afterwards. The greater earth ward uses its skills in a set pattern. It's immune to stuns and disarms, so it can't be disrupted. It uses Bolstering Roar on turn 1, Earthen Shell on turn 2, Crush on turn 3, then repeats. Since the greater earth ward will cover all the lesser wards until the end of the fight, you can't defeat the latter through conventional means. You'll either need to defeat the greater earth ward first or purge them instead. You're far more likely to purge all the lesser wards before you defeat the greater earth ward, so this guide will focus on that method. Make sure you purge the shadow ward before turn 3. Dark Offering is used after 2 turns of preparation and will basically lose the fight. You can do this as early as turn 1. Note that Calysia's SP rate is tied to how much mana she uses. After that, there's no strictly recommended order, except that the water ward should be your least priority. While it can remove Burning and Bleeding with Quench, its healing and barriers are negligible. If you're more comfortable with the vulnerable party members getting constantly damaged for at least a few turns, purge the thunder ward first since it'll most likely target Alexander or Cynthia, depending on their setup. You can even use Clash under Knight's Oath on the wind ward and redirect all of its attacks to Cynthia, who's resistant to them. If you prefer managing the health of Alexander and Cynthia from the thunder ward's high lightning damage, purge the wind ward first. Note that Cynthia is weak to lightning. The water ward will barely be any trouble afterwards. The greater earth ward will boost all of the lesser wards' stats for the whole fight until you purge them since it uses Bolstering Roar and Earthen Shell constantly. The defensive boosts are irrelevant since all the lesser wards can be purged, but their physical and magic attacks will be boosted, so purge them as soon as possible. The greater earth ward is very resistant to melee and ranged damage, so magical attacks will do the most damage to it. Alexander can use Air Slashes or Stormblasts, and Ligaea can still deal plenty of damage even if she has no magical attacks, although Cynthia's skills will deal low damage. She may actually be more powerful under Knight's Oath for this fight since she can use Retaliate, which increases the chance a target gets critically hit from physical attacks. This works very well with Ligaea's skills. However, the main damage dealers among the wards are the thunder and wind wards, so once they're purged, you shouldn't have much trouble dealing with the greater earth ward. It'll be a bit slow, but Crush doesn't deal much damage. Once all the lesser wards are purged, the greater earth ward will use Enrage and gain Berserk, which increases its attack, but lowers its defense. Since it no longer has any lesser wards to support, it'll use Crush until the end of the fight. However, this actually makes the fight easier since even a boosted Crush still doesn't deal damage that can't be easily managed, and its lowered defenses allows even Cynthia's physical skills to deal non-trivial damage. Just keep attacking it until it's defeated. Defeating the greater earth ward yields a star ruby, star sapphire, imbued emerald, and imbued opal, all of which can be used for crafting unique equipment at Kharos. === Greater Sacred Ward === This fight is found in the Lunar Labyrinth, at the white ward next to a chest in the northeast corner. It consists of two shadow wards and the greater sacred ward. The shadow wards will use Dark Offering after two turns of preparation, which deals extreme AoE dark damage and basically ends the fight. The greater sacred ward has five skills. It can use Clairvoyance, Ill omen, and Moonlance, which has identical effects as Calysia's version of those skills. It can use Searing Moonlight and Empyreal Rain, both dealing high AoE sacred damage, with the latter dealing more. Clairvoyance and Searing Moonlight are used in turn 1 and are always used in the same turn, then every 5 turns after that. Ill Omen and Moonlance are used in turn 2 and are always used in the same turn, then every 6 turns after that. Empyreal Rain is used once when the greater sacred ward goes below 33% health. Purge the shadow wards as soon as you can. They will both use Dark Offering at turn 3 unless interrupted, and Calysia can't purge them earlier than that. Purging the two wards requires 40 SP in total, but Calysia starts with 20 SP, so she'll need to spend at least one turn gathering more. Moonlance will give her 20 SP, which allows her to purge the two wards in the other two turns. Don't let her do anything else in the first three turns as much as possible. If you need her to heal someone or you forgot to purge one of them in that time period, use Haft Strike to delay one of them. However, this will only buy you one turn. If you haven't purged at least one of them by turn 2, you'll lose the fight. Alternatively, you can defeat one of them through direct damage, but that's inefficient. The greater sacred ward deals high AoE damage with its skills, and can be hard to deal with if you're not prepared. Make sure everyone has most of their health before it uses Clairvoyance and Searing Moonlight to maximize everyone's chances of not getting knocked out. Since the greater sacred ward is the only one that deals direct damage, this should be easy to keep track of. Most of the party members should be fine most of the time, but if Searing Moonlight deals critical damage to Ligaea, there's a chance for her to get knocked out. There's no way to counter that during the skills' first use since it's at turn 1. Calysia won't be able to cast Nightshroud at that point, and will need to use her SP for purging. If she uses her skills that cost higher mana, there's a chance she'll have enough SP to cast Nightshroud on Ligaea before the second use. It's recommended to use Alexander as the tank for this fight since he can immediately use Bastion. The greater sacred ward will use Ill Omen and Moonlance at turn 2, which can knock out unprotected party members. Cynthia will most likely survive it, but she won't be able to use Dancing Steel before that time to minimize damage, unlike Alexander with Bastion. Empyreal Rain will be used when the greater sacred ward's health goes below 33%, which deals almost just as much if not more damage as Clairvoyance and Searing Moonlight combined. If you need more turns to heal or prepare, make sure you don't reduce the greater sacred ward's health below 33% until it's used Clairvoyance and Searing Moonlight again. If it uses those two skills, then Empyreal Rain in the next turn, there's a good chance your party members may get knocked out. Afterwards, there'll be a lot of turns before it uses any of its skills again and will just use normal attacks, which doesn't deal much damage, so it should be simple to defeat it then. Defeating the greater sacred ward yields Ars Athanasia, the personal combat grimoire of the previous Alivean high priestess, and is a unique item for Calysia. === Greater Flame Ward Vs. Alcinian Invaders === This fight is found at the entrance of the Altar of the Full Moon, atop the Lunar Labyrinth. It consists of an Alcinian Suntouched, an Elite Alcinian Crusader, and an Alcinian Judge on the Alcinians' side, and the greater flame ward on the other. They will be locked in a three-way battle, having a chance of attacking each other instead of the party. The Alcinians have the same skills as their counterparts during common fights. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. The greater flame ward has two skills. Fire deals fire damage to a single target. Cataclysm deals AoE fire damage. Both skills can be used every turn. Although the party will be fighting a boss as well as three common enemies, the fight is actually easier than the fight with the Alcinian invaders at the Altar of the Full Moon since the enemies will be attacking each other, and despite its name, the greater flame ward is arguably less dangerous than the flame ward at the Path of the Full Moon since it doesn't have a high chance of using Cataclysm, unlike with the common flame ward, which has a high chance of using Consuming Blaze every turn. Because of this, the extent of the strategies is mostly lifted from the fight at the Altar of the Full Moon. It's recommended to start with the Alcinians first since they can be more trouble over time, and aren't hard to kill. Focus on the judge first so it deals less damage, and use Haft Strike on the elite crusader at turn 2 to delay their use of Zealous Inspiration. If the judge uses Divine Barrage with sure critical hits, it can deal a lot of damage. The Alcinian Suntouched can be dealt with whenever you like. They can't heal more than the party can damage, and Alcina's Wrath isn't any trouble. Once you kill the judge, the Alcinians won't be able to deal much damage even under Zealous Inspiration. The elite crusader can still use Holy Overwhelm, but since they're not a boss, they can easily be disarmed. Once you've dealt with the Alcinians, simply focus all your attacks on the greater flame ward. The damage from Fire can be easily healed while Cataclysm doesn't deal enough damage to be much trouble in the long run. With everyone focusing their attacks on it, it should die quickly. Defeating the Alcinian invaders and the greater flame ward opens the path to the Altar of the Full Moon, allowing the party to suffuse it with moonlight and clearing one of two paths needed to reveal the way to the Heart of Groves. === True Fog Beast === === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === == Chapter 8: A Myrmidon's Honor == === Boss A === === Boss B === 12adb908a28ed62df84d067f41665052cb116cbe 757 756 2023-11-25T17:43:13Z AnythingAtAll 5 wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. The archers can use Aimed Shot, which deals physical damage and normally won't miss, but they can be blinded. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. The bandits' Blinding Flash is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward yields 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire deals sacred damage and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage can be used every other turn at minimum. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow can be used every other turn at minimum. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and can be used every 3 turns at minimum. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their counterparts in common fights. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at a light blue ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, with a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === This fight is found in the Lunar Labyrinth. It's found at a yellow ward near the upper chest of the west end of the labyrinth. It consists of a thunder, water, wind, shadow ward as well as the greater earth ward. Every lesser ward can be purged. The thunder ward uses Thunder, which deals high lightning damage to a single target. The water ward has the same skills as the ones mentioned in previous fights. The wind ward has no skills and only attacks twice, with a high chance of targeting more vulnerable party members. The shadow ward uses Dark Offering after two turns of preparation, which deals extreme dark damage to all party members, essentially ending the fight. The greater earth ward has five skills. It passively uses Cover on every other ward. Bolstering Roar increases all offensive and defensive stats of every ally and heals them for more than half of their max health. Earthen Shell provides allies with the status of the same name, increasing resistance to melee and ranged physical damage. Crush deals physical damage to a physical target. Enrage gives the greater earth ward Berserk, which increases its attack, but lowers its defense. It will use this once all other wards have been defeated, and will only use Crush for every turn afterwards. The greater earth ward uses its skills in a set pattern. It's immune to stuns and disarms, so it can't be disrupted. It uses Bolstering Roar on turn 1, Earthen Shell on turn 2, Crush on turn 3, then repeats. Since the greater earth ward will cover all the lesser wards until the end of the fight, you can't defeat the latter through conventional means. You'll either need to defeat the greater earth ward first or purge them instead. You're far more likely to purge all the lesser wards before you defeat the greater earth ward, so this guide will focus on that method. Make sure you purge the shadow ward before turn 3. Dark Offering is used after 2 turns of preparation and will basically lose the fight. You can do this as early as turn 1. Note that Calysia's SP rate is tied to how much mana she uses. After that, there's no strictly recommended order, except that the water ward should be your least priority. While it can remove Burning and Bleeding with Quench, its healing and barriers are negligible. If you're more comfortable with the vulnerable party members getting constantly damaged for at least a few turns, purge the thunder ward first since it'll most likely target Alexander or Cynthia, depending on their setup. You can even use Clash under Knight's Oath on the wind ward and redirect all of its attacks to Cynthia, who's resistant to them. If you prefer managing the health of Alexander and Cynthia from the thunder ward's high lightning damage, purge the wind ward first. Note that Cynthia is weak to lightning. The water ward will barely be any trouble afterwards. The greater earth ward will boost all of the lesser wards' stats for the whole fight until you purge them since it uses Bolstering Roar and Earthen Shell constantly. The defensive boosts are irrelevant since all the lesser wards can be purged, but their physical and magic attacks will be boosted, so purge them as soon as possible. The greater earth ward is very resistant to melee and ranged damage, so magical attacks will do the most damage to it. Alexander can use Air Slashes or Stormblasts, and Ligaea can still deal plenty of damage even if she has no magical attacks, although Cynthia's skills will deal low damage. She may actually be more powerful under Knight's Oath for this fight since she can use Retaliate, which increases the chance a target gets critically hit from physical attacks. This works very well with Ligaea's skills. However, the main damage dealers among the wards are the thunder and wind wards, so once they're purged, you shouldn't have much trouble dealing with the greater earth ward. It'll be a bit slow, but Crush doesn't deal much damage. Once all the lesser wards are purged, the greater earth ward will use Enrage and gain Berserk, which increases its attack, but lowers its defense. Since it no longer has any lesser wards to support, it'll use Crush until the end of the fight. However, this actually makes the fight easier since even a boosted Crush still doesn't deal damage that can't be easily managed, and its lowered defenses allows even Cynthia's physical skills to deal non-trivial damage. Just keep attacking it until it's defeated. Defeating the greater earth ward yields a star ruby, star sapphire, imbued emerald, and imbued opal, all of which can be used for crafting unique equipment at Kharos. === Greater Sacred Ward === This fight is found in the Lunar Labyrinth, at the white ward next to a chest in the northeast corner. It consists of two shadow wards and the greater sacred ward. The shadow wards will use Dark Offering after two turns of preparation, which deals extreme AoE dark damage and basically ends the fight. The greater sacred ward has five skills. It can use Clairvoyance, Ill omen, and Moonlance, which has identical effects as Calysia's version of those skills. It can use Searing Moonlight and Empyreal Rain, both dealing high AoE sacred damage, with the latter dealing more. Clairvoyance and Searing Moonlight are used in turn 1 and are always used in the same turn, then every 5 turns after that. Ill Omen and Moonlance are used in turn 2 and are always used in the same turn, then every 6 turns after that. Empyreal Rain is used once when the greater sacred ward goes below 33% health. Purge the shadow wards as soon as you can. They will both use Dark Offering at turn 3 unless interrupted, and Calysia can't purge them earlier than that. Purging the two wards requires 40 SP in total, but Calysia starts with 20 SP, so she'll need to spend at least one turn gathering more. Moonlance will give her 20 SP, which allows her to purge the two wards in the other two turns. Don't let her do anything else in the first three turns as much as possible. If you need her to heal someone or you forgot to purge one of them in that time period, use Haft Strike to delay one of them. However, this will only buy you one turn. If you haven't purged at least one of them by turn 2, you'll lose the fight. Alternatively, you can defeat one of them through direct damage, but that's inefficient. The greater sacred ward deals high AoE damage with its skills, and can be hard to manage if you're not prepared. Make sure everyone has most of their health before it uses Clairvoyance and Searing Moonlight to maximize everyone's chances of not getting knocked out. Since the greater sacred ward is the only one that deals direct damage, this should be easy to keep track of. Most of the party members should be fine most of the time, but if Searing Moonlight deals critical damage to Ligaea, there's a chance for her to get knocked out. There's no way to counter that during the skills' first use since it's at turn 1. Calysia won't be able to cast Nightshroud at that point, and will need to use her SP for purging. If she uses her skills that cost higher mana, there's a chance she'll have enough SP to cast Nightshroud on Ligaea before the second use. It's recommended to use Alexander as the tank for this fight since he can immediately use Bastion. The greater sacred ward will use Ill Omen and Moonlance at turn 2, which can knock out unprotected party members. Cynthia will most likely survive it, but she won't be able to use Dancing Steel before that time to minimize damage, unlike Alexander with Bastion. Empyreal Rain will be used when the greater sacred ward's health goes below 33%, which deals almost just as much if not more damage as Clairvoyance and Searing Moonlight combined. If you need more turns to heal or prepare, make sure you don't reduce the greater sacred ward's health below 33% until it's used Clairvoyance and Searing Moonlight again. If it uses those two skills, then Empyreal Rain in the next turn, there's a good chance your party members may get knocked out. Afterwards, there'll be a lot of turns before it uses any of its skills again and will just use normal attacks, which doesn't deal much damage, so it should be simple to defeat it then. Defeating the greater sacred ward yields Ars Athanasia, the personal combat grimoire of the previous Alivean high priestess, and is a unique item for Calysia. === Greater Flame Ward Vs. Alcinian Invaders === This fight is found at the entrance of the Altar of the Full Moon, atop the Lunar Labyrinth. It consists of an Alcinian Suntouched, an Elite Alcinian Crusader, and an Alcinian Judge on the Alcinians' side, and the greater flame ward on the other. They will be locked in a three-way battle, having a chance of attacking each other instead of the party. The Alcinians have the same skills as their counterparts during common fights. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. The greater flame ward has two skills. Fire deals fire damage to a single target. Cataclysm deals AoE fire damage. Both skills can be used every turn. Although the party will be fighting a boss as well as three common enemies, the fight is actually easier than the fight with the Alcinian invaders at the Altar of the Full Moon since the enemies will be attacking each other, and despite its name, the greater flame ward is arguably less dangerous than the flame ward at the Path of the Full Moon since it doesn't have a high chance of using Cataclysm, unlike with the common flame ward, which has a high chance of using Consuming Blaze every turn. Because of this, the extent of the strategies is mostly lifted from the fight at the Altar of the Full Moon. It's recommended to start with the Alcinians first since they can be more trouble over time, and aren't hard to kill. Focus on the judge first so it deals less damage, and use Haft Strike on the elite crusader at turn 2 to delay their use of Zealous Inspiration. If the judge uses Divine Barrage with sure critical hits, it can deal a lot of damage. The Alcinian Suntouched can be dealt with whenever you like. They can't heal more than the party can damage, and Alcina's Wrath isn't any trouble. Once you kill the judge, the Alcinians won't be able to deal much damage even under Zealous Inspiration. The elite crusader can still use Holy Overwhelm, but the damage it deals can easily be healed back since it can't be used often. Once you've dealt with the Alcinians, simply focus all your attacks on the greater flame ward. The damage from Fire can be easily healed while Cataclysm doesn't deal enough damage to be much trouble in the long run. With everyone focusing their attacks on it, it should die quickly. Defeating the Alcinian invaders and the greater flame ward opens the path to the Altar of the Full Moon, allowing the party to suffuse it with moonlight and clearing one of two paths needed to reveal the way to the Heart of Groves. === True Fog Beast === This fight is found at the end of the Trial of the Eclipse, just before the Heart of Groves. It consists of four lion fog beasts, and the true fog beast. The fog beasts can use Ravage, which deals physical damage and heals for the amount of damage dealt. The true fog beast has two skills. Demoralizing Roar deals AoE physical damage and inflicts Weakened Blows to the whole party, lowering their attack for one turn. It can also use Ravage. It uses Demoralizing Roar on turn 1, then every 3 turns after that unless interrupted. Ravage can be used every other turn. This is an easy fight. The only skill that can pose some trouble is Ravage, which deals medium physical damage and heals by that amount. Since every enemy can use it, it can reduce health quickly if you're not prepared. However, Alexander can easily protect himself even from multiple uses of it with Bastion and he has a good chance of evading it as well. The fog beasts can be killed quickly since they have low health, even with just the secondary AoE damage from Fireball, and once the true fog beast is alone, it can't deal damage with Ravage that can't easily be managed. Demoralizing Roar's debuff is trivial when the party has three physical attackers. Defeating the true fog beast opens the entrance to the Heart of Groves and allows the party to rescue High Priestess Ophelia. === Perseus the Zealous === == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === === Count Hektor === == Chapter 8: A Myrmidon's Honor == === Boss A === === Boss B === beb04e250d6c0ae2bc83a9ff52d95541325300bf 758 757 2023-11-26T03:38:47Z AnythingAtAll 5 Added Kadmus. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. The archers can use Aimed Shot, which deals physical damage and normally won't miss, but they can be blinded. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. The bandits' Blinding Flash is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward yields 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire deals sacred damage and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage can be used every other turn at minimum. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow can be used every other turn at minimum. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and can be used every 3 turns at minimum. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their counterparts in common fights. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at a light blue ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, with a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === This fight is found in the Lunar Labyrinth. It's found at a yellow ward near the upper chest of the west end of the labyrinth. It consists of a thunder, water, wind, shadow ward as well as the greater earth ward. Every lesser ward can be purged. The thunder ward uses Thunder, which deals high lightning damage to a single target. The water ward has the same skills as the ones mentioned in previous fights. The wind ward has no skills and only attacks twice, with a high chance of targeting more vulnerable party members. The shadow ward uses Dark Offering after two turns of preparation, which deals extreme dark damage to all party members, essentially ending the fight. The greater earth ward has five skills. It passively uses Cover on every other ward. Bolstering Roar increases all offensive and defensive stats of every ally and heals them for more than half of their max health. Earthen Shell provides allies with the status of the same name, increasing resistance to melee and ranged physical damage. Crush deals physical damage to a physical target. Enrage gives the greater earth ward Berserk, which increases its attack, but lowers its defense. It will use this once all other wards have been defeated, and will only use Crush for every turn afterwards. The greater earth ward uses its skills in a set pattern. It's immune to stuns and disarms, so it can't be disrupted. It uses Bolstering Roar on turn 1, Earthen Shell on turn 2, Crush on turn 3, then repeats. Since the greater earth ward will cover all the lesser wards until the end of the fight, you can't defeat the latter through conventional means. You'll either need to defeat the greater earth ward first or purge them instead. You're far more likely to purge all the lesser wards before you defeat the greater earth ward, so this guide will focus on that method. Make sure you purge the shadow ward before turn 3. Dark Offering is used after 2 turns of preparation and will basically lose the fight. You can do this as early as turn 1. Note that Calysia's SP rate is tied to how much mana she uses. After that, there's no strictly recommended order, except that the water ward should be your least priority. While it can remove Burning and Bleeding with Quench, its healing and barriers are negligible. If you're more comfortable with the vulnerable party members getting constantly damaged for at least a few turns, purge the thunder ward first since it'll most likely target Alexander or Cynthia, depending on their setup. You can even use Clash under Knight's Oath on the wind ward and redirect all of its attacks to Cynthia, who's resistant to them. If you prefer managing the health of Alexander and Cynthia from the thunder ward's high lightning damage, purge the wind ward first. Note that Cynthia is weak to lightning. The water ward will barely be any trouble afterwards. The greater earth ward will boost all of the lesser wards' stats for the whole fight until you purge them since it uses Bolstering Roar and Earthen Shell constantly. The defensive boosts are irrelevant since all the lesser wards can be purged, but their physical and magic attacks will be boosted, so purge them as soon as possible. The greater earth ward is very resistant to melee and ranged damage, so magical attacks will do the most damage to it. Alexander can use Air Slashes or Stormblasts, and Ligaea can still deal plenty of damage even if she has no magical attacks, although Cynthia's skills will deal low damage. She may actually be more powerful under Knight's Oath for this fight since she can use Retaliate, which increases the chance a target gets critically hit from physical attacks. This works very well with Ligaea's skills. However, the main damage dealers among the wards are the thunder and wind wards, so once they're purged, you shouldn't have much trouble dealing with the greater earth ward. It'll be a bit slow, but Crush doesn't deal much damage. Once all the lesser wards are purged, the greater earth ward will use Enrage and gain Berserk, which increases its attack, but lowers its defense. Since it no longer has any lesser wards to support, it'll use Crush until the end of the fight. However, this actually makes the fight easier since even a boosted Crush still doesn't deal damage that can't be easily managed, and its lowered defenses allows even Cynthia's physical skills to deal non-trivial damage. Just keep attacking it until it's defeated. Defeating the greater earth ward yields a star ruby, star sapphire, imbued emerald, and imbued opal, all of which can be used for crafting unique equipment at Kharos. === Greater Sacred Ward === This fight is found in the Lunar Labyrinth, at the white ward next to a chest in the northeast corner. It consists of two shadow wards and the greater sacred ward. The shadow wards will use Dark Offering after two turns of preparation, which deals extreme AoE dark damage and basically ends the fight. The greater sacred ward has five skills. It can use Clairvoyance, Ill omen, and Moonlance, which has identical effects as Calysia's version of those skills. It can use Searing Moonlight and Empyreal Rain, both dealing high AoE sacred damage, with the latter dealing more. Clairvoyance and Searing Moonlight are used in turn 1 and are always used in the same turn, then every 5 turns after that. Ill Omen and Moonlance are used in turn 2 and are always used in the same turn, then every 6 turns after that. Empyreal Rain is used once when the greater sacred ward goes below 33% health. Purge the shadow wards as soon as you can. They will both use Dark Offering at turn 3 unless interrupted, and Calysia can't purge them earlier than that. Purging the two wards requires 40 SP in total, but Calysia starts with 20 SP, so she'll need to spend at least one turn gathering more. Moonlance will give her 20 SP, which allows her to purge the two wards in the other two turns. Don't let her do anything else in the first three turns as much as possible. If you need her to heal someone or you forgot to purge one of them in that time period, use Haft Strike to delay one of them. However, this will only buy you one turn. If you haven't purged at least one of them by turn 2, you'll lose the fight. Alternatively, you can defeat one of them through direct damage, but that's inefficient. The greater sacred ward deals high AoE damage with its skills, and can be hard to manage if you're not prepared. Make sure everyone has most of their health before it uses Clairvoyance and Searing Moonlight to maximize everyone's chances of not getting knocked out. Since the greater sacred ward is the only one that deals direct damage, this should be easy to keep track of. Most of the party members should be fine most of the time, but if Searing Moonlight deals critical damage to Ligaea, there's a chance for her to get knocked out. There's no way to counter that during the skills' first use since it's at turn 1. Calysia won't be able to cast Nightshroud at that point, and will need to use her SP for purging. If she uses her skills that cost higher mana, there's a chance she'll have enough SP to cast Nightshroud on Ligaea before the second use. It's recommended to use Alexander as the tank for this fight since he can immediately use Bastion. The greater sacred ward will use Ill Omen and Moonlance at turn 2, which can knock out unprotected party members. Cynthia will most likely survive it, but she won't be able to use Dancing Steel before that time to minimize damage, unlike Alexander with Bastion. Empyreal Rain will be used when the greater sacred ward's health goes below 33%, which deals almost just as much if not more damage as Clairvoyance and Searing Moonlight combined. If you need more turns to heal or prepare, make sure you don't reduce the greater sacred ward's health below 33% until it's used Clairvoyance and Searing Moonlight again. If it uses those two skills, then Empyreal Rain in the next turn, there's a good chance your party members may get knocked out. Afterwards, there'll be a lot of turns before it uses any of its skills again and will just use normal attacks, which doesn't deal much damage, so it should be simple to defeat it then. Defeating the greater sacred ward yields Ars Athanasia, the personal combat grimoire of the previous Alivean high priestess, and is a unique item for Calysia. === Greater Flame Ward Vs. Alcinian Invaders === This fight is found at the entrance of the Altar of the Full Moon, atop the Lunar Labyrinth. It consists of an Alcinian Suntouched, an Elite Alcinian Crusader, and an Alcinian Judge on the Alcinians' side, and the greater flame ward on the other. They will be locked in a three-way battle, having a chance of attacking each other instead of the party. The Alcinians have the same skills as their counterparts during common fights. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. The greater flame ward has two skills. Fire deals fire damage to a single target. Cataclysm deals AoE fire damage. Both skills can be used every turn. Although the party will be fighting a boss as well as three common enemies, the fight is actually easier than the fight with the Alcinian invaders at the Altar of the Full Moon since the enemies will be attacking each other, and despite its name, the greater flame ward is arguably less dangerous than the flame ward at the Path of the Full Moon since it doesn't have a high chance of using Cataclysm, unlike with the common flame ward, which has a high chance of using Consuming Blaze every turn. Because of this, the extent of the strategies is mostly lifted from the fight at the Altar of the Full Moon. It's recommended to start with the Alcinians first since they can be more trouble over time, and aren't hard to kill. Focus on the judge first so it deals less damage, and use Haft Strike on the elite crusader at turn 2 to delay their use of Zealous Inspiration. If the judge uses Divine Barrage with sure critical hits, it can deal a lot of damage. The Alcinian Suntouched can be dealt with whenever you like. They can't heal more than the party can damage, and Alcina's Wrath isn't any trouble. Once you kill the judge, the Alcinians won't be able to deal much damage even under Zealous Inspiration. The elite crusader can still use Holy Overwhelm, but the damage it deals can easily be healed back since it can't be used often. Once you've dealt with the Alcinians, simply focus all your attacks on the greater flame ward. The damage from Fire can be easily healed while Cataclysm doesn't deal enough damage to be much trouble in the long run. With everyone focusing their attacks on it, it should die quickly. Defeating the Alcinian invaders and the greater flame ward opens the path to the Altar of the Full Moon, allowing the party to suffuse it with moonlight and clearing one of two paths needed to reveal the way to the Heart of Groves. === True Fog Beast === This fight is found at the end of the Trial of the Eclipse, just before the Heart of Groves. It consists of four lion fog beasts, and the true fog beast. The fog beasts can use Ravage, which deals physical damage and heals for the amount of damage dealt. The true fog beast has two skills. Demoralizing Roar deals AoE physical damage and inflicts Weakened Blows to the whole party, lowering their attack for two turns. It can also use Ravage. It uses Demoralizing Roar on turn 1, then every 3 turns after that unless interrupted. Ravage can be used every other turn. This is an easy fight. The only skill that can pose some trouble is Ravage, which deals medium physical damage and heals by that amount. Since every enemy can use it, it can reduce health quickly if you're not prepared. However, Alexander can easily protect himself even from multiple uses of it with Bastion and he has a good chance of evading it as well. The fog beasts can be killed quickly since they have low health, even with just the secondary AoE damage from Fireball, and once the true fog beast is alone, it can't deal damage with Ravage that can't easily be managed. Demoralizing Roar's debuff is trivial when the party has three physical attackers. Defeating the true fog beast opens the entrance to the Heart of Groves and allows the party to rescue High Priestess Ophelia. === Perseus the Zealous === This fight is found at the Heart of Groves, where High Priestess Ophelia along with two other priestesses are defending themselves and holding off until the party arrives. It consists of an Alcinian Crusader, an Alcinian Suntouched, an Elite Alcinian Crusader, and Perseus the Zealous. The common enemies have the same skills as the ones previously encountered. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. Perseus has five skills. Sacred Blade gives him the status of the same name, ensuring his attacks will hit and dealing secondary AoE sacred damage whenever he attacks. Sunburst Slash deals high sacred damage to a single target. Hallowed Slash does the same, but with more damage than Sunburst Slash, and it can't be evaded. Holy Fire deals sacred damage and inflicts the status of the same name, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Ardor is used once and gives him Ardent Zeal, which allows him to act twice, but decreases his defense. It can be purged. He'll use Sacred Blade, Sunburst Slash, and Hallowed Slash next to each other at turns 1, 2, and 3, then every 5 turns after that. So, for example, the next usage will be at turns 6, 7, and 8. He'll use Holy Fire once at turn 5. Ardor has a chance of being used once his health goes below 55%. All intervals apply unless interrupted. Most of the difficulty in this fight is with Sunburst Slash and Hallowed Slash since they deal high damage and are used in succession while Sacred Blade adds AoE damage if left active. Moreover, if the elite crusader uses Zealous Inspiration to guarantee a critical hit when Persues uses either Sunburst Slash or Hallowed Slash, the targeted party member will get knocked out. The other two enemies aren't noteworthy and are only there to prolong the fight so Perseus can use his skills more. Sacred Blade can easily be countered by purging it. Perseus will always use it before Calysia uses Purge Sorcery, so if you keep track of its intervals, you'll always be able to purge it in the same turn. If you forget to do so, make sure you don't leave it active for more than 1 turn. The secondary AoE damage can reduce a lot of health if used multiple times. 2 turns is still manageable, but 3 turns may knock out party members. To deal with Zealous Inspiration, use Haft Strike on turn 2, as with previous fights with the elite crusader, pushing its use to turn 3. Although Perseus normally uses Hallowed Slash in this turn, Zealous Inspiration always comes after it, so it won't deal a critical hit. If you use Alexander as the tank for this fight, activate Bastion before turn 2 to protect against Perseus' skills. If you use Cynthia, activate Dancing Steel as soon as possible. Once Bastion is over, make sure Alexander has more or less full health before Perseus uses his skills. Hallowed Slash can knock him out if he's at 85% health or less. Cynthia won't have this problem once she activates Dancing Steel since she has more health and is better protected in the long-term under Knight's Oath. Calysia can use Nightshroud to provide additional protection to the chosen tank when necessary. Make sure to remove Holy Fire quickly since it can deal a lot of damage if left unnoticed. Once you deal with Perseus' skills, the fight is basically won. None of the enemies have noteworthy normal attacks and although Ardor allows Perseus to act twice, it can easily be countered by purging it. Keep the health of your chosen tank high and the fight should go smoothly. Defeating Perseus rescues High Priestess Ophelia and destroys the Alcinians' invasion of the Elysian Groves. == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === This fight is found at the entrance to the third floor of Riversmeet Castle during Alexander's assault on the city's fortress. It consists of a Roguish Retainer, Fortress Crossbowman, Armored Retainer, Suntouched Retainer, and Kadmus the Fearless. The roguish retainer has two skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison, which deals water damage over time for 5 turns. Vanish puts him under stealth. Backstab deals high physical damage and can only be used under stealth. The armored retainer has two skills. It can cover other enemies and use Cleave, which deals low AoE physical damage. The fortress crossbowman can use Hard Shot, which deals physical damage higher than his normal attack. The suntouched retainer has two skills. Alcina's Mercy heals a single enemy while Absolution can remove most harmful status effects and heal for a small amount, just like Lorena's version of the skill. Kadmus has four skills. Pierce deals high physical damage. Swiftblade allows him to use normal attacks twice. Parry Stance counters all physical attacks and prevents him from taking damage for one turn. Burning Flurry deals fire damage four times. The common enemies mostly have no set turns for the first use of their skills. The roguish retainer can use Poisoned Blade every turn. Vanish is used at turn 1, then every 5 turns after that. Backstab can be used every turn while he's under stealth. The fortress crossbowman's Hard Shot can be used every other turn at minimum. The armored retainer can use Cleave every other turn. The suntouched retainer's skills have no cooldown and can be used every turn. Unlike with other bosses, most of Kadmus' skills have no set intervals. Kadmus will use Pierce at turn 1, and has a minimum interval of 3 turns. Swiftblade is used at turn 2 and Parry Stance at turn 3, then most likely every 7 turns after that, but it could take less or more turns. Burning Flurry has a minimum interval of 4 turns. The only actual challege here is Kadmus, and even then, he doesn't use his most damaging skills often. The armored retainer will prolong the fight with Cover, but not by much since he doesn't have much health compared to other enemy tanks. The suntouched retainer doesn't heal much and Absolution doesn't give the enemies enough of an edge to matter. The roguish retainer's Backstab can deal high physical damage, but he can easily be put out of stealth in multiple ways. If Alexander has Whirlwind, he can put the roguish retainer out of stealth before he can act under it. Otherwise, he may get a chance to use Backstab, but its damage can easily be healed. The fortress crossbowman can be countered by Wind Veil and Nightshroud. If you have Lorena, you can use Flash Freeze on turn 1 to prevent him from fixating on a party member, and once he's unfrozen, he'll most likely just attack your chosen tank(s), who'll be very resistant to him. Kadmus' skills can easily be countered by any tank in the party. Alexander has Bastion and Wind Wall, Cynthia has multiple protective skills under Knight's Oath, and Lorena has Frozen Rampart. Any of them paired up with consistent healing are more than enough protection since Kadmus doesn't use his skills often. Silver Light can heal back the damage from Pierce in one turn while making sure the chosen tank(s) have at least most of their health is enough defense against Burning Flurry. Alexander can have most of his health reduced if he doesn't have Bastion active, but a single use of Wind Wall is enough since it's unlikely he'll use Burning Flurry more than once in the whole fight. And even if he does, Bastion's cooldown will likely be over by that point if you used it immediately at the start of the fight. Cynthia has a lot of health, so she'll only really be in trouble if she has around 60% health or less. Lorena is weak to the fire damage of Burning Flurry so she's the least ideal choice for a tank in this fight, but Frozen Rampart will take most of the damage, and there's a good chance Kadmus will be frozen after attacking her four times. Any subsequent Burning Flurries can be healed by the party's numerous healing options. Swiftblade only applies to his normal attacks, which aren't remarkable. Pary Stance is basically a free turn since all you need to do is not use physical attacks on him. Just maintain the health of your chosen tanks and the fight will be simple. Defeating Kadmus opens the third floor of Riversmeet Castle, giving the party a clear path to Count Hektor. === Count Hektor === == Chapter 8: A Myrmidon's Honor == === Boss A === === Boss B === 50e81faa48c02400ce8395dd26e383f847a1e273 759 758 2023-11-26T06:02:33Z AnythingAtAll 5 Added Hektor's gargoyles. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. The archers can use Aimed Shot, which deals physical damage and normally won't miss, but they can be blinded. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. The bandits' Blinding Flash is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward yields 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire deals sacred damage and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage can be used every other turn at minimum. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow can be used every other turn at minimum. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and can be used every 3 turns at minimum. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their counterparts in common fights. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at a light blue ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, with a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === This fight is found in the Lunar Labyrinth. It's found at a yellow ward near the upper chest of the west end of the labyrinth. It consists of a thunder, water, wind, shadow ward as well as the greater earth ward. Every lesser ward can be purged. The thunder ward uses Thunder, which deals high lightning damage to a single target. The water ward has the same skills as the ones mentioned in previous fights. The wind ward has no skills and only attacks twice, with a high chance of targeting more vulnerable party members. The shadow ward uses Dark Offering after two turns of preparation, which deals extreme dark damage to all party members, essentially ending the fight. The greater earth ward has five skills. It passively uses Cover on every other ward. Bolstering Roar increases all offensive and defensive stats of every ally and heals them for more than half of their max health. Earthen Shell provides allies with the status of the same name, increasing resistance to melee and ranged physical damage. Crush deals physical damage to a physical target. Enrage gives the greater earth ward Berserk, which increases its attack, but lowers its defense. It will use this once all other wards have been defeated, and will only use Crush for every turn afterwards. The greater earth ward uses its skills in a set pattern. It's immune to stuns and disarms, so it can't be disrupted. It uses Bolstering Roar on turn 1, Earthen Shell on turn 2, Crush on turn 3, then repeats. Since the greater earth ward will cover all the lesser wards until the end of the fight, you can't defeat the latter through conventional means. You'll either need to defeat the greater earth ward first or purge them instead. You're far more likely to purge all the lesser wards before you defeat the greater earth ward, so this guide will focus on that method. Make sure you purge the shadow ward before turn 3. Dark Offering is used after 2 turns of preparation and will basically lose the fight. You can do this as early as turn 1. Note that Calysia's SP rate is tied to how much mana she uses. After that, there's no strictly recommended order, except that the water ward should be your least priority. While it can remove Burning and Bleeding with Quench, its healing and barriers are negligible. If you're more comfortable with the more vulnerable party members getting constantly damaged for at least a few turns, purge the thunder ward first since it'll most likely target Alexander or Cynthia, depending on their setup. You can even use Clash under Knight's Oath on the wind ward and redirect all of its attacks to Cynthia, who's resistant to them. If you prefer managing the health of only Alexander and Cynthia from the thunder ward's high lightning damage, purge the wind ward first. Note that Cynthia is weak to lightning. The water ward will barely be any trouble afterwards. The greater earth ward will boost all of the lesser wards' stats for the whole fight until you purge them since it uses Bolstering Roar and Earthen Shell constantly. The defensive boosts are irrelevant since all the lesser wards can be purged, but their physical and magic attacks will be boosted, so purge them as soon as possible. The greater earth ward is very resistant to melee and ranged damage, so magical attacks will do the most damage to it. Alexander can use Air Slashes or Stormblasts, and Ligaea can still deal plenty of damage even if she has no magical attacks, although Cynthia's skills will deal low damage. She may actually be more powerful under Knight's Oath for this fight since she can use Retaliate, which increases the chance a target gets critically hit from physical attacks. This works very well with Ligaea's skills. However, the main damage dealers among the wards are the thunder and wind wards, so once they're purged, you shouldn't have much trouble dealing with the greater earth ward. It'll be a bit slow, but Crush doesn't deal much damage. Once all the lesser wards are purged, the greater earth ward will use Enrage and gain Berserk, which increases its attack, but lowers its defense. Since it no longer has any lesser wards to support, it'll use Crush until the end of the fight. However, this actually makes the fight easier since even a boosted Crush still doesn't deal damage that can't be easily managed, and its lowered defenses allows even Cynthia's physical skills to deal non-trivial damage. Just keep attacking it until it's defeated. Defeating the greater earth ward yields a star ruby, star sapphire, imbued emerald, and imbued opal, all of which can be used for crafting unique equipment at Kharos. === Greater Sacred Ward === This fight is found in the Lunar Labyrinth, at the white ward next to a chest in the northeast corner. It consists of two shadow wards and the greater sacred ward. The shadow wards will use Dark Offering after two turns of preparation, which deals extreme AoE dark damage and basically ends the fight. The greater sacred ward has five skills. It can use Clairvoyance, Ill omen, and Moonlance, which has identical effects as Calysia's version of those skills. It can use Searing Moonlight and Empyreal Rain, both dealing high AoE sacred damage, with the latter dealing more. Clairvoyance and Searing Moonlight are used in turn 1 and are always used in the same turn, then every 5 turns after that. Ill Omen and Moonlance are used in turn 2 and are always used in the same turn, then every 6 turns after that. Empyreal Rain is used once when the greater sacred ward goes below 33% health. Purge the shadow wards as soon as you can. They will both use Dark Offering at turn 3 unless interrupted, and Calysia can't purge them earlier than that. Purging the two wards requires 40 SP in total, but Calysia starts with 20 SP, so she'll need to spend at least one turn gathering more. Moonlance will give her 20 SP, which allows her to purge the two wards in the other two turns. Don't let her do anything else in the first three turns as much as possible. If you need her to heal someone or you forgot to purge one of them in that time period, use Haft Strike to delay one of them. However, this will only buy you one turn. If you haven't purged at least one of them by turn 2, you'll lose the fight. Alternatively, you can defeat one of them through direct damage, but that's inefficient. The greater sacred ward deals high AoE damage with its skills, and can be hard to manage if you're not prepared. Make sure everyone has most of their health before it uses Clairvoyance and Searing Moonlight to maximize everyone's chances of not getting knocked out. Since the greater sacred ward is the only one that deals direct damage, this should be easy to keep track of. Most of the party members should be fine most of the time, but if Searing Moonlight deals critical damage to Ligaea, there's a chance for her to get knocked out. There's no way to counter that during the skills' first use since it's at turn 1. Calysia won't be able to cast Nightshroud at that point, and will need to use her SP for purging. If she uses her skills that cost higher mana, there's a chance she'll have enough SP to cast Nightshroud on Ligaea before the second use. It's recommended to use Alexander as the tank for this fight since he can immediately use Bastion. The greater sacred ward will use Ill Omen and Moonlance at turn 2, which can knock out unprotected party members. Cynthia will most likely survive it, but she won't be able to use Dancing Steel before that time to minimize damage, unlike Alexander with Bastion. Empyreal Rain will be used when the greater sacred ward's health goes below 33%, which deals almost just as much if not more damage as Clairvoyance and Searing Moonlight combined. If you need more turns to heal or prepare, make sure you don't reduce the greater sacred ward's health below 33% until it's used Clairvoyance and Searing Moonlight again. If it uses those two skills, then Empyreal Rain in the next turn, there's a good chance your party members may get knocked out. Afterwards, there'll be a lot of turns before it uses any of its skills again and will just use normal attacks, which doesn't deal much damage, so it should be simple to defeat it then. Defeating the greater sacred ward yields Ars Athanasia, the personal combat grimoire of the previous Alivean high priestess, and is a unique item for Calysia. === Greater Flame Ward Vs. Alcinian Invaders === This fight is found at the entrance of the Altar of the Full Moon, atop the Lunar Labyrinth. It consists of an Alcinian Suntouched, an Elite Alcinian Crusader, and an Alcinian Judge on the Alcinians' side, and the greater flame ward on the other. They will be locked in a three-way battle, having a chance of attacking each other instead of the party. The Alcinians have the same skills as their counterparts during common fights. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. The greater flame ward has two skills. Fire deals fire damage to a single target. Cataclysm deals AoE fire damage. Both skills can be used every turn. Although the party will be fighting a boss as well as three common enemies, the fight is actually easier than the fight with the Alcinian invaders at the Altar of the Full Moon since the enemies will be attacking each other, and despite its name, the greater flame ward is arguably less dangerous than the flame ward at the Path of the Full Moon since it doesn't have a high chance of using Cataclysm, unlike with the common flame ward, which has a high chance of using Consuming Blaze every turn. Because of this, the extent of the strategies is mostly lifted from the fight at the Altar of the Full Moon. It's recommended to start with the Alcinians first since they can be more trouble over time, and aren't hard to kill. Focus on the judge first so it deals less damage, and use Haft Strike on the elite crusader at turn 2 to delay their use of Zealous Inspiration. If the judge uses Divine Barrage with sure critical hits, it can deal a lot of damage. The Alcinian Suntouched can be dealt with whenever you like. They can't heal more than the party can damage, and Alcina's Wrath isn't any trouble. Once you kill the judge, the Alcinians won't be able to deal much damage even under Zealous Inspiration. The elite crusader can still use Holy Overwhelm, but the damage it deals can easily be healed back since it can't be used often. Once you've dealt with the Alcinians, simply focus all your attacks on the greater flame ward. The damage from Fire can be easily healed while Cataclysm doesn't deal enough damage to be much trouble in the long run. With everyone focusing their attacks on it, it should die quickly. Defeating the Alcinian invaders and the greater flame ward opens the path to the Altar of the Full Moon, allowing the party to suffuse it with moonlight and clearing one of two paths needed to reveal the way to the Heart of Groves. === True Fog Beast === This fight is found at the end of the Trial of the Eclipse, just before the Heart of Groves. It consists of four lion fog beasts, and the true fog beast. The fog beasts can use Ravage, which deals physical damage and heals for the amount of damage dealt. The true fog beast has two skills. Demoralizing Roar deals AoE physical damage and inflicts Weakened Blows to the whole party, lowering their attack for two turns. It can also use Ravage. It uses Demoralizing Roar on turn 1, then every 3 turns after that unless interrupted. Ravage can be used every other turn. This is an easy fight. The only skill that can pose some trouble is Ravage, which deals medium physical damage and heals by that amount. Since every enemy can use it, it can reduce health quickly if you're not prepared. However, Alexander can easily protect himself even from multiple uses of it with Bastion and he has a good chance of evading it as well. The fog beasts can be killed quickly since they have low health, even with just the secondary AoE damage from Fireball, and once the true fog beast is alone, it can't deal damage with Ravage that can't easily be managed. Demoralizing Roar's debuff is trivial when the party has three physical attackers. Defeating the true fog beast opens the entrance to the Heart of Groves and allows the party to rescue High Priestess Ophelia. === Perseus the Zealous === This fight is found at the Heart of Groves, where High Priestess Ophelia along with two other priestesses are defending themselves and holding off until the party arrives. It consists of an Alcinian Crusader, an Alcinian Suntouched, an Elite Alcinian Crusader, and Perseus the Zealous. The common enemies have the same skills as the ones previously encountered. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. Perseus has five skills. Sacred Blade gives him the status of the same name, ensuring his attacks will hit and dealing secondary AoE sacred damage whenever he attacks. Sunburst Slash deals high sacred damage to a single target. Hallowed Slash does the same, but with more damage than Sunburst Slash, and it can't be evaded. Holy Fire deals sacred damage and inflicts the status of the same name, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Ardor is used once and gives him Ardent Zeal, which allows him to act twice, but decreases his defense. It can be purged. He'll use Sacred Blade, Sunburst Slash, and Hallowed Slash next to each other at turns 1, 2, and 3, then every 5 turns after that. So, for example, the next usage will be at turns 6, 7, and 8. He'll use Holy Fire once at turn 5. Ardor has a chance of being used once his health goes below 55%. All intervals apply unless interrupted. Most of the difficulty in this fight is with Sunburst Slash and Hallowed Slash since they deal high damage and are used in succession while Sacred Blade adds AoE damage if left active. Moreover, if the elite crusader uses Zealous Inspiration to guarantee a critical hit when Persues uses either Sunburst Slash or Hallowed Slash, the targeted party member will get knocked out. The other two enemies aren't noteworthy and are only there to prolong the fight so Perseus can use his skills more. Sacred Blade can easily be countered by purging it. Perseus will always use it before Calysia uses Purge Sorcery, so if you keep track of its intervals, you'll always be able to purge it in the same turn. If you forget to do so, make sure you don't leave it active for more than 1 turn. The secondary AoE damage can reduce a lot of health if used multiple times. 2 turns is still manageable, but 3 turns may knock out party members. To deal with Zealous Inspiration, use Haft Strike on turn 2, as with previous fights with the elite crusader, pushing its use to turn 3. Although Perseus normally uses Hallowed Slash in this turn, Zealous Inspiration always comes after it, so it won't deal a critical hit. If you use Alexander as the tank for this fight, activate Bastion before turn 2 to protect against Perseus' skills. If you use Cynthia, activate Dancing Steel as soon as possible. Once Bastion is over, make sure Alexander has more or less full health before Perseus uses his skills. Hallowed Slash can knock him out if he's at 85% health or less. Cynthia won't have this problem once she activates Dancing Steel since she has more health and is better protected in the long-term under Knight's Oath. Calysia can use Nightshroud to provide additional protection to the chosen tank when necessary. Make sure to remove Holy Fire quickly since it can deal a lot of damage if left unnoticed. Once you deal with Perseus' skills, the fight is basically won. None of the enemies have noteworthy normal attacks and although Ardor allows Perseus to act twice, it can easily be countered by purging it. Keep the health of your chosen tank high and the fight should go smoothly. Defeating Perseus rescues High Priestess Ophelia and destroys the Alcinians' invasion of the Elysian Groves. == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === This fight is found at the entrance to the third floor of Riversmeet Castle during Alexander's assault on the city's fortress. It consists of a Roguish Retainer, Fortress Crossbowman, Armored Retainer, Suntouched Retainer, and Kadmus the Fearless. The roguish retainer has two skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison, which deals water damage over time for 5 turns. Vanish puts him under stealth. Backstab deals high physical damage and can only be used under stealth. The armored retainer has two skills. It can cover other enemies and use Cleave, which deals low AoE physical damage. The fortress crossbowman can use Hard Shot, which deals physical damage higher than his normal attack. The suntouched retainer has two skills. Alcina's Mercy heals a single enemy while Absolution can remove most harmful status effects and heal for a small amount, just like Lorena's version of the skill. Kadmus has four skills. Pierce deals high physical damage. Swiftblade allows him to use normal attacks twice. Parry Stance counters all physical attacks and prevents him from taking damage for one turn. Burning Flurry deals fire damage four times. The common enemies mostly have no set turns for the first use of their skills. The roguish retainer can use Poisoned Blade every turn. Vanish is used at turn 1, then every 5 turns after that. Backstab can be used every turn while he's under stealth. The fortress crossbowman's Hard Shot can be used every other turn at minimum. The armored retainer can use Cleave every other turn. The suntouched retainer's skills have no cooldown and can be used every turn. Unlike with other bosses, most of Kadmus' skills have no set intervals. Kadmus will use Pierce at turn 1, and has a minimum interval of 3 turns. Swiftblade is used at turn 2 and Parry Stance at turn 3, then most likely every 7 turns after that, but it could take less or more turns. Burning Flurry has a minimum interval of 4 turns. The only actual challege here is Kadmus, and even then, he doesn't use his most damaging skills often. The armored retainer will prolong the fight with Cover, but not by much since he doesn't have much health compared to other enemy tanks. The suntouched retainer doesn't heal much and Absolution doesn't give the enemies enough of an edge to matter. The roguish retainer's Backstab can deal high physical damage, but he can easily be put out of stealth in multiple ways. If Alexander has Whirlwind, he can put the roguish retainer out of stealth before he can act under it. Otherwise, he may get a chance to use Backstab, but its damage can easily be healed. The fortress crossbowman can be countered by Wind Veil and Nightshroud. If you have Lorena, you can use Flash Freeze on turn 1 to prevent him from fixating on a party member, and once he's unfrozen, he'll most likely just attack your chosen tank(s), who'll be very resistant to him. Kadmus' skills can easily be countered by any tank in the party. Alexander has Bastion and Wind Wall, Cynthia has multiple protective skills under Knight's Oath, and Lorena has Frozen Rampart. Any of them paired up with consistent healing are more than enough protection since Kadmus doesn't use his skills often. Silver Light can heal back the damage from Pierce in one turn while making sure the chosen tank(s) have at least most of their health is enough defense against Burning Flurry. Alexander can have most of his health reduced if he doesn't have Bastion active, but a single use of Wind Wall is enough since it's unlikely Kadmus will use Burning Flurry more than once in the whole fight. And even if he does, Bastion's cooldown will likely be over by that point if you used it immediately at the start of the fight. Cynthia has a lot of health, so she'll only really be in trouble if she has around 60% health or less. Lorena is weak to the fire damage of Burning Flurry so she's the least ideal choice for a tank in this fight, but Frozen Rampart will take most of the damage, and there's a good chance Kadmus will be frozen after attacking her four times. Any subsequent Burning Flurries can be healed by the party's numerous healing options. Swiftblade only applies to his normal attacks, which aren't remarkable. Parry Stance is basically a free turn since all you need to do is not use physical attacks on him. Just maintain the health of your chosen tanks and the fight will be simple. Defeating Kadmus opens the third floor of Riversmeet Castle, giving the party a clear path to Count Hektor. === Count Hektor's Gargoyles === This fight is found at the throne room of the Riversmeet Castle, atop the third floor. It consists of Animated Wind, Earth, Fire and Static Gargoryles as well as Count Hektor. The animated wind gargoyle uses Elite Fixate, which will fixate on a more vulnerable party member like its normal version, except it isn't just used on turn 1 and will be used until it's activated, so it can't be interrupted. The wind gargoyle only uses normal attacks. The earth gargoyle uses Boulder Blow, which deals physical damage to a single target. The fire gargoyle uses Fiery Fist, which deals fire damage to a single target. The static gargoyle has two skills. Overload deals AoE lightning damage while Charged Fist deals medium lightning damage to a single target. All gargoyles will protect Hektor. They'll also have a chance to crumble from melee and ranged attacks, inflicting Crumbling up to three tiers, which increasingly reduces their defense and makes them more vulnerable to melee and ranged damage. Hektor has four skills. Entrap inflicts Trapped, decreasing speed and evasion. Cheap Shot deals very low damage and stuns a target. Impotent Rage raises his attack, but lowers his defense. Throwing Dagger deals very low damage and has a chance of inflicting Deadly Poison. The earth gargoyle will use Boulder Blow in every turn, so the skill is functionally its default attack. The fire gargoyle will use Fiery Fist at turn 1, then every other turn. The static gargoyle will use Overload at turn 1, then every 5 turns after that. Charged Fist is most likely going to be used at turn 2 and has a minimum interval of 4 turns, though it's usually going to be longer. The gargoyles can't be stunned, but being frozen by Lorena works. Hektor will use Entrap at turn 1, then every 4 turns after that. Cheap Shot will be used at turn 2 and has a minimum interval of 4 turns, though it'll likely take more than that. Throwing Dagger has no set turn for its first use and has a minimum interval of 5 turns. Impotent Rage is used in any turn where his other skills aren't. Hektor is almost irrelevant in this fight. Entrap increases the chances of the gargoyle's attacks hitting, Cheap Shot can stun if it hits, especially with Entrap, and Throwing Dagger can inflict Deadly Poison. However, all of these can be counteracted by simple healing. His skills deal practically no damage even when his attack is increased to its maximum, and the only party members that can receive some are those that are weak to ranged damage. Even then, they'll receive a paltry 20 or so damage at most. You can basically ignore him for the whole fight. The gargoyles' different skills may seem overwhelming at first, but most of them are basically the usual bosses with elemental attacks. They have a chance of crumbling from melee and ranged attacks regardless of damage, so Lorena is the most ideal party member for this fight. She can use Sweeping Slash nearly every turn and make most of the gargoyles crumble quickly, which will make the fight a lot easier. Alexander is the ideal tank for this fight because three gargoyles will be attacking him, which has a chance of constantly activating Bastion. The wind gargoyle will most likely not target him so it doesn't count. Once you've defeated one of the earth, fire, or static gargoyles, this is no longer possible, but by that point, the damage collectively dealt by the remaining gargoyles will be more manageable. Every other physical attacker has their own strengths. Ligaea has the most potent physical attacks in general while Cynthia has skills that hit multiple times, increasing the chance to inflict Crumbling. Sindarion has only one AoE physical skill so he's the least ideal physical attacker for this fight. Backstab won't work on Hektorbut he's still a good choice. Focus on the wind gargoyle first since it'll likely target a more vulnerable party member. Its attacks can deal a lot of damage to party members weak to ranged damage and it'll take a few turns to kill it. There are multiple options for protecting a fixated party member, so it shouldn't be too much trouble. If you have Lorena, Ice Barrier is a very good choice that's immediately accessible. Alexander or Lorena won't be able to cast their protections the party member is fixated on since Hektor's Cheap Shot will most likely stun them at that turn, so make sure you have backup protections. Afterwards, just focus your attacks on the wind gargoyle and it'll die quickly. The other gargoyles are simple to handle since there's very little variation to their skills. Their strength is in their numbers, so focus your attacks on a single gargoyle at the time to destroy them quickly. Take advantage of any AoE physical attack you have to inflict Crumbling more quickly. Make sure your chosen tank(s) have most of their health so the gargoyles' attacks don't overwhelm them, but otherwise, they're not that hard to deal with. Defeating Hektor's gargoyles ends the Battle of Riversmeet, allowing Alexander to formally seize control of Riversmeet Fortress. It's situated in a key location between the two halves of Versalia and is close to Castle Kharos, which will make it a valubale asset in the coming conflicts. Hektor will also notably drop a lot of darics. == Chapter 8: A Myrmidon's Honor == === Boss A === === Boss B === 9f09aafd7715ac8a65aa08636d70b23a0d7e2b93 760 759 2023-11-26T08:18:35Z AnythingAtAll 5 Minor edits. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. The archers can use Aimed Shot, which deals physical damage and normally won't miss, but they can be blinded. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. The bandits' Blinding Flash is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use since that's the duration of the skill's cooldown, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used in on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward yields 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire deals sacred damage and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage can be used every other turn at minimum. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow can be used every other turn at minimum. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and can be used every 3 turns at minimum. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their counterparts in common fights. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at a light blue ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, with a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === This fight is found in the Lunar Labyrinth. It's found at a yellow ward near the upper chest of the west end of the labyrinth. It consists of a thunder, water, wind, shadow ward as well as the greater earth ward. Every lesser ward can be purged. The thunder ward uses Thunder, which deals high lightning damage to a single target. The water ward has the same skills as the ones mentioned in previous fights. The wind ward has no skills and only attacks twice, with a high chance of targeting more vulnerable party members. The shadow ward uses Dark Offering after two turns of preparation, which deals extreme dark damage to all party members, essentially ending the fight. The greater earth ward has five skills. It passively uses Cover on every other ward. Bolstering Roar increases all offensive and defensive stats of every ally and heals them for more than half of their max health. Earthen Shell provides allies with the status of the same name, increasing resistance to melee and ranged physical damage. Crush deals physical damage to a physical target. Enrage gives the greater earth ward Berserk, which increases its attack, but lowers its defense. It will use this once all other wards have been defeated, and will only use Crush for every turn afterwards. The greater earth ward uses its skills in a set pattern. It's immune to stuns and disarms, so it can't be disrupted. It uses Bolstering Roar on turn 1, Earthen Shell on turn 2, Crush on turn 3, then repeats. Since the greater earth ward will cover all the lesser wards until the end of the fight, you can't defeat the latter through conventional means. You'll either need to defeat the greater earth ward first or purge them instead. You're far more likely to purge all the lesser wards before you defeat the greater earth ward, so this guide will focus on that method. Make sure you purge the shadow ward before turn 3. Dark Offering is used after 2 turns of preparation and will basically lose the fight. You can do this as early as turn 1. Note that Calysia's SP rate is tied to how much mana she uses. After that, there's no strictly recommended order, except that the water ward should be your least priority. While it can remove Burning and Bleeding with Quench, its healing and barriers are negligible. If you're more comfortable with the more vulnerable party members getting constantly damaged for at least a few turns, purge the thunder ward first since it'll most likely target Alexander or Cynthia, depending on their setup. You can even use Clash under Knight's Oath on the wind ward and redirect all of its attacks to Cynthia, who's resistant to them. If you prefer managing the health of only Alexander and Cynthia from the thunder ward's high lightning damage, purge the wind ward first. Note that Cynthia is weak to lightning. The water ward will barely be any trouble afterwards. The greater earth ward will boost all of the lesser wards' stats for the whole fight until you purge them since it uses Bolstering Roar and Earthen Shell constantly. The defensive boosts are irrelevant since all the lesser wards can be purged, but their physical and magic attacks will be boosted, so purge them as soon as possible. The greater earth ward is very resistant to melee and ranged damage, so magical attacks will do the most damage to it. Alexander can use Air Slashes or Stormblasts, and Ligaea can still deal plenty of damage even if she has no magical attacks, although Cynthia's skills will deal low damage. She may actually be more powerful under Knight's Oath for this fight since she can use Retaliate, which increases the chance a target gets critically hit from physical attacks. This works very well with Ligaea's skills. However, the main damage dealers among the wards are the thunder and wind wards, so once they're purged, you shouldn't have much trouble dealing with the greater earth ward. It'll be a bit slow, but Crush doesn't deal much damage. Once all the lesser wards are purged, the greater earth ward will use Enrage and gain Berserk, which increases its attack, but lowers its defense. Since it no longer has any lesser wards to support, it'll use Crush until the end of the fight. However, this actually makes the fight easier since even a boosted Crush still doesn't deal damage that can't be easily managed, and its lowered defenses allows even Cynthia's physical skills to deal non-trivial damage. Just keep attacking it until it's defeated. Defeating the greater earth ward yields a star ruby, star sapphire, imbued emerald, and imbued opal, all of which can be used for crafting unique equipment at Kharos. === Greater Sacred Ward === This fight is found in the Lunar Labyrinth, at the white ward next to a chest in the northeast corner. It consists of two shadow wards and the greater sacred ward. The shadow wards will use Dark Offering after two turns of preparation, which deals extreme AoE dark damage and basically ends the fight. The greater sacred ward has five skills. It can use Clairvoyance, Ill omen, and Moonlance, which has identical effects as Calysia's version of those skills. It can use Searing Moonlight and Empyreal Rain, both dealing high AoE sacred damage, with the latter dealing more. Clairvoyance and Searing Moonlight are used in turn 1 and are always used in the same turn, then every 5 turns after that. Ill Omen and Moonlance are used in turn 2 and are always used in the same turn, then every 6 turns after that. Empyreal Rain is used once when the greater sacred ward goes below 33% health. Purge the shadow wards as soon as you can. They will both use Dark Offering at turn 3 unless interrupted, and Calysia can't purge them earlier than that. Purging the two wards requires 40 SP in total, but Calysia starts with 20 SP, so she'll need to spend at least one turn gathering more. Moonlance will give her 20 SP, which allows her to purge the two wards in the other two turns. Don't let her do anything else in the first three turns as much as possible. If you need her to heal someone or you forgot to purge one of them in that time period, use Haft Strike to delay one of them. However, this will only buy you one turn. If you haven't purged at least one of them by turn 2, you'll lose the fight. Alternatively, you can defeat one of them through direct damage, but that's inefficient. The greater sacred ward deals high AoE damage with its skills, and can be hard to manage if you're not prepared. Make sure everyone has most of their health before it uses Clairvoyance and Searing Moonlight to maximize everyone's chances of not getting knocked out. Since the greater sacred ward is the only one that deals direct damage, this should be easy to keep track of. Most of the party members should be fine most of the time, but if Searing Moonlight deals critical damage to Ligaea, there's a chance for her to get knocked out. There's no way to counter that during the skills' first use since it's at turn 1. Calysia won't be able to cast Nightshroud at that point, and will need to use her SP for purging. If she uses her skills that cost higher mana, there's a chance she'll have enough SP to cast Nightshroud on Ligaea before the second use. It's recommended to use Alexander as the tank for this fight since he can immediately use Bastion. The greater sacred ward will use Ill Omen and Moonlance at turn 2, which can knock out unprotected party members. Cynthia will most likely survive it, but she won't be able to use Dancing Steel before that time to minimize damage, unlike Alexander with Bastion. Empyreal Rain will be used when the greater sacred ward's health goes below 33%, which deals almost just as much if not more damage as Clairvoyance and Searing Moonlight combined. If you need more turns to heal or prepare, make sure you don't reduce the greater sacred ward's health below 33% until it's used Clairvoyance and Searing Moonlight again. If it uses those two skills, then Empyreal Rain in the next turn, there's a good chance your party members may get knocked out. Afterwards, there'll be a lot of turns before it uses any of its skills again and will just use normal attacks, which doesn't deal much damage, so it should be simple to defeat it then. Defeating the greater sacred ward yields Ars Athanasia, the personal combat grimoire of the previous Alivean high priestess, and is a unique item for Calysia. === Greater Flame Ward Vs. Alcinian Invaders === This fight is found at the entrance of the Altar of the Full Moon, atop the Lunar Labyrinth. It consists of an Alcinian Suntouched, an Elite Alcinian Crusader, and an Alcinian Judge on the Alcinians' side, and the greater flame ward on the other. They will be locked in a three-way battle, having a chance of attacking each other instead of the party. The Alcinians have the same skills as their counterparts during common fights. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. The greater flame ward has two skills. Fire deals fire damage to a single target. Cataclysm deals AoE fire damage. Both skills can be used every turn. Although the party will be fighting a boss as well as three common enemies, the fight is actually easier than the fight with the Alcinian invaders at the Altar of the Full Moon since the enemies will be attacking each other, and despite its name, the greater flame ward is arguably less dangerous than the flame ward at the Path of the Full Moon since it doesn't have a high chance of using Cataclysm, unlike with the common flame ward, which has a high chance of using Consuming Blaze every turn. Because of this, the extent of the strategies is mostly lifted from the fight at the Altar of the Full Moon. It's recommended to start with the Alcinians first since they can be more trouble over time, and aren't hard to kill. Focus on the judge first so it deals less damage, and use Haft Strike on the elite crusader at turn 2 to delay their use of Zealous Inspiration. If the judge uses Divine Barrage with sure critical hits, it can deal a lot of damage. The Alcinian Suntouched can be dealt with whenever you like. They can't heal more than the party can damage, and Alcina's Wrath isn't any trouble. Once you kill the judge, the Alcinians won't be able to deal much damage even under Zealous Inspiration. The elite crusader can still use Holy Overwhelm, but the damage it deals can easily be healed back since it can't be used often. Once you've dealt with the Alcinians, simply focus all your attacks on the greater flame ward. The damage from Fire can be easily healed while Cataclysm doesn't deal enough damage to be much trouble in the long run. With everyone focusing their attacks on it, it should die quickly. Defeating the Alcinian invaders and the greater flame ward opens the path to the Altar of the Full Moon, allowing the party to suffuse it with moonlight and clearing one of two paths needed to reveal the way to the Heart of Groves. === True Fog Beast === This fight is found at the end of the Trial of the Eclipse, just before the Heart of Groves. It consists of four lion fog beasts, and the true fog beast. The fog beasts can use Ravage, which deals physical damage and heals for the amount of damage dealt. The true fog beast has two skills. Demoralizing Roar deals AoE physical damage and inflicts Weakened Blows to the whole party, lowering their attack for two turns. It can also use Ravage. It uses Demoralizing Roar on turn 1, then every 3 turns after that unless interrupted. Ravage can be used every other turn. This is an easy fight. The only skill that can pose some trouble is Ravage, which deals medium physical damage and heals by that amount. Since every enemy can use it, it can reduce health quickly if you're not prepared. However, Alexander can easily protect himself even from multiple uses of it with Bastion and he has a good chance of evading it as well. The fog beasts can be killed quickly since they have low health, even with just the secondary AoE damage from Fireball, and once the true fog beast is alone, it can't deal damage with Ravage that can't easily be managed. Demoralizing Roar's debuff is trivial when the party has three physical attackers. Defeating the true fog beast opens the entrance to the Heart of Groves and allows the party to rescue High Priestess Ophelia. === Perseus the Zealous === This fight is found at the Heart of Groves, where High Priestess Ophelia along with two other priestesses are defending themselves and holding off until the party arrives. It consists of an Alcinian Crusader, an Alcinian Suntouched, an Elite Alcinian Crusader, and Perseus the Zealous. The common enemies have the same skills as the ones previously encountered. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. Perseus has five skills. Sacred Blade gives him the status of the same name, ensuring his attacks will hit and dealing secondary AoE sacred damage whenever he attacks. Sunburst Slash deals high sacred damage to a single target. Hallowed Slash does the same, but with more damage than Sunburst Slash, and it can't be evaded. Holy Fire deals sacred damage and inflicts the status of the same name, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Ardor is used once and gives him Ardent Zeal, which allows him to act twice, but decreases his defense. It can be purged. He'll use Sacred Blade, Sunburst Slash, and Hallowed Slash next to each other at turns 1, 2, and 3, then every 5 turns after that. So, for example, the next usage will be at turns 6, 7, and 8. He'll use Holy Fire once at turn 5. Ardor has a chance of being used once his health goes below 55%. All intervals apply unless interrupted. Most of the difficulty in this fight is with Sunburst Slash and Hallowed Slash since they deal high damage and are used in succession while Sacred Blade adds AoE damage if left active. Moreover, if the elite crusader uses Zealous Inspiration to guarantee a critical hit when Persues uses either Sunburst Slash or Hallowed Slash, the targeted party member will get knocked out. The other two enemies aren't noteworthy and are only there to prolong the fight so Perseus can use his skills more. Sacred Blade can easily be countered by purging it. Perseus will always use it before Calysia uses Purge Sorcery, so if you keep track of its intervals, you'll always be able to purge it in the same turn. If you forget to do so, make sure you don't leave it active for more than 1 turn. The secondary AoE damage can reduce a lot of health if used multiple times. 2 turns is still manageable, but 3 turns may knock out party members. To deal with Zealous Inspiration, use Haft Strike on turn 2, as with previous fights with the elite crusader, pushing its use to turn 3. Although Perseus normally uses Hallowed Slash in this turn, Zealous Inspiration always comes after it, so it won't deal a critical hit. If you use Alexander as the tank for this fight, activate Bastion before turn 2 to protect against Perseus' skills. If you use Cynthia, activate Dancing Steel as soon as possible. Once Bastion is over, make sure Alexander has more or less full health before Perseus uses his skills. Hallowed Slash can knock him out if he's at 85% health or less. Cynthia won't have this problem once she activates Dancing Steel since she has more health and is better protected in the long-term under Knight's Oath. Calysia can use Nightshroud to provide additional protection to the chosen tank when necessary. Make sure to remove Holy Fire quickly since it can deal a lot of damage if left unnoticed. Once you deal with Perseus' skills, the fight is basically won. None of the enemies have noteworthy normal attacks and although Ardor allows Perseus to act twice, it can easily be countered by purging it. Keep the health of your chosen tank high and the fight should go smoothly. Defeating Perseus rescues High Priestess Ophelia and destroys the Alcinians' invasion of the Elysian Groves. == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === This fight is found at the entrance to the third floor of Riversmeet Castle during Alexander's assault on the city's fortress. It consists of a Roguish Retainer, Fortress Crossbowman, Armored Retainer, Suntouched Retainer, and Kadmus the Fearless. The roguish retainer has two skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison, which deals water damage over time for 5 turns. Vanish puts him under stealth. Backstab deals high physical damage and can only be used under stealth. The armored retainer has two skills. It can cover other enemies and use Cleave, which deals low AoE physical damage. The fortress crossbowman can use Hard Shot, which deals physical damage higher than his normal attack. The suntouched retainer has two skills. Alcina's Mercy heals a single enemy while Absolution can remove most harmful status effects and heal for a small amount, just like Lorena's version of the skill. Kadmus has four skills. Pierce deals high physical damage. Swiftblade allows him to use normal attacks twice. Parry Stance counters all physical attacks and prevents him from taking damage for one turn. Burning Flurry deals fire damage four times. The common enemies mostly have no set turns for the first use of their skills. The roguish retainer can use Poisoned Blade every turn. Vanish is used at turn 1, then every 5 turns after that. Backstab can be used every turn while he's under stealth. The fortress crossbowman's Hard Shot can be used every other turn at minimum. The armored retainer can use Cleave every other turn. The suntouched retainer's skills have no cooldown and can be used every turn. Unlike with other bosses, most of Kadmus' skills have no set intervals. Kadmus will use Pierce at turn 1, and has a minimum interval of 3 turns. Swiftblade is used at turn 2 and Parry Stance at turn 3, then most likely every 7 turns after that, but it could take less or more turns. Burning Flurry has a minimum interval of 4 turns. The only actual challege here is Kadmus, and even then, he doesn't use his most damaging skills often. The armored retainer will prolong the fight with Cover, but not by much since he doesn't have much health compared to other enemy tanks. The suntouched retainer doesn't heal much and Absolution doesn't give the enemies enough of an edge to matter. The roguish retainer's Backstab can deal high physical damage, but he can easily be put out of stealth in multiple ways. If Alexander has Whirlwind, he can put the roguish retainer out of stealth before he can act under it. Otherwise, he may get a chance to use Backstab, but its damage can easily be healed. The fortress crossbowman can be countered by Wind Veil and Nightshroud. If you have Lorena, you can use Flash Freeze on turn 1 to prevent him from fixating on a party member, and once he's unfrozen, he'll most likely just attack your chosen tank(s), who'll be very resistant to him. Kadmus' skills can easily be countered by any tank in the party. Alexander has Bastion and Wind Wall, Cynthia has multiple protective skills under Knight's Oath, and Lorena has Frozen Rampart. Any of them paired up with consistent healing are more than enough protection since Kadmus doesn't use his skills often. Silver Light can heal back the damage from Pierce in one turn while making sure the chosen tank(s) have at least most of their health is enough defense against Burning Flurry. Alexander can have most of his health reduced if he doesn't have Bastion active, but a single use of Wind Wall is enough since it's unlikely Kadmus will use Burning Flurry more than once in the whole fight. And even if he does, Bastion's cooldown will likely be over by that point if you used it immediately at the start of the fight. Cynthia has a lot of health, so she'll only really be in trouble if she has around 60% health or less. Lorena is weak to the fire damage of Burning Flurry so she's the least ideal choice for a tank in this fight, but Frozen Rampart will take most of the damage, and there's a good chance Kadmus will be frozen after attacking her four times. Any subsequent Burning Flurries can be healed by the party's numerous healing options. Swiftblade only applies to his normal attacks, which aren't remarkable. Parry Stance is basically a free turn since all you need to do is not use physical attacks on him. Just maintain the health of your chosen tanks and the fight will be simple. Defeating Kadmus opens the third floor of Riversmeet Castle, giving the party a clear path to Count Hektor. === Count Hektor's Gargoyles === This fight is found at the throne room of the Riversmeet Castle, atop the third floor. It consists of Animated Wind, Earth, Fire and Static Gargoryles as well as Count Hektor. The animated wind gargoyle uses Elite Fixate, which will fixate on a more vulnerable party member like its normal version, except it isn't just used on turn 1 and will be used until it's activated, so it can't be interrupted. The wind gargoyle only uses normal attacks. The earth gargoyle uses Boulder Blow, which deals physical damage to a single target. The fire gargoyle uses Fiery Fist, which deals fire damage to a single target. The static gargoyle has two skills. Overload deals AoE lightning damage while Charged Fist deals medium lightning damage to a single target. All gargoyles will protect Hektor. They'll also have a chance to crumble from melee and ranged attacks, inflicting Crumbling up to three tiers, which increasingly reduces their defense and makes them more vulnerable to melee and ranged damage. Hektor has four skills. Entrap inflicts Trapped, decreasing speed and evasion. Cheap Shot deals very low damage and stuns a target. Impotent Rage raises his attack, but lowers his defense. Throwing Dagger deals very low damage and has a chance of inflicting Deadly Poison. The earth gargoyle will use Boulder Blow in every turn, so the skill is functionally its default attack. The fire gargoyle will use Fiery Fist at turn 1, then every other turn. The static gargoyle will use Overload at turn 1, then every 5 turns after that. Charged Fist is most likely going to be used at turn 2 and has a minimum interval of 4 turns, though it's usually going to be longer. The gargoyles can't be stunned, but being frozen by Lorena works. Hektor will use Entrap at turn 1, then every 4 turns after that. Cheap Shot will be used at turn 2 and has a minimum interval of 4 turns, though it'll likely take more than that. Throwing Dagger has no set turn for its first use and has a minimum interval of 5 turns. Impotent Rage is used in any turn where his other skills aren't. Hektor is almost irrelevant in this fight. Entrap increases the chances of the gargoyle's attacks hitting, Cheap Shot can stun if it hits, especially with Entrap, and Throwing Dagger can inflict Deadly Poison. However, all of these can be counteracted by simple healing. His skills deal practically no damage even when his attack is increased to its maximum, and the only party members that can receive some are those that are weak to ranged damage. Even then, they'll receive a paltry 20 or so damage at most. You can basically ignore him for the whole fight. The gargoyles' different skills may seem overwhelming at first, but most of them are basically the usual bosses with elemental attacks. They have a chance of crumbling from melee and ranged attacks regardless of damage, so Lorena is the most ideal party member for this fight. She can use Sweeping Slash nearly every turn and make most of the gargoyles crumble quickly, which will make the fight a lot easier. Alexander is the ideal tank for this fight because three gargoyles will be attacking him, which has a chance of constantly activating Bastion. The wind gargoyle will most likely not target him so it doesn't count. Once you've defeated one of the earth, fire, or static gargoyles, this is no longer possible, but by that point, the damage collectively dealt by the remaining gargoyles will be more manageable. Every other physical attacker has their own strengths. Ligaea has the most potent physical attacks in general while Cynthia has skills that hit multiple times, increasing the chance to inflict Crumbling. Sindarion has only one AoE physical skill so he's the least ideal physical attacker for this fight, and Backstab won't work on Hektor, but he's still a good choice. Focus on the wind gargoyle first since it'll likely target a more vulnerable party member. Its attacks can deal a lot of damage to party members weak to ranged damage and will take a few turns to kill. There are multiple options for protecting a fixated party member, so it shouldn't be too much trouble. If you have Lorena, Ice Barrier is a very good choice that's immediately accessible. Alexander or Lorena won't be able to cast their protections once the party member is fixated on since Hektor's Cheap Shot will most likely stun them at that turn, so make sure you have backup protections. Afterwards, just focus your attacks on the wind gargoyle and it'll die quickly. The other gargoyles are simple to handle since there's very little variation to their skills. Their strength is in their numbers, so focus your attacks on a single gargoyle at a time to destroy them quickly. Take advantage of any AoE physical attack you have to inflict Crumbling more quickly. Make sure your chosen tank(s) have most of their health so the gargoyles' attacks don't overwhelm them, but otherwise, they're not that hard to deal with. Defeating Hektor's gargoyles ends the Battle of Riversmeet, allowing Alexander to formally seize control of Riversmeet Fortress. It's situated in a key location between the two halves of Versalia and is close to Castle Kharos, which will make it a valubale asset in the coming conflicts. Hektor will also notably drop a lot of darics. == Chapter 8: A Myrmidon's Honor == === Zethus the Unmoving === === Timokles the Frostband and Straton the Cinderblade === 0d30d4f8658ea70f57ce4dcf11da3af3655d65b9 761 760 2023-11-26T19:37:34Z AnythingAtAll 5 Minor edits. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. The archers can use Aimed Shot, which deals physical damage and normally won't miss, but they can be blinded. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. The bandits' Blinding Flash is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2 afterwards, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used HS on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So for example, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward yields 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire deals sacred damage and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage can be used every other turn at minimum. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow can be used every other turn at minimum. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and can be used every 3 turns at minimum. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their counterparts in common fights. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at a light blue ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, with a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === This fight is found in the Lunar Labyrinth. It's found at a yellow ward near the upper chest of the west end of the labyrinth. It consists of a thunder, water, wind, shadow ward as well as the greater earth ward. Every lesser ward can be purged. The thunder ward uses Thunder, which deals high lightning damage to a single target. The water ward has the same skills as the ones mentioned in previous fights. The wind ward has no skills and only attacks twice, with a high chance of targeting more vulnerable party members. The shadow ward uses Dark Offering after two turns of preparation, which deals extreme dark damage to all party members, essentially ending the fight. The greater earth ward has five skills. It passively uses Cover on every other ward. Bolstering Roar increases all offensive and defensive stats of every ally and heals them for more than half of their max health. Earthen Shell provides allies with the status of the same name, increasing resistance to melee and ranged physical damage. Crush deals physical damage to a physical target. Enrage gives the greater earth ward Berserk, which increases its attack, but lowers its defense. It will use this once all other wards have been defeated, and will only use Crush for every turn afterwards. The greater earth ward uses its skills in a set pattern. It's immune to stuns and disarms, so it can't be disrupted. It uses Bolstering Roar on turn 1, Earthen Shell on turn 2, Crush on turn 3, then repeats. Since the greater earth ward will cover all the lesser wards until the end of the fight, you can't defeat the latter through conventional means. You'll either need to defeat the greater earth ward first or purge them instead. You're far more likely to purge all the lesser wards before you defeat the greater earth ward, so this guide will focus on that method. Make sure you purge the shadow ward before turn 3. Dark Offering is used after 2 turns of preparation and will basically lose the fight. You can do this as early as turn 1. Note that Calysia's SP rate is tied to how much mana she uses. After that, there's no strictly recommended order, except that the water ward should be your least priority. While it can remove Burning and Bleeding with Quench, its healing and barriers are negligible. If you're more comfortable with the more vulnerable party members getting constantly damaged for at least a few turns, purge the thunder ward first since it'll most likely target Alexander or Cynthia, depending on their setup. You can even use Clash under Knight's Oath on the wind ward and redirect all of its attacks to Cynthia, who's resistant to them. If you prefer managing the health of only Alexander and Cynthia from the thunder ward's high lightning damage, purge the wind ward first. Note that Cynthia is weak to lightning. The water ward will barely be any trouble afterwards. The greater earth ward will boost all of the lesser wards' stats for the whole fight until you purge them since it uses Bolstering Roar and Earthen Shell constantly. The defensive boosts are irrelevant since all the lesser wards can be purged, but their physical and magic attacks will be boosted, so purge them as soon as possible. The greater earth ward is very resistant to melee and ranged damage, so magical attacks will do the most damage to it. Alexander can use Air Slashes or Stormblasts, and Ligaea can still deal plenty of damage even if she has no magical attacks, although Cynthia's skills will deal low damage. She may actually be more powerful under Knight's Oath for this fight since she can use Retaliate, which increases the chance a target gets critically hit from physical attacks. This works very well with Ligaea's skills. However, the main damage dealers among the wards are the thunder and wind wards, so once they're purged, you shouldn't have much trouble dealing with the greater earth ward. It'll be a bit slow, but Crush doesn't deal much damage. Once all the lesser wards are purged, the greater earth ward will use Enrage and gain Berserk, which increases its attack, but lowers its defense. Since it no longer has any lesser wards to support, it'll use Crush until the end of the fight. However, this actually makes the fight easier since even a boosted Crush still doesn't deal damage that can't be easily managed, and its lowered defenses allows even Cynthia's physical skills to deal non-trivial damage. Just keep attacking it until it's defeated. Defeating the greater earth ward yields a star ruby, star sapphire, imbued emerald, and imbued opal, all of which can be used for crafting unique equipment at Kharos. === Greater Sacred Ward === This fight is found in the Lunar Labyrinth, at the white ward next to a chest in the northeast corner. It consists of two shadow wards and the greater sacred ward. The shadow wards will use Dark Offering after two turns of preparation, which deals extreme AoE dark damage and basically ends the fight. The greater sacred ward has five skills. It can use Clairvoyance, Ill omen, and Moonlance, which has identical effects as Calysia's version of those skills. It can use Searing Moonlight and Empyreal Rain, both dealing high AoE sacred damage, with the latter dealing more. Clairvoyance and Searing Moonlight are used in turn 1 and are always used in the same turn, then every 5 turns after that. Ill Omen and Moonlance are used in turn 2 and are always used in the same turn, then every 6 turns after that. Empyreal Rain is used once when the greater sacred ward goes below 33% health. Purge the shadow wards as soon as you can. They will both use Dark Offering at turn 3 unless interrupted, and Calysia can't purge them earlier than that. Purging the two wards requires 40 SP in total, but Calysia starts with 20 SP, so she'll need to spend at least one turn gathering more. Moonlance will give her 20 SP, which allows her to purge the two wards in the other two turns. Don't let her do anything else in the first three turns as much as possible. If you need her to heal someone or you forgot to purge one of them in that time period, use Haft Strike to delay one of them. However, this will only buy you one turn. If you haven't purged at least one of them by turn 2, you'll lose the fight. Alternatively, you can defeat one of them through direct damage, but that's inefficient. The greater sacred ward deals high AoE damage with its skills, and can be hard to manage if you're not prepared. Make sure everyone has most of their health before it uses Clairvoyance and Searing Moonlight to maximize everyone's chances of not getting knocked out. Since the greater sacred ward is the only one that deals direct damage, this should be easy to keep track of. Most of the party members should be fine most of the time, but if Searing Moonlight deals critical damage to Ligaea, there's a chance for her to get knocked out. There's no way to counter that during the skills' first use since it's at turn 1. Calysia won't be able to cast Nightshroud at that point, and will need to use her SP for purging. If she uses her skills that cost higher mana, there's a chance she'll have enough SP to cast Nightshroud on Ligaea before the second use. It's recommended to use Alexander as the tank for this fight since he can immediately use Bastion. The greater sacred ward will use Ill Omen and Moonlance at turn 2, which can knock out unprotected party members. Cynthia will most likely survive it, but she won't be able to use Dancing Steel before that time to minimize damage, unlike Alexander with Bastion. Empyreal Rain will be used when the greater sacred ward's health goes below 33%, which deals almost just as much if not more damage as Clairvoyance and Searing Moonlight combined. If you need more turns to heal or prepare, make sure you don't reduce the greater sacred ward's health below 33% until it's used Clairvoyance and Searing Moonlight again. If it uses those two skills, then Empyreal Rain in the next turn, there's a good chance your party members may get knocked out. Afterwards, there'll be a lot of turns before it uses any of its skills again and will just use normal attacks, which doesn't deal much damage, so it should be simple to defeat it then. Defeating the greater sacred ward yields Ars Athanasia, the personal combat grimoire of the previous Alivean high priestess, and is a unique item for Calysia. === Greater Flame Ward Vs. Alcinian Invaders === This fight is found at the entrance of the Altar of the Full Moon, atop the Lunar Labyrinth. It consists of an Alcinian Suntouched, an Elite Alcinian Crusader, and an Alcinian Judge on the Alcinians' side, and the greater flame ward on the other. They will be locked in a three-way battle, having a chance of attacking each other instead of the party. The Alcinians have the same skills as their counterparts during common fights. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. The greater flame ward has two skills. Fire deals fire damage to a single target. Cataclysm deals AoE fire damage. Both skills can be used every turn. Although the party will be fighting a boss as well as three common enemies, the fight is actually easier than the fight with the Alcinian invaders at the Altar of the Full Moon since the enemies will be attacking each other, and despite its name, the greater flame ward is arguably less dangerous than the flame ward at the Path of the Full Moon since it doesn't have a high chance of using Cataclysm, unlike with the common flame ward, which has a high chance of using Consuming Blaze every turn. Because of this, the extent of the strategies is mostly lifted from the fight at the Altar of the Full Moon. It's recommended to start with the Alcinians first since they can be more trouble over time, and aren't hard to kill. Focus on the judge first so it deals less damage, and use Haft Strike on the elite crusader at turn 2 to delay their use of Zealous Inspiration. If the judge uses Divine Barrage with sure critical hits, it can deal a lot of damage. The Alcinian Suntouched can be dealt with whenever you like. They can't heal more than the party can damage, and Alcina's Wrath isn't any trouble. Once you kill the judge, the Alcinians won't be able to deal much damage even under Zealous Inspiration. The elite crusader can still use Holy Overwhelm, but the damage it deals can easily be healed back since it can't be used often. Once you've dealt with the Alcinians, simply focus all your attacks on the greater flame ward. The damage from Fire can be easily healed while Cataclysm doesn't deal enough damage to be much trouble in the long run. With everyone focusing their attacks on it, it should die quickly. Defeating the Alcinian invaders and the greater flame ward opens the path to the Altar of the Full Moon, allowing the party to suffuse it with moonlight and clearing one of two paths needed to reveal the way to the Heart of Groves. === True Fog Beast === This fight is found at the end of the Trial of the Eclipse, just before the Heart of Groves. It consists of four lion fog beasts, and the true fog beast. The fog beasts can use Ravage, which deals physical damage and heals for the amount of damage dealt. The true fog beast has two skills. Demoralizing Roar deals AoE physical damage and inflicts Weakened Blows to the whole party, lowering their attack for two turns. It can also use Ravage. It uses Demoralizing Roar on turn 1, then every 3 turns after that unless interrupted. Ravage can be used every other turn. This is an easy fight. The only skill that can pose some trouble is Ravage, which deals medium physical damage and heals by that amount. Since every enemy can use it, it can reduce health quickly if you're not prepared. However, Alexander can easily protect himself even from multiple uses of it with Bastion and he has a good chance of evading it as well. The fog beasts can be killed quickly since they have low health, even with just the secondary AoE damage from Fireball, and once the true fog beast is alone, it can't deal damage with Ravage that can't easily be managed. Demoralizing Roar's debuff is trivial when the party has three physical attackers. Defeating the true fog beast opens the entrance to the Heart of Groves and allows the party to rescue High Priestess Ophelia. === Perseus the Zealous === This fight is found at the Heart of Groves, where High Priestess Ophelia along with two other priestesses are defending themselves and holding off until the party arrives. It consists of an Alcinian Crusader, an Alcinian Suntouched, an Elite Alcinian Crusader, and Perseus the Zealous. The common enemies have the same skills as the ones previously encountered. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. Perseus has five skills. Sacred Blade gives him the status of the same name, ensuring his attacks will hit and dealing secondary AoE sacred damage whenever he attacks. Sunburst Slash deals high sacred damage to a single target. Hallowed Slash does the same, but with more damage than Sunburst Slash, and it can't be evaded. Holy Fire deals sacred damage and inflicts the status of the same name, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Ardor is used once and gives him Ardent Zeal, which allows him to act twice, but decreases his defense. It can be purged. He'll use Sacred Blade, Sunburst Slash, and Hallowed Slash next to each other at turns 1, 2, and 3, then every 5 turns after that. So, for example, the next usage will be at turns 6, 7, and 8. He'll use Holy Fire once at turn 5. Ardor has a chance of being used once his health goes below 55%. All intervals apply unless interrupted. Most of the difficulty in this fight is with Sunburst Slash and Hallowed Slash since they deal high damage and are used in succession while Sacred Blade adds AoE damage if left active. Moreover, if the elite crusader uses Zealous Inspiration to guarantee a critical hit when Persues uses either Sunburst Slash or Hallowed Slash, the targeted party member will get knocked out. The other two enemies aren't noteworthy and are only there to prolong the fight so Perseus can use his skills more. Sacred Blade can easily be countered by purging it. Perseus will always use it before Calysia uses Purge Sorcery, so if you keep track of its intervals, you'll always be able to purge it in the same turn. If you forget to do so, make sure you don't leave it active for more than 1 turn. The secondary AoE damage can reduce a lot of health if used multiple times. 2 turns is still manageable, but 3 turns may knock out party members. To deal with Zealous Inspiration, use Haft Strike on turn 2, as with previous fights with the elite crusader, pushing its use to turn 3. Although Perseus normally uses Hallowed Slash in this turn, Zealous Inspiration always comes after it, so it won't deal a critical hit. If you use Alexander as the tank for this fight, activate Bastion before turn 2 to protect against Perseus' skills. If you use Cynthia, activate Dancing Steel as soon as possible. Once Bastion is over, make sure Alexander has more or less full health before Perseus uses his skills. Hallowed Slash can knock him out if he's at 85% health or less. Cynthia won't have this problem once she activates Dancing Steel since she has more health and is better protected in the long-term under Knight's Oath. Calysia can use Nightshroud to provide additional protection to the chosen tank when necessary. Make sure to remove Holy Fire quickly since it can deal a lot of damage if left unnoticed. Once you deal with Perseus' skills, the fight is basically won. None of the enemies have noteworthy normal attacks and although Ardor allows Perseus to act twice, it can easily be countered by purging it. Keep the health of your chosen tank high and the fight should go smoothly. Defeating Perseus rescues High Priestess Ophelia and destroys the Alcinians' invasion of the Elysian Groves. == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === This fight is found at the entrance to the third floor of Riversmeet Castle during Alexander's assault on the city's fortress. It consists of a Roguish Retainer, Fortress Crossbowman, Armored Retainer, Suntouched Retainer, and Kadmus the Fearless. The roguish retainer has two skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison, which deals water damage over time for 5 turns. Vanish puts him under stealth. Backstab deals high physical damage and can only be used under stealth. The armored retainer has two skills. It can cover other enemies and use Cleave, which deals low AoE physical damage. The fortress crossbowman can use Hard Shot, which deals physical damage higher than his normal attack. The suntouched retainer has two skills. Alcina's Mercy heals a single enemy while Absolution can remove most harmful status effects and heal for a small amount, just like Lorena's version of the skill. Kadmus has four skills. Pierce deals high physical damage. Swiftblade allows him to use normal attacks twice. Parry Stance counters all physical attacks and prevents him from taking damage for one turn. Burning Flurry deals fire damage four times. The common enemies mostly have no set turns for the first use of their skills. The roguish retainer can use Poisoned Blade every turn. Vanish is used at turn 1, then every 5 turns after that. Backstab can be used every turn while he's under stealth. The fortress crossbowman's Hard Shot can be used every other turn at minimum. The armored retainer can use Cleave every other turn. The suntouched retainer's skills have no cooldown and can be used every turn. Unlike with other bosses, most of Kadmus' skills have no set intervals. Kadmus will use Pierce at turn 1, and has a minimum interval of 3 turns. Swiftblade is used at turn 2 and Parry Stance at turn 3, then most likely every 7 turns after that, but it could take less or more turns. Burning Flurry has a minimum interval of 4 turns. The only actual challege here is Kadmus, and even then, he doesn't use his most damaging skills often. The armored retainer will prolong the fight with Cover, but not by much since he doesn't have much health compared to other enemy tanks. The suntouched retainer doesn't heal much and Absolution doesn't give the enemies enough of an edge to matter. The roguish retainer's Backstab can deal high physical damage, but he can easily be put out of stealth in multiple ways. If Alexander has Whirlwind, he can put the roguish retainer out of stealth before he can act under it. Otherwise, he may get a chance to use Backstab, but its damage can easily be healed. The fortress crossbowman can be countered by Wind Veil and Nightshroud. If you have Lorena, you can use Flash Freeze on turn 1 to prevent him from fixating on a party member, and once he's unfrozen, he'll most likely just attack your chosen tank(s), who'll be very resistant to him. Kadmus' skills can easily be countered by any tank in the party. Alexander has Bastion and Wind Wall, Cynthia has multiple protective skills under Knight's Oath, and Lorena has Frozen Rampart. Any of them paired up with consistent healing are more than enough protection since Kadmus doesn't use his skills often. Silver Light can heal back the damage from Pierce in one turn while making sure the chosen tank(s) have at least most of their health is enough defense against Burning Flurry. Alexander can have most of his health reduced if he doesn't have Bastion active, but a single use of Wind Wall is enough since it's unlikely Kadmus will use Burning Flurry more than once in the whole fight. And even if he does, Bastion's cooldown will likely be over by that point if you used it immediately at the start of the fight. Cynthia has a lot of health, so she'll only really be in trouble if she has around 60% health or less. Lorena is weak to the fire damage of Burning Flurry so she's the least ideal choice for a tank in this fight, but Frozen Rampart will take most of the damage, and there's a good chance Kadmus will be frozen after attacking her four times. Any subsequent Burning Flurries can be healed by the party's numerous healing options. Swiftblade only applies to his normal attacks, which aren't remarkable. Parry Stance is basically a free turn since all you need to do is not use physical attacks on him. Just maintain the health of your chosen tanks and the fight will be simple. Defeating Kadmus opens the third floor of Riversmeet Castle, giving the party a clear path to Count Hektor. === Count Hektor's Gargoyles === This fight is found at the throne room of the Riversmeet Castle, atop the third floor. It consists of Animated Wind, Earth, Fire and Static Gargoryles as well as Count Hektor. The animated wind gargoyle uses Elite Fixate, which will fixate on a more vulnerable party member like its normal version, except it isn't just used on turn 1 and will be used until it's activated, so it can't be interrupted. The wind gargoyle only uses normal attacks. The earth gargoyle uses Boulder Blow, which deals physical damage to a single target. The fire gargoyle uses Fiery Fist, which deals fire damage to a single target. The static gargoyle has two skills. Overload deals AoE lightning damage while Charged Fist deals medium lightning damage to a single target. All gargoyles will protect Hektor. They'll also have a chance to crumble from melee and ranged attacks, inflicting Crumbling up to three tiers, which increasingly reduces their defense and makes them more vulnerable to melee and ranged damage. Hektor has four skills. Entrap inflicts Trapped, decreasing speed and evasion. Cheap Shot deals very low damage and stuns a target. Impotent Rage raises his attack, but lowers his defense. Throwing Dagger deals very low damage and has a chance of inflicting Deadly Poison. The earth gargoyle will use Boulder Blow in every turn, so the skill is functionally its default attack. The fire gargoyle will use Fiery Fist at turn 1, then every other turn. The static gargoyle will use Overload at turn 1, then every 5 turns after that. Charged Fist is most likely going to be used at turn 2 and has a minimum interval of 4 turns, though it's usually going to be longer. The gargoyles can't be stunned, but being frozen by Lorena works. Hektor will use Entrap at turn 1, then every 4 turns after that. Cheap Shot will be used at turn 2 and has a minimum interval of 4 turns, though it'll likely take more than that. Throwing Dagger has no set turn for its first use and has a minimum interval of 5 turns. Impotent Rage is used in any turn where his other skills aren't. Hektor is almost irrelevant in this fight. Entrap increases the chances of the gargoyle's attacks hitting, Cheap Shot can stun if it hits, especially with Entrap, and Throwing Dagger can inflict Deadly Poison. However, all of these can be counteracted by simple healing. His skills deal practically no damage even when his attack is increased to its maximum, and the only party members that can receive some are those that are weak to ranged damage. Even then, they'll receive a paltry 20 or so damage at most. You can basically ignore him for the whole fight. The gargoyles' different skills may seem overwhelming at first, but most of them are basically the usual bosses with elemental attacks. They have a chance of crumbling from melee and ranged attacks regardless of damage, so Lorena is the most ideal party member for this fight. She can use Sweeping Slash nearly every turn and make most of the gargoyles crumble quickly, which will make the fight a lot easier. Alexander is the ideal tank for this fight because three gargoyles will be attacking him, which has a chance of constantly activating Bastion. The wind gargoyle will most likely not target him so it doesn't count. Once you've defeated one of the earth, fire, or static gargoyles, this is no longer possible, but by that point, the damage collectively dealt by the remaining gargoyles will be more manageable. Every other physical attacker has their own strengths. Ligaea has the most potent physical attacks in general while Cynthia has skills that hit multiple times, increasing the chance to inflict Crumbling. Sindarion has only one AoE physical skill so he's the least ideal physical attacker for this fight, and Backstab won't work on Hektor, but he's still a good choice. Focus on the wind gargoyle first since it'll likely target a more vulnerable party member. Its attacks can deal a lot of damage to party members weak to ranged damage and will take a few turns to kill. There are multiple options for protecting a fixated party member, so it shouldn't be too much trouble. If you have Lorena, Ice Barrier is a very good choice that's immediately accessible. Alexander or Lorena won't be able to cast their protections once the party member is fixated on since Hektor's Cheap Shot will most likely stun them at that turn, so make sure you have backup protections. Afterwards, just focus your attacks on the wind gargoyle and it'll die quickly. The other gargoyles are simple to handle since there's very little variation to their skills. Their strength is in their numbers, so focus your attacks on a single gargoyle at a time to destroy them quickly. Take advantage of any AoE physical attack you have to inflict Crumbling more quickly. Make sure your chosen tank(s) have most of their health so the gargoyles' attacks don't overwhelm them, but otherwise, they're not that hard to deal with. Defeating Hektor's gargoyles ends the Battle of Riversmeet, allowing Alexander to formally seize control of Riversmeet Fortress. It's situated in a key location between the two halves of Versalia and is close to Castle Kharos, which will make it a valubale asset in the coming conflicts. Hektor will also notably drop a lot of darics. == Chapter 8: A Myrmidon's Honor == === Zethus the Unmoving === === Timokles the Frostband and Straton the Cinderblade === b1c0161f46f9954f274cf0248073f43b9661f992 763 761 2023-11-28T12:57:01Z AnythingAtAll 5 wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. These guides will follow a general format: enemies' skills, skill intervals, then the main guide itself. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. The archers can use Aimed Shot, which deals physical damage and normally won't miss, but they can be blinded. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. The bandits' Blinding Flash is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2 afterwards, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used HS on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So for example, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward yields 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire deals sacred damage and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage can be used every other turn at minimum. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow can be used every other turn at minimum. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and can be used every 3 turns at minimum. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their counterparts in common fights. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at a light blue ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, with a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === This fight is found in the Lunar Labyrinth. It's found at a yellow ward near the upper chest of the west end of the labyrinth. It consists of a thunder, water, wind, shadow ward as well as the greater earth ward. Every lesser ward can be purged. The thunder ward uses Thunder, which deals high lightning damage to a single target. The water ward has the same skills as the ones mentioned in previous fights. The wind ward has no skills and only attacks twice, with a high chance of targeting more vulnerable party members. The shadow ward uses Dark Offering after two turns of preparation, which deals extreme dark damage to all party members, essentially ending the fight. The greater earth ward has five skills. It passively uses Cover on every other ward. Bolstering Roar increases all offensive and defensive stats of every ally and heals them for more than half of their max health. Earthen Shell provides allies with the status of the same name, increasing resistance to melee and ranged physical damage. Crush deals physical damage to a physical target. Enrage gives the greater earth ward Berserk, which increases its attack, but lowers its defense. It will use this once all other wards have been defeated, and will only use Crush for every turn afterwards. The greater earth ward uses its skills in a set pattern. It's immune to stuns and disarms, so it can't be disrupted. It uses Bolstering Roar on turn 1, Earthen Shell on turn 2, Crush on turn 3, then repeats. Since the greater earth ward will cover all the lesser wards until the end of the fight, you can't defeat the latter through conventional means. You'll either need to defeat the greater earth ward first or purge them instead. You're far more likely to purge all the lesser wards before you defeat the greater earth ward, so this guide will focus on that method. Make sure you purge the shadow ward before turn 3. Dark Offering is used after 2 turns of preparation and will basically lose the fight. You can do this as early as turn 1. Note that Calysia's SP rate is tied to how much mana she uses. After that, there's no strictly recommended order, except that the water ward should be your least priority. While it can remove Burning and Bleeding with Quench, its healing and barriers are negligible. If you're more comfortable with the more vulnerable party members getting constantly damaged for at least a few turns, purge the thunder ward first since it'll most likely target Alexander or Cynthia, depending on their setup. You can even use Clash under Knight's Oath on the wind ward and redirect all of its attacks to Cynthia, who's resistant to them. If you prefer managing the health of only Alexander and Cynthia from the thunder ward's high lightning damage, purge the wind ward first. Note that Cynthia is weak to lightning. The water ward will barely be any trouble afterwards. The greater earth ward will boost all of the lesser wards' stats for the whole fight until you purge them since it uses Bolstering Roar and Earthen Shell constantly. The defensive boosts are irrelevant since all the lesser wards can be purged, but their physical and magic attacks will be boosted, so purge them as soon as possible. The greater earth ward is very resistant to melee and ranged damage, so magical attacks will do the most damage to it. Alexander can use Air Slashes or Stormblasts, and Ligaea can still deal plenty of damage even if she has no magical attacks, although Cynthia's skills will deal low damage. She may actually be more powerful under Knight's Oath for this fight since she can use Retaliate, which increases the chance a target gets critically hit from physical attacks. This works very well with Ligaea's skills. However, the main damage dealers among the wards are the thunder and wind wards, so once they're purged, you shouldn't have much trouble dealing with the greater earth ward. It'll be a bit slow, but Crush doesn't deal much damage. Once all the lesser wards are purged, the greater earth ward will use Enrage and gain Berserk, which increases its attack, but lowers its defense. Since it no longer has any lesser wards to support, it'll use Crush until the end of the fight. However, this actually makes the fight easier since even a boosted Crush still doesn't deal damage that can't be easily managed, and its lowered defenses allows even Cynthia's physical skills to deal non-trivial damage. Just keep attacking it until it's defeated. Defeating the greater earth ward yields a star ruby, star sapphire, imbued emerald, and imbued opal, all of which can be used for crafting unique equipment at Kharos. === Greater Sacred Ward === This fight is found in the Lunar Labyrinth, at the white ward next to a chest in the northeast corner. It consists of two shadow wards and the greater sacred ward. The shadow wards will use Dark Offering after two turns of preparation, which deals extreme AoE dark damage and basically ends the fight. The greater sacred ward has five skills. It can use Clairvoyance, Ill omen, and Moonlance, which has identical effects as Calysia's version of those skills. It can use Searing Moonlight and Empyreal Rain, both dealing high AoE sacred damage, with the latter dealing more. Clairvoyance and Searing Moonlight are used in turn 1 and are always used in the same turn, then every 5 turns after that. Ill Omen and Moonlance are used in turn 2 and are always used in the same turn, then every 6 turns after that. Empyreal Rain is used once when the greater sacred ward goes below 33% health. Purge the shadow wards as soon as you can. They will both use Dark Offering at turn 3 unless interrupted, and Calysia can't purge them earlier than that. Purging the two wards requires 40 SP in total, but Calysia starts with 20 SP, so she'll need to spend at least one turn gathering more. Moonlance will give her 20 SP, which allows her to purge the two wards in the other two turns. Don't let her do anything else in the first three turns as much as possible. If you need her to heal someone or you forgot to purge one of them in that time period, use Haft Strike to delay one of them. However, this will only buy you one turn. If you haven't purged at least one of them by turn 2, you'll lose the fight. Alternatively, you can defeat one of them through direct damage, but that's inefficient. The greater sacred ward deals high AoE damage with its skills, and can be hard to manage if you're not prepared. Make sure everyone has most of their health before it uses Clairvoyance and Searing Moonlight to maximize everyone's chances of not getting knocked out. Since the greater sacred ward is the only one that deals direct damage, this should be easy to keep track of. Most of the party members should be fine most of the time, but if Searing Moonlight deals critical damage to Ligaea, there's a chance for her to get knocked out. There's no way to counter that during the skills' first use since it's at turn 1. Calysia won't be able to cast Nightshroud at that point, and will need to use her SP for purging. If she uses her skills that cost higher mana, there's a chance she'll have enough SP to cast Nightshroud on Ligaea before the second use. It's recommended to use Alexander as the tank for this fight since he can immediately use Bastion. The greater sacred ward will use Ill Omen and Moonlance at turn 2, which can knock out unprotected party members. Cynthia will most likely survive it, but she won't be able to use Dancing Steel before that time to minimize damage, unlike Alexander with Bastion. Empyreal Rain will be used when the greater sacred ward's health goes below 33%, which deals almost just as much if not more damage as Clairvoyance and Searing Moonlight combined. If you need more turns to heal or prepare, make sure you don't reduce the greater sacred ward's health below 33% until it's used Clairvoyance and Searing Moonlight again. If it uses those two skills, then Empyreal Rain in the next turn, there's a good chance your party members may get knocked out. Afterwards, there'll be a lot of turns before it uses any of its skills again and will just use normal attacks, which doesn't deal much damage, so it should be simple to defeat it then. Defeating the greater sacred ward yields Ars Athanasia, the personal combat grimoire of the previous Alivean high priestess, and is a unique item for Calysia. === Greater Flame Ward Vs. Alcinian Invaders === This fight is found at the entrance of the Altar of the Full Moon, atop the Lunar Labyrinth. It consists of an Alcinian Suntouched, an Elite Alcinian Crusader, and an Alcinian Judge on the Alcinians' side, and the greater flame ward on the other. They will be locked in a three-way battle, having a chance of attacking each other instead of the party. The Alcinians have the same skills as their counterparts during common fights. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. The greater flame ward has two skills. Fire deals fire damage to a single target. Cataclysm deals AoE fire damage. Both skills can be used every turn. Although the party will be fighting a boss as well as three common enemies, the fight is actually easier than the fight with the Alcinian invaders at the Altar of the Full Moon since the enemies will be attacking each other, and despite its name, the greater flame ward is arguably less dangerous than the flame ward at the Path of the Full Moon since it doesn't have a high chance of using Cataclysm, unlike with the common flame ward, which has a high chance of using Consuming Blaze every turn. Because of this, the extent of the strategies is mostly lifted from the fight at the Altar of the Full Moon. It's recommended to start with the Alcinians first since they can be more trouble over time, and aren't hard to kill. Focus on the judge first so it deals less damage, and use Haft Strike on the elite crusader at turn 2 to delay their use of Zealous Inspiration. If the judge uses Divine Barrage with sure critical hits, it can deal a lot of damage. The Alcinian Suntouched can be dealt with whenever you like. They can't heal more than the party can damage, and Alcina's Wrath isn't any trouble. Once you kill the judge, the Alcinians won't be able to deal much damage even under Zealous Inspiration. The elite crusader can still use Holy Overwhelm, but the damage it deals can easily be healed back since it can't be used often. Once you've dealt with the Alcinians, simply focus all your attacks on the greater flame ward. The damage from Fire can be easily healed while Cataclysm doesn't deal enough damage to be much trouble in the long run. With everyone focusing their attacks on it, it should die quickly. Defeating the Alcinian invaders and the greater flame ward opens the path to the Altar of the Full Moon, allowing the party to suffuse it with moonlight and clearing one of two paths needed to reveal the way to the Heart of Groves. === True Fog Beast === This fight is found at the end of the Trial of the Eclipse, just before the Heart of Groves. It consists of four lion fog beasts, and the true fog beast. The fog beasts can use Ravage, which deals physical damage and heals for the amount of damage dealt. The true fog beast has two skills. Demoralizing Roar deals AoE physical damage and inflicts Weakened Blows to the whole party, lowering their attack for two turns. It can also use Ravage. It uses Demoralizing Roar on turn 1, then every 3 turns after that unless interrupted. Ravage can be used every other turn. This is an easy fight. The only skill that can pose some trouble is Ravage, which deals medium physical damage and heals by that amount. Since every enemy can use it, it can reduce health quickly if you're not prepared. However, Alexander can easily protect himself even from multiple uses of it with Bastion and he has a good chance of evading it as well. The fog beasts can be killed quickly since they have low health, even with just the secondary AoE damage from Fireball, and once the true fog beast is alone, it can't deal damage with Ravage that can't easily be managed. Demoralizing Roar's debuff is trivial when the party has three physical attackers. Defeating the true fog beast opens the entrance to the Heart of Groves and allows the party to rescue High Priestess Ophelia. === Perseus the Zealous === This fight is found at the Heart of Groves, where High Priestess Ophelia along with two other priestesses are defending themselves and holding off until the party arrives. It consists of an Alcinian Crusader, an Alcinian Suntouched, an Elite Alcinian Crusader, and Perseus the Zealous. The common enemies have the same skills as the ones previously encountered. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. Perseus has five skills. Sacred Blade gives him the status of the same name, ensuring his attacks will hit and dealing secondary AoE sacred damage whenever he attacks. Sunburst Slash deals high sacred damage to a single target. Hallowed Slash does the same, but with more damage than Sunburst Slash, and it can't be evaded. Holy Fire deals sacred damage and inflicts the status of the same name, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Ardor is used once and gives him Ardent Zeal, which allows him to act twice, but decreases his defense. It can be purged. He'll use Sacred Blade, Sunburst Slash, and Hallowed Slash next to each other at turns 1, 2, and 3, then every 5 turns after that. So, for example, the next usage will be at turns 6, 7, and 8. He'll use Holy Fire once at turn 5. Ardor has a chance of being used once his health goes below 55%. All intervals apply unless interrupted. Most of the difficulty in this fight is with Sunburst Slash and Hallowed Slash since they deal high damage and are used in succession while Sacred Blade adds AoE damage if left active. Moreover, if the elite crusader uses Zealous Inspiration to guarantee a critical hit when Persues uses either Sunburst Slash or Hallowed Slash, the targeted party member will get knocked out. The other two enemies aren't noteworthy and are only there to prolong the fight so Perseus can use his skills more. Sacred Blade can easily be countered by purging it. Perseus will always use it before Calysia uses Purge Sorcery, so if you keep track of its intervals, you'll always be able to purge it in the same turn. If you forget to do so, make sure you don't leave it active for more than 1 turn. The secondary AoE damage can reduce a lot of health if used multiple times. 2 turns is still manageable, but 3 turns may knock out party members. To deal with Zealous Inspiration, use Haft Strike on turn 2, as with previous fights with the elite crusader, pushing its use to turn 3. Although Perseus normally uses Hallowed Slash in this turn, Zealous Inspiration always comes after it, so it won't deal a critical hit. If you use Alexander as the tank for this fight, activate Bastion before turn 2 to protect against Perseus' skills. If you use Cynthia, activate Dancing Steel as soon as possible. Once Bastion is over, make sure Alexander has more or less full health before Perseus uses his skills. Hallowed Slash can knock him out if he's at 85% health or less. Cynthia won't have this problem once she activates Dancing Steel since she has more health and is better protected in the long-term under Knight's Oath. Calysia can use Nightshroud to provide additional protection to the chosen tank when necessary. Make sure to remove Holy Fire quickly since it can deal a lot of damage if left unnoticed. Once you deal with Perseus' skills, the fight is basically won. None of the enemies have noteworthy normal attacks and although Ardor allows Perseus to act twice, it can easily be countered by purging it. Keep the health of your chosen tank high and the fight should go smoothly. Defeating Perseus rescues High Priestess Ophelia and destroys the Alcinians' invasion of the Elysian Groves. == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === This fight is found at the entrance to the third floor of Riversmeet Castle during Alexander's assault on the city's fortress. It consists of a Roguish Retainer, Fortress Crossbowman, Armored Retainer, Suntouched Retainer, and Kadmus the Fearless. The roguish retainer has two skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison, which deals water damage over time for 5 turns. Vanish puts him under stealth. Backstab deals high physical damage and can only be used under stealth. The armored retainer has two skills. It can cover other enemies and use Cleave, which deals low AoE physical damage. The fortress crossbowman can use Hard Shot, which deals physical damage higher than his normal attack. The suntouched retainer has two skills. Alcina's Mercy heals a single enemy while Absolution can remove most harmful status effects and heal for a small amount, just like Lorena's version of the skill. Kadmus has four skills. Pierce deals high physical damage. Swiftblade allows him to use normal attacks twice. Parry Stance counters all physical attacks and prevents him from taking damage for one turn. Burning Flurry deals fire damage four times. The common enemies mostly have no set turns for the first use of their skills. The roguish retainer can use Poisoned Blade every turn. Vanish is used at turn 1, then every 5 turns after that. Backstab can be used every turn while he's under stealth. The fortress crossbowman's Hard Shot can be used every other turn at minimum. The armored retainer can use Cleave every other turn. The suntouched retainer's skills have no cooldown and can be used every turn. Unlike with other bosses, most of Kadmus' skills have no set intervals. Kadmus will use Pierce at turn 1, and has a minimum interval of 3 turns. Swiftblade is used at turn 2 and Parry Stance at turn 3, then most likely every 7 turns after that, but it could take less or more turns. Burning Flurry has a minimum interval of 4 turns. The only actual challege here is Kadmus, and even then, he doesn't use his most damaging skills often. The armored retainer will prolong the fight with Cover, but not by much since he doesn't have much health compared to other enemy tanks. The suntouched retainer doesn't heal much and Absolution doesn't give the enemies enough of an edge to matter. The roguish retainer's Backstab can deal high physical damage, but he can easily be put out of stealth in multiple ways. If Alexander has Whirlwind, he can put the roguish retainer out of stealth before he can act under it. Otherwise, he may get a chance to use Backstab, but its damage can easily be healed. The fortress crossbowman can be countered by Wind Veil and Nightshroud. If you have Lorena, you can use Flash Freeze on turn 1 to prevent him from fixating on a party member, and once he's unfrozen, he'll most likely just attack your chosen tank(s), who'll be very resistant to him. Kadmus' skills can easily be countered by any tank in the party. Alexander has Bastion and Wind Wall, Cynthia has multiple protective skills under Knight's Oath, and Lorena has Frozen Rampart. Any of them paired up with consistent healing are more than enough protection since Kadmus doesn't use his skills often. Silver Light can heal back the damage from Pierce in one turn while making sure the chosen tank(s) have at least most of their health is enough defense against Burning Flurry. Alexander can have most of his health reduced if he doesn't have Bastion active, but a single use of Wind Wall is enough since it's unlikely Kadmus will use Burning Flurry more than once in the whole fight. And even if he does, Bastion's cooldown will likely be over by that point if you used it immediately at the start of the fight. Cynthia has a lot of health, so she'll only really be in trouble if she has around 60% health or less. Lorena is weak to the fire damage of Burning Flurry so she's the least ideal choice for a tank in this fight, but Frozen Rampart will take most of the damage, and there's a good chance Kadmus will be frozen after attacking her four times. Any subsequent Burning Flurries can be healed by the party's numerous healing options. Swiftblade only applies to his normal attacks, which aren't remarkable. Parry Stance is basically a free turn since all you need to do is not use physical attacks on him. Just maintain the health of your chosen tanks and the fight will be simple. Defeating Kadmus opens the third floor of Riversmeet Castle, giving the party a clear path to Count Hektor. === Count Hektor's Gargoyles === This fight is found at the throne room of the Riversmeet Castle, atop the third floor. It consists of Animated Wind, Earth, Fire and Static Gargoryles as well as Count Hektor. The animated wind gargoyle uses Elite Fixate, which will fixate on a more vulnerable party member like its normal version, except it isn't just used on turn 1 and will be used until it's activated, so it can't be interrupted. The wind gargoyle only uses normal attacks. The earth gargoyle uses Boulder Blow, which deals physical damage to a single target. The fire gargoyle uses Fiery Fist, which deals fire damage to a single target. The static gargoyle has two skills. Overload deals AoE lightning damage while Charged Fist deals medium lightning damage to a single target. All gargoyles will protect Hektor. They'll also have a chance to crumble from melee and ranged attacks, inflicting Crumbling up to three tiers, which increasingly reduces their defense and makes them more vulnerable to melee and ranged damage. Hektor has four skills. Entrap inflicts Trapped, decreasing speed and evasion. Cheap Shot deals very low damage and stuns a target. Impotent Rage raises his attack, but lowers his defense. Throwing Dagger deals very low damage and has a chance of inflicting Deadly Poison. The earth gargoyle will use Boulder Blow in every turn, so the skill is functionally its default attack. The fire gargoyle will use Fiery Fist at turn 1, then every other turn. The static gargoyle will use Overload at turn 1, then every 5 turns after that. Charged Fist is most likely going to be used at turn 2 and has a minimum interval of 4 turns, though it's usually going to be longer. The gargoyles can't be stunned, but being frozen by Lorena works. Hektor will use Entrap at turn 1, then every 4 turns after that. Cheap Shot will be used at turn 2 and has a minimum interval of 4 turns, though it'll likely take more than that. Throwing Dagger has no set turn for its first use and has a minimum interval of 5 turns. Impotent Rage is used in any turn where his other skills aren't. Hektor is almost irrelevant in this fight. Entrap increases the chances of the gargoyle's attacks hitting, Cheap Shot can stun if it hits, especially with Entrap, and Throwing Dagger can inflict Deadly Poison. However, all of these can be counteracted by simple healing. His skills deal practically no damage even when his attack is increased to its maximum, and the only party members that can receive some are those that are weak to ranged damage. Even then, they'll receive a paltry 20 or so damage at most. You can basically ignore him for the whole fight. The gargoyles' different skills may seem overwhelming at first, but most of them are basically the usual bosses with elemental attacks. They have a chance of crumbling from melee and ranged attacks regardless of damage, so Lorena is the most ideal party member for this fight. She can use Sweeping Slash nearly every turn and make most of the gargoyles crumble quickly, which will make the fight a lot easier. Alexander is the ideal tank for this fight because three gargoyles will be attacking him, which has a chance of constantly activating Bastion. The wind gargoyle will most likely not target him so it doesn't count. Once you've defeated one of the earth, fire, or static gargoyles, this is no longer possible, but by that point, the damage collectively dealt by the remaining gargoyles will be more manageable. Every other physical attacker has their own strengths. Ligaea has the most potent physical attacks in general while Cynthia has skills that hit multiple times, increasing the chance to inflict Crumbling. Sindarion has only one AoE physical skill so he's the least ideal physical attacker for this fight, and Backstab won't work on Hektor, but he's still a good choice. Focus on the wind gargoyle first since it'll likely target a more vulnerable party member. Its attacks can deal a lot of damage to party members weak to ranged damage and will take a few turns to kill. There are multiple options for protecting a fixated party member, so it shouldn't be too much trouble. If you have Lorena, Ice Barrier is a very good choice that's immediately accessible. Alexander or Lorena won't be able to cast their protections once the party member is fixated on since Hektor's Cheap Shot will most likely stun them at that turn, so make sure you have backup protections. Afterwards, just focus your attacks on the wind gargoyle and it'll die quickly. The other gargoyles are simple to handle since there's very little variation to their skills. Their strength is in their numbers, so focus your attacks on a single gargoyle at a time to destroy them quickly. Take advantage of any AoE physical attack you have to inflict Crumbling more quickly. Make sure your chosen tank(s) have most of their health so the gargoyles' attacks don't overwhelm them, but otherwise, they're not that hard to deal with. Defeating Hektor's gargoyles wins the Battle of Riversmeet, allowing Alexander to formally seize control of Riversmeet Fortress. It's situated in a key location between the two halves of Versalia and is close to Castle Kharos, which will make it a valubale asset in the coming conflicts. Hektor will also notably drop a lot of darics. == Chapter 8: A Myrmidon's Honor == === Zethus the Unmoving === This fight is found at the armory in Demetrius' estate at the southeast corner of the main hall. It consists of an Estate Skirmisher, Estate Knight, Estate Alchemist, Estate Guardsman, and Sir Zethus the Unmoving. This is one of the hardest fights in the game due to the methods necessary to break Myrmidon's Guard. The estate skirmisher has five skills. Deadly Poison allows his attacks to inflict the status of the same name and doesn't use a turn. Entrap inflicts Trapped, decreasing speed and evasion. Cheap Shot deals low damage while stunning a target, and is a high-priority skill. Throwing Dagger deals ranged physical damage. Glancing Blow deals very low physical damage four times. The estate knight has two skills. Sunder reduces physical defense by 30%. Cleave deals low AoE physical damage and is inaccurate. Rending Whirl deals low AoE physical damage and inflicts Bleeding. It deals lower damage than Cleave and is also inaccurate. Most of their attacks will use either Cleave or Rending Whirl. The estate alchemist has four skills. Throw Acid deals water damage and functions as the alchemist's default attack. Caustic Tar lowers a target's fire resistance and causes alchemical fires to be twice as effective on them. Firebomb deals fire damage and inflicts Alchemic Flames, which inflicts further fire damage for 10 turns. Alchemic Restorative heals an enemy or themselves for a moderate amount. Caustic Tar doubles both the initial damage and the damage per turn. The estate guardsman has two skills. Boost increases their attack, but lowers their speed. Overwhelm deals high physical damage to evasive targets. Zethus has five skills. Shield Bash deals high physical damage. Sever deals AoE physical damage. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance, as well as causing his attacks to be a target's weakpoint for as long as the status is active. Myrmidon's Guard lowers all damage taken by 200 and causes him to be immune to stuns. It can be broken by dealing at least 1500 damage while he's protected by it. Unmoving Aegis is a passive skill that allows him to cover every other enemy until the end of the fight. It can be nullfied if Myrmidon's Guard is broken, inflicting Broken Guard for three turns, which causes Unmoving Aegis to become broken for as long as Broken Guard is active, as well as causing him to take 20% more damage from all attacks, and become vulnerable to stuns, increasing their duration to 2 turns instead of 1. The estate skirmisher will use Deadly Poison and Entrap on turn 1, then every 4 turns after that. Cheap Shot will be used on turn 2, then every 4 turns after that. Throwing Dagger and Glancing Blow have no set turns for their first uses and can be used every other turn at minimum. The estate knight will use Sunder at turn 1 and Rending Whirl on turn 2, then roughly every 4 turns after that for both skills, though it could take more. Cleave has no set turn for its first use and has no cooldown since it functions as the estate knight's default attack. Disarming them will cause them to become inactive since they have no normal attacks. The estate alchemist will use Caustic Tar on turn 1, then roughly 6 turns after that, though it could take more. Firebomb has no set turn for its first use and has a minimum interval of 6 turns. Throw Acid and Alchemic Restorative have no set turn for their first uses and have no cooldown, so they can be used every turn. The estate guard's Boost has no set turn for its first use and has a minimum interval of 5 turns. Overwhelm has no set turn for its first use and has a minimum interval of 4 turns. Because Zethus will be frequently stunned from his guard breaking, he will often be interrupted, so it's not practical to list his intervals as uniform patterns. He will use Myrmidon's Guard at turn 1, then around more or less 5 turns after that. In between the uses, he'll cycle through Sever, Cleave, Shield Bash, and Shatter Slash in a random order. He'll finish using them all even after getting interrupted during this time period, which means Myrmidon's Guard can be delayed. This fight can be split into two main objectives: breaking Zethus' guard, and dealing as much damage to the common enemies as possible once you do. Breaking Zethus' guard is going to be hard if you're not familiar with your party's skillsets and how to synergize them. There are several ways to do this. Certain skills can succed if they get a critical hit like Moonlance, but that's up to chance. The most reliable method is using Ignite + Incinerate. For this reason, Ariadne is the most recommended party member for this fight. Ignite will immediately bring Zethus' Burning status to its highest tier, which will maximize Incinerate's damage. This will break his guard the vast majority of the time. Afterwards, just make sure to maintain the Burning stacks using Firebursts or Flamebursts and wait for Incinerate's cooldown to end for the next use of Myrmidon's Guard. Using Prince's Command on Ariadne when she has at least 50 Loyalty will increase her magic attack enough to ensure the method is guaranteed to work, but the buff's duration will end before Zethus uses Myrmidon's Guard again. The next most reliable method is using Ill Omen. This almost fully guarantees Zethus will get critical hits, which means the party's high-damaging skills that usually won't work due to Myrmidon's Guard and Zethus' resistance to physical damage can break his guard. Pierce is the most recommended since it's reusable while other skills have steeper caveats. For example, Power Shot can only be used once, Annihilate takes a while and a lot of health to setup, Moonlance has a cooldown of 9 turns, etc. However, Ill Omen takes 60 SP to cast, which isn't as accessible as Ignite + Incinterate, even if it's guaranteed to succeed. This will require Calysia to constantly use spells and risk running out of mana and will take a lot more turns to setup. Echo of Light can solve Calysia's mana needs, especially if she uses Moonshards. The rest of the methods that can work involve either inflicting statuses that lower Zethus' defenses and/or increasing a party member's damage using a skill. These will usually be applicable for only one use of Myrmidon's Guard. Pierce + Sunder, then Pierce again before Pierced Armor and the status Sunder end is guaranteed to break through Zethus' guard. However, this method will require Alexander's TP to be nearly full, which isn't an accessible situation, even if Pierce can be used multiple times. Sunder + Galeforce + Pierce has a chance to succeed. Make sure you use Pierce after the turn you used Sunder and Galeforce since Alexander will act before Cynthia and use Pierce without Sunder if you don't. Pierce + Sunder + Power Shot is guaranteed to work, but the latter can only be used once. However, unless the fight goes really badly, Myrmidon's Guard will only be used four times at most, so these methods can be enough to carry you through the whole fight. Just use the right one at the right time. That being said, the most recommended formation for this fight is Alexander, Cynthia, Ariadne, Ligaea, and Calysia. All of them have the skills necessary to setup skill synergies that can break Myrmidon's Guard. Lorena's AoE skills won't be much help in this fight while Sindarion's specialties won't work and his skills don't have enough damage. He can use Ambush, which increases damage taken by a target by 20%, but it has a cooldown of 10 turns, so it's not an accessible method, and he'll take up a slot that can be used by a party member that can be useful throughout the whole fight. It's highly recommended to use Alexander for this fight since every attack against him, dodged or otherwise, gives him 5 TP, which will be useful for using Pierce consistently. On turn 1, the skirmisher will use Deadly Poison and Entrap, the knight will use Sunder, the alchemist will use Caustic Tar, and Zethus will use Myrmidon's Guard. The common enemies can't be interrupted since Zethus will redirect all attacks to him, including disarms, which he's immune to. All of these skills will almost certainly target your chosen tank(s), which means they'll immediately have a lot of detrimental statuses. Cynthia and Lorena have no additional protections they can use at turn 1, except for Lorena's Ice Barrier, but Alexander can use Bastion. Use Ignite to setup Ariadne's method, then use Moonlance. If you're lucky, the latter can break Myrmidon's Guard immediately, but more importantly, it gives Calysia 20 SP, allowing her to use Ill Omen sooner. On turn 2, the skirmisher will use Cheap Shot and the Alchemist will use Firebomb. Use Untarnish on your chosen tank to remove all the detrimental statuses. This is important because Firebomb can deal a lot of damage if Caustic Tar is active, especially to Lorena, on top of Sunder increasing the damage they'll take from other sources and Entrap almost guaranteeing they'll get hit. Cheap Shot will also stun and prevent them from using additional protections on this turn. It's recommended to use only one tank. It might be tempting to use more than one, but the statuses will be spread out and Untarnish won't be able to remove them all in one go. If you still decide to, use Untarnish on the tank that got hit by Caustic Tar, which can deal the highest potential damage in the next turn. Use Incinerate on this turn which should break Myrmidon's Guard. If it doesn't, setup the other methods explained previously. After Zethus' guard is broken, he'll be stunned for 1 turn and gain Broken Guard for 3 turns. Deal as much damage as possible to the common enemies before Broken Guard's duration ends. It's possible to defeat both the skirmisher and the alchemist if you're efficient. It's recommended to defeat the skirmisher first since he has less health and his skills can cause more trouble. Make sure Zethus' Burning stacks don't run out. If Incinerate succeeded in breaking his guard on the first try, he'll likely only have one Burning stack after his guard is broken, so you'll need to use Firebursts or Flamebursts to maintain them. Focus all your attacks on one enemy at a time to defeat them quickly. Have Alexander disarm the knight and the guardsman as quickly as possible to prevent them from using their skills. You can do the same to the skirmisher, but if you focus your attacks on him first, he'll most likely be defeated shortly after he's disarmed. Ligaea's skills are very effective against the alchemist since they're weak to ranged damage. Rapid Fire in particular, especially with Followthrough, will reduce their health very quickly. Zethus' skills cause a lot of damage on average, so use protective skills on your chosen tank(s). Shield Bash's damage can easily be healed back. Shatter Slash is his most damaging skill and will inflict Crushed Armor. Heal back the damage quickly and use Untarnish or Purify to remove Crushed Armor. Letting it stay can cause trouble since most of the enemies are physical attackers, and the afflicted party member will be weak to Zethus' skills. Sever deals medium AoE damage, and the more vulnerable party members can lose a lot of health if they get attacked by other enemies as well. The skirmisher can use Throwing Dagger and the knight will almost exclusively use AoE attacks. However, nearly every combat party member has a way to heal themselves - except Sindarion, but it's not recommended to use him for this fight - so the damage can be healed back quickly. Moreover, if you've disarmed the knight, they'll be inactive for 3 turns. The skirmisher can't use Throwing Dagger when disarmed as well. Since Zethus is vulnerable to stuns while Broken Guard is active, use Haft Strike before its duration ends to prolong the time before he uses Myrmidon's Guard again. Note that Unmoving Aegis will be active and allow him to cover the other enemies again after Broken Guard's duration ends even if he's stunned. Afterwards, wait for Incinerate's cooldown to end, then use Ariadne's method to break Myrmidon's Guard again. By this point, Calysia should have at least 60 SP, so you can also use Ill Omen if Ariadne's method doesn't work. Ideally, you'd have already defeated the skirmisher and alchemist by this point, but it's also fine if you just knocked out one of them. Once Broken Guard's duration ends, the disarmed knight and guardsman will be able to use their skills again, so you'll need to deal with AoE attacks and your tank(s) likely being targeted by Overwhelm, especilly Alexander. If the skirmisher is still conscious, you'll have to deal with his skills, including Throwing Dagger, which will target the more vulnerable party members. To prevent this, break Zethus' guard quickly and disarm the common enemies again. If you can't do it immediately, use your healing options well and maintain the health of your party members until you do. Once only two common enemies remain, the fight shouldn't be too hard anymore as long as you consistently counter the enemies' skills. Keep your tank's health high so Zethus' skills won't knock them out. You'll also have a lot more methods for breaking Zethus' Guard available by this point, so the fight will be easier. Counter the enemies consistently to gradually whittle them down until they're all defeated, and you'll win. Defeating Zethus the Unmoving and the armory guards will yield considerable rewards: two crucible steels, a superb leather, myrmidon plate, oaken poleblade, and a myrmidon's shield. It'll also add 1 Distraction Point to the party's inflitration into Demetrius' estate. Congratulations on defeating one of the hardest fights in the game! === Timokles the Frostbrand and Straton the Cinderblade === 9aaa0776212f9850b1e7c1b42b26a55f2e6cfbb3 765 763 2023-11-29T03:46:41Z AnythingAtAll 5 Added Timokles and Straton. All caught up now! wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. These guides will follow a general format: enemies' skills, skill intervals, then the main guide itself. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. The archers can use Aimed Shot, which deals physical damage and normally won't miss, but they can be blinded. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. The bandits' Blinding Flash is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2 afterwards, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used HS on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So for example, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward yields 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire deals sacred damage and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage can be used every other turn at minimum. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow can be used every other turn at minimum. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and can be used every 3 turns at minimum. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their counterparts in common fights. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at a light blue ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, with a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === This fight is found in the Lunar Labyrinth. It's found at a yellow ward near the upper chest of the west end of the labyrinth. It consists of a thunder, water, wind, shadow ward as well as the greater earth ward. Every lesser ward can be purged. The thunder ward uses Thunder, which deals high lightning damage to a single target. The water ward has the same skills as the ones mentioned in previous fights. The wind ward has no skills and only attacks twice, with a high chance of targeting more vulnerable party members. The shadow ward uses Dark Offering after two turns of preparation, which deals extreme dark damage to all party members, essentially ending the fight. The greater earth ward has five skills. It passively uses Cover on every other ward. Bolstering Roar increases all offensive and defensive stats of every ally and heals them for more than half of their max health. Earthen Shell provides allies with the status of the same name, increasing resistance to melee and ranged physical damage. Crush deals physical damage to a physical target. Enrage gives the greater earth ward Berserk, which increases its attack, but lowers its defense. It will use this once all other wards have been defeated, and will only use Crush for every turn afterwards. The greater earth ward uses its skills in a set pattern. It's immune to stuns and disarms, so it can't be disrupted. It uses Bolstering Roar on turn 1, Earthen Shell on turn 2, Crush on turn 3, then repeats. Since the greater earth ward will cover all the lesser wards until the end of the fight, you can't defeat the latter through conventional means. You'll either need to defeat the greater earth ward first or purge them instead. You're far more likely to purge all the lesser wards before you defeat the greater earth ward, so this guide will focus on that method. Make sure you purge the shadow ward before turn 3. Dark Offering is used after 2 turns of preparation and will basically lose the fight. You can do this as early as turn 1. Note that Calysia's SP rate is tied to how much mana she uses. After that, there's no strictly recommended order, except that the water ward should be your least priority. While it can remove Burning and Bleeding with Quench, its healing and barriers are negligible. If you're more comfortable with the more vulnerable party members getting constantly damaged for at least a few turns, purge the thunder ward first since it'll most likely target Alexander or Cynthia, depending on their setup. You can even use Clash under Knight's Oath on the wind ward and redirect all of its attacks to Cynthia, who's resistant to them. If you prefer managing the health of only Alexander and Cynthia from the thunder ward's high lightning damage, purge the wind ward first. Note that Cynthia is weak to lightning. The water ward will barely be any trouble afterwards. The greater earth ward will boost all of the lesser wards' stats for the whole fight until you purge them since it uses Bolstering Roar and Earthen Shell constantly. The defensive boosts are irrelevant since all the lesser wards can be purged, but their physical and magic attacks will be boosted, so purge them as soon as possible. The greater earth ward is very resistant to melee and ranged damage, so magical attacks will do the most damage to it. Alexander can use Air Slashes or Stormblasts, and Ligaea can still deal plenty of damage even if she has no magical attacks, although Cynthia's skills will deal low damage. She may actually be more powerful under Knight's Oath for this fight since she can use Retaliate, which increases the chance a target gets critically hit from physical attacks. This works very well with Ligaea's skills. However, the main damage dealers among the wards are the thunder and wind wards, so once they're purged, you shouldn't have much trouble dealing with the greater earth ward. It'll be a bit slow, but Crush doesn't deal much damage. Once all the lesser wards are purged, the greater earth ward will use Enrage and gain Berserk, which increases its attack, but lowers its defense. Since it no longer has any lesser wards to support, it'll use Crush until the end of the fight. However, this actually makes the fight easier since even a boosted Crush still doesn't deal damage that can't be easily managed, and its lowered defenses allows even Cynthia's physical skills to deal non-trivial damage. Just keep attacking it until it's defeated. Defeating the greater earth ward yields a star ruby, star sapphire, imbued emerald, and imbued opal, all of which can be used for crafting unique equipment at Kharos. === Greater Sacred Ward === This fight is found in the Lunar Labyrinth, at the white ward next to a chest in the northeast corner. It consists of two shadow wards and the greater sacred ward. The shadow wards will use Dark Offering after two turns of preparation, which deals extreme AoE dark damage and basically ends the fight. The greater sacred ward has five skills. It can use Clairvoyance, Ill omen, and Moonlance, which has identical effects as Calysia's version of those skills. It can use Searing Moonlight and Empyreal Rain, both dealing high AoE sacred damage, with the latter dealing more. Clairvoyance and Searing Moonlight are used in turn 1 and are always used in the same turn, then every 5 turns after that. Ill Omen and Moonlance are used in turn 2 and are always used in the same turn, then every 6 turns after that. Empyreal Rain is used once when the greater sacred ward goes below 33% health. Purge the shadow wards as soon as you can. They will both use Dark Offering at turn 3 unless interrupted, and Calysia can't purge them earlier than that. Purging the two wards requires 40 SP in total, but Calysia starts with 20 SP, so she'll need to spend at least one turn gathering more. Moonlance will give her 20 SP, which allows her to purge the two wards in the other two turns. Don't let her do anything else in the first three turns as much as possible. If you need her to heal someone or you forgot to purge one of them in that time period, use Haft Strike to delay one of them. However, this will only buy you one turn. If you haven't purged at least one of them by turn 2, you'll lose the fight. Alternatively, you can defeat one of them through direct damage, but that's inefficient. The greater sacred ward deals high AoE damage with its skills, and can be hard to manage if you're not prepared. Make sure everyone has most of their health before it uses Clairvoyance and Searing Moonlight to maximize everyone's chances of not getting knocked out. Since the greater sacred ward is the only one that deals direct damage, this should be easy to keep track of. Most of the party members should be fine most of the time, but if Searing Moonlight deals critical damage to Ligaea, there's a chance for her to get knocked out. There's no way to counter that during the skills' first use since it's at turn 1. Calysia won't be able to cast Nightshroud at that point, and will need to use her SP for purging. If she uses her skills that cost higher mana, there's a chance she'll have enough SP to cast Nightshroud on Ligaea before the second use. It's recommended to use Alexander as the tank for this fight since he can immediately use Bastion. The greater sacred ward will use Ill Omen and Moonlance at turn 2, which can knock out unprotected party members. Cynthia will most likely survive it, but she won't be able to use Dancing Steel before that time to minimize damage, unlike Alexander with Bastion. Empyreal Rain will be used when the greater sacred ward's health goes below 33%, which deals almost just as much if not more damage as Clairvoyance and Searing Moonlight combined. If you need more turns to heal or prepare, make sure you don't reduce the greater sacred ward's health below 33% until it's used Clairvoyance and Searing Moonlight again. If it uses those two skills, then Empyreal Rain in the next turn, there's a good chance your party members may get knocked out. Afterwards, there'll be a lot of turns before it uses any of its skills again and will just use normal attacks, which doesn't deal much damage, so it should be simple to defeat it then. Defeating the greater sacred ward yields Ars Athanasia, the personal combat grimoire of the previous Alivean high priestess, and is a unique item for Calysia. === Greater Flame Ward Vs. Alcinian Invaders === This fight is found at the entrance of the Altar of the Full Moon, atop the Lunar Labyrinth. It consists of an Alcinian Suntouched, an Elite Alcinian Crusader, and an Alcinian Judge on the Alcinians' side, and the greater flame ward on the other. They will be locked in a three-way battle, having a chance of attacking each other instead of the party. The Alcinians have the same skills as their counterparts during common fights. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. The greater flame ward has two skills. Fire deals fire damage to a single target. Cataclysm deals AoE fire damage. Both skills can be used every turn. Although the party will be fighting a boss as well as three common enemies, the fight is actually easier than the fight with the Alcinian invaders at the Altar of the Full Moon since the enemies will be attacking each other, and despite its name, the greater flame ward is arguably less dangerous than the flame ward at the Path of the Full Moon since it doesn't have a high chance of using Cataclysm, unlike with the common flame ward, which has a high chance of using Consuming Blaze every turn. Because of this, the extent of the strategies is mostly lifted from the fight at the Altar of the Full Moon. It's recommended to start with the Alcinians first since they can be more trouble over time, and aren't hard to kill. Focus on the judge first so it deals less damage, and use Haft Strike on the elite crusader at turn 2 to delay their use of Zealous Inspiration. If the judge uses Divine Barrage with sure critical hits, it can deal a lot of damage. The Alcinian Suntouched can be dealt with whenever you like. They can't heal more than the party can damage, and Alcina's Wrath isn't any trouble. Once you kill the judge, the Alcinians won't be able to deal much damage even under Zealous Inspiration. The elite crusader can still use Holy Overwhelm, but the damage it deals can easily be healed back since it can't be used often. Once you've dealt with the Alcinians, simply focus all your attacks on the greater flame ward. The damage from Fire can be easily healed while Cataclysm doesn't deal enough damage to be much trouble in the long run. With everyone focusing their attacks on it, it should die quickly. Defeating the Alcinian invaders and the greater flame ward opens the path to the Altar of the Full Moon, allowing the party to suffuse it with moonlight and clearing one of two paths needed to reveal the way to the Heart of Groves. === True Fog Beast === This fight is found at the end of the Trial of the Eclipse, just before the Heart of Groves. It consists of four lion fog beasts, and the true fog beast. The fog beasts can use Ravage, which deals physical damage and heals for the amount of damage dealt. The true fog beast has two skills. Demoralizing Roar deals AoE physical damage and inflicts Weakened Blows to the whole party, lowering their attack for two turns. It can also use Ravage. It uses Demoralizing Roar on turn 1, then every 3 turns after that unless interrupted. Ravage can be used every other turn. This is an easy fight. The only skill that can pose some trouble is Ravage, which deals medium physical damage and heals by that amount. Since every enemy can use it, it can reduce health quickly if you're not prepared. However, Alexander can easily protect himself even from multiple uses of it with Bastion and he has a good chance of evading it as well. The fog beasts can be killed quickly since they have low health, even with just the secondary AoE damage from Fireball, and once the true fog beast is alone, it can't deal damage with Ravage that can't easily be managed. Demoralizing Roar's debuff is trivial when the party has three physical attackers. Defeating the true fog beast opens the entrance to the Heart of Groves and allows the party to rescue High Priestess Ophelia. === Perseus the Zealous === This fight is found at the Heart of Groves, where High Priestess Ophelia along with two other priestesses are defending themselves and holding off until the party arrives. It consists of an Alcinian Crusader, an Alcinian Suntouched, an Elite Alcinian Crusader, and Perseus the Zealous. The common enemies have the same skills as the ones previously encountered. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. Perseus has five skills. Sacred Blade gives him the status of the same name, ensuring his attacks will hit and dealing secondary AoE sacred damage whenever he attacks. Sunburst Slash deals high sacred damage to a single target. Hallowed Slash does the same, but with more damage than Sunburst Slash, and it can't be evaded. Holy Fire deals sacred damage and inflicts the status of the same name, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Ardor is used once and gives him Ardent Zeal, which allows him to act twice, but decreases his defense. It can be purged. He'll use Sacred Blade, Sunburst Slash, and Hallowed Slash next to each other at turns 1, 2, and 3, then every 5 turns after that. So, for example, the next usage will be at turns 6, 7, and 8. He'll use Holy Fire once at turn 5. Ardor has a chance of being used once his health goes below 55%. All intervals apply unless interrupted. Most of the difficulty in this fight is with Sunburst Slash and Hallowed Slash since they deal high damage and are used in succession while Sacred Blade adds AoE damage if left active. Moreover, if the elite crusader uses Zealous Inspiration to guarantee a critical hit when Persues uses either Sunburst Slash or Hallowed Slash, the targeted party member will get knocked out. The other two enemies aren't noteworthy and are only there to prolong the fight so Perseus can use his skills more. Sacred Blade can easily be countered by purging it. Perseus will always use it before Calysia uses Purge Sorcery, so if you keep track of its intervals, you'll always be able to purge it in the same turn. If you forget to do so, make sure you don't leave it active for more than 1 turn. The secondary AoE damage can reduce a lot of health if used multiple times. 2 turns is still manageable, but 3 turns may knock out party members. To deal with Zealous Inspiration, use Haft Strike on turn 2, as with previous fights with the elite crusader, pushing its use to turn 3. Although Perseus normally uses Hallowed Slash in this turn, Zealous Inspiration always comes after it, so it won't deal a critical hit. If you use Alexander as the tank for this fight, activate Bastion before turn 2 to protect against Perseus' skills. If you use Cynthia, activate Dancing Steel as soon as possible. Once Bastion is over, make sure Alexander has more or less full health before Perseus uses his skills. Hallowed Slash can knock him out if he's at 85% health or less. Cynthia won't have this problem once she activates Dancing Steel since she has more health and is better protected in the long-term under Knight's Oath. Calysia can use Nightshroud to provide additional protection to the chosen tank when necessary. Make sure to remove Holy Fire quickly since it can deal a lot of damage if left unnoticed. Once you deal with Perseus' skills, the fight is basically won. None of the enemies have noteworthy normal attacks and although Ardor allows Perseus to act twice, it can easily be countered by purging it. Keep the health of your chosen tank high and the fight should go smoothly. Defeating Perseus rescues High Priestess Ophelia and destroys the Alcinians' invasion of the Elysian Groves. == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === This fight is found at the entrance to the third floor of Riversmeet Castle during Alexander's assault on the city's fortress. It consists of a Roguish Retainer, Fortress Crossbowman, Armored Retainer, Suntouched Retainer, and Kadmus the Fearless. The roguish retainer has two skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison, which deals water damage over time for 5 turns. Vanish puts him under stealth. Backstab deals high physical damage and can only be used under stealth. The armored retainer has two skills. It can cover other enemies and use Cleave, which deals low AoE physical damage. The fortress crossbowman can use Hard Shot, which deals physical damage higher than his normal attack. The suntouched retainer has two skills. Alcina's Mercy heals a single enemy while Absolution can remove most harmful status effects and heal for a small amount, just like Lorena's version of the skill. Kadmus has four skills. Pierce deals high physical damage. Swiftblade allows him to use normal attacks twice. Parry Stance counters all physical attacks and prevents him from taking damage for one turn. Burning Flurry deals fire damage four times. The common enemies mostly have no set turns for the first use of their skills. The roguish retainer can use Poisoned Blade every turn. Vanish is used at turn 1, then every 5 turns after that. Backstab can be used every turn while he's under stealth. The fortress crossbowman's Hard Shot can be used every other turn at minimum. The armored retainer can use Cleave every other turn. The suntouched retainer's skills have no cooldown and can be used every turn. Unlike with other bosses, most of Kadmus' skills have no set intervals. Kadmus will use Pierce at turn 1, and has a minimum interval of 3 turns. Swiftblade is used at turn 2 and Parry Stance at turn 3, then most likely every 7 turns after that, but it could take less or more turns. Burning Flurry has a minimum interval of 4 turns. The only actual challege here is Kadmus, and even then, he doesn't use his most damaging skills often. The armored retainer will prolong the fight with Cover, but not by much since he doesn't have much health compared to other enemy tanks. The suntouched retainer doesn't heal much and Absolution doesn't give the enemies enough of an edge to matter. The roguish retainer's Backstab can deal high physical damage, but he can easily be put out of stealth in multiple ways. If Alexander has Whirlwind, he can put the roguish retainer out of stealth before he can act under it. Otherwise, he may get a chance to use Backstab, but its damage can easily be healed. The fortress crossbowman can be countered by Wind Veil and Nightshroud. If you have Lorena, you can use Flash Freeze on turn 1 to prevent him from fixating on a party member, and once he's unfrozen, he'll most likely just attack your chosen tank(s), who'll be very resistant to him. Kadmus' skills can easily be countered by any tank in the party. Alexander has Bastion and Wind Wall, Cynthia has multiple protective skills under Knight's Oath, and Lorena has Frozen Rampart. Any of them paired up with consistent healing are more than enough protection since Kadmus doesn't use his skills often. Silver Light can heal back the damage from Pierce in one turn while making sure the chosen tank(s) have at least most of their health is enough defense against Burning Flurry. Alexander can have most of his health reduced if he doesn't have Bastion active, but a single use of Wind Wall is enough since it's unlikely Kadmus will use Burning Flurry more than once in the whole fight. And even if he does, Bastion's cooldown will likely be over by that point if you used it immediately at the start of the fight. Cynthia has a lot of health, so she'll only really be in trouble if she has around 60% health or less. Lorena is weak to the fire damage of Burning Flurry so she's the least ideal choice for a tank in this fight, but Frozen Rampart will take most of the damage, and there's a good chance Kadmus will be frozen after attacking her four times. Any subsequent Burning Flurries can be healed by the party's numerous healing options. Swiftblade only applies to his normal attacks, which aren't remarkable. Parry Stance is basically a free turn since all you need to do is not use physical attacks on him. Just maintain the health of your chosen tanks and the fight will be simple. Defeating Kadmus opens the third floor of Riversmeet Castle, giving the party a clear path to Count Hektor. === Count Hektor's Gargoyles === This fight is found at the throne room of the Riversmeet Castle, atop the third floor. It consists of Animated Wind, Earth, Fire and Static Gargoryles as well as Count Hektor. The animated wind gargoyle uses Elite Fixate, which will fixate on a more vulnerable party member like its normal version, except it isn't just used on turn 1 and will be used until it's activated, so it can't be interrupted. The wind gargoyle only uses normal attacks. The earth gargoyle uses Boulder Blow, which deals physical damage to a single target. The fire gargoyle uses Fiery Fist, which deals fire damage to a single target. The static gargoyle has two skills. Overload deals AoE lightning damage while Charged Fist deals medium lightning damage to a single target. All gargoyles will protect Hektor. They'll also have a chance to crumble from melee and ranged attacks, inflicting Crumbling up to three levels, which increasingly reduces their defense and makes them more vulnerable to melee and ranged damage. Hektor has four skills. Entrap inflicts Trapped, decreasing speed and evasion. Cheap Shot deals very low damage and stuns a target. Impotent Rage raises his attack, but lowers his defense. Throwing Dagger deals very low damage and has a chance of inflicting Deadly Poison. The earth gargoyle will use Boulder Blow in every turn, so the skill is functionally its default attack. The fire gargoyle will use Fiery Fist at turn 1, then every other turn. The static gargoyle will use Overload at turn 1, then every 5 turns after that. Charged Fist is most likely going to be used at turn 2 and has a minimum interval of 4 turns, though it's usually going to be longer. The gargoyles can't be stunned, but being frozen by Lorena works. Hektor will use Entrap at turn 1, then every 4 turns after that. Cheap Shot will be used at turn 2 and has a minimum interval of 4 turns, though it'll likely take more than that. Throwing Dagger has no set turn for its first use and has a minimum interval of 5 turns. Impotent Rage is used in any turn where his other skills aren't. Hektor is almost irrelevant in this fight. Entrap increases the chances of the gargoyle's attacks hitting, Cheap Shot can stun if it hits, especially with Entrap, and Throwing Dagger can inflict Deadly Poison. However, all of these can be counteracted by simple healing. His skills deal practically no damage even when his attack is increased to its maximum, and the only party members that can receive some are those that are weak to ranged damage. Even then, they'll receive a paltry 20 or so damage at most. You can basically ignore him for the whole fight. The gargoyles' different skills may seem overwhelming at first, but most of them are basically the usual bosses with elemental attacks. They have a chance of crumbling from melee and ranged attacks regardless of damage, so Lorena is the most ideal party member for this fight. She can use Sweeping Slash nearly every turn and make most of the gargoyles crumble quickly, which will make the fight a lot easier. Alexander is the ideal tank for this fight because three gargoyles will be attacking him, which has a chance of constantly activating Bastion. The wind gargoyle will most likely not target him so it doesn't count. Once you've defeated one of the earth, fire, or static gargoyles, this is no longer possible, but by that point, the damage collectively dealt by the remaining gargoyles will be more manageable. Every other physical attacker has their own strengths. Ligaea has the most potent physical attacks in general while Cynthia has skills that hit multiple times, increasing the chance to inflict Crumbling. Sindarion has only one AoE physical skill so he's the least ideal physical attacker for this fight, and Backstab won't work on Hektor, but he's still a good choice. Focus on the wind gargoyle first since it'll likely target a more vulnerable party member. Its attacks can deal a lot of damage to party members weak to ranged damage and will take a few turns to kill. There are multiple options for protecting a fixated party member, so it shouldn't be too much trouble. If you have Lorena, Ice Barrier is a very good choice that's immediately accessible. Alexander or Lorena won't be able to cast their protections once the party member is fixated on since Hektor's Cheap Shot will most likely stun them at that turn, so make sure you have backup protections. Afterwards, just focus your attacks on the wind gargoyle and it'll die quickly. The other gargoyles are simple to handle since there's very little variation to their skills. Their strength is in their numbers, so focus your attacks on a single gargoyle at a time to destroy them quickly. Take advantage of any AoE physical attack you have to inflict Crumbling more quickly. Make sure your chosen tank(s) have most of their health so the gargoyles' attacks don't overwhelm them, but otherwise, they're not that hard to deal with. Defeating Hektor's gargoyles wins the Battle of Riversmeet, allowing Alexander to formally seize control of Riversmeet Fortress. It's situated in a key location between the two halves of Versalia and is close to Castle Kharos, which will make it a valubale asset in the coming conflicts. Hektor will also notably drop a lot of darics. == Chapter 8: A Myrmidon's Honor == === Zethus the Unmoving === This fight is found at the armory in Demetrius' estate at the southeast corner of the main hall. It consists of an Estate Skirmisher, Estate Knight, Estate Alchemist, Estate Guardsman, and Sir Zethus the Unmoving. This is one of the hardest fights in the game due to the methods necessary to break Myrmidon's Guard. The estate skirmisher has five skills. Deadly Poison allows his attacks to inflict the status of the same name and doesn't use a turn. Entrap inflicts Trapped, decreasing speed and evasion. Cheap Shot deals low damage while stunning a target, and is a high-priority skill. Throwing Dagger deals ranged physical damage. Glancing Blow deals very low physical damage four times. The estate knight has two skills. Sunder reduces physical defense by 30%. Cleave deals low AoE physical damage and is inaccurate. Rending Whirl deals low AoE physical damage and inflicts Bleeding. It deals lower damage than Cleave and is also inaccurate. Most of their attacks will use either Cleave or Rending Whirl. The estate alchemist has four skills. Throw Acid deals water damage and functions as the alchemist's default attack. Caustic Tar lowers a target's fire resistance and causes alchemical fires to be twice as effective on them. Firebomb deals fire damage and inflicts Alchemic Flames, which inflicts further fire damage for 10 turns. Alchemic Restorative heals an enemy or themselves for a moderate amount. Caustic Tar doubles both the initial damage and the damage per turn. The estate guardsman has two skills. Boost increases their attack, but lowers their speed. Overwhelm deals high physical damage to evasive targets. Zethus has five skills. Shield Bash deals high physical damage. Sever deals AoE physical damage. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance, as well as causing his attacks to be a target's weakpoint for as long as the status is active. Myrmidon's Guard lowers all damage taken by 200 and causes him to be immune to stuns. It can be broken by dealing at least 1500 damage while he's protected by it. Unmoving Aegis is a passive skill that allows him to cover every other enemy until the end of the fight. It can be nullfied if Myrmidon's Guard is broken, inflicting Broken Guard for three turns, which causes Unmoving Aegis to become broken for as long as Broken Guard is active, as well as causing him to take 20% more damage from all attacks, and become vulnerable to stuns, increasing their duration to 2 turns instead of 1. The estate skirmisher will use Deadly Poison and Entrap on turn 1, then every 4 turns after that. Cheap Shot will be used on turn 2, then every 4 turns after that. Throwing Dagger and Glancing Blow have no set turns for their first uses and can be used every other turn at minimum. The estate knight will use Sunder at turn 1 and Rending Whirl on turn 2, then roughly every 4 turns after that for both skills, though it could take more. Cleave has no set turn for its first use and has no cooldown since it functions as the estate knight's default attack. Disarming them will cause them to become inactive since they have no normal attacks. The estate alchemist will use Caustic Tar on turn 1, then roughly 6 turns after that, though it could take more. Firebomb has no set turn for its first use and has a minimum interval of 6 turns. Throw Acid and Alchemic Restorative have no set turn for their first uses and have no cooldown, so they can be used every turn. The estate guard's Boost has no set turn for its first use and has a minimum interval of 5 turns. Overwhelm has no set turn for its first use and has a minimum interval of 4 turns. Because Zethus will be frequently stunned from his guard breaking, he will often be interrupted, so it's not practical to list his intervals as uniform patterns. He will use Myrmidon's Guard at turn 1, then around more or less 5 turns after that. In between the uses, he'll cycle through Sever, Cleave, Shield Bash, and Shatter Slash in a random order. He'll finish using them all even after getting interrupted during this time period, which means Myrmidon's Guard can be delayed. This fight can be split into two main objectives: breaking Zethus' guard, and dealing as much damage to the common enemies as possible once you do. Breaking Zethus' guard is going to be hard if you're not familiar with your party's skillsets and how to synergize them. There are several ways to do this. Certain skills can succeed if they get a critical hit like Moonlance, but that's up to chance. The most reliable method is using Ignite + Incinerate. For this reason, Ariadne is the most recommended party member for this fight. Ignite will immediately bring Zethus' Burning status to its highest level, which will maximize Incinerate's damage. This will break his guard the vast majority of the time. Afterwards, just make sure to maintain the Burning stacks using Firebursts or Flamebursts and wait for Incinerate's cooldown to end for the next use of Myrmidon's Guard. Using Prince's Command on Ariadne when she has at least 50 Loyalty will increase her magic attack enough to ensure the method is guaranteed to work, but the buff's duration will end before Zethus uses Myrmidon's Guard again. The next most reliable method is using Ill Omen. This almost fully guarantees Zethus will get critical hits, which means the party's high-damaging skills that usually won't work due to Myrmidon's Guard and Zethus' resistance to physical damage can break his guard. Pierce is the most recommended since it's reusable while other skills have steeper caveats. For example, Power Shot can only be used once, Annihilate takes a while and a lot of health to setup, Moonlance has a cooldown of 9 turns, etc. However, Ill Omen takes 60 SP to cast, which isn't as accessible as Ignite + Incinterate, even if it's guaranteed to succeed. This will require Calysia to constantly use spells and risk running out of mana and will take a lot more turns to setup. Echo of Light can solve Calysia's mana needs, especially if she uses Moonshards. The rest of the methods that can work involve either inflicting statuses that lower Zethus' defenses and/or increasing a party member's damage using a skill. These will usually be applicable for only one use of Myrmidon's Guard. Pierce + Sunder, then Pierce again before Pierced Armor and the status Sunder end is guaranteed to break through Zethus' guard. However, this method will require Alexander's TP to be nearly full, which isn't an accessible situation, even if Pierce can be used multiple times. Sunder + Galeforce + Pierce has a chance to succeed. Make sure you use Pierce after the turn you used Sunder and Galeforce since Alexander will act before Cynthia and use Pierce without Sunder if you don't. Pierce + Sunder + Power Shot is guaranteed to work, but the latter can only be used once. However, unless the fight goes really badly, Myrmidon's Guard will only be used four times at most, so these methods can be enough to carry you through the whole fight. Just use the right one at the right time. That being said, the most recommended formation for this fight is Alexander, Cynthia, Ariadne, Ligaea, and Calysia. All of them have the skills necessary to setup skill synergies that can break Myrmidon's Guard. Lorena's AoE skills won't be much help in this fight while Sindarion's specialties won't work and his skills don't have enough damage. He can use Ambush, which increases damage taken by a target by 20%, but it has a cooldown of 10 turns, so it's not an accessible method, and he'll take up a slot that can be used by a party member that can be useful throughout the whole fight. It's highly recommended to use Alexander for this fight since every attack against him, dodged or otherwise, gives him 5 TP, which will be useful for using Pierce consistently. On turn 1, the skirmisher will use Deadly Poison and Entrap, the knight will use Sunder, the alchemist will use Caustic Tar, and Zethus will use Myrmidon's Guard. The common enemies can't be interrupted since Zethus will redirect all attacks to him, including disarms, which he's immune to. All of these skills will almost certainly target your chosen tank(s), which means they'll immediately have a lot of detrimental statuses. Cynthia and Lorena have no additional protections they can use at turn 1, except for Lorena's Ice Barrier, but Alexander can use Bastion. Use Ignite to setup Ariadne's method, then use Moonlance. If you're lucky, the latter can break Myrmidon's Guard immediately, but more importantly, it gives Calysia 20 SP, allowing her to use Ill Omen sooner. On turn 2, the skirmisher will use Cheap Shot and the Alchemist will use Firebomb. Use Untarnish on your chosen tank to remove all the detrimental statuses. This is important because Firebomb can deal a lot of damage if Caustic Tar is active, especially to Lorena, on top of Sunder increasing the damage they'll take from other sources and Entrap almost guaranteeing they'll get hit. Cheap Shot will also stun and prevent them from using additional protections on this turn. It's recommended to use only one tank during this period. Using more than one will spread out the statuses and Untarnish won't be able to remove them all in one go. Afterwards, you can setup your other tanks if you want. If you still decide to use more than one during this period, use Untarnish on the tank that got hit by Caustic Tar, which can deal the highest potential damage with Firebomb in the next turns. You can wait until the alchemist uses Firebomb to remove both of them in one go. Use Incinerate on this turn which should break Myrmidon's Guard. If it doesn't, setup the other methods explained previously. After Zethus' guard is broken, he'll be stunned for 1 turn and gain Broken Guard for 3 turns. Deal as much damage as possible to the common enemies before Broken Guard's duration ends. It's possible to defeat both the skirmisher and the alchemist if you're efficient. It's recommended to defeat the skirmisher first since he has less health and his skills can cause more trouble. Make sure Zethus' Burning stacks don't run out. If Incinerate succeeded in breaking his guard on the first try, he'll likely only have one Burning stack after his guard is broken, so you'll need to use Firebursts or Flamebursts to maintain them. Focus all your attacks on one enemy at a time to defeat them quickly. Have Alexander disarm the knight and the guardsman as quickly as possible to prevent them from using their skills. You can do the same to the skirmisher, but if you focus your attacks on him first, he'll most likely be defeated shortly after he's disarmed. Ligaea's skills are very effective against the alchemist since they're weak to ranged damage. Rapid Fire in particular, especially with Followthrough, will reduce their health very quickly. Zethus' skills cause a lot of damage on average, so use protective skills on your chosen tank(s). Shield Bash's damage can easily be healed back. Shatter Slash is his most damaging skill and will inflict Crushed Armor. Heal back the damage quickly and use Untarnish or Purify to remove Crushed Armor. Letting it stay can cause trouble since most of the enemies are physical attackers, and the afflicted party member will be weak to Zethus' skills. Sever deals medium AoE damage, and the more vulnerable party members can lose a lot of health if they get attacked by other enemies as well. The skirmisher can use Throwing Dagger and the knight will almost exclusively use AoE attacks. However, nearly every combat party member has a way to heal themselves - except Sindarion, but it's not recommended to use him for this fight - so the damage can be healed back quickly. Moreover, if you've disarmed the knight, they'll be inactive for 3 turns. The skirmisher can't use Throwing Dagger when disarmed as well. Since Zethus is vulnerable to stuns while Broken Guard is active, use Haft Strike before its duration ends to prolong the time before he uses Myrmidon's Guard again. Note that Unmoving Aegis will be active and allow him to cover the other enemies again after Broken Guard's duration ends even if he's stunned. Afterwards, wait for Incinerate's cooldown to end, then use Ariadne's method to break Myrmidon's Guard again. By this point, Calysia should have at least 60 SP, so you can also use Ill Omen if Ariadne's method doesn't work. Ideally, you'd have already defeated the skirmisher and alchemist by this point, but it's also fine if you just knocked out one of them. Once Broken Guard's duration ends, the disarmed knight and guardsman will be able to use their skills again, so you'll need to deal with AoE attacks and your tank(s) likely being targeted by Overwhelm, especilly Alexander. If the skirmisher is still conscious, you'll have to deal with his skills, including Throwing Dagger, which will target the more vulnerable party members. To prevent this, break Zethus' guard quickly and disarm the common enemies again. If you can't do it immediately, use your healing options well and maintain the health of your party members until you do. Once only two common enemies remain, the fight shouldn't be too hard anymore as long as you consistently counter the enemies' skills. Keep your tank's health high so Zethus' skills won't knock them out. You'll also have a lot more methods for breaking Zethus' Guard available by this point, so the fight will be easier. Counter the enemies consistently to gradually whittle them down until they're all defeated, and you'll win. Defeating Zethus the Unmoving and the armory guards will yield considerable rewards: two crucible steels, a superb leather, myrmidon plate, oaken poleblade, and a myrmidon's shield. It'll also add 1 Distraction Point to the party's inflitration into Demetrius' estate. Congratulations on defeating one of the hardest fights in the game! === Timokles the Frostbrand and Straton the Cinderblade === This fight is found in the prison room where Ariston is being kept, at the northeast corner of the main hall of Demetrius' estate. It consists of an Estate Guardsman, Estate Skirmisher, Estate Alchemist, Sir Timokles the Frostbrand, and Sir Straton the Cinderblade. The common enemies' skills are explained in detail in Zethus' guide. Timokles has seven skills. Myrmidon's Guard reduces all damage taken by 200 and makes him immune to stuns. It can be broken by dealing at least 1500 damage while he's protected by it. Frostbrand is a passive skill that causes all his attacks to deal ice damage, as well as having a chance to inflict Chilled whenever he attacks or is attacked, up to two levels, and turning into Frozen at the third, which incapacitates a target until it's shattered. Shatter removes the Frozen status and deals high ice damage, which the target(s) will always be weak to. It'll always be used after at least one party members gets frozen. Frozen Cross deals ice damage and inflicts Chilled twice to a single target, although it'll be called Frostbrand. It'll be used when his health goes below 60%. Cleave deals low AoE physical damage. Spellward reflects all magical attacks. Frozen Shield increases resistance to all physical attacks as well as the chances of chilling physical attackers. Straton has six skills. He can also use Myrmidon's Guard. Unlike with Zethus, Broken Guard will last 2 turns for Timokles and Straton. Pyretic Brand deals AoE fire damage and inflicts Singed to all party members. It's used once at turn 2. Pyretic Blade is a passive skill that causes all his attacks to deal fire damage, as well as having a chance to inflict Singed whenever he attacks, decreasing max HP and fire resistance. Scathing Slashes deals fire damage three times to a single target. Parry Stance counters all physical attacks and prevents him from taking damage for one turn. Monomachy pulls a target into a duel for 4 turns, forcing both of them to target each other with their single-target attacks. AoE attacks will work as usual. The common enemies' skill intervals are explained in detail in Zethus' guide. Since both myrmidons will constantly be stunned from Myrmidon's Guard breaking, it's impractical to list all of their moves as uniform patterns. Timokles and Straton will use Myrmidon's Guard on turn 1, then roughly 5 turns after that, though it could take more. If he's not interrupted, Timokles will use Spellward at turn 2, Cleave at turn 3, Frozen Shield at turn 4, then cycle through Spellward and Frozen Shield afterwards, occasionally using Cleave. He'll start regularly using Frozen Cross once his health goes below 60%. Straton will use Pyretic Brand once at turn 2, then regularly use Scathing Slashes afterwards. He'll use Monomachy at turn 3, or if he's interrupted, 3 turns after he recovers. This more or less applies to subsequent recoveries from Broken Guard's stun. He'll start using Parry Stance once his health goes below 70%, then rarely after that. Unlike the fight with Zethus, the common enemies won't be covered by the myrmidons, so start with them to whittle them down quickly. It's recommended to start with the skirmisher since he has the least health. The strategies for dealing with them are very similar to the fight with Zethus. Focus your attacks on one enemy at a time and use one tank during the early turns so the detrimental status effects can be removed in one go by Untarnish. Afterwards, you can setup your other tanks if you want. If you still want to use more than one tank during this period, use Untarnish on the one with Caustic Tar since it can cause the highest potential damage with Firebomb in the next turns. You can wait until the alchemist uses Firebomb to remove both of them in one go. Just disarm the guardsman and he'll be mostly incapacitated. He doesn't gain Resilience either, so you can just keep disarming him when its duration runs out until he's defeated. The myrmidons will be the biggest challenge in this fight. It's recommended to at least have Ariadne and Lorena. Ariadne's method is a no-brainer for the myrmidon fights. Lorena may be a surprising choice since she's weak to Straton's fire damage, but she has a multitude of skills that'll be very useful. Use Ariadne's method on Timokles. Since he's weak to her fire damage, Ariadne's method has a 100% chance of breaking his guard. Remember to maintain his Burning stacks with Firebursts or Flamebursts. If you have Lorena, Flash Freeze is incredibly helpful. Use it on turn 1 at one of the myrmidons before they use Myrmidon's Guard to incapacitate them for 4 turns. As long as they don't get shattered, you'll be functionally dealing with only one myrmidon. It's highly recommended to use this on Straton since Timokles can already easily be dealt with using Ariadne's method. Note that Flash Freeze is reusable, just be aware of Lorena's mana. Afterwards, spend the early turns taking out the common enemies as explained earlier, although you can leave the guardsman since he can be disarmed regularly. Once Calysia has 60 SP, use the Ill Omen method on Straton. Ill Omen + Pierce + Power Shot is an extremely effective combination, dealing up to 10,000+ damage. During periods of Broken Guard, attack them as much as you can, though that'll be up to your judgment depending on your personal situation. If you use Cynthia, remember that Haft Strike's stun will last 2 turns under Broken Guard instead of 1, so use it before Broken Guard's duration ends. Straton can only use his AoE attack once while Timokles rarely uses his, and they don't deal much damage anyway. Although they have a good chance of inflicting Singed and Chilled respectively, a single level won't give enough of an edge to matter and their effects aren't that strong. Instead, their strongest attacks are their single-target skills, which hit multiple times and can reduce a lot of health if gone unnoticed. They're also guaranteed to inflict Singed or Chilled with each hit, which can disrupt some party members. However, even at a maximum level of 3, the status effects don't pose much of a threat for the most part. It's rare for Chilled to become Frozen with Frozen Cross just hitting twice, and Singed decreasing max HP is less serious than it sounds, amounting to the equivalent of a normal attack even at the maximum level. The relevant part is making targets more vulnerable to fire damage. At 1 or 2 levels, this won't matter much, but at level 3, targets will be 100% more vulnerable to fire damage, which can reduce a lot of health, especially for Lorena. Scathing Slashes has a good chance of inflicting this since it attacks three times. To counter it, keep your tanks' health high and use their protective skills. Lorena's Frozen Rampart in particular is low-cost, immediately accessible, and provides considerable protection. Use Untarnish to remove the statuses if their levels get too high. Eventually, Scraton will use Monomachy, which will force him and a party member to use their single-target attacks on each other. It has a high chance of targeting tanks, especially those with skills that redirect attacks to them like Cynthia's Knight's Oath and Lorena's Radiance. If he uses Monomachy on a tank, simply use their protective skills and heal like you would with Scathing Slashes, since that's the only skill he can use on the targeted party member. If he instead targets a more vulnerable party member, use Ice Barrier on them, and Nightshroud if it's available, which also provides increased evasion from temporary stealth. Heal them when necessary and interrupt him by breaking his guard, using Haft Strike, etc. Lorena's freezing skills are very useful in this fight for this reason. If he uses Monomachy on Lorena, and he most likely will if she's one of your tanks, then he will likely get frozen since Scathing Slashes attacks three times. This will incapacitate him for 2 turns, giving plenty of time to recover. However, more importantly, Flash Freeze can incapacitate him for 4 turns, rendering Monomachy useless as long as he doesn't get shattered. Again, Flash Freeze is reusable, so you can keep using it whenever Straton uses Monomachy. The most difficult part of this fight is dealing with the myrmidons' single-target skills, so if you can manage that, the fight is pretty much won. Defeating Timokles, Straton, and the other guards allows the party to free Ariston, Alexander's childhood friend and comrade, who he hadn't seen since Antipater's coup and Ariston's failed rebellion among the myrmidons. Shortly after, they break out of Demetrius' estate, ending the chapter. b228e389a7779e436039a5f8a5be823770c8460a 766 765 2023-11-29T04:03:52Z AnythingAtAll 5 Minor edit. wikitext text/x-wiki == Introduction == There are a number of fights, either by virtue of their position in the story, or their difficulty, which merit special attention. This is the page for details about those fights. This will be organized chronologically, and should include any particularly notable fights. These guides will follow a general format: enemies' skills, skill intervals, then the main guide itself. == Prelude: The Calm Before the Storm == === Illusory Dragon === This is the last major fight of the Cave of Trials in Avalonia during the party's demonstration to the first-year students, and is found at the sword in the second floor. It'll open the fight by using Dragon's Breath, then every 4 turns after that, which deals AoE fire damage to the whole party. It can be interrupted by getting its health down below either 70% and 25%, where it will prioritize using Dragon's Rage instead, then use Dragon's Breath the turn after. After that, the 4-turn interval resumes. So, normally the skill is used at turn 1, 5, 9, etc., but if it's interrupted, and is used again in turn 6, then the next use will be in turn 10, 14, etc. It's generally not a dangerous skill since it doesn't do much damage to Alexander or Ligaea, and Ariadne is immune to it. It's recommended to use Focus on turn 1 since Ligaea's attacks at that turn will be interrupted by the AoE damage of the skill. Dragon's Rage heals it by around 22% of its health. It will start to have a random chance of using it below 70% health beyond the two mentioned thresholds. It can also use Thrash, which strikes three times, with each hit having a chance of stunning. This is generally its most dangerous move as an Alexander without Bastion can have his health reduced from full to around 10-20% if he takes all three hits. It also has a chance of attacking the other party members, so look out for that. It has no damage resistances or weaknesses like you would expect in a dragon. It's just an illusion. Defeating it ends the Cave of Trials, to the adoration of everyone watching. === Kaelveri Lord === This fight is found at the top of the right tower in the north end of Ancient Avalonia, consisting of two common assassins and the assassin lord. Every enemy can use a poisoned dagger, which has a 100% chance of inflicting wracking poison. Wracking poison does poison damage every turn for 5 turns and has a chance of stunning. Another hit while the poison is still active will reset its duration. Every enemy can also use a throwing dagger, which deals significantly higher damage than their normal attacks. The Kaelveri lord can use Shuriken Rain, where they'll attack three times and deal only slightly less damage than a throwing dagger with each hit. All skills mentioned can be evaded. At 60% health and below, the lord can heal by using a potion. Always keep Regal Presence active. Ligaea shouldn't be attacked since she'll be more vulnerable, losing concentration or becoming distracted if hit. Keep Bastion active when you can since Alexander will almost certainly take all the attacks and have wracking poison throughout the whole fight Note that the only sources of healing Alexander has in this fight are Momentum and Regal Presence, both of which have long cooldowns. There's a high chance he'll activate Bastion automatically since he'll generally be attacked at least three times every turn. Take out the assassins first before the Kaelveri lord. Poisoned and throwing daggers can deal a lot of damage if used multiple times. A precise shot and an aimed shot from Ligaea is generally enough to kill one of them. Defeating them ends the prelude section, starting the game in earnest. == Chapter 1: A City in Shadows == === Bandit Lord === This fight is found at a clearing through an opening in the north end of the bandit lair at the Avalonian highway. It consists of two common bandits, two archers taking cover, and the bandit lord. The bandits use Blinding Flash at the first turn, then every 4 turns after that, which deals very low damage and has a chance of blinding party members. They can be interrupted by disarming them. The archers can use Aimed Shot, which deals physical damage and normally won't miss, but they can be blinded. The bandit lord uses a power shot at the first turn, then every 4 turns after that. It deals higher damage, around three times that of his default aimed shots. He also has a chance of using a trick shot, which attacks Ligaea and Ariadne. He'll most likely use it on turn 2, then every 5 turns after that, but this isn't a 100% chance. The bandits' Blinding Flash is irrelevant for Ariadne because she's a sorcerer, so she won't need to use physical attacks. It's mostly irrelevant for Alexander since you're mainly going to be using him as a tank for most of the fight, and even if he's blinded, his magical skills like Air Slash are sure-hits. Ligaea can be blinded, but she's resistant to it, so it's unlikely to happen. Even if it does, Purify can remove it, though that'll remove a stack of concentration (or distract her if she had no stacks) since it deals minor damage. The archers will be taking cover, so they'll be harder to hit, but they'll find it harder to hit the party members as well. Ligaea's aimed shots and Ariadne's magical attacks are sure-hits. Take care of the archers first. They can be quite a bit of trouble if left alive for too long since Ligaea will lose stacks of concentration or get distracted if hit, and Ariadne is weak to ranged damage. Use fireballs to also damage the bandits. By the time both of the archers are dead, the bandits should be near-death or are already dead as well. It's recommended to use Wind Veil in the first turn to shield Ligaea or Ariadne. In the first turn, none of the attacks will specifically target them. The bandit lord will use a power shot, which will almost certainly target Alexander, the archers will spend a turn fixating on their targets, and the bandits will use Blinding Flash, which are AoE attacks, so Regal Presence won't do anything. If the archers each fixate on either Ligaea or Ariadne, or if you used Wind Veil on the party member they didn't fixate on, then use it again to shield the one who isn't yet. If they both fixate on one party member and she's already shielded, then use Regal Presence. You can use Wind Veil on the unshielded party member afterwards. This will also protect them from the bandit lord's trick shots. Once the common enemies are dead, killing the bandit lord should be simple. They'll leave behind a cell key once killed, allowing the party to free Ralph and Liana. === Somnus === Somnus can be fought if a contract isn't made with him. It starts immediately after making the choice at the center of the cultist ritual site. This is one of the hardest bosses in the game, and has one of the longest fights due to Somnus' massive health pool, at 50000. He has three phases. In the first phase, Somnus will cast Dreamwalker's Curse, which inflicts Sleep and Magic Vulnerability. Sleep will prevent any actions from being performed unless damaged, and Magic Vulnerability increases vulnerability to magical attacks by 100%. All sleeping targets take 150 damage every turn for this phase, which can hit critically, and gives Somnus a Dream Shroud, which increases his critical hit chance and absorbs 30% of the damage dealt to sleeping targets as shielding for as long as it's active. The amount he can shield himself with isn't much, so one hit should break Dream Shroud. In the next turn, he'll then cast Lucid Dream, which deals high dark damage. It's important to remove Magic Vulnerability since Lucid Dream can knock out a party member in one hit while the former is still active. Use Purify to remove Sleep and Magic Vulnerability. You can use Regal Presence to ensure Alexander is targeted. If Ariadne is the one who's inflicted with Dreamwalker's Curse, there's nothing you can do and she'll likely be knocked out. Note that she's also the only one who can revive other party members, so it's important to redirect all attacks to Alexander, who'll have the highest chance of surviving and is meant for those kinds of roles. After that, the two skills will be cast every six turns next to each other until the next phase. Make sure the targeted party member has at least 900-1000 health before Dreamwalker's Curse is cast so they don't get knocked out. Somnus can also use Siphon Life, which steals health based on the damage dealt. His normal attacks can be evaded. Aside from Dreamwalker's Curse and Lucid Dream, this phase isn't too dangerous as long as you're mindful of the party members' health whenever the two skills are cast. Somnus can be disarmed, decreasing the damage of his normal attacks. The second phase starts when Somnus is below 60% health. He'll summon a spellfiend, a succubus, a spellhound, and a fiend archer, then gain Dream Barrier, making him invincible for 7 turns and will become inactive during this period. This phase is a race to defeat all four minions before the 7 turns are over. After Dream Barrier ends, he'll cast Terminus Est, which deals high AoE dark damage, and it can't be dodged. If your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. However, if even one minion is left alive, Somnus will absorb them, and cast Terminus Est twice, which basically ends the fight, so it's important to defeat all the minions before that happens. He'll always cast Terminus Est at the end of the turn. After that, he'll cast DC, then LD, and start attacking again like he did in the first phase. The fiend archer only has one skill, Barbed Arrow, which deals less damage than its normal attack, and inflicts Bleeding, dealing damage every turn. The succubus can use Seduce, which will cause the affected party member to attack other members for 2-3 turns, and Entrap, which inflicts Trapped, decreasing speed and evasion. The spellhound can use Ravage, which deals higher damage than its normal attack and heals itself equal to the damage it dealt. It can also cover other enemies. The spellfiend has two skills: Ice, which is a single-target spell, and Blizzard, which is an AoE ice spell. You can usually kill the spellfiend in one turn using a critical hit from one of Ligaea's precise shots, with attacks from Ariadne and Alexander. If you can't kill it before the spellhound uses Cover, take care of the spellhound first before finishing it off. After that, take care of the rest. Once Terminus Est is cast, follow the tips of the first phase since he starts following the patterns there again. DC and LD will follow the 6-turn intervals starting from the turn where he cast them after Terminus Est. So for example, if he cast DC and LD at turns 17 and 18 after Terminus Est, the next uses will be at turns 23 and 24, 29 and 30, etc. The start of the next phase won't reset this pattern. All sleeping targets will also take 150 dark damage in this phase. Plan accordingly. The final phase starts when Somnus is below 35% health, where he'll cast Dreamscape, pulling the party into a dream world. This will increase both damage dealt and damage received by 120%, and reduce evasion for everyone. All characters are also considered asleep, so Somnus will deal 90 dark damage to everyone at the end of every turn, and no longer just the one affected by Dreamwalker's Curse. This means Dream Shroud is active at the start of every turn, increasing Somnus' critical hit chance for practically the entire fight. Ligaea's stacks of concentration won't be affected by the sleeping dark damage. Be even more wary of health in this phase. You can't afford for anyone to get knocked out. If Alexander gets knocked out and is no longer there to take the attacks, the fight becomes a lot harder. If he has low health while Regal Presence and Momentum are still in cooldown, use Draining Strikes and replenish his health as much as possible before the next DC and LD. However, remember that you can only use it once in a fight, so time it wisely. Use Bastion if it's available so that it's active by the time DC and LD are cast. All of Somnus' attacks deal higher damage in this phase, and if Alexander's health isn't managed well, he can get knocked out in just a few turns. A Lucid Dream and a Siphon Life, along with all the periodic dark damage from sleeping, can reduce his health from full to around 10%. Disarm Somnus so his normal attacks won't deal too much damage either. You will also now need to pay attention to Ariadne and Ligaea's health because they'll be losing 90 health every turn, and can easily go unnoticed. Don't use Cauterize on Ligaea since the latter already has Second Wind, and other party members don't have a way of healing Ariadne. If Alexander is at very low health, then Cauterize can help him, but make sure that its cooldown is already over by the time Ariadne's health is below 90. If Ariadne is knocked out, no one can remove Magic Vulnerability, in which case it's just a matter of time before everyone else is knocked out. You can't afford to have Ligaea knocked out either 'cause she's the one who'll be dealing the most damage, and this isn't a phase you can afford to prolong. Remember that Focus can stack up to four times, increasing the damage she can deal significantly. Build it up from the start of the whole fight. Time your heals and protections well to make sure everyone stays conscious. If you do things right, you should be able to defeat Somnus. After the fight, he'll leave behind a Dreamwalker's Robe, one of the best items in the game. Congratulations on defeating one of the hardest bosses! === Grand Magister Xinthos === This fight can be accessed if a contract with Somnus is made, at the catacombs above the ritual area. All of Xinthos' summons are the same as Somnus' during the latter's second phase, with the exception of the succubus cleric. Xinthos has five phases based on his health. The fight starts with the first phase, where he'll be accompanied by two summoned spellhounds. He'll use Shadow Crash at turn 1, dealing AoE dark damage, then every 7 turns after that. Use Focus on Ligaea since any attack she does at that turn will be interrupted. His default attack is Stone, which throws a boulder and deals physical damage. He can also use Freeze, which targets Ariadne or Ligaea and freezes them for three turns. Ariadne is resistant to it, so she doesn't have a 100% chance. Since it deals no damage, it won't remove a stack of concentration on Ligaea or distract her if it targets her. Purify can remove it and there's also a chance every time the frozen party member takes damage. Lastly, he can use Empower Minion, which increases the attack and magic attack of one of his summons. Kill the spellhounds first so you don't get overwhelmed in the next phases. They don't have high health, and though they're resistant to melee and ranged physical damage, they'll still take enough damage to be taken down in a few turns. Killing the summons in every phase should be the priority so you don't get overwhelmed. The second phase starts when Xinthos is at 80% health, where he summons a succubus cleric. She has four skills. She can use: Power Word: Ward, which gives herself or an ally 500 shielding; Quench, which removes all stacks of Burning as well as healing for a little health; Entrap, which inflicts Trapped, decreasing speed and evasion; and Heal, which... heals. If you've defeated the spellhounds from before, she shouldn't be too much trouble. Since she's a sorcerer, she'll be weak to ranged physical damage. Note that Alexander's Air Slash deals this type of damage. The third phase starts at 60% health, where Xinthos will summon a fiend archer and a summoned spellfiend. Again, if the succubus cleric has been taken care of, they shouldn't be too much trouble. Kill the spellfiend first. It deals more damage on average, and Blizzard will remove a stack of concentration from Ligaea. Like the other sorcerers, it's weak to ranged physical damage. The fiend archer's default attack doesn't deal too much damage so a single Wind Veil on who it fixated on is enough. The fourth phase starts at 40% health, where Xinthos will consume a pouch of ciarine, healing a little health and gaining Aetheric Surge, which increases magic attack. If all the minions have been taken care of, then this phase should be easy and straightforward. Just keep attacking him. He may deal more damage, but it's nothing too difficult. The fifth and final phase starts at 20% health, where Xinthos will start channeling a powerful spell for 2 turns. It's possible to kill him in 2 turns by letting every party member attack. If he manages to channel the spell, he'll cast Terminus Est, which deals high AoE dark damage. Like with Somnus, if your party has more or less full health, then it won't knock out any party members, just reduce their health down to around 10-20%. Below that, party members may get knocked out. Ligaea will be doing the most damage here since Xinthos is weak to her ranged attacks as a sorcerer. If any of the party members are frozen before he starts channeling, then you may not be able to kill him before he finishes, so it's better to simply heal and prepare for the spell, though it's up to your personal judgement. Once he's dead, be sure to equip the Magister Staff that he leaves behind. == Chapter 2: The Long Journey Home == === Cyridean Samurai === This fight can be initiated by talking to the guy with the orange hair sitting next to a woman with white makeup at the lowest floor of the airship to Cyridae. You will have two choices: a duel with Alexander for a bet of 5000 darics, or a duel with Ariadne for 10000. Both duels won't give experience, but you'll get the darics agreed upon. The samurai has three common skills aside from his normal attack. Raiton deals lightning damage, and has a chance to stun. Katon deals fire damage, and deals the most damage among his common skills. Moonlight Edge steals health equal to the damage it deals and is guaranteed to hit. After he reaches 50% health, he will prepare for one turn, then use Unsheathe, which attacks four times. He will only use it one time. It's recommended to equip the Kyriaestrian Amulet from the Kaelveri assassins to the party member that duels. It increases luck, which increases evasion. The samurai's skills can deal a lot of damage if they all hit so having a higher chance of evading them is helpful. '''Duel with Alexander''' This is the easier of the two duels, even if it's longer. Keep Cloakspin active whenever you can. Raiton can stun, which lets the samurai get an extra hit in, and Katon can deal a lot of damage. These two skills don't have cooldowns and the samurai can use them whenever, so like with equpping the Kyriaestrian Amulet, having higher evasion can help. Disarming him won't prevent his skills from being used so it's not effective. Activate Bastion whenever you can as well so that even if he can't evade a skill, it still won't do much damage. Ideally, Bastion would be active when the samurai uses Unsheathe, but even if not, Alexander can take all four attacks and still be fine as long as his health is at least somewhat full before the skill is used. Alexander has three healing options. Regal Presence will heal for a moderate amount and Momentum will heal for higher, but they have long cooldowns. Keep his health high enough that he won’t be knocked out by one hit until you can use one of them. If you hit that point and they’re both still in cooldown, use Draining Strikes, which heals Alexander equal to the damage he deals using Blade Arts moves and doesn’t use a turn when activating. Remember that Disarm and Blitz go first in a turn if you immediately need more health. After that, it’s just a matter of gradually progressing through the fight until he yields. '''Duel with Ariadne''' This is the harder of the two duels, and will be decided in far fewer turns. Unfortunately, as it currently is, the fight is based quite a bit on luck, so even if you optimize your equipment, there’s still no guarantee of winning. The idea is to keep the samurai’s Burning stacks high so Incinerate can damage him as much as possible. Use Ignite at turn 1, then Firebursts to increase the stacks of Burning. When Ariadne's health is around 50%, use Cauterize to maximize cooldown time. Keep using Firebursts until he starts preparing, at which point use Cauterize again to get your health as high as possible. If you did things right and got lucky with his previous attacks, you should have enough health to survive Unsheathe. At the next turn, the cooldown for Cauterize will have been reset even if you used it in the previous turn, so use it again to recover. After that, use Incinerate, and the fight should end either from that or the Burning damage. If not, keep using Firebursts until he yields. === Ekestrian Saboteur === This fight is found at a clearing beyond the southeastern exit of the hidden Delphin caves, which are found behind a tree at the north end of Delphin Pass. It can be tricky to find, so look for a tree with a cave entrance behind it once you've passed the second ambush through the pass. Kill all the bandits in the caves so you don't have to fight them too, then proceed to the southeastern exit. The enemies consist of two bandit heavies, a bandit sniper, and the Ekestrian saboteur. The common enemies are the same as the ones you fight through Delphin Pass. The saboteur has five skills. Vanish puts him under stealth, which will cause him to evade most single-target attacks and allow him to use Backstab. Stealth can be removed through AoE skills like Fireball. Backstab deals high melee damage to a single target, and can only be used under stealth. Deadly Poison covers his blades with poison, giving his attacks a chance to inflict the status of the same name, which will deal around 200 damage every turn. It doesn't consume a turn. Fan of Knives deals ranged damage slightly lower than his normal attacks to all party members, while throwing daggers deal ranged damage higher than his normal attacks to a single target. All of these skills can be removed or interrupted by disarming him. This fight will be decided in the first few turns. Unlike other fights, it has an element of luck, in that if you're unlucky enough, Alexander can get knocked out in 1 to 2 turns. Ironically, the most dangerous enemies in the fight isn't the boss itself, but the bandit heavies. While the saboteur has skills that deal high damage, they can be dealt with in various ways. However, the heavies' Overwhelm can't be dodged and deals high damage. If they both use it in the same turn, they can reduce Alexander's health significantly, and if the saboteur attacks as well, he can get knocked out, after which the fight becomes much harder. You probably won't encounter this situation, but it's still possible, and this guide assumes that you will. The trick is to disarm one of the heavies as soon as possible, which prevents them from using Overwhelm. Don't skip Regal Presence in turn 1 since there's a good chance the enemies will attack Ariadne and Ligaea without it. Use Focus on turn 1 as well since there's a chance the saboteur uses Fan of Knives, which deals AoE damage and may hit Ligaea. However, after that, don't use a turn casting Wind Veil on the party member the bandit sniper fixates on. It might seem tempting, but you can't afford to spend a turn with both the heavies having a chance of using Overwhelm. Instead, use Draining Strikes and disarm one of them immediately. It might seem more important to disarm the saboteur first, but you won't need to in the first two turns. If he uses Deadly Poison and Fan of Knives in the first turn, then he's guaranteed to use Vanish in the second turn and will not attack. If he uses Vanish in the first turn, then Fireball will cancel it out immediately after, and you won't need to worry about Backstab in the next turns. After that, use Prince's Command on the fixated party member to heal them if necessary and kill the sniper as quickly as possible. If you do things right, it should take just around 3 to 4 turns. This is the most crucial part of the fight. If you can get through it, the fight should just be simple afterwards. The heavies won't pose a threat, and the party will have multiple healing options available. Disarm the saboteur when you can so you won't have too much trouble with Deadly Poison. If one or more of your party members are inflicted by it, remove it with Purify as soon as possible since 200 damage every turn can reduce health quickly if gone unnoticed, but not before killing the bandit sniper and disarming the heavies. Disarm will still work even when the saboteur is in stealth. It won't deal any damage, but you'll cancel out his skills for that turn. They will leave behind five letters of marque when defeated. === Prelate Lorena === This fight occurs in Nightvale, at the edge of Shadowreach just before the entrance to Veronica's estate. It consists of two Alcinian paladins, two Alcinian clerics, and Prelate Lorena. If you didn't make a contract with Somnus and fought him, there'll be an option to not include Lorena in the fight, but this guide assumes that she will be. Sindarion will fight with you here. Don't forget that Deadly Poison under his Alchemy skills gives all his attacks a chance to inflict poison damage and doesn't consume a turn, so it's basically extra damage. The Alcinian paladins' main role is covering the other enemies while the clerics' is to heal. Both of them can use Alcina's Wrath, which deals sacred damage. Lorena has five skills. Howling Slash deals melee damage to one target, then ice damage to the rest of the party, which has a chance of inflicting stacks of Chilled on everyone except the main target. Chilled decreases attack, speed, and evasion; at three stacks, it becomes Frozen, rendering a party member inactive for three turns. Sweeping Strike (though officially named Sweeping Slash) deals AoE melee damage and has a chance to chill targets. Flash Freeze will freeze targets, but if they're immune to being frozen, will deal high ice damage instead. Shatter will attack every frozen character and deal high physical damage, removing the Frozen status. Lorena uses it starting at 75% health and if there are frozen characters. Lastly, Ice Barrier gives an an ally or herself 400 shielding. For the most part, the only dangerous enemy here is Lorena. The paladins and clerics don't do much damage, and their biggest threat is prolonging the fight for her to use her skills more. That being said, there are turns where most or all of them can attack, which can reduce Alexander's health to about half. If he's not at full health and/or Lorena uses a skill targeting him, he can get knocked out. Other than that, dealing with them is straightforward. The clerics will start channeling a spell for 3 turns when they're at 50% health, after which they'll cast Sunburst, dealing high AoE sacred damage. However, they can be easily dealt with, as mentioned in the dialogue immediately after they start channeling. Just use Garrote. Sindarion will gain 20 TP after the dialogue, and it won't need to be used in stealth. Alternatively, just defeat them before the 3 turns are over. They don't have much health. Lorena's skillset focuses on inflicting Chilled and Frozen as well as AoE attacks. She has the Frigid buff, which has a chance of inflicting a stack of Chilled on any physical attackers. In the first few turns, she has a chance to use Howling Slash, then she'll mostly follow a five-turn interval after every use, though it could sometimes take longer. She will most likely use it in the first 2 turns. So, turn 1, 6, 11; or turn 2, 7, 12, etc. She can also use Sweeping Strike, which deals AoE melee damage, though there's no reliable pattern to it. The biggest threat of these two skills is their ability to deal both non-trivial AoE damage and inflict stacks of Chilled. With just one or two uses, she can shave off a lot of health, weaken the entire party with stackes of Chilled, and even incapacitate some party members with Frozen. This can be exacerbated with Shatter if you're unprepared. The party has a lot of healing options available to mitigate the AoE damage, but make sure to use them only when necessary so they're not in cooldown when you need them the most, although that'll be up to your personal judgement. Equip the Flame Brooch found in Ancient Avalonia to Alexander to prevent him from being frozen. He's going to be the one targeted the most, so he'll need it the most. Since HS deals magical AoE damage to secondary targets, it's the only skill that is guaranteed to push Sindarion out of stealth, unless he's the main target, in which case you have bigger problems. However, based on when Lorena uses HS, there's a pattern that will maximize Sindarion's time under stealth. At turn 1, don't use Vanish yet. If Lorena uses HS in turn 2 afterwards, Sindarion will immediately be pushed out of stealth. Instead, use Vanish on turn 2 so that even if Lorena uses HS in that turn, Vanish will be used later since it always goes last. It's rare for Lorena to use HS later than turn 2, but if you want to be completely sure, use Vanish on turn 3. Note however that this will give you less turns under stealth until the next use of HS. This pattern applies to subsequent intervals. For example, if she used HS on turn 1, there's a good chance she uses it on turn 6, so use Vanish then. If you want to be completely sure, you can wait for her to use HS again, then use Vanish the turn after. So for example, if she uses HS at turn 7, use Vanish at turn 8. Sweeping Strike deals AoE melee damage, but Sindarion can dodge it, so it's unlikely he'll be pushed out of stealth because of it. Flash Freeze and Shatter can become a dangerous combination if you're unprepared for it. Flash Freeze inflicts Frozen, and Shatter deals high damage to all frozen characters. Make sure most attacks are redirected to Alexander so that Flash Freeze won't freeze the others. Ideally, he'll be wearing the Flame Brooch. Even if you don't have it, it's still better for your damage-dealing party members to not be the ones incapacitated since Regal Presence will still be active even if Alexander's frozen. You'll still need to physically attack Lorena eventually, so you can't prevent the others from getting chilled or frozen because of that, but you can counter Shatter by using Purify on the frozen party member. Purify will be used earlier, and Shatter will have no effect afterwards on the unfrozen party member even though it uses a turn. Shatter will take effect if there are more than one frozen party members since Purify can only be used on a single target. Lorena will always use Shatter if there's a frozen character and she's below 75% health, so it's easy to predict and counter it. Ice Barrier won't give you much trouble since Ariadne's fire spells can immediately break them. If you can reliably deal with her AoE skills, that's most of the fight done. Defeating them will prompt you to three different choices: sparing all of them, sparing Lorena only, or killing everyone. Each choice has massive consequences. == Chapter 3: In the Halls of Legend == === Kharos Guard Captain === This fight occurs after defeating the soldiers in the lounge room at the east end of Castle Kharos. Since there'll be no break after the previous fight, make sure you're in a good position before starting this one, although it's not strictly necessary. This fight is pretty easy. The guard captain has five skills and none of them are much trouble. Shield Bash deals higher damage than his normal attacks. Calling for backup adds a Kharos swordsman and bowman at the end of the turn. The guard captain uses it twice in the whole fight. Rallying Cry increases the max health, defense, and magic defense of the soldiers he called. Lastly, Defensive Stance gives him the status Shield Block, blocking all attacks for 1 turn and countering melee ones with a Shield Charge, which deals damage and stuns the attacker for 3 turns. The guard captain will call for backup at the end of the first turn. Deal with them the way you would have dealt with the patrolling soldiers in Kharos before this fight. Remember that you can disarm the swordsman to prevent him from using Overwhelm. There's no strictly recommended order, just defeat them first. The guard captain will then use Defensive Stance in the next turn, which blocks all physical or magical damage, but not status effects, so Bleeding and Burning can still be inflicted. He'll call for backup again at turn 8, then use Defensive Stance once more the turn after. Just repeat what you did the first time he calls for backup. If you accidentally hit him while he's under a defensive stance and he counters with a Shield Charge, just use Purify to remove the 3 turns of stun. Rallying Cry doesn't really make the fight more difficult enough to matter. Shield Bash also doesn't have that much damage. Even the swordsmen's Overwhelm usually deals more. Just keep attacking and you'll kill him eventually. Defeating him and his soldiers allows the party to take the legendary Castle Kharos, and leads to the first Kharos segment in the game. == Chapter 4: The City of Water == === Ironpelt Bears === This fight is found at the northwestern corner of Calistrae Pass Cave, past the mauled body of one of Antipater's soldiers. It consists of two ironpelt maulers and one ironpelt bear. Leonidas will fight with you here. The ironpelt maulers can use Overwhelm, which deals high physical damage to evasive targets. Unlike other enemies that use Overwhelm, the maulers can be dodged. The ironpelt bear can use Ravage, which deals higher damage than its normal attack and steals health equal to damage dealt. It can also cover other enemies. All attacks, including damaging skills, have a chance to inflict Bleeding. All three bears are immune to being disarmed. Every bear has a high attack, and can deal high damage even with normal attacks, especially if it gets a critical hit. Overwhelm can also deal more than 800 damage. If even just the maulers use their skills, Alexander can get knocked out in one turn. Use Bastion at or before turn 2, which is when the bears can start using their damaging skills. Even if all three of them use their skills, an Alexander with most of his health under Bastion should be able to survive. It's recommended to use it on turn 2 since ideally, Regal Presence will be used on turn 1. Use Draining Strikes to keep Alexander's health high while attacking, with Lunge dealing the most damage and healing. A good attack pattern for Leonidas is to use Wide Slash to gain TP, then Rending Whirl. Combined with Ariadne's fireballs, the maulers can go below 33% even if you mainly target the ironpelt bear that's covering them, so the latter will redirect every hit towards it. Since there are three bears, the ironpelt bear can get hit up to six times in one turn from AoE skills alone, killing it more quickly. If you have the Grimoire of Sand, Ariadne can use Blinding Sand and get a good chance of blinding the bears, mostly disabling their normal attacks. Once at least one bear is killed, the fight will become much more manageable. After killing the bears, there will be two more groups of soldiers patrolling past them. Defeating them leads to the exit, granting safe passage towards Calistrae. === The Catapult === This fight occurs during the skirmish at the northern border pass between Versalia and Calistrae, when Ligaea and Sindarion lead a charge against Antipater's soldiers entrenched there. The first part of the fight consists of an Antipaterian berserker and slasher. The second part is the main fight, with a slasher, a knight captain, and a catapult. All common enemies in this fight are the same as the ones previously encountered in this chapter. There's no break between the two parts of the fight. An Elysian soldier will fight with you here. The knight captain can use Impale, which inflicts Bleedout, dealing bleeding damage every turn until the fight ends. The Elysian soldier's Heroic Will can remove it. The catapult will reload for 5 turns, then at the 6th turn, launches a boulder at a single main target, dealing physical damage and AoE physical damage at either one other party member or both of them. Deal with the common enemies like you did in previous sections of this chapter. Once you reach the second part, a few lines of dialogue from Sindarion will prompt you to use Caustic Tar and Firebomb at the catapult. This is the standard way of doing it, but if you want to save that one tar, the fight is perfectly doable without it, it'll just take longer. The soldiers will deal very little damage as long as Hold the Line is active. The knight captain can use Impale, but its bleeding damage is insignificant and Heroic Will can remove its Bleedout status. Don't forget to regularly use Will to Fight to heal the Elysian soldier. The catapult will be the main threat, but as long as you're prepared, it shouldn't be too much trouble. The amount of damage its boulders typically deal can be easily recovered by Will to Fight. Direct its main attacks at the Elysian soldier using Hold the Line, then use Take Cover for Ligaea and Vanish for Sindarion to maximize their evasion. Most of the time, they won't be hit by the secondary AoE damage, and even if they were, it doesn't deal that much damage. If you use Cover, it's recommended to use it on Sindarion. While Ligaea can be more affected when she gets hit, she can heal herself using Second Wind. Sindarion can use Improved Potion if he's damaged, but that consumes a potion every use. If you're in a pinch, you can use Heroic Will or Shieldwall once in the whole fight to better protect the Elysian soldier against the catapult, but they're not necessary. Ligaea's arrows will damage the catapult as well as the Elysian soldier's Shield Slam. Sindarion's attacks won't do anything, but he can regularly throw Firebombs at the catapult, dealing very high damage. Just be consistent about your counters and the fight should be simple. Defeating them opens up the northern border pass to Calistrae, ensuring safe passage for when Alexander's group comes back from Calistrae. === Sir Kythrias === This fight can be found at the west side of the Knight's Guild of the Gilded Circle in the noble district of Calistrae. Kythrias will offer to spar with no rewards or a wager. If Alexander loses, he gives Kythrias 5000 darics. If Alexander wins, Kythrias gives him an Ornate Rapier. This guide is for the wager. Kythrias has four skills. Blood Strike deals physical damage and inflicts Bleeding. Overwhelm deals physical damage to evasive targets. Both skills can't be dodged. Swiftblade increases his speed and allows him to use normal attacks twice. It can be disarmed. Lastly, Parry Stance counters any physical attack and prevents the user from taking physical damage. He starts using it below 70% health. For the wager fight, he will gain the status Going All Out, increasing all his stats, and healing by 10% of all damage dealt, though the amount is largely negligible, especially with Alexander's ripostes. The intervals between Kythrias' skills aren't as strict as other bosses'. Every skill can take longer to use than their mentioned intervals either because of chance or because another skill was prioritized. Kythrias will use Blood Strike on turn 1, then roughly every 6 turns after that. The other skills don't have set rules for when they're used first. Overwhelm is used every 5 turns or so, though it could take less or more. Swiftblade is used roughly every 6 turns. Parry Stance is used roughly every 7 turns. This fight should be simple. Kythrias can't deal damage that Alexander can't heal back immediately after as long as you manage your many healing options well. The Bleeding from Blood Strike deals very little damage while Overwhelm doesn't deal so much that Alexander will be left in a bad position even after healing. Swiftblade might seem like a lot of trouble at first glance, but it only affects his normal attacks, which can be evaded. If anything, if you want to take a bit of a risk, you can let Swiftblade stay so Alexander gets more TP from either dodging or getting attacked. Lunge will deal the most damage among Alexander's skills, but it uses 10 TP, and if you want to save up for disarming Swiftblade while regularly using Lunge, you can temporarily use Air Slashes to not use any, which will also go through Kythrias' parries. He's inactive when he's using Parry Stance, so it's just a free turn to heal, use Bastion, etc. Just heal when you have to, steadily reduce his health, and you should win. He'll give Alexander an Ornate Rapier once defeated in the wager fight. == Chapter 5: The Lords of the West == === Kostas the Hollow and Sravi Mercenaries === This fight occurs at the west end of Highpass Bridge, when Cynthia, duchess of Antioch, and her retinue are ambushed by Sravi mercenaries and Medea's second-in-command, Kostas. Cynthia will fight with you here. It consists of two Sravi gladiators, a Sravi mercentary lord, and Kostas. The Sravi gladiators can cover other enemies and use a potion once, healing 1000 health. The Sravi mercenary lord has four skills. Swiftblade increases his speed and allows him to use normal attacks twice. Poisoned Blade deals melee damage and has a chance of inflicting Deadly Poison. Cleave deals AoE melee damage. He can use a high potion once, healing 3600 health. All his damaging skills can be interrupted by disarming him. Kostas has four skills. Dark Fire is his default attack and deals dark damage to a single target. Dark Flame deals AoE dark damage. Shadow Lance deals high dark damage to a single target. Shadow Crash deals AoE dark damage higher than Dark Flame. The mercenary lord uses Swiftblade at turn 3, then every six turns after that unless interrupted. His other skills don't have cooldowns and can be used every turn. Kostas will either use Shadow Crash or Shadow Lance in the first two turns. He's far more likely to use Shadow Crash on turn 1. Shadow Lance is used every 4 turns. Shadow Crash is used every 7 turns. He'll follow these intervals unless interrupted. Dark Fire and Dark Flame don't have cooldowns, so they can be used every turn. The gladiators barely do any damage and are only there to protect the mercenary lord and Kostas. The mercenary lord's skills don't deal that much damage and all of them can be evaded. Kostas' Shadow Lance deals high dark damage, but it can easily be healed back by any of the healing options. And other than that, the mercenary lord and Kostas don't have skills that deal high damage to a single target and possibly knock them out in one or two turns like with other bosses, so Alexander and Cynthia will be fine. Instead, the biggest threats in this fight are the AoE skills. Other than Shadow Crash, they have no cooldowns, so they can be used every turn to deal damage to the more vulnerable party members as well as disrupt Ligaea's concentration and Sindarion's stealth. They don't deal high damage, but because they can be used repeatedly, you'll need to pay attention to everyone's health, not just Alexander and Cynthia's. Shadow Crash doesn't remove a stack of concentration. Priorize using Cauterize on Ariadne, then Sindarion. Ligaea already has Second Wind while Alexander and Cynthia have plenty of self-healing options. It's also Ariadne's only healing skill, and Sindarion has no way of healing himself without using a potion. A good rule of thumb is to use it when either of them are at half health to maximize its cooldown time, although there may be situations where you need to prioritize using it elsewhere. Time your heals well and the more vulnerable party members should be fine. Ligaea likely won't be able to build much concentration since Focus has a cooldown of 5 turns, and if you're unlucky, may be distracted for several turns if the mercenary lord and Kostas keep using AoE skills. However, she can still attack, and Kostas is vulnerable to all of her skills as a sorcerer, dealing high damage even if she's distracted. Note that stacks of Focus aren't affected by getting hit so build them up throughout the whole fight. Sindarion is unlikely to stay in stealth as well, although he still has a high evasion against physical attacks, including Cleave. His skills also don't require him to be in stealth so he'll still be plenty effective outside it. He won't be able to use Backstab, but Kostas resists it anyway, and throwing daggers are more effective since they deal ranged damage like Ligaea's skills. It's recommended to focus on Kostas before the mercenary lord. Other than Cleave, the mercenary lord isn't much of a threat. Kostas has two AoE skills and a single-target skill that deals high damage. He'll be evasive, but magical attacks are sure-hits, and Ligaea's skills have a very good chance of hitting him. Note that he's also weak to Alexander's Air Slash, or Stormblast if you've gotten Ariadne's 50-loyalty Flameburst skill upgrade from the Kharos training room. He can also be incapacitated almost indefinitely as long as Sindarion has the TP and Cynthia has at least one stack of Fury. Use Garrote to silence him for 2 turns, rendering him basically inactive since he has no normal attacks. Once the 2 turns are over, use Haft Strike to stun him. Resilience won't matter since it doesn't stop Silence from being inflicted, and it'll be over by the time Haft Strike's cooldown is reset. Garrote has a cooldown of four turns so he'll have one turn to act afterwards, but this severely weakens him since his actions become very limited. Sindarion has several turns to replenish his TP and it's very easy to acquire stacks of Fury for Cynthia. After that, the mercenary lord won't be much trouble. He can use Cleave every turn, but it can be dodged and doesn't deal much damage. Poisoned Blade's Deadly Poison can easily be countered by Sindarion's Antidote, which doesn't use a turn. Swiftblade only affects his normal attacks, which can be dodged and don't deal much damage anyway. Defeating them rescues Cynthia and the surviving members of her retinue, allowing her to travel with the party to Castle Kharos and update them on the state of Antioch, as well as attend the banquet for the dukes of the west. == Chapter 6: The Forest by Moonlight == === Sir Zenon the Black === This is the last fight from Cynthia's five consecutive matches in the Elysian Arena at the market district of Elysios. It can only be accessed by defeating the previous four enemies in a row, although there's a period to recover after each one. Zenon has two skills. Blood Strike deals physical damage and inflicts Bleeding. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance. He'll use it after one turn of preparation. He'll prepare Shatter Slash on turn 1, use it on turn 2 if he's not interrupted, then every six turns after that, so preparation on turn 1, 7, etc. and Shatter Slash on turn 2, 9, etc. He'll use Blood Strikes 2 turns after preparing Shatter Slash, so either after using it or after getting stunned. As long as you remember to use Haft Strike to stun Zenon when he prepares Shatter Slash, this fight will be easy. Use Cynthia's lance combos as your main source of damage, and don't forget to use Sanguine Drive to heal her. It's very effective and can restore her to full health. You won't need to use it before its cooldown is over since other than Shatter Slash, Zenon doesn't have high-damaging skills. It'll be a gradual climb, but as long as you watch Cynthia's health, it should be a comfortable one. Her default stance for this fight is Knight's Oath, which provides her with increased protection even in her skills, so she shouldn't have low health anywhere in the fight unless you forget to heal her, forget to use Haft Strike when Zenon prepares Shatter Slash, or purposefully delay healing her and use those turns to attack instead since Sanguine Drive can restore her almost if not to full health anyway. However, even under Blood Oath, the fight is perfectly doable and goes by more quickly. You'll need to be more mindful of Cynthia's health since she no longer has the increased protection from Knight's Oath, and her most effective skills under this stance cost a percentage of her maximum health, but she can still sustain herself with her self-healing skills. Sanguine Drive is the obvious choice, but you can also use Blood Strikes. They'll normally deal physical damage, but if a target is bleeding, they'll deal a sure critical hit and heal for 20% max HP. Crimson Steel can inflict Bleeding and Impale can inflict Deep Wound for longer, which is also a form of bleeding. Note that critical hits will heal her for 5% max HP in addition the previously mentioned amount. As long as you keep Zenon bleeding and make sure Cynthia has stacks of Fury, you'll have a way to always heal her. And by the time her health is low, Sanguine Drive's cooldown will have likely been over. Defating Zenon allows Cynthia to win all her matches in the Elysian Arena, much to the adoration of everyone watching. === Sir Deimos the Wary === This fight occurs in Count Chloe's estate at the west end of the Elysios noble district during the final part of the party's investigation into the harassment of the Aliveans in Elysios. It consists of two heavily armed thugs, two cloaked assailants, and Deimos the Wary. The heavily armed thugs have two skills. Boost increases their attack and lowers their speed. Raging Whirl deals AoE physical damage. They're immune to being disarmed. The cloaked assailants have three skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison. Vanish puts them under stealth. Under stealth, they can use Backstab, which deals high physical damage. They can be disarmed, even under stealth. Deimos has three skills. Flurry attacks three times and deals physical damage. Parry Stance counters physical attacks and prevents the user from taking physical damage. Unerring Gaze allows Deimos to never miss until the end of the fight. The thugs will use Boost at turn 1, and have a chance to use Raging Whirl in subsequent turns. The cloaked assailants will use Vanish at turn 1, and have a chance to use Poisoned Blade in subsequent turns. Deimos will have a chance to use Flurry in the first few turns and most likely at turn 1, then every 6 turns after that. He'll have a chance to use Parry Stance once he's below 70% health, then every 7 turns after that. Lastly, he'll have a chance to use Unerring Gaze once he's below 50% health. All intervals mentioned will apply unless the enemies are interrupted. It's recommended to use Cynthia's Knight's Oath for this fight. Alexander doesn't have as much defense as Cynthia, so you'll be maintaining his health a lot more often compared to her. His health will need to be at least mostly full every turn, and at least around 85% once Deimos is alone. Deimos can attack twice and Flurry can reduce Alexander's health to around 10-20% if Bastion is not activated. In comparison, Cynthia with Dancing Stell takes only around a fourth of the damage Alexander would and has more consistent defensive and self-healing options. Clash will ensure that Deimos will only target her. With her taking most if not all the attacks, the fight will be easy. The thugs' Raging Whirl can deal quite a bit of damage on the more vulnerable party members like Ariadne since their attack will be increased from Boost. There's a way to make sure they don't use it before they're killed. Focus all your strongest attacks on one of them, like Fireball or Moonlance. The cloaked assailants will use Vanish on turn 1, so use Whirlwind on turn 2 to push them out of stealth as well as deal high damage to everyone, including the thugs. The first one should die, and if not, either use an AoE attack like Fireball or attack him in turn 3. Use Haft Strike on the second thug on turn 3 and focus your attacks on him. He should die either in turn 3, or in turn 4 before he can take any actions since his speed will be decreased from Boost. The cloaked assailants' normal attacks as well as Deadly Poison from their poisoned blades deal very little damage to Cynthia, and they also have low health, so they're largely irrelevant to the fight once Whirlwind has pushed them out of stealth since they can't use Backstab, which is their only skill that can deal non-trivial damage. After all the common enemies are dealt with, just steadily attack Deimos and he should die shortly. Defeating them will finish the party's investigation into the harassment of Aliveans in Elysios, giving 1 Noble Support, and will give Chloe a new home in Count Icarus' estate, with Sir Evander watching over her as her personal knight. === Flame Ward (Wolfswood) === This fight is found at the west end of the Wolfswood, in the left path of the Grove of Phantasms. It consists of two water wards and a flame ward. The water wards have two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The flame ward has two skills. Fiery Pillar deals high fire damage to a single target. Consuming Blaze deals AoE fire damage and heals itself equal to the total amount of damage dealt. The water wards will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. The flame ward will use Fiery Pillar on turn 1, then every 6 turns after that. Consuming Blaze has no cooldown and can be used every turn. All intervals apply unless interrupted. The water wards will barely be any trouble. Power Word: Ward's shielding can easily be broken and is only used every 4 turns. Quench heals for a trivial amount and while it removes Bleeding and Burning, Bleeding will deal only a little damage every turn and the flame ward is already resistant to fire anyway. The water wards also can't attack, have low health, and can be purged. Use a turn for purging each of them, but they're not a priority. Fiery Pillar deals high fire damage, but it's only used on a single target and can easily be healed back. The biggest threat in this fight is Consuming Blaze. Because it can be used every turn, the flame ward can deal a lot of damage to the more vulnerable party members in just a few turns. Since it's a magical attack, it can't be dodged either. It'll be used continuously for nearly the whole fight and it'll be hard to heal back the damage since you'll need to do it constantly, spending turns that could be used attacking. However, since the flame ward is vulnerable to stuns, a single Haft Strike can buy a lot of time. Unlike with other enemies, the flame ward will be stunned for two turns instead of one. It'll gain Resilient for 3 turns afterwards, making it immune to being stunned again, but by that point, you should've already done considerable damage if you focus your attacks on it since it doesn't have that much health compared to other bosses. The health it gains from Consuming Blaze can easily be removed since you're going to be focusing all your attacks on it. The water wards can just be purged. You'll probably be hit by Consuming Blaze for a few turns, but that'll be manageable since everyone in the party has a healing skill. If the fight takes longer than that, just use Haft Strike again once Resilient is over, which should give more than enough time to defeat the flame ward. Once you deal with Consuming Blaze, the fight will be easy. Defeating the flame ward yields 12000 darics. === Alcinian Invaders (Altar of the New Moon) === This fight is found at the entrance to the Altar of the New Moon. It can be accessed after defeating all the enemies in the Wolfswood and the Temple of the New Moon, at the left path of the Grove of Phantasms. It consists of one Alcinian Judge, two Alcinian Sunbows, and one Elite Alcinian Crusader. The judge has two skills. Alcina's Glory deals sacred damage to a single target. Divine Barrage deals AoE sacred damage. The sunbows have two skills. Empyreal Arrow deals sacred damage compared to the ranged damage of their normal attacks, which means it'll go through the shielding of Wind Veil, but not Nightshroud. It has a chance of blinding targets. Aimed Shot deals ranged damage and normally won't miss. The elite crusader has four skills. Holy Fire deals sacred damage and inflicts Holy Fire, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Holy Overwhelm deals high sacred damage to evasive targets and can't be dodged. Zealous Inspiration gives every enemy Inspired, allowing them to deal guaranteed critical hits for 1 turn. Ardor is used once and gives the elite crusader Ardent Zeal, which allows them to act twice, but decreases their defense. It can be purged. The Alcinian Judge's skills have no set turn for their first uses. Divine Barrage can be used every other turn at minimum. Alcina's Glory has no cooldown and can be used every turn. The sunbows' skills have no set turn for their first uses and have no specific intervals. Empyreal Arrow can be used every other turn at minimum. Aimed Shot has no cooldown and can be used every turn. The elite crusader will use Holy Fire on turn 1, then roughly every 6 turns after that, though it could be less or more. Holy Overwhelm has no set turn for its first use and can be used every 3 turns at minimum. Zealous Inspiration is used on turn 2 and has no specific intervals. Ardor has a chance of being used when the elite crusader goes below 50% health. All intervals and first uses mentioned apply unless interrupted. This is generally the hardest fight consisting of common enemies during the attack on the Elysian Groves. It combines the main damage-dealing units and the main support unit of the Alcinians, so you'll need to at least have a basic understanding of their skills and patterns by this point. While previous fights can be brute-forced to an extent, the combination of units and the synergy of their skills leave a lot less room for error and will be harder to deal with than their counterparts in common fights. The main strategy is picking them off one by one so they can't keep attacking together. It's not recommended to spread your skills since that'll leave more of the enemies alive for longer. Start with the Alcinian Judge. Alcina's Glory can deal a lot of damage if left alone, and the judge has a chance to use Divine Barrage every other turn, which also targets the more vulnerable party members. They don't have a lot of health, so they should go down in just a few turns. Use Focus and Moonlance on turn 1. The judge has a chance to use Divine Barrage on turn 1 and can interrupt Ligaea's attack while Moonlance will give Calysia 20 SP that'll be necessary later. The elite crusader will use Zealous Inspiration on turn 2. Use Haft Strike to delay it. All the enemies will likely still be alive in this turn, and having all of them deal critical hits in one turn will make the fight a lot harder. The sunbows will also start attacking the party members they fixated on, and will likely target two separate members. Wind Veil can only protect one of them, and while you can use it again on the other member, Alexander is going to be constantly maintaining Wind Veils until the sunbows are killed, which not only spends turns he could use to attack, but also drains his mana. Use Nightshroud instead to cover the other member, which will also absorb Empyreal Arrows, unlike Wind Veil. If you used Moonlance on turn 1, Calysia should have enough SP to use it on turn 2. This will also work if the sunbows targeted only one party member. Just use both Wind Veil and Nightshroud on them. Start disarming the sunbows on turn 3. The elite crusader will use Zealous Inspiration again on this turn after getting stunned, and this will not only lower the sunbows' damage, but also prevent them from using their skills when they deal critical hits on turn 4. By that point, you should've disarmed both of them since Disarm is a high-priority skill. This effectively removes their threat, not just on this turn for their critical hits, but in the next 3 turns while Disarmed is still active. If its duration ends, just disarm them again. They won't deal much damage anymore, allowing Wind Veil and Nightshroud to last longer and giving more than enough time to kill them. As long as you maintain Wind Veils when necessary, the targeted party members will be fine. After that, the elite crusader won't be much trouble on their own. Their normal attacks don't deal much damage, and Holy Overwhelm can easily be healed back. Ardor allows them to act twice in one turn, but it can be purged immediately after it's used. Take down every enemy efficiently, counter their skills when necessary, and you'll win. Defeating them allows the party to suffuse the Altar of the New Moon with moonlight, clearing one of two paths needed to reveal the way to the Heart of Groves. === Greater Thunder Ward === This fight is found in the Lunar Labyrinth, at the right path of the Grove of Phantasms. It's found immediately to the right of the labyrinth's entrance at a yellow ward near a chest. It consists of two greater foxfires, one water ward, and the greater thunder ward. The greater foxfires have two skills. Blinding Flash deals very low physical damage and has a chance to inflict Blind. Fire deals very low fire damage. The water ward has two skills. Power Word: Ward provides an ally or itself with 600 shielding. Quench removes Bleeding and all stacks of Burning, and heals for a little amount on an ally or itself. The greater thunder ward uses Thunderstruck, which deals extreme lightning damage to a single target, as high as 150% of their maxHP. It will always deal damage higher than 100% max HP of a target. It's used after 2 turns of preparation. The greater foxfires will use Blinding Flash on turn 1, then every 5 turns after that. Fire has no cooldown and can be used every turn. The water ward will use Power Word: Ward on turn 1, then every 4 turns after that. Quench has no cooldown and can be used every turn. Thunderstruck is used on turn 1, then every 3 turns after that, with 2 turns of preparation between each usage. So, turn 1, 4, 7, etc. It has a high priority, so it'll be used earlier than most skills in every turn. All intervals mentioned will apply unless interrupted. This fight is centered around Thunderstruck. Because it will always deal damage higher than a target's maximum health, it can knock out a party member with one hit in nearly every situation. The fight is still perfectly doable if someone gets knocked out, but this guide is for the best chances of allowing everyone to stay conscious throughout the whole fight. There are two methods to weather TS. The first is Alexander with full health under Bastion, which will reduce all damage taken by 30%. This gives a 20% leeway on the 50% max HP that exceeds the full health of a target, so he still has a chance to get knocked out, but this will protect him most of the time. He'll usually have around a few hundred health remaining, sometimes as low as less than a hundred. He'll be very vulnerable, but the greater foxfires will use Blinding Flash afterwards, which can't deal enough damage to reduce his remaining health and knock him out, except for the unluckiest scenarios where Alexander only has tens of health or even lower remaining. Even then, he can evade Blinding Flash. Bastion has a duration of 4 turns, and the second TS is used on turn 4, so with this method, Alexander has a chance of surviving two Thundestrucks. Bastion's cooldown won't be done by the third TS and the two greater foxfires are the only enemies that attack during periods where the greater thunder ward is preparing, so it can't be activated with three hits. This is the only method that can be used on the first TS since Bastion is one of the few skills that's used before TS, and Alexander can use Regal Presence instantly at this point in the game to make sure the greater thunder ward targets him. The second method is using Nightshroud, which provides 1000 shielding and temporary stealth. This will protect a party member just enough to weather TS with usually several hundred health remaining, as low as less than a hundred for the more vulnerable party members. Unlike the first method, this can protect a party member for up to 150% of their max HP, so it's a sure way of weathering TS without getting knocked out. This will work on every party member, except for Cynthia. She has the highest health among the party members, and receives enough damage that she'll be knocked out even with both Knight's Oath and Nightshroud. However, she can stay conscious if she also has Dancing Steel active. Nightshroud can protect Alexander even without Bastion, although it's preferable to combine the two so he can still have a lot of health remaining after getting hit by TS. This method can only be used for the second TS onwards since it requires 40 SP. Using Moonlance will bring Calysia's SP to 40 in one turn assuming you hadn't used any other sacred arts. For the first TS, use the first method. To make sure Alexander is the one targeted, use Regal Presence and make sure Cynthia is under Blood Oath, so Knight's Oath won't increase the chances of her getting attacked. Use Heavy Thurst on turn 1 to start a lance combo, which will be important shortly. For the second TS, it'll depend on whether Alexander was knocked out. If he wasn't, heal him back to full and use Nightshroud on him before turn 4 to prepare. He won't be knocked out for the next Thunderstrucks as long as you use Nightshroud. If he is, you won't be able to use Regal Presence again after he's revived since it'll still be on cooldown. Switch to Cynthia's Knight's Oath. She won't be able to weather a TS even with Knight's Oath and Nightshroud, so she'll need Dancing Steel. If you used Heavy Thrust on turn 1, Flashing Steel should be on the list of skills. Use it on turn 2, then use Dancing Steel and give her a Nightshroud on turn 3. If you didn't use Heavy Thrust on turn 1, you won't have enough turns to use Dancing Steel by the time the second TS is used. If you did things right, Cynthia should be able to stay conscious. For the third TS onwards, it's up to you who you prefer between Alexander and Cynthia to be targeted. Both of them will have enough turns by then to setup the methods that'll allow them to survive. Alexander just requires a Nightshroud, while Cynthia can setup Dancing Steel again combined with Nightshroud before the next use of TS. Although, before the third TS, you should've been able to defeat the greater thunder ward if you focused your attacks on it. The other enemies are barely any trouble. The greater foxfires deal very little damage, and the water ward does barely any healing. Blinding Flash can blind party members, but it's used every 5 turns and can easily be removed by Purify and Untarnish. Power Word: Ward provides 600 shielding, but that's barely any protection. Quench can remove stacks of Burning, but the water ward can be immediately purged on turn 1. In the second TS, if you didn't use Nightshroud on Alexander, and he stays conscious with very little health, the greater foxfires can deal enough damage to knock him out. However, they can easily be defeated before the second TS if you focused your attacks on them. As long as you use the methods well and adapt based on the situation, Thunderstruck won't be much of a threat. Defeating the greater thunder ward yields a Moongrace Ring. === Greater Ice Ward === This fight is found in the Lunar Labyrinth. It's found at a light blue ward next to the lower chest at the west end of the labyrinth. It consists of two wind wards and the greater ice ward. The wind wards have no skills and will only attack twice, with a high chance of targeting more vulnerable party members. The greater ice ward has three skills. Frozen Blade deals high ice damage to a single target. Blizzard deals ice damage to all party members. Shatter deals high ice damage to any frozen party member, removing their Frozen status, and is used whenever at least one party member is frozen. All of its skills have no cooldowns, so they can be used every turn. It also alternates between two passive effects. It starts with Frigid Wall at turn 1, halving all physical damage received and increasing its chances of inflicting Chilled for every physical attack., then Soul Mirror at turn 2, reflecting all magical skills, including their effects. It'll continue that pattern until the fight ends. It's recommended to start with the wind wards. While they don't deal much damage, they can cause trouble if left alive for too long. Purge Sorcery is the quickest way of dealing with them, though attacking them directly also works since they don't have much health. After that, be mindful of what passive effect the greater ice ward is currently using. Frigid Wall can easily freeze party members and physical attacks won't deal much damage to it, so high-damaging skills will only be wasted when it's active. Soul Mirror is more dangerous because it reflects all magical skills, completely protecting it from magical damage and effects. For example, using Ignite on it while Soul Mirror is active will inflict Burning III on Ariadne instead. This also applies to AoE magical attacks. For example, the AoE damage it would've received from a skill like Whirlwind will be reflected towards Alexander instead. The greater ice ward can be a big threat if not dealt with properly since none of its skills have any cooldowns. Frozen Blade can knock out most characters in two hits, so whoever you choose as the one who tanks it must be protected when possible - Bastion for Alexander and the litany of Cynthia's defensive options under Knight's Oath. Without additional defenses, the two of them can be knocked out quickly, along with the damage from the greater ice ward's other skills. Cynthia is the better option when it comes to long-term protection, so she's the better defensive party member for this fight, though Alexander is still a fine choice. Blizzard deals non-trivial AoE damage and has a high chance of inflicting stacks of Chilled on all party members, so it can disrupt the fight with repeated uses. There aren't many options for countering it since it can't be dodged as a magical skill. However, it'll take multiple uses for it to do significant damage, so you can regularly heal its damage and remove any Chilled or Frozen statuses whenever needed. Simply be mindful of anyone whose health is getting low and remove all Frozen statuses as soon as possible. The greater ice ward uses Shatter whenever at least one party member is frozen, and deals high ice damage comparable to Frozen Blade. Use Focus whenever possible since Ligaea's concentration will be continually disrupted. You can also use Nightshroud to protect her from damage and maintain her concentration. As long as you manage your defenses well and heal when needed, the fight will be perfectly manageable all throughout. Defeating the greater ice ward yields a pin of deflection. === Greater Earth Ward === This fight is found in the Lunar Labyrinth. It's found at a yellow ward near the upper chest of the west end of the labyrinth. It consists of a thunder, water, wind, shadow ward as well as the greater earth ward. Every lesser ward can be purged. The thunder ward uses Thunder, which deals high lightning damage to a single target. The water ward has the same skills as the ones mentioned in previous fights. The wind ward has no skills and only attacks twice, with a high chance of targeting more vulnerable party members. The shadow ward uses Dark Offering after two turns of preparation, which deals extreme dark damage to all party members, essentially ending the fight. The greater earth ward has five skills. It passively uses Cover on every other ward. Bolstering Roar increases all offensive and defensive stats of every ally and heals them for more than half of their max health. Earthen Shell provides allies with the status of the same name, increasing resistance to melee and ranged physical damage. Crush deals physical damage to a physical target. Enrage gives the greater earth ward Berserk, which increases its attack, but lowers its defense. It will use this once all other wards have been defeated, and will only use Crush for every turn afterwards. The greater earth ward uses its skills in a set pattern. It's immune to stuns and disarms, so it can't be disrupted. It uses Bolstering Roar on turn 1, Earthen Shell on turn 2, Crush on turn 3, then repeats. Since the greater earth ward will cover all the lesser wards until the end of the fight, you can't defeat the latter through conventional means. You'll either need to defeat the greater earth ward first or purge them instead. You're far more likely to purge all the lesser wards before you defeat the greater earth ward, so this guide will focus on that method. Make sure you purge the shadow ward before turn 3. Dark Offering is used after 2 turns of preparation and will basically lose the fight. You can do this as early as turn 1. Note that Calysia's SP rate is tied to how much mana she uses. After that, there's no strictly recommended order, except that the water ward should be your least priority. While it can remove Burning and Bleeding with Quench, its healing and barriers are negligible. If you're more comfortable with the more vulnerable party members getting constantly damaged for at least a few turns, purge the thunder ward first since it'll most likely target Alexander or Cynthia, depending on their setup. You can even use Clash under Knight's Oath on the wind ward and redirect all of its attacks to Cynthia, who's resistant to them. If you prefer managing the health of only Alexander and Cynthia from the thunder ward's high lightning damage, purge the wind ward first. Note that Cynthia is weak to lightning. The water ward will barely be any trouble afterwards. The greater earth ward will boost all of the lesser wards' stats for the whole fight until you purge them since it uses Bolstering Roar and Earthen Shell constantly. The defensive boosts are irrelevant since all the lesser wards can be purged, but their physical and magic attacks will be boosted, so purge them as soon as possible. The greater earth ward is very resistant to melee and ranged damage, so magical attacks will do the most damage to it. Alexander can use Air Slashes or Stormblasts, and Ligaea can still deal plenty of damage even if she has no magical attacks, although Cynthia's skills will deal low damage. She may actually be more powerful under Knight's Oath for this fight since she can use Retaliate, which increases the chance a target gets critically hit from physical attacks. This works very well with Ligaea's skills. However, the main damage dealers among the wards are the thunder and wind wards, so once they're purged, you shouldn't have much trouble dealing with the greater earth ward. It'll be a bit slow, but Crush doesn't deal much damage. Once all the lesser wards are purged, the greater earth ward will use Enrage and gain Berserk, which increases its attack, but lowers its defense. Since it no longer has any lesser wards to support, it'll use Crush until the end of the fight. However, this actually makes the fight easier since even a boosted Crush still doesn't deal damage that can't be easily managed, and its lowered defenses allows even Cynthia's physical skills to deal non-trivial damage. Just keep attacking it until it's defeated. Defeating the greater earth ward yields a star ruby, star sapphire, imbued emerald, and imbued opal, all of which can be used for crafting unique equipment at Kharos. === Greater Sacred Ward === This fight is found in the Lunar Labyrinth, at the white ward next to a chest in the northeast corner. It consists of two shadow wards and the greater sacred ward. The shadow wards will use Dark Offering after two turns of preparation, which deals extreme AoE dark damage and basically ends the fight. The greater sacred ward has five skills. It can use Clairvoyance, Ill omen, and Moonlance, which has identical effects as Calysia's version of those skills. It can use Searing Moonlight and Empyreal Rain, both dealing high AoE sacred damage, with the latter dealing more. Clairvoyance and Searing Moonlight are used in turn 1 and are always used in the same turn, then every 5 turns after that. Ill Omen and Moonlance are used in turn 2 and are always used in the same turn, then every 6 turns after that. Empyreal Rain is used once when the greater sacred ward goes below 33% health. Purge the shadow wards as soon as you can. They will both use Dark Offering at turn 3 unless interrupted, and Calysia can't purge them earlier than that. Purging the two wards requires 40 SP in total, but Calysia starts with 20 SP, so she'll need to spend at least one turn gathering more. Moonlance will give her 20 SP, which allows her to purge the two wards in the other two turns. Don't let her do anything else in the first three turns as much as possible. If you need her to heal someone or you forgot to purge one of them in that time period, use Haft Strike to delay one of them. However, this will only buy you one turn. If you haven't purged at least one of them by turn 2, you'll lose the fight. Alternatively, you can defeat one of them through direct damage, but that's inefficient. The greater sacred ward deals high AoE damage with its skills, and can be hard to manage if you're not prepared. Make sure everyone has most of their health before it uses Clairvoyance and Searing Moonlight to maximize everyone's chances of not getting knocked out. Since the greater sacred ward is the only one that deals direct damage, this should be easy to keep track of. Most of the party members should be fine most of the time, but if Searing Moonlight deals critical damage to Ligaea, there's a chance for her to get knocked out. There's no way to counter that during the skills' first use since it's at turn 1. Calysia won't be able to cast Nightshroud at that point, and will need to use her SP for purging. If she uses her skills that cost higher mana, there's a chance she'll have enough SP to cast Nightshroud on Ligaea before the second use. It's recommended to use Alexander as the tank for this fight since he can immediately use Bastion. The greater sacred ward will use Ill Omen and Moonlance at turn 2, which can knock out unprotected party members. Cynthia will most likely survive it, but she won't be able to use Dancing Steel before that time to minimize damage, unlike Alexander with Bastion. Empyreal Rain will be used when the greater sacred ward's health goes below 33%, which deals almost just as much if not more damage as Clairvoyance and Searing Moonlight combined. If you need more turns to heal or prepare, make sure you don't reduce the greater sacred ward's health below 33% until it's used Clairvoyance and Searing Moonlight again. If it uses those two skills, then Empyreal Rain in the next turn, there's a good chance your party members may get knocked out. Afterwards, there'll be a lot of turns before it uses any of its skills again and will just use normal attacks, which doesn't deal much damage, so it should be simple to defeat it then. Defeating the greater sacred ward yields Ars Athanasia, the personal combat grimoire of the previous Alivean high priestess, and is a unique item for Calysia. === Greater Flame Ward Vs. Alcinian Invaders (Altar of the Full Moon) === This fight is found at the entrance of the Altar of the Full Moon, atop the Lunar Labyrinth. It consists of an Alcinian Suntouched, an Elite Alcinian Crusader, and an Alcinian Judge on the Alcinians' side, and the greater flame ward on the other. They will be locked in a three-way battle, having a chance of attacking each other instead of the party. The Alcinians have the same skills as their counterparts during common fights. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. The greater flame ward has two skills. Fire deals fire damage to a single target. Cataclysm deals AoE fire damage. Both skills can be used every turn. Although the party will be fighting a boss as well as three common enemies, the fight is actually easier than the fight with the Alcinian invaders at the Altar of the Full Moon since the enemies will be attacking each other, and despite its name, the greater flame ward is arguably less dangerous than the flame ward at the Path of the Full Moon since it doesn't have a high chance of using Cataclysm, unlike with the common flame ward, which has a high chance of using Consuming Blaze every turn. Because of this, the extent of the strategies is mostly lifted from the fight at the Altar of the Full Moon. It's recommended to start with the Alcinians first since they can be more trouble over time, and aren't hard to kill. Focus on the judge first so it deals less damage, and use Haft Strike on the elite crusader at turn 2 to delay their use of Zealous Inspiration. If the judge uses Divine Barrage with sure critical hits, it can deal a lot of damage. The Alcinian Suntouched can be dealt with whenever you like. They can't heal more than the party can damage, and Alcina's Wrath isn't any trouble. Once you kill the judge, the Alcinians won't be able to deal much damage even under Zealous Inspiration. The elite crusader can still use Holy Overwhelm, but the damage it deals can easily be healed back since it can't be used often. Once you've dealt with the Alcinians, simply focus all your attacks on the greater flame ward. The damage from Fire can be easily healed while Cataclysm doesn't deal enough damage to be much trouble in the long run. With everyone focusing their attacks on it, it should die quickly. Defeating the Alcinian invaders and the greater flame ward opens the path to the Altar of the Full Moon, allowing the party to suffuse it with moonlight and clearing one of two paths needed to reveal the way to the Heart of Groves. === True Fog Beast === This fight is found at the end of the Trial of the Eclipse, just before the Heart of Groves. It consists of four lion fog beasts, and the true fog beast. The fog beasts can use Ravage, which deals physical damage and heals for the amount of damage dealt. The true fog beast has two skills. Demoralizing Roar deals AoE physical damage and inflicts Weakened Blows to the whole party, lowering their attack for two turns. It can also use Ravage. It uses Demoralizing Roar on turn 1, then every 3 turns after that unless interrupted. Ravage can be used every other turn. This is an easy fight. The only skill that can pose some trouble is Ravage, which deals medium physical damage and heals by that amount. Since every enemy can use it, it can reduce health quickly if you're not prepared. However, Alexander can easily protect himself even from multiple uses of it with Bastion and he has a good chance of evading it as well. The fog beasts can be killed quickly since they have low health, even with just the secondary AoE damage from Fireball, and once the true fog beast is alone, it can't deal damage with Ravage that can't easily be managed. Demoralizing Roar's debuff is trivial when the party has three physical attackers. Defeating the true fog beast opens the entrance to the Heart of Groves and allows the party to rescue High Priestess Ophelia. === Perseus the Zealous === This fight is found at the Heart of Groves, where High Priestess Ophelia along with two other priestesses are defending themselves and holding off until the party arrives. It consists of an Alcinian Crusader, an Alcinian Suntouched, an Elite Alcinian Crusader, and Perseus the Zealous. The common enemies have the same skills as the ones previously encountered. They're explained in detail in the Alcinian Invaders section at the Altar of the New Moon. Perseus has five skills. Sacred Blade gives him the status of the same name, ensuring his attacks will hit and dealing secondary AoE sacred damage whenever he attacks. Sunburst Slash deals high sacred damage to a single target. Hallowed Slash does the same, but with more damage than Sunburst Slash, and it can't be evaded. Holy Fire deals sacred damage and inflicts the status of the same name, which also deals sacred damage every turn for 4 turns. It has a high chance of targeting more vulnerable party members. Ardor is used once and gives him Ardent Zeal, which allows him to act twice, but decreases his defense. It can be purged. He'll use Sacred Blade, Sunburst Slash, and Hallowed Slash next to each other at turns 1, 2, and 3, then every 5 turns after that. So, for example, the next usage will be at turns 6, 7, and 8. He'll use Holy Fire once at turn 5. Ardor has a chance of being used once his health goes below 55%. All intervals apply unless interrupted. Most of the difficulty in this fight is with Sunburst Slash and Hallowed Slash since they deal high damage and are used in succession while Sacred Blade adds AoE damage if left active. Moreover, if the elite crusader uses Zealous Inspiration to guarantee a critical hit when Persues uses either Sunburst Slash or Hallowed Slash, the targeted party member will get knocked out. The other two enemies aren't noteworthy and are only there to prolong the fight so Perseus can use his skills more. Sacred Blade can easily be countered by purging it. Perseus will always use it before Calysia uses Purge Sorcery, so if you keep track of its intervals, you'll always be able to purge it in the same turn. If you forget to do so, make sure you don't leave it active for more than 1 turn. The secondary AoE damage can reduce a lot of health if used multiple times. 2 turns is still manageable, but 3 turns may knock out party members. To deal with Zealous Inspiration, use Haft Strike on turn 2, as with previous fights with the elite crusader, pushing its use to turn 3. Although Perseus normally uses Hallowed Slash in this turn, Zealous Inspiration always comes after it, so it won't deal a critical hit. If you use Alexander as the tank for this fight, activate Bastion before turn 2 to protect against Perseus' skills. If you use Cynthia, activate Dancing Steel as soon as possible. Once Bastion is over, make sure Alexander has more or less full health before Perseus uses his skills. Hallowed Slash can knock him out if he's at 85% health or less. Cynthia won't have this problem once she activates Dancing Steel since she has more health and is better protected in the long-term under Knight's Oath. Calysia can use Nightshroud to provide additional protection to the chosen tank when necessary. Make sure to remove Holy Fire quickly since it can deal a lot of damage if left unnoticed. Once you deal with Perseus' skills, the fight is basically won. None of the enemies have noteworthy normal attacks and although Ardor allows Perseus to act twice, it can easily be countered by purging it. Keep the health of your chosen tank high and the fight should go smoothly. Defeating Perseus rescues High Priestess Ophelia and destroys the Alcinians' invasion of the Elysian Groves. == Chapter 7: The Fate of Riversmeet == === Kadmus the Fearless === This fight is found at the entrance to the third floor of Riversmeet Castle during Alexander's assault on the city's fortress. It consists of a Roguish Retainer, Fortress Crossbowman, Armored Retainer, Suntouched Retainer, and Kadmus the Fearless. The roguish retainer has two skills. Poisoned Blade deals physical damage and has a chance of inflicting Deadly Poison, which deals water damage over time for 5 turns. Vanish puts him under stealth. Backstab deals high physical damage and can only be used under stealth. The armored retainer has two skills. It can cover other enemies and use Cleave, which deals low AoE physical damage. The fortress crossbowman can use Hard Shot, which deals physical damage higher than his normal attack. The suntouched retainer has two skills. Alcina's Mercy heals a single enemy while Absolution can remove most harmful status effects and heal for a small amount, just like Lorena's version of the skill. Kadmus has four skills. Pierce deals high physical damage. Swiftblade allows him to use normal attacks twice. Parry Stance counters all physical attacks and prevents him from taking damage for one turn. Burning Flurry deals fire damage four times. The common enemies mostly have no set turns for the first use of their skills. The roguish retainer can use Poisoned Blade every turn. Vanish is used at turn 1, then every 5 turns after that. Backstab can be used every turn while he's under stealth. The fortress crossbowman's Hard Shot can be used every other turn at minimum. The armored retainer can use Cleave every other turn. The suntouched retainer's skills have no cooldown and can be used every turn. Unlike with other bosses, most of Kadmus' skills have no set intervals. Kadmus will use Pierce at turn 1, and has a minimum interval of 3 turns. Swiftblade is used at turn 2 and Parry Stance at turn 3, then most likely every 7 turns after that, but it could take less or more turns. Burning Flurry has a minimum interval of 4 turns. The only actual challege here is Kadmus, and even then, he doesn't use his most damaging skills often. The armored retainer will prolong the fight with Cover, but not by much since he doesn't have much health compared to other enemy tanks. The suntouched retainer doesn't heal much and Absolution doesn't give the enemies enough of an edge to matter. The roguish retainer's Backstab can deal high physical damage, but he can easily be put out of stealth in multiple ways. If Alexander has Whirlwind, he can put the roguish retainer out of stealth before he can act under it. Otherwise, he may get a chance to use Backstab, but its damage can easily be healed. The fortress crossbowman can be countered by Wind Veil and Nightshroud. If you have Lorena, you can use Flash Freeze on turn 1 to prevent him from fixating on a party member, and once he's unfrozen, he'll most likely just attack your chosen tank(s), who'll be very resistant to him. Kadmus' skills can easily be countered by any tank in the party. Alexander has Bastion and Wind Wall, Cynthia has multiple protective skills under Knight's Oath, and Lorena has Frozen Rampart. Any of them paired up with consistent healing are more than enough protection since Kadmus doesn't use his skills often. Silver Light can heal back the damage from Pierce in one turn while making sure the chosen tank(s) have at least most of their health is enough defense against Burning Flurry. Alexander can have most of his health reduced if he doesn't have Bastion active, but a single use of Wind Wall is enough since it's unlikely Kadmus will use Burning Flurry more than once in the whole fight. And even if he does, Bastion's cooldown will likely be over by that point if you used it immediately at the start of the fight. Cynthia has a lot of health, so she'll only really be in trouble if she has around 60% health or less. Lorena is weak to the fire damage of Burning Flurry so she's the least ideal choice for a tank in this fight, but Frozen Rampart will take most of the damage, and there's a good chance Kadmus will be frozen after attacking her four times. Any subsequent Burning Flurries can be healed by the party's numerous healing options. Swiftblade only applies to his normal attacks, which aren't remarkable. Parry Stance is basically a free turn since all you need to do is not use physical attacks on him. Just maintain the health of your chosen tanks and the fight will be simple. Defeating Kadmus opens the third floor of Riversmeet Castle, giving the party a clear path to Count Hektor. === Count Hektor's Gargoyles === This fight is found at the throne room of the Riversmeet Castle, atop the third floor. It consists of Animated Wind, Earth, Fire and Static Gargoryles as well as Count Hektor. The animated wind gargoyle uses Elite Fixate, which will fixate on a more vulnerable party member like its normal version, except it isn't just used on turn 1 and will be used until it's activated, so it can't be interrupted. The wind gargoyle only uses normal attacks. The earth gargoyle uses Boulder Blow, which deals physical damage to a single target. The fire gargoyle uses Fiery Fist, which deals fire damage to a single target. The static gargoyle has two skills. Overload deals AoE lightning damage while Charged Fist deals medium lightning damage to a single target. All gargoyles will protect Hektor. They'll also have a chance to crumble from melee and ranged attacks, inflicting Crumbling up to three levels, which increasingly reduces their defense and makes them more vulnerable to melee and ranged damage. Hektor has four skills. Entrap inflicts Trapped, decreasing speed and evasion. Cheap Shot deals very low damage and stuns a target. Impotent Rage raises his attack, but lowers his defense. Throwing Dagger deals very low damage and has a chance of inflicting Deadly Poison. The earth gargoyle will use Boulder Blow in every turn, so the skill is functionally its default attack. The fire gargoyle will use Fiery Fist at turn 1, then every other turn. The static gargoyle will use Overload at turn 1, then every 5 turns after that. Charged Fist is most likely going to be used at turn 2 and has a minimum interval of 4 turns, though it's usually going to be longer. The gargoyles can't be stunned, but being frozen by Lorena works. Hektor will use Entrap at turn 1, then every 4 turns after that. Cheap Shot will be used at turn 2 and has a minimum interval of 4 turns, though it'll likely take more than that. Throwing Dagger has no set turn for its first use and has a minimum interval of 5 turns. Impotent Rage is used in any turn where his other skills aren't. Hektor is almost irrelevant in this fight. Entrap increases the chances of the gargoyle's attacks hitting, Cheap Shot can stun if it hits, especially with Entrap, and Throwing Dagger can inflict Deadly Poison. However, all of these can be counteracted by simple healing. His skills deal practically no damage even when his attack is increased to its maximum, and the only party members that can receive some are those that are weak to ranged damage. Even then, they'll receive a paltry 20 or so damage at most. You can basically ignore him for the whole fight. The gargoyles' different skills may seem overwhelming at first, but most of them are basically the usual bosses with elemental attacks. They have a chance of crumbling from melee and ranged attacks regardless of damage, so Lorena is the most ideal party member for this fight. She can use Sweeping Slash nearly every turn and make most of the gargoyles crumble quickly, which will make the fight a lot easier. Alexander is the ideal tank for this fight because three gargoyles will be attacking him, which has a chance of constantly activating Bastion. The wind gargoyle will most likely not target him so it doesn't count. Once you've defeated one of the earth, fire, or static gargoyles, this is no longer possible, but by that point, the damage collectively dealt by the remaining gargoyles will be more manageable. Every other physical attacker has their own strengths. Ligaea has the most potent physical attacks in general while Cynthia has skills that hit multiple times, increasing the chance to inflict Crumbling. Sindarion has only one AoE physical skill so he's the least ideal physical attacker for this fight, and Backstab won't work on Hektor, but he's still a good choice. Focus on the wind gargoyle first since it'll likely target a more vulnerable party member. Its attacks can deal a lot of damage to party members weak to ranged damage and will take a few turns to kill. There are multiple options for protecting a fixated party member, so it shouldn't be too much trouble. If you have Lorena, Ice Barrier is a very good choice that's immediately accessible. Alexander or Lorena won't be able to cast their protections once the party member is fixated on since Hektor's Cheap Shot will most likely stun them at that turn, so make sure you have backup protections. Afterwards, just focus your attacks on the wind gargoyle and it'll die quickly. The other gargoyles are simple to handle since there's very little variation to their skills. Their strength is in their numbers, so focus your attacks on a single gargoyle at a time to destroy them quickly. Take advantage of any AoE physical attack you have to inflict Crumbling more quickly. Make sure your chosen tank(s) have most of their health so the gargoyles' attacks don't overwhelm them, but otherwise, they're not that hard to deal with. Defeating Hektor's gargoyles wins the Battle of Riversmeet, allowing Alexander to formally seize control of Riversmeet Fortress. It's situated in a key location between the two halves of Versalia and is close to Castle Kharos, which will make it a valubale asset in the coming conflicts. Hektor will also notably drop a lot of darics. == Chapter 8: A Myrmidon's Honor == === Zethus the Unmoving === This fight is found at the armory in Demetrius' estate at the southeast corner of the main hall. It consists of an Estate Skirmisher, Estate Knight, Estate Alchemist, Estate Guardsman, and Sir Zethus the Unmoving. This is one of the hardest fights in the game due to the methods necessary to break Myrmidon's Guard. The estate skirmisher has five skills. Deadly Poison allows his attacks to inflict the status of the same name and doesn't use a turn. Entrap inflicts Trapped, decreasing speed and evasion. Cheap Shot deals low damage while stunning a target, and is a high-priority skill. Throwing Dagger deals ranged physical damage. Glancing Blow deals very low physical damage four times. The estate knight has two skills. Sunder reduces physical defense by 30%. Cleave deals low AoE physical damage and is inaccurate. Rending Whirl deals low AoE physical damage and inflicts Bleeding. It deals lower damage than Cleave and is also inaccurate. Most of their attacks will use either Cleave or Rending Whirl. The estate alchemist has four skills. Throw Acid deals water damage and functions as the alchemist's default attack. Caustic Tar lowers a target's fire resistance and causes alchemical fires to be twice as effective on them. Firebomb deals fire damage and inflicts Alchemic Flames, which inflicts further fire damage for 10 turns. Alchemic Restorative heals an enemy or themselves for a moderate amount. Caustic Tar doubles both the initial damage and the damage per turn. The estate guardsman has two skills. Boost increases their attack, but lowers their speed. Overwhelm deals high physical damage to evasive targets. Zethus has five skills. Shield Bash deals high physical damage. Sever deals AoE physical damage. Shatter Slash deals high physical damage and inflicts Crushed Armor, lowering defense and physical resistance, as well as causing his attacks to be a target's weakpoint for as long as the status is active. Myrmidon's Guard lowers all damage taken by 200 and causes him to be immune to stuns. It can be broken by dealing at least 1500 damage while he's protected by it. Unmoving Aegis is a passive skill that allows him to cover every other enemy until the end of the fight. It can be nullfied if Myrmidon's Guard is broken, inflicting Broken Guard for three turns, which causes Unmoving Aegis to become broken for as long as Broken Guard is active, as well as causing him to take 20% more damage from all attacks, and become vulnerable to stuns, increasing their duration to 2 turns instead of 1. The estate skirmisher will use Deadly Poison and Entrap on turn 1, then every 4 turns after that. Cheap Shot will be used on turn 2, then every 4 turns after that. Throwing Dagger and Glancing Blow have no set turns for their first uses and can be used every other turn at minimum. The estate knight will use Sunder at turn 1 and Rending Whirl on turn 2, then roughly every 4 turns after that for both skills, though it could take more. Cleave has no set turn for its first use and has no cooldown since it functions as the estate knight's default attack. Disarming them will cause them to become inactive since they have no normal attacks. The estate alchemist will use Caustic Tar on turn 1, then roughly 6 turns after that, though it could take more. Firebomb has no set turn for its first use and has a minimum interval of 6 turns. Throw Acid and Alchemic Restorative have no set turn for their first uses and have no cooldown, so they can be used every turn. The estate guard's Boost has no set turn for its first use and has a minimum interval of 5 turns. Overwhelm has no set turn for its first use and has a minimum interval of 4 turns. Because Zethus will be frequently stunned from his guard breaking, he will often be interrupted, so it's not practical to list his intervals as uniform patterns. He will use Myrmidon's Guard at turn 1, then around more or less 5 turns after that. In between the uses, he'll cycle through Sever, Cleave, Shield Bash, and Shatter Slash in a random order. He'll finish using them all even after getting interrupted during this time period, which means Myrmidon's Guard can be delayed. This fight can be split into two main objectives: breaking Zethus' guard, and dealing as much damage to the common enemies as possible once you do. Breaking Zethus' guard is going to be hard if you're not familiar with your party's skillsets and how to synergize them. There are several ways to do this. Certain skills can succeed if they get a critical hit like Moonlance, but that's up to chance. The most reliable method is using Ignite + Incinerate. For this reason, Ariadne is the most recommended party member for this fight. Ignite will immediately bring Zethus' Burning status to its highest level, which will maximize Incinerate's damage. This will break his guard the vast majority of the time. Afterwards, just make sure to maintain the Burning stacks using Firebursts or Flamebursts and wait for Incinerate's cooldown to end for the next use of Myrmidon's Guard. Using Prince's Command on Ariadne when she has at least 50 Loyalty will increase her magic attack enough to ensure the method is guaranteed to work, but the buff's duration will end before Zethus uses Myrmidon's Guard again. The next most reliable method is using Ill Omen. This almost fully guarantees Zethus will get critical hits, which means the party's high-damaging skills that usually won't work due to Myrmidon's Guard and Zethus' resistance to physical damage can break his guard. Pierce is the most recommended since it's reusable while other skills have steeper caveats. For example, Power Shot can only be used once, Annihilate takes a while and a lot of health to setup, Moonlance has a cooldown of 9 turns, etc. However, Ill Omen takes 60 SP to cast, which isn't as accessible as Ignite + Incinterate, even if it's guaranteed to succeed. This will require Calysia to constantly use spells and risk running out of mana and will take a lot more turns to setup. Echo of Light can solve Calysia's mana needs, especially if she uses Moonshards. The rest of the methods that can work involve either inflicting statuses that lower Zethus' defenses and/or increasing a party member's damage using a skill. These will usually be applicable for only one use of Myrmidon's Guard. Pierce + Sunder, then Pierce again before Pierced Armor and the status Sunder end is guaranteed to break through Zethus' guard. However, this method will require Alexander's TP to be nearly full, which isn't an accessible situation, even if Pierce can be used multiple times. Sunder + Galeforce + Pierce has a chance to succeed. Make sure you use Pierce after the turn you used Sunder and Galeforce since Alexander will act before Cynthia and use Pierce without Sunder if you don't. Pierce + Sunder + Power Shot is guaranteed to work, but the latter can only be used once. However, unless the fight goes really badly, Myrmidon's Guard will only be used four times at most, so these methods can be enough to carry you through the whole fight. Just use the right one at the right time. That being said, the most recommended formation for this fight is Alexander, Cynthia, Ariadne, Ligaea, and Calysia. All of them have the skills necessary to setup skill synergies that can break Myrmidon's Guard. Lorena's AoE skills won't be much help in this fight while Sindarion's specialties won't work and his skills don't have enough damage. He can use Ambush, which increases damage taken by a target by 20%, but it has a cooldown of 10 turns, so it's not an accessible method, and he'll take up a slot that can be used by a party member that can be useful throughout the whole fight. It's highly recommended to use Alexander for this fight since every attack against him, dodged or otherwise, gives him 5 TP, which will be useful for using Pierce consistently. On turn 1, the skirmisher will use Deadly Poison and Entrap, the knight will use Sunder, the alchemist will use Caustic Tar, and Zethus will use Myrmidon's Guard. The common enemies can't be interrupted since Zethus will redirect all attacks to him, including disarms, which he's immune to. All of these skills will almost certainly target your chosen tank(s), which means they'll immediately have a lot of detrimental statuses. Cynthia and Lorena have no additional protections they can use at turn 1, except for Lorena's Ice Barrier, but Alexander can use Bastion. Use Ignite to setup Ariadne's method, then use Moonlance. If you're lucky, the latter can break Myrmidon's Guard immediately, but more importantly, it gives Calysia 20 SP, allowing her to use Ill Omen sooner. On turn 2, the skirmisher will use Cheap Shot and the Alchemist will use Firebomb. Use Untarnish on your chosen tank to remove all the detrimental statuses. This is important because Firebomb can deal a lot of damage if Caustic Tar is active, especially to Lorena, on top of Sunder increasing the damage they'll take from other sources and Entrap almost guaranteeing they'll get hit. Cheap Shot will also stun and prevent them from using additional protections on this turn. It's recommended to use only one tank during this period. Using more than one will spread out the statuses and Untarnish won't be able to remove them all in one go. Afterwards, you can setup your other tanks if you want. If you still decide to use more than one during this period, use Untarnish on the tank that got hit by Caustic Tar, which can deal the highest potential damage with Firebomb in the next turns. You can wait until the alchemist uses Firebomb to remove both of them in one go. Use Incinerate on this turn which should break Myrmidon's Guard. If it doesn't, setup the other methods explained previously. After Zethus' guard is broken, he'll be stunned for 1 turn and gain Broken Guard for 3 turns. Deal as much damage as possible to the common enemies before Broken Guard's duration ends. It's possible to defeat both the skirmisher and the alchemist if you're efficient. It's recommended to defeat the skirmisher first since he has less health and his skills can cause more trouble. Make sure Zethus' Burning stacks don't run out. If Incinerate succeeded in breaking his guard on the first try, he'll likely only have one Burning stack after his guard is broken, so you'll need to use Firebursts or Flamebursts to maintain them. Focus all your attacks on one enemy at a time to defeat them quickly. Have Alexander disarm the knight and the guardsman as quickly as possible to prevent them from using their skills. You can do the same to the skirmisher, but if you focus your attacks on him first, he'll most likely be defeated shortly after he's disarmed. Ligaea's skills are very effective against the alchemist since they're weak to ranged damage. Rapid Fire in particular, especially with Followthrough, will reduce their health very quickly. Zethus' skills cause a lot of damage on average, so use protective skills on your chosen tank(s). Shield Bash's damage can easily be healed back. Shatter Slash is his most damaging skill and will inflict Crushed Armor. Heal back the damage quickly and use Untarnish or Purify to remove Crushed Armor. Letting it stay can cause trouble since most of the enemies are physical attackers, and the afflicted party member will be weak to Zethus' skills. Sever deals medium AoE damage, and the more vulnerable party members can lose a lot of health if they get attacked by other enemies as well. The skirmisher can use Throwing Dagger and the knight will almost exclusively use AoE attacks. However, nearly every combat party member has a way to heal themselves - except Sindarion, but it's not recommended to use him for this fight - so the damage can be healed back quickly. Moreover, if you've disarmed the knight, they'll be inactive for 3 turns. The skirmisher can't use Throwing Dagger when disarmed as well. Since Zethus is vulnerable to stuns while Broken Guard is active, use Haft Strike before its duration ends to prolong the time before he uses Myrmidon's Guard again. Note that Unmoving Aegis will be active and allow him to cover the other enemies again after Broken Guard's duration ends even if he's stunned. Afterwards, wait for Incinerate's cooldown to end, then use Ariadne's method to break Myrmidon's Guard again. By this point, Calysia should have at least 60 SP, so you can also use Ill Omen if Ariadne's method doesn't work. Ideally, you'd have already defeated the skirmisher and alchemist by this point, but it's also fine if you just knocked out one of them. Once Broken Guard's duration ends, the disarmed knight and guardsman will be able to use their skills again, so you'll need to deal with AoE attacks and your tank(s) likely being targeted by Overwhelm, especilly Alexander. If the skirmisher is still conscious, you'll have to deal with his skills, including Throwing Dagger, which will target the more vulnerable party members. To prevent this, break Zethus' guard quickly and disarm the common enemies again. If you can't do it immediately, use your healing options well and maintain the health of your party members until you do. Once only two common enemies remain, the fight shouldn't be too hard anymore as long as you consistently counter the enemies' skills. Keep your tank's health high so Zethus' skills won't knock them out. You'll also have a lot more methods for breaking Zethus' Guard available by this point, so the fight will be easier. Counter the enemies consistently to gradually whittle them down until they're all defeated, and you'll win. Defeating Zethus the Unmoving and the armory guards will yield considerable rewards: two crucible steels, a superb leather, myrmidon plate, oaken poleblade, and a myrmidon's shield. It'll also add 1 Distraction Point to the party's inflitration into Demetrius' estate. Congratulations on defeating one of the hardest fights in the game! === Timokles the Frostbrand and Straton the Cinderblade === This fight is found in the prison room where Ariston is being kept, at the northeast corner of the main hall of Demetrius' estate. It consists of an Estate Guardsman, Estate Skirmisher, Estate Alchemist, Sir Timokles the Frostbrand, and Sir Straton the Cinderblade. The common enemies' skills are explained in detail in Zethus' guide. Timokles has seven skills. Myrmidon's Guard reduces all damage taken by 200 and makes him immune to stuns. It can be broken by dealing at least 1500 damage while he's protected by it. Frostbrand is a passive skill that causes all his attacks to deal ice damage, as well as having a chance to inflict Chilled whenever he attacks or is attacked, up to two levels, and turning into Frozen at the third, which incapacitates a target until it's shattered. Shatter removes the Frozen status and deals high ice damage, which the target(s) will always be weak to. It'll always be used after at least one party members gets frozen. Frozen Cross deals ice damage and inflicts Chilled twice to a single target, although it'll be called Frostbrand. It'll be used when his health goes below 60%. Cleave deals low AoE physical damage. Spellward reflects all magical attacks. Frozen Shield increases resistance to all physical attacks as well as the chances of chilling physical attackers. Straton has six skills. He can also use Myrmidon's Guard. Unlike with Zethus, Broken Guard will last 2 turns for Timokles and Straton. Pyretic Brand deals AoE fire damage and inflicts Singed to all party members. It's used once at turn 2. Pyretic Blade is a passive skill that causes all his attacks to deal fire damage, as well as having a chance to inflict Singed whenever he attacks, decreasing max HP and fire resistance. Scathing Slashes deals fire damage three times to a single target. Parry Stance counters all physical attacks and prevents him from taking damage for one turn. Monomachy pulls a target into a duel for 4 turns, forcing both of them to target each other with their single-target attacks. AoE attacks will work as usual. The common enemies' skill intervals are explained in detail in Zethus' guide. Since both myrmidons will constantly be stunned from Myrmidon's Guard breaking, it's impractical to list all of their moves as uniform patterns. Timokles and Straton will use Myrmidon's Guard on turn 1, then roughly 5 turns after that, though it could take more. If he's not interrupted, Timokles will use Spellward at turn 2, Cleave at turn 3, Frozen Shield at turn 4, then cycle through Spellward and Frozen Shield afterwards, occasionally using Cleave. He'll start regularly using Frozen Cross once his health goes below 60%. Straton will use Pyretic Brand once at turn 2, then regularly use Scathing Slashes afterwards. He'll use Monomachy at turn 3, or if he's interrupted, 3 turns after he recovers. This more or less applies to subsequent recoveries from Broken Guard's stun. He'll start using Parry Stance once his health goes below 70%, then rarely after that. Unlike the fight with Zethus, the common enemies won't be covered by the myrmidons, so start with them to whittle them down quickly. It's recommended to start with the skirmisher since he has the least health. The strategies for dealing with them are very similar to the fight with Zethus. Focus your attacks on one enemy at a time and use one tank during the early turns so the detrimental status effects can be removed in one go by Untarnish. Afterwards, you can setup your other tanks if you want. If you still want to use more than one tank during this period, use Untarnish on the one with Caustic Tar since it can cause the highest potential damage with Firebomb in the next turns. You can wait until the alchemist uses Firebomb to remove both of them in one go. Just disarm the guardsman and he'll be mostly incapacitated. He doesn't gain Resilience either, so you can just keep disarming him when its duration runs out until he's defeated. The myrmidons will be the biggest challenge in this fight. It's recommended to at least have Ariadne and Lorena. Ariadne's method is a no-brainer for the myrmidon fights. Lorena may be a surprising choice since she's weak to Straton's fire damage, but she has a multitude of skills that'll be very useful. Use Ariadne's method on Timokles. Since he's weak to her fire damage, Ariadne's method has a 100% chance of breaking his guard. Remember to maintain his Burning stacks with Firebursts or Flamebursts. If you have Lorena, Flash Freeze is incredibly helpful. Use it on turn 1 at one of the myrmidons before they use Myrmidon's Guard to incapacitate them for 4 turns. As long as they don't get shattered, you'll be functionally dealing with only one myrmidon. It's highly recommended to use this on Straton since Timokles can already easily be dealt with using Ariadne's method. Note that Flash Freeze is reusable, just be aware of Lorena's mana. Afterwards, spend the early turns taking out the common enemies as explained earlier, although you can leave the guardsman since he can be disarmed regularly. Once Calysia has 60 SP, use the Ill Omen method on Straton. Ill Omen + Pierce + Power Shot is an extremely effective combination, dealing up to 10,000+ damage. During periods of Broken Guard, attack them as much as you can, though that'll be up to your judgment depending on your personal situation. If you use Cynthia, remember that Haft Strike's stun will last 2 turns under Broken Guard instead of 1, so use it before Broken Guard's duration ends. Straton can only use his AoE attack once while Timokles rarely uses his, and they don't deal much damage anyway. Although they have a good chance of inflicting Singed and Chilled respectively, a single level won't give enough of an edge to matter and their effects aren't that strong. Instead, their strongest attacks are their single-target skills, which hit multiple times and can reduce a lot of health if gone unnoticed. They're also guaranteed to inflict Singed or Chilled with each hit, which can disrupt some party members. However, even at a maximum level of 3, the status effects don't pose much of a threat for the most part. It's rare for Chilled to become Frozen with Frozen Cross just hitting twice, and Singed decreasing max HP is less serious than it sounds, amounting to the equivalent of a normal attack even at the maximum level. The relevant part is making targets more vulnerable to fire damage. At 1 or 2 levels, this won't matter much, but at level 3, targets will be 100% more vulnerable to fire damage, which can reduce a lot of health, especially for Lorena. Scathing Slashes has a good chance of inflicting this since it attacks three times. To counter it, keep your tanks' health high and use their protective skills. Lorena's Frozen Rampart in particular is low-cost, immediately accessible, and provides considerable protection. Use Untarnish to remove the statuses if their levels get too high. Eventually, Scraton will use Monomachy, which will force him and a party member to use their single-target attacks on each other. It has a high chance of targeting tanks, especially those with skills that redirect attacks to them like Cynthia's Knight's Oath and Lorena's Radiance. If he uses Monomachy on a tank, simply use their protective skills and heal like you would with Scathing Slashes, since that's the only skill he can use on the targeted party member. If he instead targets a more vulnerable party member, use Ice Barrier on them, and Nightshroud if it's available, which also provides increased evasion from temporary stealth. Heal them when necessary and interrupt him by breaking his guard, using Haft Strike, etc. Lorena's freezing skills are very useful in this fight for this reason. If he uses Monomachy on Lorena, and he most likely will if she's one of your tanks, then he will likely get frozen since Scathing Slashes attacks three times. This will incapacitate him for 2 turns, giving plenty of time to recover. However, more importantly, Flash Freeze can incapacitate him for 4 turns, rendering Monomachy useless as long as he doesn't get shattered. Again, Flash Freeze is reusable, so you can keep using it whenever Straton uses Monomachy. The most difficult part of this fight is dealing with the myrmidons' single-target skills, so if you can manage that, the fight is pretty much won. Defeating Timokles, Straton, and the other guards allows the party to free Ariston, Alexander's childhood friend and comrade, who he hadn't seen since Antipater's coup and Ariston's failed rebellion among the myrmidons. Shortly after, they break out of Demetrius' estate, ending the chapter. 475d9c1a75dab7740f38729e3f0a5e8c83a8969a Walkthrough 0 2 753 750 2023-11-23T17:31:03Z StormyAngel 2 Removed references to the sparring room that preceded its actual introduction. wikitext text/x-wiki == Introduction == __NOTOC__ This walkthrough is not intended as a substitute for playing the game, but as a supplement to assist anyone where they feel the need for more information or guidance. Because the game frequently provides the player with choices of serious importance, the resources provided here are intended to help you make the decision that suits you best. There is no optimal or "correct" path through the game. The developer has written several diverging paths of potentially equal merit, depending on your point of view, and beyond that the game is still under development. To assist players in deciding what path they want to follow, this guide will inevitably include some spoilers up to the latest public release (See [[Version History]]). While we will endeavor to spoil as little as possible without providing some warning, the wiki will also have as complete information as possible for those who desire it. In some cases, this will require following a link to a specific page for more details. == General Advice == #'''Complete Optional Content:''' In this game, it is probably better to think of anything "Optional" as "Missable" instead. At every opportunity, you are going to want to complete any optional content available. Not only do you see more of the characters and the story that way, but you also will usually obtain benefits that will aid you in the main story as well, whether that be gold, equipment, experience, or relationship increases. This guide will highlight relevant bonuses as much as possible, but being thorough is never a bad thing in this game. #'''Fight All Enemies:''' You will find that the number of enemies available in the game are strictly limited, and thus it is in your best interest to fight every one of them which is available. If you do not, you will be missing out on experience that the characters could use when they face the mandatory bosses down the line. To make collecting all the experience easier there will be links to the Experience Guide at regular intervals. The guide shows the maximum possible reachable amount of experience that can be gained to that point. It shows several branches for some decisions that can influence how much experience can be gained, so beware of spoilers. #'''Save Often and Keep The Saves:''' Because the game is still in development, we do not know the outcome of many of the decisions we face in current content. We have been given 150 save slots, but if you do not make saves or keep them, then you may find that you have no easy way to backtrack to any decisions you wish to change. == Prelude: The Calm Before the Storm == [[File:Ballad of Alexander.png|center|frame|link=undefined]] But first, an interactive cutscene plays with a brief introduction to the combat of the game where you get to play as the King of Versalia: Antiochus the Victorious. === Avalonia === The once mighty capital is now but a sleepy snowbound college town. You can follow the hints and Quest system to get through all of this content easily enough. ==== A Lady Distressed ==== Once you've visited the Bursar, go talk to the redhead on the far west corner of town for an invitation, before grabbing a meal in the inn. After you've ruined the Count's dastardly plans, you'll have a few errands to run. [[Experience Guide#Prologue|Experience Target]] ==== The Cave of Trials ==== Introduce Ligaea around, grab her gear, then go back for that meal you skipped out on. <blockquote>'''<big>DECISION CORNER</big>:''' You'll see one of the goons you fought earlier watching the dancers, and you have a choice to make if you confront him. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Never help Renaud again" !! "Ask Ligaea." |- | Nothing<!--It looks like they gain +1 loyalty, but that's taken away later, when she's made a knight. It's kind of funny coding--> || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> The cave is intended as something of a tutorial to the new combat system, which you can find more details on here: [[Gameplay]]. We recommend fighting every enemy, however optional they may seem, because experience is a limited resource in this game and you'll only be making future fights more difficult for yourself if you starve the characters of their EXP. The final boss isn't too hard, but you can find more information here: [[Bosses]] After that just follow the quest log for some cutscenes. [[Experience Guide#After the Trial|Experience Target]] ==== Ancient Avalonia ==== Now that we're hunting down some enemies, we have a reason to visit the ruins of Ancient Avalonia. <blockquote> '''OPTIONAL BONUS:''' Make sure to complete the optional objectives on the way for a <span style="color:green">+1</span> Loyalty bump for Ligaea.</blockquote> Once you get there, there's effectively two buildings of interest. First, the one directly north at the top of the map, which has a ''Star Ruby'' in the chest on the right, a rare material that will come in handy later. Then we can proceed to the actual objective, which is the building on the northeast with a jammed door. There's a second door that works just next to it, and inside you'll find some roaming enemies to fight. These enemies aren't too challenging if you play your cards right. Head left first for the Flame Brooch in the chest and equip it to Alexander, or he might get frozen too much against the Frosttails up above. After that, simply fight your way up and take care of business. The floor above contains a Kyriaestrian Amulet in a chest, and you can get an upgraded bow for Ligaea if you interact with the one on the ground in the tent. == Chapter 1: A City In Shadow == === Avalonia === Now that Alexander's planning to return home, it's time to prepare for the journey. This is all cutscenes and dialogue, so just follow the quest log if you get lost. [[Experience Guide#After the Ruins|Experience Target]] ==== On the Highway ==== <blockquote>'''<big>DECISION CORNER</big>:''' Almost immediately out of the gate, you are confronted with your first ''real'' choice: do you side with Ligaea or Ariadne in an argument? ...what, did you think you were going to avoid the bandits? You're heading that way anyway, so you might as well take care of them. No, the real question here is who do you favor? {| class="mw-collapsible mw-collapsed wikitable" |- ! "I agree with Ariadne, but..." !! "I agree with Ligaea" |- | <span style="color:green">+1</span> Loyalty for Ariadne || <span style="color:green">+1</span> Loyalty for Ligaea |} Expand the table to view the results.</blockquote> After that it's all easy bandit slaying. Ligaea gets a little free loyalty for sparing the failed Knightess (Alexander does that automatically), and after beating the boss you make camp overnight for some pleasant conversation. [[Experience Guide#After the Bandit Boss|Experience Target]] === Hypernia === [[File:Hypernia Intro.png|Ariadne. Tempting fate.|thumb|400x400px|link=undefined]] While Hypernia is a pleasant enough place for those with coin, there seem to be troublesome rumors afoot. People have been going missing from the River District. But, well, our heroes aren't here to deal with that anyway, so it's no cause for concern. Just buy your tickets and ride the airship out of here without a care in the world... ==== Exploring the City ==== There are a number of items to take care of while you wait for the airship in two days time. You'll find the inn by heading southwest, then all the way to the bottom of the subsequent map. From there, just explore the city and you'll hit all your objectives. There's some neat worldbuilding in the cathedral and bank. At this point we are also introduced for the first time to a new feature of the game: <span style="color:Gold">'''<big>Sidequests:</big>'''</span> <blockquote>Sidequests are not required to progress the story, and are in that sense optional. They are, however, strongly recommended to do well in the game, and every one of them is fully integrated to the plot. Each sidequest will reward you in various ways, with gold, or Darics rather, equipment, relationship increases, or increases of other variables that control outcomes. To obtain the best outcomes in the game, you need to complete the sidequests. There is usually one or two per chapter.</blockquote> While Ariadne expresses a desire to investigate the disappearances, you can avoid this sidequest by staying out of the River District, found to the Southeast. However, if you complete it instead, you will receive some nice bonuses. You can find the details here on the Quest page: [[Quests#Taken|spoilers]]. [[Experience Guide#After Quest 'Taken'|Experience Target]] Whatever you decide, once you have made your rounds, head back to the inn, then grab some dinner and call it a night. ==== Alcinian Festival ==== Most of the city is closed down for the day, so the party is resting. Ligaea has some errands to run though, so you still get to explore a bit for a short interlude. Almost everything is closed, but there's plenty of new dialogue for just Ligaea all over the place. You have to visit the Cathedral first between the two mandatory stops, but otherwise take this at your own pace, and you'll switch back over to Alexander when it's done. Following Alexander now in the evening, you need to make one final round of the city. You need to talk to at least 5 of the following: * The Paladin in the cathedral * The cloaked information dealer behind the dress shop in the market district * The woman behind the counter at the dress shop * The guard in the guardhouse, on the west behind the counter (Gives you <span style="color:gold">+10,000</span> Darics) * The brothel Mistress * Lord Caliphras (Only available if you've done the side quest) Once you've collected enough conversations, you'll be prompted to visit the Noble District, where you'll find the butler is now willing to admit you to see Lady Salissa. ==== Cultist Tunnels ==== This was probably not the secret you expected the farm to the north of the city to hold, but here we are now. You don't need a bone for the dogs, which won't get in your way. Kill the cultists and rifle through their stuff. Thanks to their incompetence, it's easy enough to figure out what you need to do. The enemies here don't roam, showing up as sigils on the floor instead, but in return they're almost entirely unavoidable. Pace yourself well and you'll manage them easily enough. You have to take out the green pedestal alongside the mandatory ones if you want to get the item in the chest, but other than that it's relatively straightforward. There's a gargoyle on the wall near the stone pillar which you can press to make it disappear and avoid walking all the way back around. After you disable the magic barrier, take the stairs on the right to pop back out where you started, and then avoid the swinging traps (just walk carefully) to make it to the end. You have a couple of fights ahead, and some cutscenes. ==== A Dark Choice ==== After the initial fight and the cutscene, Ligaea is free (for which you get <span style="color:green">+10</span> Ligaea) and you find yourselves in an unexpected predicament. You now face an important choice. <blockquote>'''<big>DECISION CORNER:</big>''' Ligaea is saved, but a Demon has been summoned in the process! Amazingly, he has chosen not to immediately attack you, but has instead offered you a deal. Let him go free, and he will help you catch up with Grand Magister Xinthos. If you refuse and attempt to kill him, Xinthos will likely escape while you're busy fighting. You now must decide what is more important: Banishing this demon here and now? Or bringing the diabolical Xinthos to justice for his heinous crimes? {| class="wikitable" |- ! Accept Contract !! Fight |} Unlike the previous choices offered, this one will have large and unpredictable consequences. For future reference, we'll call choices like this a '''Breakpoint'''. Each choice leads down a separate path, where the game is different for the decision made here. The table below will contain the immediate relationship effects of the decision for Ligaea and Ariadne, and a link to another page with long-term spoilers, for anyone who wants the added context. If you want to avoid any spoilers, then don't click on the links. {| class="mw-collapsible mw-collapsed wikitable" |- ! Accept Contract !! Fight |- | * <span style="color:green">+4</span> Ligaea * <span style="color:red">-3</span> Ariadne * Gain <span style="color:purple">Magister's Staff</span> || * <span style="color:red">-4</span> Ligaea * <span style="color:green">+4</span> Ariadne * Gain <span style="color:purple">Dreamwalker's Robe</span> |- | Long-term Spoilers: [[Breakpoints#Accept%20Contract|Here]]|| Long-term Spoilers: [[Breakpoints#Fight|Here]] |} Whatever you decide, We highly recommend holding on to a copy of the save immediately preceding this decision. You may find that you want to play the other path some day. </blockquote> With your decision made, you will either fight [[Bosses#Somnus|Somnus]] or [[Bosses#Grand%20Magister%20Xinthos|Xinthos]] next. Once you've fought one or the other, you'll proceed through a series of cutscenes that wrap up your stay here in Hypernia. It's time at last to board that airship. [[Experience Guide#After Chapter Finale|Experience Target]] == Chapter 2: The Long Journey Home == [[File:Airship1.png|center|frame|link=undefined]] === On the Airship === Well, with that disaster behind you it should be smooth sailing from here. Hopefully. The trip on the airship actually is pretty peaceful. There's a [[Quests#Monk's%20Dilemma|sidequest]] available, but it's pretty calm. In addition, there's an optional boss. A certain young samurai wants to test your mettle with a little wager on the side.<blockquote>'''<big>DECISION CORNER</big>''': You can choose to fight the samurai with Alexander or, for double the reward, you can let Ariadne fight him instead. it is absolutely a tougher fight for Ariadne, although if you give her the right equipment she ''can'' do it. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Alexander Fights !! Ariadne Fights |- | You Win || * <span style="color:green">+1</span> Ligaea * +5,000 Darics || * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Ariadne * +10,000 Darics |- | You Lose || * <span style="color:red">-1</span> Ligaea * <span style="color:red">-5,000</span> Darics || * <span style="color:red">-5,000</span> Darics |} </blockquote>Once you're satisfied that you've done everything you want to do, go ahead back to your cabin and move on to the next segment. === Delphin Pass === ==== Border Village ==== Alexander manages to pass through a hostile kingdom with remarkable ease, and almost as if by magic you find yourselves at the last village before the border. There's some signs of a military build-up that look concerning, and rumors of bandits in the pass. There's a decent amount of fighting in your future, because those rumors are "true". From a certain point of view anyway. But before you head into the pass make sure to stop by the northwest house to start a useful [[Quests#Love's%20Lament|sidequest]]. In the meantime, if you find yourself getting run down, you can eat an infinite number of meals ( <span style="color:red">500</span> Darics the first time) at the inn to heal the party, and the wishing well in the center gives a status boost that's useful for a few fights, all for the cheap, cheap price of <span style="color:red">1</span> coin. For the second "ambush" you'll need to climb some stairs behind a tree that are somewhat hard to spot. Here's a picture of Alexander looking right at them: [[File:HiddenStairs.png|center|thumb|464x464px|It blends in|link=undefined]] Fight your way through the pass, clear out the cave on the north and the [[Bosses#Ekestrian%20Saboteur|Saboteur]] for the EXP and complete the sidequest, then head on across the border. At long last, Alexander is heading home. [[Experience Guide#After Delphin Pass|Experience Target]] === Nightvale === ==== Inauspicious Beginnings ==== ...but first, a fortuitous encounter! Alexander's father's Assassin has been cornered by Paladins from the Order of Alcina. They think he's guilty of murdering the King on the Prince's orders! Thankfully it seems that Prelate Lorena is willing to listen to reason but... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Explain Yourself? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" | {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Explain Yourself? !! Result |- | Yes || * Lorena knocked out * <span style="color:green">+10</span> Alcinian Support * Lorena is automatically spared |- | No || * Fight Lorena with the rest * <span style="color:green">+2</span> Noble Support |} |} <blockquote> '''<big>DECISION CORNER</big>''': Once again, you face a '''Breakpoint''' or decision of great import. Regardless of your previous choice, you will be fighting at least some of the Alcinians. The important decision once you have achieved victory is: what to do with them? {| class="mw-collapsible mw-collapsed wikitable" |- ! Spare all of them !! Spare the leader !! Finish them |- | * <span style="color:green">+4</span> Ariadne * <span style="color:red">-3</span> Sindarion * <span style="color:green">+1</span> Popular Support || * <span style="color:red">-1</span> Ariadne * <span style="color:green">+2</span> Sindarion || * <span style="color:red">-3</span> Ariadne * <span style="color:green">+4</span> Sindarion * <span style="color:green">+1</span> Noble Support |- |Long-term Spoilers: [[Breakpoints#Spare%20all%20of%20them|Here]] |Long-term Spoilers: [[Breakpoints#Spare%20the%20leader|Here]] |Long-term Spoilers: [[Breakpoints#Finish%20them|Here]] |} Just like the previous decision, this one has the ability to lead the story down two entirely different paths. If you want to avoid any spoilers, then don't click on the links.</blockquote>Whatever you decide, the party leaves the Alcinians behind with haste, and you are soon at your destination. The journey home has finally ended. [[Experience Guide#After the Nightvale Encounter|Experience Target]] == Chapter 3: In the Halls of Legend == [[File:UndersoldGrandeur.png|frame|center|link=undefined]] === Shadowreach === ==== Countess Veronica ==== With Alexander's successful homecoming we are now introduced to his closest ally in Versalia: Countess Veronica. His father's mistress, and an old friend of his mother, the Countess essentially raised Alexander and has served as his Regent for the duchy he inherited from his mother. And now she is ready to support his cause. This is a minor interlude, so take some time to enjoy the story, and talk to all of the characters for some easy Loyalty gains. (<span style="color:green">+2</span> for Ariadne and Ligaea) === Elysios === ==== The Ducal Palace ==== Elysios is the seat of the duchy, where Alexander can pick up an army to support his claim. While you're here though it's time to start planning for the future. Visit the throne room up the stairs for a look at the bigger picture. Once you've done that, you should visit the Library and Alexander's private room for some interesting worldbuilding. Make sure to talk to [[Ketros|Sir Ketros]] near the entrance for a new bow for Ligaea too. There's not much to see out in the city other than some shops on the east, so just talk to Sindarion on the balcony when you're ready. ==== Spreading Rumors ==== Sindarion may not be exonerated, but there's work for him to do anyway. While you're controlling him, there's an interesting conversation to be had with Ligaea in the library, and then after that you will want to head out into the city to spread some rumors. You will need to spread 5 rumors to complete this quest. * Talk to the smoking woman at the outdoor cafe. * Talk to the man wandering the street to the east * Hop the fence to the northeast at the sparkling point, to talk to the cloaked figure * Speak to the man on the bench below the posting boards * Slip around the back to the guard in the southwest corner When you've finished, you can head back to Alexander's room and talk to him to complete the segment. === Castle Kharos === ==== A Secret Path ==== Alexander has a daring plan to take Castle Kharos by surprise. Naturally, this means its time for some more combat! But first, you have to find the secret entrance. Here's a picture of it: [[File:Secret Tunnel.png|Click on the wall here|center|thumb|410x410px|link=undefined]] Now that you've snuck your way in, the combat here is a little different from before. In keeping with this being a surprise attack, you have the option of "ambushing" your enemies, and winning yourself a free round of combat before they can fight back. All you have to do is initiate the fight while they're facing away from you, and you should be set. The rest of this segment is pretty straightforward. The more enemies you defeat the better off your army will fare in the process of sweeping in after you: {| class="wikitable" |+ !Number of Enemies Defeated !Impact |- |14 (Alexander Dialogue says that's enough) |<span style="color:green">+10</span> Army Morale, potentially more some day? |- |12 or more |<span style="color:green">+10</span> Army Morale |- |8 or more |<span style="color:green">+5</span> Army Morale |- |less than 8 |No benefit |} Fight and defeat 14 soldiers across the castle, then make your way to the [[Bosses#Captain%20of%20the%20guard|Guard Captain]]'s office down the stairs on the east. Once you've beaten him, it's all over. [[Experience Guide#After Kharos Castle Captain|Experience Target]] ==== Castle Town ==== Now that you've taken the castle, it's time to settle in. Since this will be your base of operations for quite some time, Alexander needs to make some rounds and put things to order. Visit Stelianos, the quartermaster, the mayor, and find the secret dungeon (the top right bookshelf in the library). You might want to check all of the bookshelves while you're there: there's an item in one of them, and some conditional dialogue dependent on it. Make sure to complete the [[Quests|Allaying Fears]] sidequest while you're in town for a nice cloak. Once you've finished, return to the throne to greet Veronica, and prepare for your next move: a visit to Ariadne's father in Calistrae. == Chapter 4: The City of Water == [[File:Paraliapolis1.png|center|frame|The City of Water|link=undefined]] === Castle Town === ==== The Silver Envoy ==== With Alexander and Ariadne headed off to Calistrae, we'll be following Ligaea for a brief interlude. The chapter will jump back and forth between them a couple of times, to push forward events in both locations. To start, just follow the prompt and head to the market, the tavern, and the guardhouse. === The Northern Pass === ==== Avoiding the Barricade ==== Because nothing can ever be simple for Alexander, you're going to have to make your way through a cave. You'll find the entrance to the north behind a tree, surprisingly close to the blockade. Just enter. There's a couple enemies here. You can ambush the soldiers, and there's a ''Grimoire of Sand'' in the chest on the right. After all that, fight the [[Bosses#Ironpelt%20Bears|boss]], and when you come out the other end you'll move on to the next segment. [[Experience Guide#After the Cave|Experience Target]] === Castle Kharos === ==== To Clear the Pass ==== Back at the castle, Ligaea is getting to know the rest of the retinue. Veronica shares some interesting worldbuilding, and after that it's time to check in with Stelianos. Completing this section isn't exactly hard, but if you need assistance you should find it here: [[Bosses#The%20Catapult|Bosses]]. Then, it's back to Alexander. === Paraliapolis === ==== Exploring the City ==== Initially, there's not much to do here. Talk to the following people to get some clues confirming Alexander's suspicion: * The guy selling armor at the stall near the entrance * In the tavern, on the eastern edge of the bar the guy in green Once you've done that, it's time to head north to the palace. After a cutscene, don't bother exploring just yet. Just head north past the extravagant fountain to meet Ariadne's youngest sister Amalia. You'll get another cutscene, then briefly left to your own devices in a nice guest room. <blockquote>'''<big>DECISION CORNER</big>''': Of course, first you have to decide how you plan to dress! This isn't a major decision, but it will have a small impact on who approves of you, either commoners or nobles. {| class="mw-collapsible mw-collapsed wikitable" |- ! "Formal Attire" !! "Current Attire" |- | <span style="color:green">+1</span> Noble support || <span style="color:green">+1</span> Popular Support |} </blockquote> Now, first things first, go grab the ''Stormfeather Charm'' in the corner, and equip it if you want. Then go ahead and walk down the hall to the east for an interesting encounter. With that bit of intrigue finished, you can meet Ariadne's mother downstairs in the center of the hall for the next cutscene. After which you get to see Ariadne's room for a brief discussion, then Alexander will be left to his own devices the following morning. ''Now'' you are free to explore the city. There's plenty to do in Paraliapolis. You can visit the shops in the market district now, collect Sir Leonidas from the gates, and even start a useful sidequest: [[Quests#Telosian's%20Concerns|Telosian's Concerns]]. <blockquote> '''OPTIONAL BONUS''': If you pay a visit to the guild for Knights Errant you can fight a duel for a wager against one Sir Kythrias. {| class="mw-collapsible mw-collapsed wikitable" |- ! Outcome !! Make a Wager |- | You Win || Gain Ornate Rapier |- | You Lose ||<span style="color:red">-5,000</span> Darics |} If you don't want to make the wager, you can purchase the rapier you would win instead for <span style="color:red">-12,000</span> Darics, the next time you roam the city.</blockquote> You can head to the gardens by the palace doors when you've finished everything you want to get done and are ready to talk to Princess Lorelai. ==== Ariadne's Request ==== After a tumultous day and shocking night, it's time for another adventure with Ariadne, after you drop by into Anselm's guest room for some free gear, a ''Warding Necklace''. Ironically, Ariadne's request here is actually a sidequest. Albeit one you don't want to miss, because if you don't even find 1 clue in the [[Quests#Smuggler%20Hunt|Smuggler Hunt]] you will ''lose'' points with Ariadne. Finishing it will boost your economic status too, so it's a worthy endeavor. [[Experience Guide#After 'Smuggler Hunt' Quest|Experience Target]] Beyond that you should visit Telosian, to wrap up [[Quests#Telosian's%20Concerns|Telosian's Concerns]], and then drop by the Knights Errant guild to cash in your ''Letters of Marque'' for a nice <span style="color:gold">+16,000</span> Darics. Make any other last minute stops to shops and things, because you won't be back here for a while. When you're ready, head over to the palace doors to initiate the next segment. ==== Pacts and Vows ==== Talk to everyone for some interesting dialogue. You'll want to make sure to get Liliana (the maid), Gavril (Lysander's Son-in-law and heir apparent), and Zenovia on the balcony (the reasonable one of Lysander's consorts). Then dance with Ariadne for some fun cutscenes, and we're done with Calistrae for now. === Castle Town === ==== A New Shadow ==== Meanwhile, back at Castle Town something dark is stirring. This is a very straightforward section. Make your way to the tavern, rescue Veronica, then confront the sorceress. She has some interesting things to say... [[Experience Guide#After finding Veronica at the Inn|Experience Target]] == Chapter 5: The Lords of the West == [[File:BanquetDukes.png|center|frame|link=undefined]] === Castle Kharos === ==== Catching up ==== As you might expect, after such eventful days apart our protagonists have some stories to tell one another. Most of that happens off screen rather than make you relive it, but there's an interesting scene and some good conversations to see in a brief interlude before we dive into the meat of this chapter. After you've spoken with everyone in the conference room, we move right on. ==== Castle Town Customization ==== Despoina has an agenda for you, since she's been working hard. Make the rounds as directed and make sure to stop by the Castle Town guard for some [[Quests#Training|Training]]. You can also pay a visit to Sindarion in the private rooms for <span style="color:green">+5</span> Loyalty.<blockquote><big>'''Customization'''</big>: Once you're done, Despoina is going to ask you to select a new look for the castle. You can just go with the default options, of course, but where's the fun in that? Don't feel too concerned about not having any idea what the items you're picking look like: you'll get to change it later as many times as you want.</blockquote> [[File:Interior.gif|center|frame|link=undefined]] From here you run through a number of cutscenes covering a brief time skip, before we move on to the next segment which will introduce an entirely new aspect of the game. ==== Royal Funds and Holding Court ==== As a game about a ruling Prince, ''Noblesse Oblige'' provides multiple mechanisms for making decisions on a larger scale. In addition to tracking and adjusting specific [[Key Factors]] according to the decisions you make during the story, there are two primary mechanisms for this aspect of the game: [[Investments]] and [[Petitions]]. Upon returning from Calistrae, you are introduced to all three of these new elements of the game. For both of these mechanisms, the game gives you a direct readout of the impact on the relevant variables while you are considering the decision. Because the game is so transparent, there is little need to include those details here. What this walkthrough shall provide is a look at the impact your decisions will have on the loyalty of Alexander's companions, and a link to another page which will include all further details without avoiding spoilers. <blockquote>First, we have the Investments. You're not required to invest in these, but there are 4 now available to you:</blockquote> {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Proposals !Loyalty !Link |- |Kharos Defenses | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Stelianos | rowspan="4" |Spoilers: [[Investments]] |- |Trade and Diplomacy | * <span style="color:green">+2</span> Ariadne |- |Elysian Farming | *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Ligaea |- |Professional Soldiers | *<span style="color:green">+10</span> Sindarion *<span style="color:green">+10</span> Stelianos |} <blockquote>Once you've considered those, you move on to holding court, and addressing petitions:</blockquote> {| class="wikitable" style="text-align: center; width: 100%" |+ ! colspan="3" |Holding Court: Session 1 |- |...to forbid bellicose advertising. | |...to allow bellicose advertising. |- |Forbid language requirements |Create an Academy |Allow language requirements |- |Train our soldiers | |Recruit more soldiers |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Advertising !Loyalty !Old High Versalian !Loyalty !Old Knights !Loyalty !Link |- |...to forbid bellicose advertising. | * <span style="color:green">+1</span> Ligaea |Forbid language requirements | *<span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea |Train our soldiers | rowspan="3" |No effect | rowspan="3" |Spoilers:[[Petitions]] |- | rowspan="2" |...to allow bellicose advertising. | rowspan="2" | *<span style="color:green">+1</span> Ariadne *<span style="color:green">+1</span> Despoina |Allow language requirements | *<span style="color:green">+1</span> Stelianos | rowspan="2" |Recruit more soldiers |- |Create an Academy | *<span style="color:green">+1</span> Ariadne * <span style="color:green">+5</span> Ligaea |} ==== Prepare for the Dukes ==== Now that you've assessed your position, considered potential investments, and held court, it's time to finish preparing for the Dukes. Alexander's finally managed to put his room in order, so feel free to check the flavor text. The important thing is to check the map for information on your approaching visitors. You can click on everything else on the map too, but you only ''have'' to inspect the dukes as directed. Once you've done that, it's time for one last round of preparation. You will also want to stop by the sparring room (found in the menu that leads to Alexander's room). This room will be available each time you return to the castle going forward, so check it regularly in case anyone has reached a high enough loyalty score for skill improvements. Make any investments you plan to for now, stop by the library for a <span style="color:green">+1</span> loyalty from Calysia, and head down to Castle Town to [[Quests#Clearing%20the%20Wards|Clear the Wards]]. Once you've done all of that, go ahead to the east wing and commission some special equipment. Then, make any last stops you want before heading back to the throne to move on. [[Experience Guide#After 'Clearing Wards'|Experience Target]] === Highpass Bridge === ==== The Duchess of Antioch ==== This is a relatively straightforward segment. Alexander's new skill will make the combat somewhat easier, but be wary of using it too much: you can run him out of mana if you aren't careful. Make it through the fights to meet the Duchess of Antioch: Cynthia. [[Experience Guide#After Highbridge|Experience Target]] === Castle Kharos === ==== A Banquet of Trouble ==== After that eventful night, the Dukes finally arrive. You get to enjoy a fine banquet. Talk to everyone present on the main stage with you, then you'll be done with that segment and you'll see a couple of cutscenes. To represent the meager improvements to your situation the meeting with the Dukes has wrought, you see the following improvements: * <span style="color:green">+5</span> Economic Control * <span style="color:green">+20%</span> Royal Funds * <span style="color:green">+7</span> Army Size * <span style="color:green">+7</span> Army Quality * <span style="color:green">+10</span> Army Morale But now with their support secured, for the moment, it is time at last to head for the Elysian Groves. == Chapter 6: The Forest by Moonlight == [[File:CalysiaPrayer.png|center|frame]] === Elysios === Before we get to the groves, we get the chance to explore some new sections of this city. There's a couple of optional objectives you'll want to complete here. First though, take a moment and open up the items menu. Select the "''Religious Orders of Velonia''" book for a menu prompt that lets you read it. You'll want to at least select each option to fully complete the quest. ==== The Market District ==== To the east, you can find three things of note: * A brief cutscene with Ariadne and Ligaea, triggered to the left of the arena, where you get a rare material: ''Falcon Feathers''. * A shop to the north with new equipment on offer * A tournament for Cynthia to participate in. If you win, you get a ''Black Knights's Helm'' ==== The Noble District ==== You'll find an Investment proposal and a sidequest both here. For the investment, just talk to Count Icarus. For the sidequest [[Quests#Threatened%20Sisters|Threatened Sisters]], enter the local grove for the Order of Alivae. Once you're done with everything, just head to the east palace, where you can move on to the next segment. [[Experience Guide#After Elysios|Experience Target]] === Camping on the Road === Have a couple of nice conversations with everyone, then call it a night. === The Elysian Groves === ==== Defending the Order ==== Get ready for a lot of fighting, because you're heading into the longest combat sequence in the game now. The Order of Alcina has attacked the Elysian Groves, in an effort to wipe out the Order of Alivae once and for all. Naturally, we can't let that happen. You'll need to clear out the groves one section at a time, but to put you a little bit at ease here: this is in no way timed. You can take your time exploring each individual section without consequence, and the game will let you know once you've got all the enemies you're supposed to. [[Experience Guide#After Grove Town|Experience Target]] === The Grove of Phantasms === Once you're past Grove Town, you'll be introduced to a three part dungeon, split into 3 'Paths'. The first and second part can be done in whatever order you like, with the central and final path left locked off until the other two are done. Once you have completed at least one path, a priestess will appear at the beginning who can heal the party for you. ==== Path of the New Moon (Right Hand Path) ==== On the right hand, this path includes a number of optional [[Bosses#Greater%20Ice%20Ward|bosses]], or wards, to fight in addition to the wandering Alcinian invaders. Otherwise, it is pretty straightforward. Defeat the enemies, and make your way north to empower the altar.<blockquote>'''OPTIONAL BONUS''': While the optional bosses are tougher than your average fight, you do not lose the game if they defeat you (although you aren't fully healed either). You can try them as many times as you like, and behind each one you'll find some valuable items, such as the ''Moonring's Grace'' which can decrease MP cost by 10%, or the ''Ars Athanasia'' which is a good boost for Calysia's offensive magic. There's also a chest with a ton of rare materials, which will save you a lot of Darics when you need them for the customized equipment Lucian's going to make.</blockquote> ==== Path of the Full Moon (Left Hand Path) ==== On the left hand, this path includes one optional ward fight, with a reward of <span style="color:gold">+12,000</span> Darics in the chest. Otherwise just defeat all the enemies, activate the various altars, and make your way north to empower the altar. ==== Path of the Eclipse (Center Path) ==== The screen is going to be very obscured for this section, but if you take it slowly you can avoid any trouble. Don't worry ''too'' much about stepping off the path though. The damage for any misstep is really really small, and you can run from the pointless fights. Just make your way down the path as smoothly as you can, and you'll have two more Boss fights to go to complete the dungeon, with a couple of cutscenes of course. [[Experience Guide#After Grove of Phantasm|Experience Target]] === The Elysian Groves === ==== Dealing with the Aftermath ==== With the fighting done, it's time to do what Alexander originally came here for. That is: negotiate relations with the Order of Alivae and also test Sindarion's claim of innocence. Since things are pretty hectic right now, you've also got the chance to help the order out, and naturally you might as well explore the town while you're there right? Despoina is available to discuss investment proposals in your room in the inn. Visit Galatea, the shopkeeper, for another Investment proposal to add to the list. She wants to look into reviving a special material called ''Mooncloth'' that will probably be quite useful for special equipment in the future. There's also a free ''Tome of Spellwarding'' lying around in the northeast corner of Grove Town. You can find Ianthia in the administrative hall, where you can begin the [[Quests#Discontent%20Baron|Discontent Baron]] sidequest to help her and the Order out. You'll be called upon to make a decision during the quest if you do so: {| class="wikitable mw-collapsible mw-collapsed" !...pay a fine commensurate with the crime !...publicly renounce any claim upon the village |- | *<span style="color:green">+2</span> Cynthia *<span style="color:green">+2</span> Despoina *<span style="color:green">+2</span> Sindarion *<span style="color:green">+5%</span> Royal Funds | *<span style="color:green">+2</span> Ariadne *<span style="color:green">+2</span> Calysia *<span style="color:green">+2</span> Ligaea *<span style="color:green">+1</span> Popular Support |}After that, pay a visit to Lorena, the Library, and Ophelia, and you can return to the inn to move on to the next segment. We highly recommend you make a save here, because the next segment is going to be another '''Breakpoint'''. ==== To Share the Sky ==== The remainder of this chapter consists of some big cutscenes, and a number of important choices for you to make.<blockquote> '''<big>DECISION CORNER</big>''': First of all, the Elysian Groves normal defenders have largely been slain by the Order of Alcina. Alexander can't stay, and Duke Cleon's support is too untrustworthy to rely on, so you'll have to deploy a force of your own from Castle Kharos for a more long term defense. The question is: how many should you deploy? {| class="mw-collapsible mw-collapsed wikitable" |- ! A Large Contingent !! A Moderate Contingent !! A Small Contingent |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+10</span> Calysia * <span style="color:green">+3</span> Noble Support * <span style="color:green">+20</span> Alivaen Support * <span style="color:red">-20</span> Army Morale || * <span style="color:green">+5</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+1</span> Noble Support * <span style="color:green">+1</span> Popular Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-10</span> Army Morale || * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Sindarion * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Alivaen Support * <span style="color:red">-5</span> Army Morale * <span style="color:red">-2</span> Calysia |} </blockquote>With your deployments decided, it's time to face your next choice. Only here, just as in chapter 2, we must ask: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Lives !Branch Lorena Died |- | style="width: 50%" |If you let Lorena live in Chapter 2, then she's going to offer to form a new reformed Order of Alcina in your service, if you'll give her a chance. This decision will lead to such large differences going forwards that it is a '''Breakpoint'''. As usual, the immediate costs are listed below, with a link to spoilers for later chapters. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Lorena's Offer !! Banish the Order of Alcina |- | * <span style="color:green">+5</span> Ariadne * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Despoina * <span style="color:green">+20/15</span> Lorena IF "Spare them all"/"Spare the leader" * <span style="color:green">+20</span> Alcinian Support * <span style="color:green">+2</span> Popular Support * Recruit Lorena * <span style="color:red">-5</span> Sindarion * <span style="color:red">-10/5</span> Calysia IF "Spare them all"/"Spare the leader" * <span style="color:red">-10/5</span> Alivaen Support IF "Spare them all"/"Spare the leader" * <span style="color:red">-1</span> Noble Support * Ophelia does not offer to have Calysia renew the pact according to tradition at this time. (Miss out on a choice which offers <span style="color:green">+10</span> Alivaen Support, or <span style="color:green">+5</span> Ligaea) | * <span style="color:green">+5</span> Ligaea * <span style="color:green">+10</span> Sindarion * Calysia's Base Loyalty Score is not diminished * <span style="color:green">+10</span> Alivaen Support * <span style="color:green">+2</span> Noble Support * Ophelia offers to have Calysia renew the pact according to tradition * <span style="color:red">-5</span> Cynthia * <span style="color:red">-5</span> Despoina * <span style="color:red">-1</span> Popular Support |- |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |Long-term Spoilers: [[Breakpoints#Grant Lorena's Request|Here]] |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': With Lorena dead, you have no choice but to expel the Order of Alcina for their crimes. The decision you face instead is: how soon do you announce this? {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Announce it immediately !! Hold Off |- | * <span style="color:green">+2</span> Noble Support * <span style="color:green">+10</span> Alivaen Support * <span style="color:red">-1</span> Popular Support | * <span style="color:green">+10</span> Alivaen Support |} |} With your momentous decision made, you now meet with Ophelia. Most of what Alexander needed to discuss with her has become somewhat moot due to recent events, however. So there's not really any big decisions to make here. As noted above however, if you have rejected Lorena's offer, she does decide to offer a ''closer'' relationship between the Order of Alivae and the Crown... {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Lorena Accepted !Branch Alcinian's Banished |- | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept the Pact? !! <span style="color:red">Unavailable</span> |} | style="width: 50%" |'''<big>DECISION CORNER</big>''': There's a traditional ritual to renew the pact between the Order of Alivae and the Sorcerer Kings. Because of their traditions, it's a tantric ritual, and Alexander must decide if that's something he's willing to do, even with Ariadne and Ligaea's assurances. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- !I will accept the pact ! I must decline the pact |- | * <span style="color:green">+10</span> Alivaen Support | * <span style="color:green">+5</span> Ligaea |} |} Once that decision is complete, you'll have some more cutscenes and then finally you gather for a certain ritual for Sindarion. There's nothing to miss here but dialogue, so just talk to everyone and enjoy the show! == Chapter 7: The Fate of Riversmeet == [[File:DazzleAriadne.png|center|frame]] === Castle Kharos === ==== A Day of Rest ==== After such a long and arduous journey, it's good to be back at Kharos once more. As always, it's time to make the rounds. <blockquote>'''<big>BRANCH NOTES</big>''': If you recruited Lorena, you can get a <span style="color:green">+3</span> Loyalty bonus from talking to her in the throne room. You'll also be prompted to search town for a suitable location for her new Order's first Sanctum. You'll be using the house that's up for sale, so go ahead and get that settled with the owner before moving on. </blockquote>You'll want to complete the [[Quests#Armor Standards|Armor Standards]] and [[Quests#Melissa the Tanner|Melissa the Tanner]] sidequests, then move on to the rest of your tasks. Talk to Despoina about potential investments, pick up your item from Lucian and commission another, talk to your various companions, and if you invested in it you can speak with Count Icarus' son outside the castle to customize the exterior. There's some new petitions to be addressed too: {| class="wikitable" style="text-align: center; width: 100%" ! colspan="3" |Holding Court: Session 2 |- |More strictly regulate mercenaries. |Have the merchant caravans protected myself. |Prioritize the protection of trade. |- |...allow the use of ducal banners. | |...unite the soldiers under the royal banner. |} {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" !Caravans !Loyalty !Banners !Loyalty !Link |- |More strictly regulate mercenaries. | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Ligaea |...allow the use of ducal banners. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Stelianos | rowspan="3" |Spoilers: [[Petitions#Session 2: Chapter 7|Petitions]] |- |Have the merchant caravans protected myself. | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Ligaea * <span style="color:green">+1</span> Sindarion * <span style="color:green">+5</span> Stelianos | rowspan="2" |...unite the soldiers under the royal banner. | rowspan="2" | * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+1</span> Sindarion |- |Prioritize the protection of trade. | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Sindarion |} Once you've done everything else, check the training room for any loyalty upgrades, and then head to the throne to plan for Ariston's rescue. === Riversmeet === Before you can rescue Ariston, however, it seems that you have a problem closer to hand. Count Hektor of Riversmeet. ==== Count Hektor ==== After the cutscenes, feel free to explore the castle. There's not much to see really, but you'll have to talk to all of Count Hektor's children before you can start the meeting, so you might as well talk to everyone. After the meeting, you'll be making camp with your army outside for the night. If you missed the cutscene in Elysios city about the bird, you can see it here, or a second one if you've already got the ''Falcon Feathers''. The next session allows you to make fights significantly tougher for more experience. <span style="color:red">If you want all experience, unequip all your characters now.</span> <blockquote><big>Loyalty Gains</big>: Talk to everyone to get these * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Cynthia * <span style="color:green">+1</span> Ligaea * <span style="color:green">+2</span> Lorena * <span style="color:green">+3</span> Sindarion * <span style="color:green">+5</span> Stelianos </blockquote>Once you've spoken with everyone, head northeast for the command tent and hold the strategy session. ==== Infiltration ==== For this next segment, don't worry overmuch about getting caught. You'll just end up back at the beginning. It can be a hassle though, so avoid any street that runs north-south. To make your way northeast, start by going straight west to the Brothel. Pass through it to the back door. From there, head all the way east to the armor shop. Feel free to buy what you want, but once you're done just head around the right hand side. Pupping out on the street, you should see a sparkle on the fence to the north. Click on that, pass through the gate on the north side, and head for the carriage for a cutscene. <blockquote>'''<big>DECISION CORNER</big>''': Just past the cutscene, you'll be called upon to make a decision regarding the sabotage Sindarion does. Do you set up the catapults to explode when someone tries to launch them? Or do you just cut the ropes for a relatively easy repair, but less impressive show? {| class="wikitable mw-collapsible mw-collapsed" !...rig them with firebombs !...cut the firing cords |- | * <span style="color:green">+5</span> Army Morale | * <span style="color:green">+1</span> Army Quality |} </blockquote> Whatever you decide, it's time for a little sneaky ambushing. When you hit the enemies from behind, as usual you get a free round. Sometimes they'll call for aid, and if you let them get the call out then you'll be fighting 7 more enemies just for that fight, so don't let them succeed unless you're confident you can handle it. The extra enemies do provide additional experience, if you're willing to suffer for it. You have to take out all 6 North-facing catapults, then make your way to the stairs on the west side of the north gate. <div class="mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.4;">Max Experience Guide</div> <div class="mw-collapsible-content"> In order to get the max possible experience in this section, you need to allow all 8 engineers to call for reinforcements. These reinforcement add 3 or 4 new enemies to the fight, which makes things quite tough with just Ligaea, Sindarion and Simon. Here I will explain in which order you should take the various enemies, what equipment you should use for Ligaea and Sindarion as well as general combat strategies to make the fights easier. First the equipment. This is the equipment I used without buying anything in the game and without choosing to forge Falconstrike during the first round of custom equipment forging. You might have stronger alternatives if you bought equipment at any point. <div style="font-weight:bold;line-height:1.2;">Equipment Guide</div> {| class="wikitable mw-collapsible mw-collapsed" !style="border-right:solid 2px black"|Ligaea ! Sindarion |- |style="border-right:solid 2px black"|Military Longbow |Soldier's Dagger |- |style="border-right:solid 2px black"|Steel Armguard |Soldier's Dagger |- |style="border-right:solid 2px black"|Archer's Ribbon |<span style="color:grey">/<Empty/></span> |- |style="border-right:solid 2px black"|Huntress's Armor |Assassin's Vest |- |style="border-right:solid 2px black"|Warrior's Cloak |Warrior's Cloak |- |style="border-right:solid 2px black"|Kyriaestrian Amulet |Crown Loyalist Pendant if availible. <br /> Else Vesterion's Amulet |- |style="border-right:solid 2px black"|Ligaea's Charm |Pin of Deflection |} The Wall contains 6 towers with a catapult each. The different towers have different amounts of engineers on them and only the engineers call for help. So it's better to take out the towers with 1 Engineer first and then take on the towers with 2 engineers after all your characters have leveled up once. There are also two soldier groups patrolling the walls. These are the easiest enemies since they don't have engineers with them. You should avoid them for now and take them on if you need the opportunity to heal back up before one of the two engineer towers (Since Simon can provice free healing each battle). The following tables show which enemies are in which towers. The towers are numbered from left to right, the order in which they appear in the game map. Since you start at the rightmost point of the map, tower 6 is the one nearest to you when you start this section. <div style="font-weight:bold;line-height:1.2;">Tower Guide</div> {| class="wikitable mw-collapsible mw-collapsed" !Tower 1 !Tower 2 !Tower 3 !Tower 4 !Tower 5 !Tower 6 |- |1 Engineer <br /> 1 Watchman |2 Engineers |1 Engineer <br /> 1 Crossbowman |1 Engineer <br /> 1 Watchman |1 Engineer <br /> 1 Crossbowman |2 Engineers |} Lastly some general combat advice. Remember to attack enemies from behind to get a vanish on Sindarion and a turn of stunned enemies. If you fight 2 Engineers use Sindarion's Ambush and Simon's Desperate Slam to stun one of them (After the initial stun wore off), so that the reinforcements arrive staggered by one or ideally two turns. This allows you to thin the reinforcements a bit before the rest of them arrive. Try to focuss down singular enemies, aside from Sindarion's Fan of Knives ability. You should take out enemies with the following priorities: Crossbowman > Blade > Watchman > Engineer Don't hesitate to finish off a low health enemy though. <div style="font-weight:bold;line-height:1;">Ligaea</div> With her amulet, the cover ability and the wind veil Ligaea will be your tankiest unit in this section. Don't hesitate to use cover, use barbed arrows to inflict bleed and use Power shot as soon as you can, since it can take out almost an entire enemy in one shot. <div style="font-weight:bold;line-height:1;">Sindarion</div> Switch to Wracking Poison for this section. Reducing incoming damage by stunning enemies with it is very usefull. Use Fan of Knives to spread your poison around. Use Ambush to stun enemies. Use Firebomb as often as possible. It does a ton of damage and damage over time (Don't waste it on almost dead enemies, though). Use Improved Potion if anyone gets low. <div style="font-weight:bold;line-height:1;">Simon</div> Simon isn't the strongest, but he's not weak either. He doesn't have as much defenses as the other two so he's the most likely to die in combat. Try to keep him alive, but don't sweat it if he dies. You can heal him back up with his High Potion skill while fighting one of the patrolling soldier squads. Use Desperate Slam often. Use High Potion the first time when he gets around 500 HP. Afterwards use it every time it becomes available. Use Heroic Stand in the battles with 2 Engineers once all reinforcements have arrived. Otherwise use Piercing Shot's and Double Shot's when availible. He will likely die in the battles against 2 Engineers. Try to keep him alive, but don't worry too much about it, he's usefull but your weakest fighter. </div></div> Down in the winch room, open the chest for some free potions, then save before you click on the winch to move on. [[Experience Guide#After the Riversmeet Infiltration|Experience Target]] ==== The Battle for Riversmeet ==== With your sabotage and infiltration, the attack is a success. Your forces proceed down both avenues, but there's nothing for you to see to the east, so just head west for a quick succession of battles as you push your way forward. You'll be getting different support characters at various points here, so feel free to check their status if you want to make best use of them. Once you've made it all the way to the front doors, Cynthia will cut them open for you. Have fun storming the castle! There's a number of enemies inside. You can find an ''Amulet of Bladeturning'' on the 2nd floor up to the east.<blockquote>'''OPTIONAL BONUS''': If you find and talk to all 3 of Simon's sisters, you'll earn <span style="color:green">+5</span> Ligaea. They're all in the castle, one on each floor, starting with the first. They're not exactly hiding, so you can find them easily enough if you want to.</blockquote>When you're ready, head up the stairs to the 4th floor for for a final fight to deal with the Count once and for all. [[Experience Guide#Riversmeet Battle - Before the Boss|Experience Target]] You'll meet briefly in the throne room, where Stelianos informs you that the army saw minor casualties (<span style="color:red">-2</span> Army Size) and the chapter comes to an end. == Chapter 8: A Myrmidon's Honor == [[File:AristonHonor.png|center|frame]] === Riversmeet === ==== The Battle's Aftermath ==== With the battle won, there is plenty of work to be done and Alexander is bad at sitting on his hands. Since most of the party is resting, Alexander will only be accompanied by one person. You'll be joined by either Calysia or Lorena, depending on whether or not you banished the Alcinians.<blockquote>'''<big>BRANCH NOTES</big>''': If you have Lorena with you, you can get <span style="color:green">+5</span> Loyalty for her by reading the Southeast bookshelf in the castle library.</blockquote>You'll want to complete the [[Quests#Public Relations|Public Relations]] sidequest, visit the Alcinian Sanctum, then complete the [[Quests#Smuggler's Den|Smuggler's Den]] sidequest which starts by talking to the guy there. Once you've finished those, just return to Alexander's room in the keep to go rescue Ariston. [[Experience Guide#After 'Aftermath of the Battle'|Experience Target]] === Demetrius' Estate === ==== A Daring Rescue ==== As in previous segments of the game, this is one for sneaky ambush combat. It's especially important to not let any enemies sound the alarm, because that is game over. You can stop them by silencing (with Sindarion) or killing them of course. As usual, we recommend beating all of the enemies for the experience. Head in through the west entrance, then follow the only available path to the main hall. Defeat the wandering enemies and the two sentry knights, then head to the northeast corner balcony and move towards the center to spy on Demetrius' banquet for a fascinating peek on the inner workings of Antipater's faction. Ransack the armory, with a tough boss fight, on the balcony to the southeast. Then head down the stairs to the ground floor and find the northeast stairs leading down to Ariston's prison. Once you're ready, fight the boss, and you're done except for some cutscenes. At this point, your infiltration is discovered, but if you completed the optional objectives, then you've successfully covered your tracks. See the results below: {| class="wikitable" !Optional Objectives !Distraction Points |- |Spy on the banquet |Style="text-align:center;"| +0 |- |Defeat the sentry knights |Style="text-align:center;"| +1 |- |Ransack the armory |Style="text-align:center;"| +1 |- !Total Distraction Points !Result |- |Style="text-align:center;"|2 |<span style="color:green">+2</span> Noble support |- |Style="text-align:center;"|1 |<span style="color:green">+1</span> Noble support |- |Style="text-align:center;"|0 |<span style="color:red">-1</span> Noble support |} === Riversmeet === ==== The Wake of Dishonor ==== There won't be any exploring in this section, but there are still some important decisions to be made. First, we have a new round of petitions. {| class="wikitable" style="text-align: center; width: 100%" ! colspan="5" |Holding Court: Session 3 (Ariadne Court) |- | colspan="2" |...to bar the honor guard from the inn. | colspan="3" |...that the soldiers should be treated normally. |- | colspan="2" |...end the trade agreement. | colspan="3" |...continue the trade agreement. |- ! colspan="2" |Branch: Lorena Accepted ! colspan="3" |Branch: Alcinian's Banished |- |...forbid multiple sects. |...allow multiple sects. |...fund a sacred grove. |...fund both. |...fund a healer's guild. |} However, because Ariadne is calling the shots there are no loyalty changes as a consequence! For other more spoilery details see the [[Petitions]] page.<blockquote>'''<big>DECISION CORNER:</big>''' Now it is time to decide the fate of Lord Kadmus. After talking with his family and retainers you must decide between accepting him into your service, risky as that may be, or exiling him to possibly return as your foe again someday. Whatever you decide, Kadmus will not be joining your Hetairoi so this is not a Breakpoint, but there is still potential for long term consequences in later chapters {| class="mw-collapsible mw-collapsed wikitable" !...accept your service !...decline your service |- | * <span style="color:green">+1</span> Popular Support * <span style="color:green">+1</span> Elite Units | * <span style="color:green">+1</span> Noble Support * <span style="color:green">+5</span> Army Morale |} </blockquote> With that decision made you gather once more with your retinue, to decide upon what garrison you intend to leave in the city. Before you begin, you can chat with your Hetairoi for some additional loyalty:<blockquote><big>Loyalty Gains</big>: * <span style="color:green">+1</span> Calysia * <span style="color:green">+1</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:green">+1</span> Sindarion </blockquote><blockquote>'''<big>DECISION CORNER:</big>''' Now you have to decide how many soldiers you plan to deploy to Riversmeet. There are obviously pros and cons to each option so you'll have to decide what you think the best choice is. {| class="mw-collapsible mw-collapsed wikitable" !A Small Contingent !A Moderate Contingent !A Large Contingent |- | * <span style="color:green">+1</span> Ariadne * <span style="color:green">+2</span> Sindarion * <span style="color:green">+1</span> Economic Status * <span style="color:red">-2</span> Cynthia * <span style="color:red">-1</span> Ligaea | * <span style="color:green">+2</span> Calysia * <span style="color:green">+2</span> Cynthia * <span style="color:green">+2</span> Lorena * <span style="color:red">-5</span> Army Morale | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+5</span> Lorena * <span style="color:green">+2</span> Ligaea * <span style="color:red">-10</span> Army Morale * <span style="color:red">-1</span> Ariadne * <span style="color:red">-2</span> Sindarion |- |Army Quality >21 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support | * <span style="color:green">+5</span> Despoina * <span style="color:green">+3</span> Economic Status * <span style="color:green">+3</span> Popular Support |- |Army Quality >17 | * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+2</span> Popular Support |- |Army Quality <17 | * <span style="color:green">+2</span> Despoina * <span style="color:green">+1</span> Economic Status * <span style="color:green">+1</span> Popular Support | * <span style="color:green">+2</span> Economic Status * <span style="color:green">+1</span> Popular Support |} You'll note that Despoina favors a different size deployment depending on the quality of your army, because a large contingent is more efficient with a high quality, and Despoina likes efficiency.</blockquote> === Castle Kharos === ==== Relentlessly Onward ==== Upon returning to Castle Kharos, you get <span style="color:green">+3</span> Economic Control for seizing Riversmeet. You also get your first round of monthly income, with an increase of <span style="color:green">+28%</span> or <span style="color:green">+29%</span> Royal Funds! Depending on your Economic Control score. By now you know the routine: * Check in with Lucian for any equipment you commissioned. * Talk to Despoina for new investments, along with other business * Complete any [[Quests#Old Friends|sidequests]]. * Visit the retainer's new rooms, if any * Check the Training room for loyalty upgrades * <s>Hold Court to decide on petitions</s> (Although this time at least, Ariadne took care of it for you already.) * Visit around as directed by your [[Quests#Relentlessly Onward|Main Quest]]: which gets you <span style="color:gold">+1 Sacred Wood</span> from Iris in Castle Town. There's also some content you may or may not find available now: * Visit Galatea in the east wing to discuss commissioning special armor * Visit Lorena in the new Alcinian Sanctum OR Talk to Dion in front of the house for sale to discuss the Healer's Guild * Visit Veronica if you manage to get your Social factors high enough: <blockquote><big>SOCIAL CHECK</big>: If you've done well enough, Veronica should prompt you to pay her a visit in her personal room. {| class="wikitable" |+ !Key Factor Checked !Value !Result |- |Noble Support |>9 | rowspan="2" | * Gain Prince's Regalia |- |Popular Support |>11 |} Take a look at the [[Key Factors#Popular Support|Key Factors]] page to consider your options if you want to plan for this, although beware of potential spoilers if you don't want to risk peering ahead. NOTE: The visitors from Hypernia may pose a choice for you that could diminish your Popular Support. Make sure to check in with Veronica ''before'' you talk to them, to get this check out of the way first. </blockquote> Perhaps the biggest item to take care of this time around is the visitors from Hypernia. And due to the decision you made all the way back in Chapter 1, you may be facing a very different outcome: {| class="wikitable" style="width: 100%" |+<span style="color:White">What timeline do you find yourself in?</span> !Branch Somnus Lives !Branch Somnus Died |- | style="width: 50%" |If you let Somnus live in Chapter 1, you now face a second '''Breakpoint''' decision from the same individual, as Somnus offers you his services. {| class="wikitable mw-collapsible mw-collapsed" style="margin: auto;" |- ! Accept Somnus' Service !! Decline Somnus' Service |- | * <span style="color:green">+2</span> Ariadne * <span style="color:green">+2</span> Calysia * <span style="color:green">+5</span> Despoina * <span style="color:green">+2</span> Ligaea * <span style="color:green">+5</span> Sindarion * Recruit Somnus * <span style="color:red">-2</span> Cynthia * <span style="color:red">-10</span> Lorena * <span style="color:red">-1</span> Stelianos * <span style="color:red">-3/-1</span> Popular Support (Lorena Accepted/Banished) * <span style="color:red">-10</span> Alcinian Support | * <span style="color:green">+5</span> Cynthia * <span style="color:green">+10</span> Lorena * <span style="color:green">+2</span> Stelianos * <span style="color:green">+5</span> Alcinian Support * Banish Somnus * <span style="color:red">-2</span> Ariadne * <span style="color:red">-5</span> Despoina * <span style="color:red">-2</span> Ligaea |- |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |Long-term Spoilers: [[Breakpoints#Accept Somnus' Service vs. Decline Somnus' Service|Here]] |} | style="width: 50%" | {| class="wikitable" style="margin: auto;" |- ! Accept Somnus Service? !! <span style="color:red">Unavailable</span> |} |} Alexander accepts Lady Salissa's offered service regardless of which branch you are on and what you decide. Whether Xinthos lived or died, it seems Hypernia bids fair to offer diplomatic complications for the future, one way or another. Make one last round: * Commission something from Lucian * Commission armor with Galatea * Check the training room one last time With everything taken care of, return to the throne for a discussion of Alexander's next move: A visit to Strategos Theseus. [[Experience Guide#After Demetrius Estate|Experience Target]] == Chapter 9: Release Date Unknown == c818caa4863a4ed73733f15bbecc428278efb428 Experience Guide 0 120 754 749 2023-11-24T11:16:03Z Amaror 7 /* After 'Aftermath of the Battle' */ wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 6 == === After Elysios === The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">2100</span> Exp to everyone (Except Sindarion who isn't in the party) resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">55642</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">52435</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">52995</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove Town === Before entering the inner grove. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">58942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">55735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">56295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">49449</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">51949</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove of Phantasm === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} The Quest 'Discontent Baron' gives <span style="color:green">250</span> Exp to Alexander, so the final exp before finishing the groves is: {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80792</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 7 == Sindarion gains <span style="color:green">20000</span> exp, arriving at <span style="color:green">124702</span> exp in total. === After the Riversmeet Infiltration === These experience numbers come from just before using the winch of the drawbridge. To achieve the max experience, follow the guide in the [[Walkthrough#Infiltration|Walkthrough]]. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">84935</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">132303</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Simon |style="border-right:solid 2px black"|<span style="color:green">25159</span> Exp |Simon |<span style="color:green">?</span> Exp |Simon |<span style="color:green">?</span> Exp |} === Riversmeet Battle - Before the Boss === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">97217</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">94560</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">94320</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">87474</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">89974</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">141927</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |style="border-right:solid 2px black"|<span style="color:green">77871</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} == Chapter 8 == === After 'Aftermath of the Battle' === Before retiring for the day and after the two side quests 'Public Relations' and 'Smugglers Den' {| class="wikitable" !colspan="4" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="8"|Branch Somnus Died |- |colspan="4" rowspan="2" style="border-right:solid 2px black"| !colspan="8"| Explain Yourself? |- !style="border-right:solid 1px black" colspan="4"|Yes !colspan="4"|No |- !colspan="2"|Lorena Accepted !colspan="2"style="border-right:solid 2px black"|Alcinian's Banished !colspan="2"|Lorena Accepted !style="border-right:solid 1px black" colspan="2"|Alcinian's Banished !colspan="2"|Lorena Accepted !colspan="2"|Alcinian's Banished |- !Character !Experience !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !style="border-right:solid 1px black"|Experience !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">102792</span> Exp |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Lorena |<span style="color:green">83446</span> Exp |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Calysia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |} === After Demetrius Estate === Best checked after returning to Castle Kharos. {| class="wikitable" !colspan="4" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="8"|Branch Somnus Died |- |colspan="4" rowspan="2" style="border-right:solid 2px black"| !colspan="8"| Explain Yourself? |- !style="border-right:solid 1px black" colspan="4"|Yes !colspan="4"|No |- !colspan="2"|Lorena Accepted !colspan="2"style="border-right:solid 2px black"|Alcinian's Banished !colspan="2"|Lorena Accepted !style="border-right:solid 1px black" colspan="2"|Alcinian's Banished !colspan="2"|Lorena Accepted !colspan="2"|Alcinian's Banished |- !Character !Experience !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !style="border-right:solid 1px black"| Experience !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">116942</span> Exp |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">111710</span> Exp |Ligaea |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">111470</span> Exp |Ariadne |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |<span style="color:green">104624</span> Exp |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |<span style="color:green">107124</span> Exp |Cynthia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |<span style="color:green">159077</span> Exp |Sindarion |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |<span style="color:green">97596</span> Exp |Lorena |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} 33b354306259d897d5aa7b6f81e7122c22e2d0ef 755 754 2023-11-24T16:29:54Z 2001:9E8:45E:8300:79EC:E5CB:F3DB:7E3 0 Following the kill Somnus Branch XP added (i didn't look it up directly after, but starting with Delphin Pass) wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">34642</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">24935</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">29995</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 6 == === After Elysios === The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">2100</span> Exp to everyone (Except Sindarion who isn't in the party) resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">55642</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">52435</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">52995</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove Town === Before entering the inner grove. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">58942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">55735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">56295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">49449</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">51949</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove of Phantasm === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} The Quest 'Discontent Baron' gives <span style="color:green">250</span> Exp to Alexander, so the final exp before finishing the groves is: {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80792</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 7 == Sindarion gains <span style="color:green">20000</span> exp, arriving at <span style="color:green">124702</span> exp in total. === After the Riversmeet Infiltration === These experience numbers come from just before using the winch of the drawbridge. To achieve the max experience, follow the guide in the [[Walkthrough#Infiltration|Walkthrough]]. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">84935</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">132303</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Simon |style="border-right:solid 2px black"|<span style="color:green">25159</span> Exp |Simon |<span style="color:green">?</span> Exp |Simon |<span style="color:green">?</span> Exp |} === Riversmeet Battle - Before the Boss === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">97217</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">94560</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">94320</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">87474</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">89974</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">141927</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |style="border-right:solid 2px black"|<span style="color:green">77871</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} == Chapter 8 == === After 'Aftermath of the Battle' === Before retiring for the day and after the two side quests 'Public Relations' and 'Smugglers Den' {| class="wikitable" !colspan="4" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="8"|Branch Somnus Died |- |colspan="4" rowspan="2" style="border-right:solid 2px black"| !colspan="8"| Explain Yourself? |- !style="border-right:solid 1px black" colspan="4"|Yes !colspan="4"|No |- !colspan="2"|Lorena Accepted !colspan="2"style="border-right:solid 2px black"|Alcinian's Banished !colspan="2"|Lorena Accepted !style="border-right:solid 1px black" colspan="2"|Alcinian's Banished !colspan="2"|Lorena Accepted !colspan="2"|Alcinian's Banished |- !Character !Experience !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !style="border-right:solid 1px black"|Experience !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">102792</span> Exp |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Lorena |<span style="color:green">83446</span> Exp |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Calysia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |} === After Demetrius Estate === Best checked after returning to Castle Kharos. {| class="wikitable" !colspan="4" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="8"|Branch Somnus Died |- |colspan="4" rowspan="2" style="border-right:solid 2px black"| !colspan="8"| Explain Yourself? |- !style="border-right:solid 1px black" colspan="4"|Yes !colspan="4"|No |- !colspan="2"|Lorena Accepted !colspan="2"style="border-right:solid 2px black"|Alcinian's Banished !colspan="2"|Lorena Accepted !style="border-right:solid 1px black" colspan="2"|Alcinian's Banished !colspan="2"|Lorena Accepted !colspan="2"|Alcinian's Banished |- !Character !Experience !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !style="border-right:solid 1px black"| Experience !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">116942</span> Exp |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">111710</span> Exp |Ligaea |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">111470</span> Exp |Ariadne |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |<span style="color:green">104624</span> Exp |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |<span style="color:green">107124</span> Exp |Cynthia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |<span style="color:green">159077</span> Exp |Sindarion |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |<span style="color:green">97596</span> Exp |Lorena |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} 0d268e9b763f2b2912cc5e70906ab2a6853824c1 762 755 2023-11-27T23:48:28Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">30042</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">20335</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">25395</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">34642</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">24935</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">29995</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">85902</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">?</span> Exp |Stelianos |<span style="color:green">?</span> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 6 == === After Elysios === The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">2100</span> Exp to everyone (Except Sindarion who isn't in the party) resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">55642</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">52435</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">52995</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove Town === Before entering the inner grove. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">58942</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">55735</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">56295</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">49449</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">51949</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} === After Grove of Phantasm === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80542</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} The Quest 'Discontent Baron' gives <span style="color:green">250</span> Exp to Alexander, so the final exp before finishing the groves is: {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80792</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |} == Chapter 7 == Sindarion gains <span style="color:green">20000</span> exp, arriving at <span style="color:green">124702</span> exp in total. === After the Riversmeet Infiltration === These experience numbers come from just before using the winch of the drawbridge. To achieve the max experience, follow the guide in the [[Walkthrough#Infiltration|Walkthrough]]. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">84935</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">132303</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Simon |style="border-right:solid 2px black"|<span style="color:green">25159</span> Exp |Simon |<span style="color:green">?</span> Exp |Simon |<span style="color:green">?</span> Exp |} === Riversmeet Battle - Before the Boss === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">97217</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">94560</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">94320</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">87474</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">89974</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">141927</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |style="border-right:solid 2px black"|<span style="color:green">77871</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} == Chapter 8 == === After 'Aftermath of the Battle' === Before retiring for the day and after the two side quests 'Public Relations' and 'Smugglers Den' {| class="wikitable" !colspan="4" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="8"|Branch Somnus Died |- |colspan="4" rowspan="2" style="border-right:solid 2px black"| !colspan="8"| Explain Yourself? |- !style="border-right:solid 1px black" colspan="4"|Yes !colspan="4"|No |- !colspan="2"|Lorena Accepted !colspan="2"style="border-right:solid 2px black"|Alcinian's Banished !colspan="2"|Lorena Accepted !style="border-right:solid 1px black" colspan="2"|Alcinian's Banished !colspan="2"|Lorena Accepted !colspan="2"|Alcinian's Banished |- !Character !Experience !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !style="border-right:solid 1px black"|Experience !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">102792</span> Exp |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Lorena |<span style="color:green">83446</span> Exp |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Calysia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |} === After Demetrius Estate === Best checked after returning to Castle Kharos. {| class="wikitable" !colspan="4" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="8"|Branch Somnus Died |- |colspan="4" rowspan="2" style="border-right:solid 2px black"| !colspan="8"| Explain Yourself? |- !style="border-right:solid 1px black" colspan="4"|Yes !colspan="4"|No |- !colspan="2"|Lorena Accepted !colspan="2"style="border-right:solid 2px black"|Alcinian's Banished !colspan="2"|Lorena Accepted !style="border-right:solid 1px black" colspan="2"|Alcinian's Banished !colspan="2"|Lorena Accepted !colspan="2"|Alcinian's Banished |- !Character !Experience !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !style="border-right:solid 1px black"| Experience !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">116942</span> Exp |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">111710</span> Exp |Ligaea |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">111470</span> Exp |Ariadne |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |<span style="color:green">104624</span> Exp |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |<span style="color:green">107124</span> Exp |Cynthia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |<span style="color:green">159077</span> Exp |Sindarion |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |<span style="color:green">97596</span> Exp |Lorena |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |Lorena |<span style="color:green">?</span> Exp |} b2b72d08b37b4ee6b4dcf8d46ad10df02036345e 764 762 2023-11-28T17:17:02Z Amaror 7 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">30042</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">20335</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">25395</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">34642</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">24935</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">29995</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">35242</span> Exp |Alexander |<span style="color:green">36242</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">25535</span> Exp |Ligaea |<span style="color:green">26535</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">30595</span> Exp |Ariadne |<span style="color:green">31595</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">84902</span> Exp |Sindarion |<span style="color:green">83902</span> Exp |Sindarion |<span style="color:green">84902</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">42442</span><ref name="calc">These are calculated based on the experience after the branches. If you can confirm or deny these numbers, please edit and remove the reference.</ref> Exp |Alexander |<span style="color:green">43442</span><ref name="calc" /> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">32735</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">33735</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">37795</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">38795</span><ref name="calc" /> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">91102</span><ref name="calc" /> Exp |Sindarion |<span style="color:green">92102</span><ref name="calc" /> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">45442</span><ref name="calc" /> Exp |Alexander |<span style="color:green">46442</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">40795</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">41795</span><ref name="calc" /> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">46192</span><ref name="calc" /> Exp |Alexander |<span style="color:green">47192</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">41545</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">42545</span><ref name="calc" /> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">42985</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">43985</span><ref name="calc" /> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">44049</span><ref name="calc" /> Exp |Calysia |<span style="color:green">44049</span><ref name="calc" /> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">44049</span><ref name="calc" /> Exp |Stelianos |<span style="color:green">44049</span><ref name="calc" /> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">47792</span><ref name="calc" /> Exp |Alexander |<span style="color:green">48792</span><ref name="calc" /> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">44585</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">45585</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">43145</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">44145</span><ref name="calc" /> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">50392</span><ref name="calc" /> Exp |Alexander |<span style="color:green">51392</span><ref name="calc" /> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">47185</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">48185</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">47745</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">48745</span><ref name="calc" /> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">56392</span><ref name="calc" /> Exp |Alexander |<span style="color:green">57392</span><ref name="calc" /> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">53185</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">54185</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">53745</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">54745</span><ref name="calc" /> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">103702</span><ref name="calc" /> Exp |Sindarion |<span style="color:green">104702</span><ref name="calc" /> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">44249</span><ref name="calc" /> Exp |Cynthia |<span style="color:green">44249</span><ref name="calc" /> Exp |} == Chapter 6 == === After Elysios === The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">2100</span> Exp to everyone (Except Sindarion who isn't in the party) resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">55642</span> Exp |Alexander |<span style="color:green">58492</span><ref name="calc" /> Exp |Alexander |<span style="color:green">59492</span><ref name="calc" /> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">52435</span> Exp |Ligaea |<span style="color:green">55285</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">56285</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">52995</span> Exp |Ariadne |<span style="color:green">55845</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">56845</span><ref name="calc" /> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">46149</span><ref name="calc" /> Exp |Calysia |<span style="color:green">46149</span><ref name="calc" /> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">48649</span><ref name="calc" /> Exp |Cynthia |<span style="color:green">48649</span><ref name="calc" /> Exp |} === After Grove Town === Before entering the inner grove. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">58942</span> Exp |Alexander |<span style="color:green">61792</span><ref name="calc" /> Exp |Alexander |<span style="color:green">62792</span><ref name="calc" /> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">55735</span> Exp |Ligaea |<span style="color:green">58585</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">59585</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">56295</span> Exp |Ariadne |<span style="color:green">59145</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">60145</span><ref name="calc" /> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">49449</span> Exp |Calysia |<span style="color:green">49449</span><ref name="calc" /> Exp |Calysia |<span style="color:green">49449</span><ref name="calc" /> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">51949</span> Exp |Cynthia |<span style="color:green">51949</span><ref name="calc" /> Exp |Cynthia |<span style="color:green">51949</span><ref name="calc" /> Exp |} === After Grove of Phantasm === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80542</span> Exp |Alexander |<span style="color:green">83392</span><ref name="calc" /> Exp |Alexander |<span style="color:green">84392</span><ref name="calc" /> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">80185</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">81185</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">80745</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">81745</span><ref name="calc" /> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">71049</span><ref name="calc" /> Exp |Calysia |<span style="color:green">71049</span><ref name="calc" /> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">73549</span><ref name="calc" /> Exp |Cynthia |<span style="color:green">73549</span><ref name="calc" /> Exp |} The Quest 'Discontent Baron' gives <span style="color:green">250</span> Exp to Alexander, so the final exp before finishing the groves is: {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80792</span> Exp |Alexander |<span style="color:green">83642</span><ref name="calc" /> Exp |Alexander |<span style="color:green">84642</span><ref name="calc" /> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">80185</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">81185</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">80745</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">81745</span><ref name="calc" /> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">71049</span><ref name="calc" /> Exp |Calysia |<span style="color:green">71049</span><ref name="calc" /> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">73549</span><ref name="calc" /> Exp |Cynthia |<span style="color:green">73549</span><ref name="calc" /> Exp |} == Chapter 7 == Sindarion gains <span style="color:green">20000</span> exp, arriving at <span style="color:green">124702</span> exp in total. === After the Riversmeet Infiltration === These experience numbers come from just before using the winch of the drawbridge. To achieve the max experience, follow the guide in the [[Walkthrough#Infiltration|Walkthrough]]. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">84935</span> Exp |Ligaea |<span style="color:green">87785</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">88785</span><ref name="calc" /> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">132303</span> Exp |Sindarion |<span style="color:green">313303</span><ref name="calc" /> Exp |Sindarion |<span style="color:green">132303</span><ref name="calc" /> Exp |- |Simon |style="border-right:solid 2px black"|<span style="color:green">25159</span> Exp |Simon |<span style="color:green">25159</span><ref name="calc" /> Exp |Simon |<span style="color:green">25159</span><ref name="calc" /> Exp |} === Riversmeet Battle - Before the Boss === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">97217</span> Exp |Alexander |<span style="color:green">100067</span><ref name="calc" /> Exp |Alexander |<span style="color:green">101067</span><ref name="calc" /> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">94560</span> Exp |Ligaea |<span style="color:green">97410</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">98410</span><ref name="calc" /> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">94320</span> Exp |Ariadne |<span style="color:green">97170</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">98170</span><ref name="calc" /> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">87474</span> Exp |Calysia |<span style="color:green">87474</span><ref name="calc" /> Exp |Calysia |<span style="color:green">87474</span><ref name="calc" /> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">89974</span> Exp |Cynthia |<span style="color:green">89974</span><ref name="calc" /> Exp |Cynthia |<span style="color:green">89974</span><ref name="calc" /> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">141927</span> Exp |Sindarion |<span style="color:green">140927</span><ref name="calc" /> Exp |Sindarion |<span style="color:green">141927</span><ref name="calc" /> Exp |- |Lorena |style="border-right:solid 2px black"|<span style="color:green">77871</span> Exp |Lorena |<span style="color:green">77871</span><ref name="calc" /> Exp |Lorena |<span style="color:green">77871</span><ref name="calc" /> Exp |} == Chapter 8 == === After 'Aftermath of the Battle' === Before retiring for the day and after the two side quests 'Public Relations' and 'Smugglers Den' {| class="wikitable" !colspan="4" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="8"|Branch Somnus Died |- |colspan="4" rowspan="2" style="border-right:solid 2px black"| !colspan="8"| Explain Yourself? |- !style="border-right:solid 1px black" colspan="4"|Yes !colspan="4"|No |- !colspan="2"|Lorena Accepted !colspan="2"style="border-right:solid 2px black"|Alcinian's Banished !colspan="2"|Lorena Accepted !style="border-right:solid 1px black" colspan="2"|Alcinian's Banished !colspan="2"|Lorena Accepted !colspan="2"|Alcinian's Banished |- !Character !Experience !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !style="border-right:solid 1px black"|Experience !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">102792</span> Exp |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">105642</span><ref name="calc" /> Exp |Alexander |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">106642</span><ref name="calc" /> Exp |Alexander |<span style="color:green">?</span> Exp |- |Lorena |<span style="color:green">83446</span> Exp |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">83446</span><ref name="calc" /> Exp |Calysia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">83446</span><ref name="calc" /> Exp |Calysia |<span style="color:green">?</span> Exp |} === After Demetrius Estate === Best checked after returning to Castle Kharos. {| class="wikitable" !colspan="4" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="8"|Branch Somnus Died |- |colspan="4" rowspan="2" style="border-right:solid 2px black"| !colspan="8"| Explain Yourself? |- !style="border-right:solid 1px black" colspan="4"|Yes !colspan="4"|No |- !colspan="2"|Lorena Accepted !colspan="2"style="border-right:solid 2px black"|Alcinian's Banished !colspan="2"|Lorena Accepted !style="border-right:solid 1px black" colspan="2"|Alcinian's Banished !colspan="2"|Lorena Accepted !colspan="2"|Alcinian's Banished |- !Character !Experience !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !style="border-right:solid 1px black"| Experience !Character !Experience !Character !Experience |- |Alexander |<span style="color:green">116942</span> Exp |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">119792</span><ref name="calc" /> Exp |Alexander |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">120792</span><ref name="calc" /> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">111710</span> Exp |Ligaea |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">114560</span><ref name="calc" /> Exp |Ligaea |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">115560</span><ref name="calc" /> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">111470</span> Exp |Ariadne |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">114320</span><ref name="calc" /> Exp |Ariadne |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">115320</span><ref name="calc" /> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |<span style="color:green">104624</span> Exp |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">104624</span><ref name="calc" /> Exp |Calysia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">104624</span><ref name="calc" /> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |<span style="color:green">107124</span> Exp |Cynthia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">107124</span><ref name="calc" /> Exp |Cynthia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">107124</span><ref name="calc" /> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |<span style="color:green">159077</span> Exp |Sindarion |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">158077</span><ref name="calc" /> Exp |Sindarion |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">159077</span><ref name="calc" /> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |<span style="color:green">97596</span> Exp |Lorena |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">97596</span><ref name="calc" /> Exp |Lorena |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">97596</span><ref name="calc" /> Exp |Lorena |<span style="color:green">?</span> Exp |} == Notes == {{reflist}} 91243d337666d334617f9c79de0103a677e6eafc 767 764 2023-11-29T11:07:56Z 84.46.43.141 0 wikitext text/x-wiki == Experience Guide == This page shows which are the maximum possible experience values that are able to be reached in each chapter. Can be consulted to see if you found everything in your playthrough. == Prologue == Alexander starts the game with <span style="color:green">1852</span> experience. The first two fights are Tutorial Battles. After some cutscenes and choices both Ligaea and Ariadne join the group leaving the party with the following exp. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">2652</span> Exp |- |Ligaea |<span style="color:green">695</span> Exp |- |Ariadne |<span style="color:green">1180</span> Exp |} === After the Trial === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">9417</span> Exp |- |Ligaea |<span style="color:green">7460</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} === After the Ruins === This can't be actually checked until some time into the next chapter. {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">12592</span> Exp |- |Ligaea |<span style="color:green">10635</span> Exp |- |Ariadne |<span style="color:green">7945</span> Exp |} == Chapter 1 == === After the Bandit Boss === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16092</span> Exp |- |Ligaea |<span style="color:green">14135</span> Exp |- |Ariadne |<span style="color:green">11445</span> Exp |} === After Quest 'Taken' === {| class="wikitable" |+ !Character !Experience |- |Alexander |<span style="color:green">16692</span> Exp |- |Ligaea |<span style="color:green">14735</span> Exp |- |Ariadne |<span style="color:green">12045</span> Exp |} === After Chapter Finale === Here the gained experience starts to diverge based on your choices. (Checked after next Chapter starts) {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">26192</span> Exp |Alexander |<span style="color:green">30042</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">16485</span> Exp |Ligaea |<span style="color:green">20335</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">21545</span> Exp |Ariadne |<span style="color:green">25395</span> Exp |} == Chapter 2 == === After Delphin Pass === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="2"|Branch Somnus Died |- !Character !style="border-right:solid 2px black"|Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">30792</span> Exp |Alexander |<span style="color:green">34642</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">21085</span> Exp |Ligaea |<span style="color:green">24935</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">26145</span> Exp |Ariadne |<span style="color:green">29995</span> Exp |} === After the Nightvale Encounter === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience !Character !Experience |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">32392</span> Exp |Alexander |<span style="color:green">35242</span> Exp |Alexander |<span style="color:green">36242</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">22685</span> Exp |Ligaea |<span style="color:green">25535</span> Exp |Ligaea |<span style="color:green">26535</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">27745</span> Exp |Ariadne |<span style="color:green">30595</span> Exp |Ariadne |<span style="color:green">31595</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">84902</span> Exp |Sindarion |<span style="color:green">83902</span> Exp |Sindarion |<span style="color:green">84902</span> Exp |} == Chapter 3 == == After Kharos Castle Captain == {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc">These are calculated based on the experience after the branches. If you can confirm or deny these numbers, please edit and remove the reference.</ref></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">39592</span> Exp |Alexander |<span style="color:green">42442</span> Exp |Alexander |<span style="color:green">43442</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">29885</span> Exp |Ligaea |<span style="color:green">32735</span> Exp |Ligaea |<span style="color:green">33735</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">34945</span> Exp |Ariadne |<span style="color:green">37795</span> Exp |Ariadne |<span style="color:green">38795</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">92102</span> Exp |Sindarion |<span style="color:green">91102</span> Exp |Sindarion |<span style="color:green">92102</span> Exp |} == Chapter 4 == === After the Cave === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">42592</span> Exp |Alexander |<span style="color:green">45442</span>> Exp |Alexander |<span style="color:green">46442</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">37945</span> Exp |Ariadne |<span style="color:green">40795</span> Exp |Ariadne |<span style="color:green">41795</span> Exp |- |Leonidas |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |Leonidas |<span style="color:green">?</span> Exp |} === After 'Smuggler Hunt' Quest === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">43342</span> Exp |Alexander |<span style="color:green">46192</span> Exp |Alexander |<span style="color:green">47192</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">38695</span> Exp |Ariadne |<span style="color:green">41545</span>Exp |Ariadne |<span style="color:green">42545</span> Exp |} === After finding Veronica at the Inn === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">40135</span> Exp |Ligaea |<span style="color:green">42985</span> Exp |Ligaea |<span style="color:green">43985</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">44049</span> Exp |Calysia |<span style="color:green">44049</span> Exp |- |Stelianos |style="border-right:solid 2px black"|<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">44049</span> Exp |Stelianos |<span style="color:green">44049</span> Exp |} == Chapter 5 == === After 'Training' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">44942</span> Exp |Alexander |<span style="color:green">47792</span> Exp |Alexander |<span style="color:green">48792</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">41735</span> Exp |Ligaea |<span style="color:green">44585</span> Exp |Ligaea |<span style="color:green">45585</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">40295</span> Exp |Ariadne |<span style="color:green">43145</span> Exp |Ariadne |<span style="color:green">44145</span> Exp |} === After 'Clearing Wards' === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">47542</span> Exp |Alexander |<span style="color:green">50392</span> Exp |Alexander |<span style="color:green">51392</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">44335</span> Exp |Ligaea |<span style="color:green">47185</span> Exp |Ligaea |<span style="color:green">48185</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">44895</span> Exp |Ariadne |<span style="color:green">47745</span> Exp |Ariadne |<span style="color:green">48745</span> Exp |} === After Highbridge === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">53542</span> Exp |Alexander |<span style="color:green">56392</span> Exp |Alexander |<span style="color:green">57392</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">50335</span> Exp |Ligaea |<span style="color:green">53185</span> Exp |Ligaea |<span style="color:green">54185</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">50895</span> Exp |Ariadne |<span style="color:green">53745</span> Exp |Ariadne |<span style="color:green">54745</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">104702</span> Exp |Sindarion |<span style="color:green">103702</span> Exp |Sindarion |<span style="color:green">104702</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">44249</span> Exp |Cynthia |<span style="color:green">44249</span> Exp |} == Chapter 6 == === After Elysios === The sideactivities in Elyos can be done in any order. The Arena gives <span style="color:green">2300</span> Exp to Cynthia. 'Threatened Sisters' gives <span style="color:green">2100</span> Exp to everyone (Except Sindarion who isn't in the party) resulting in... {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">55642</span> Exp |Alexander |<span style="color:green">58492</span> Exp |Alexander |<span style="color:green">59492</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">52435</span> Exp |Ligaea |<span style="color:green">55285</span> Exp |Ligaea |<span style="color:green">56285</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">52995</span> Exp |Ariadne |<span style="color:green">55845</span> Exp |Ariadne |<span style="color:green">56845</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">46149</span> Exp |Calysia |<span style="color:green">46149</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">48649</span> Exp |Cynthia |<span style="color:green">48649</span> Exp |} === After Grove Town === Before entering the inner grove. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">58942</span> Exp |Alexander |<span style="color:green">61792</span> Exp |Alexander |<span style="color:green">62792</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">55735</span> Exp |Ligaea |<span style="color:green">58585</span> Exp |Ligaea |<span style="color:green">59585</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">56295</span> Exp |Ariadne |<span style="color:green">59145</span> Exp |Ariadne |<span style="color:green">60145</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">49449</span> Exp |Calysia |<span style="color:green">49449</span> Exp |Calysia |<span style="color:green">49449</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">51949</span> Exp |Cynthia |<span style="color:green">51949</span> Exp |Cynthia |<span style="color:green">51949</span> Exp |} === After Grove of Phantasm === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80542</span> Exp |Alexander |<span style="color:green">83392</span> Exp |Alexander |<span style="color:green">84392</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">80185</span> Exp |Ligaea |<span style="color:green">81185</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">80745</span> Exp |Ariadne |<span style="color:green">81745</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">71049</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">73549</span>Exp |Cynthia |<span style="color:green">73549</span> Exp |} The Quest 'Discontent Baron' gives <span style="color:green">250</span> Exp to Alexander, so the final exp before finishing the groves is: {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">80792</span> Exp |Alexander |<span style="color:green">83642</span> Exp |Alexander |<span style="color:green">84642</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">77335</span> Exp |Ligaea |<span style="color:green">80185</span> Exp |Ligaea |<span style="color:green">81185</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">77895</span> Exp |Ariadne |<span style="color:green">80745</span> Exp |Ariadne |<span style="color:green">81745</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">71049</span> Exp |Calysia |<span style="color:green">71049</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">73549</span> Exp |Cynthia |<span style="color:green">73549</span> Exp |} == Chapter 7 == Sindarion gains <span style="color:green">20000</span> exp, arriving at <span style="color:green">124702</span> exp in total. === After the Riversmeet Infiltration === These experience numbers come from just before using the winch of the drawbridge. To achieve the max experience, follow the guide in the [[Walkthrough#Infiltration|Walkthrough]]. {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">84935</span> Exp |Ligaea |<span style="color:green">87785</span> Exp |Ligaea |<span style="color:green">88785</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">132303</span> Exp |Sindarion |<span style="color:green">313303</span> Exp |Sindarion |<span style="color:green">132303</span> Exp |- |Simon |style="border-right:solid 2px black"|<span style="color:green">25159</span> Exp |Simon |<span style="color:green">25159</span> Exp |Simon |<span style="color:green">25159</span> Exp |} === Riversmeet Battle - Before the Boss === {| class="wikitable" !colspan="2" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="4"|Branch Somnus Died |- |colspan="2" rowspan="2" style="border-right:solid 2px black"| !colspan="4"| Explain Yourself? |- !colspan="2"|Yes !colspan="2"|No |- !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience <span style="color:green"><ref name="calc" /></span> |- |Alexander |style="border-right:solid 2px black"|<span style="color:green">97217</span> Exp |Alexander |<span style="color:green">100067</span> Exp |Alexander |<span style="color:green">101067</span> Exp |- |Ligaea |style="border-right:solid 2px black"|<span style="color:green">94560</span> Exp |Ligaea |<span style="color:green">97410</span> Exp |Ligaea |<span style="color:green">98410</span> Exp |- |Ariadne |style="border-right:solid 2px black"|<span style="color:green">94320</span> Exp |Ariadne |<span style="color:green">97170</span> Exp |Ariadne |<span style="color:green">98170</span> Exp |- |Calysia |style="border-right:solid 2px black"|<span style="color:green">87474</span> Exp |Calysia |<span style="color:green">87474</span> Exp |Calysia |<span style="color:green">87474</span> Exp |- |Cynthia |style="border-right:solid 2px black"|<span style="color:green">89974</span> Exp |Cynthia |<span style="color:green">89974</span> Exp |Cynthia |<span style="color:green">89974</span> Exp |- |Sindarion |style="border-right:solid 2px black"|<span style="color:green">141927</span> Exp |Sindarion |<span style="color:green">140927</span> Exp |Sindarion |<span style="color:green">141927</span> Exp |- |Lorena |style="border-right:solid 2px black"|<span style="color:green">77871</span> Exp |Lorena |<span style="color:green">77871</span> Exp |Lorena |<span style="color:green">77871</span> Exp |} == Chapter 8 == === After 'Aftermath of the Battle' === Before retiring for the day and after the two side quests 'Public Relations' and 'Smugglers Den' {| class="wikitable" !colspan="4" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="8"|Branch Somnus Died |- |colspan="4" rowspan="2" style="border-right:solid 2px black"| !colspan="8"| Explain Yourself? |- !style="border-right:solid 1px black" colspan="4"|Yes !colspan="4"|No |- !colspan="2"|Lorena Accepted !colspan="2"style="border-right:solid 2px black"|Alcinian's Banished !colspan="2"|Lorena Accepted !style="border-right:solid 1px black" colspan="2"|Alcinian's Banished !colspan="2"|Lorena Accepted !colspan="2"|Alcinian's Banished |- !Character !Experience !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !style="border-right:solid 1px black"|Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience |- |Alexander |<span style="color:green">102792</span> Exp |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">105642</span> Exp |Alexander |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">106642</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Lorena |<span style="color:green">83446</span> Exp |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">83446</span> Exp |Calysia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">83446</span> Exp |Calysia |<span style="color:green">?</span> Exp |} === After Demetrius Estate === Best checked after returning to Castle Kharos. {| class="wikitable" !colspan="4" style="border-right:solid 2px black"|Branch Somnus Lives !colspan="8"|Branch Somnus Died |- |colspan="4" rowspan="2" style="border-right:solid 2px black"| !colspan="8"| Explain Yourself? |- !style="border-right:solid 1px black" colspan="4"|Yes !colspan="4"|No |- !colspan="2"|Lorena Accepted !colspan="2"style="border-right:solid 2px black"|Alcinian's Banished !colspan="2"|Lorena Accepted !style="border-right:solid 1px black" colspan="2"|Alcinian's Banished !colspan="2"|Lorena Accepted !colspan="2"|Alcinian's Banished |- !Character !Experience !Character !style="border-right:solid 2px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !style="border-right:solid 1px black"| Experience !Character !Experience <span style="color:green"><ref name="calc" /></span> !Character !Experience |- |Alexander |<span style="color:green">116942</span> Exp |Alexander |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">119792</span> Exp |Alexander |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Alexander |<span style="color:green">120792</span> Exp |Alexander |<span style="color:green">?</span> Exp |- |Ligaea |<span style="color:green">111710</span> Exp |Ligaea |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">114560</span> Exp |Ligaea |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Ligaea |<span style="color:green">115560</span> Exp |Ligaea |<span style="color:green">?</span> Exp |- |Ariadne |<span style="color:green">111470</span> Exp |Ariadne |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">114320</span> Exp |Ariadne |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Ariadne |<span style="color:green">115320</span> Exp |Ariadne |<span style="color:green">?</span> Exp |- |Calysia |<span style="color:green">104624</span> Exp |Calysia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">104624</span> Exp |Calysia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Calysia |<span style="color:green">104624</span> Exp |Calysia |<span style="color:green">?</span> Exp |- |Cynthia |<span style="color:green">107124</span> Exp |Cynthia |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">107124</span> Exp |Cynthia |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Cynthia |<span style="color:green">107124</span> Exp |Cynthia |<span style="color:green">?</span> Exp |- |Sindarion |<span style="color:green">159077</span> Exp |Sindarion |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">158077</span> Exp |Sindarion |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Sindarion |<span style="color:green">159077</span> Exp |Sindarion |<span style="color:green">?</span> Exp |- |Lorena |<span style="color:green">97596</span> Exp |Lorena |style="border-right:solid 2px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">97596</span> Exp |Lorena |style="border-right:solid 1px black"|<span style="color:green">?</span> Exp |Lorena |<span style="color:green">97596</span> Exp |Lorena |<span style="color:green">?</span> Exp |} == Notes == {{reflist}} 109b41703917d9007ba9d6e3de790f5ddb61208b MediaWiki:Sidebar 8 3 768 489 2023-11-29T15:08:27Z StormyAngel 2 wikitext text/x-wiki * navigation ** Noblesse Oblige Wiki|Main page ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Guides ** Gameplay|Gameplay ** Walkthrough|Walkthrough ** Investments|Investments ** Petitions|Petitions ** Key Factors|Key Factors ** Quests|Quests ** Bosses|Bosses ** Equipment|Equipment ** Experience_Guide|Experience * Lore ** Characters|Characters ** Countries|Countries * Misc ** Version History|Version History * SEARCH * TOOLBOX * LANGUAGES 7d297621a389300fe3077307241b5eaae5d50e8a